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I love YaBB 1G - SP1!
I dare you.

In all seriousness, though, this would be interesting.

By the way, some tricks.

1 Point blank air attack for double damage.

2 Hit down after a dash JUST as you run off a platform. Your invincible slide will start midair for some reason, despite the fact that you are off the ground. Trying to slide before the edge cancels the move for some reason.

This would be a VERY easy one to record, though, due to the "replay" feature.

Anyone man enough? I don't have the equipment.
Thread title:  
Procrastination Nation!
I am somewhat tempted for doing this, though I also lack the recording equipment AND time.

Also, would there be a difference between save+ and straight run through. As I want to collect items and stuff before I would even attempt a speed run.

Also, will there be a difference between normal game and game with the added bonus content?

Anyways, the order would be pretty simple.

Also, you can stomp on top of the dragons horn to keep you pretty permanently invulnerable during his attacks.  However you need to land to dispatch his orb thingies.
The replay feature only allows you to record the stage or boss. So you would be able to put together 2 or 3 different replays that got good times on the parts and noone would know. Not exactly something I'd want to see.

RemoteJoyLite isn't an option for recording this game either since

a. their is no 5.02+ CFW yet, but then I've only kept up with M33, so maybe I'm wrong
.
b. Even on the Japanese version where you could use it, it is known to cause slowdown which will allow you to get better times in game.

I'd definitely do this if I could record, but I can't.


Here's a list of my current best times for levels though, just to show you how annoying a segmented run could be. Hell's Finest only for these. Also in the order you would want to do for a speedrun.

Tutorial 1- 01'07"40 (and I don't even know how I got this. I usually get 1'10"00 as my best)

Moab 1st- 00'58"06
Demon Sea 2nd- 01'36"33
Magma 3rd- 01'29"18
Death's Watchtower 4th- 1'56"05
High Tome Forest 5th- 01'37"24
Nethergrasslands 6th- 01'28"44

Chefbot 9000- 00'32"48 (I'll admit this time sucks most likely)

Black Dessert Desert- 01'59"35

Sweet Palace 3'48"15(not Ogre, Anise, zombie dragons, Cardamon, Hoshikage, Moab)

Sweet Garden- 03'48"36 (could be improved. My form 2 fight sucked)
---

Asagi's stages

Ch. 1- 01'47"40
Ch. 2- 01'33"15
Ch. 3- 02'19"24
Ch. 4- 02'07"55

Still need to improve these ones below

Ch. 5- 04'13"23
Ch. 6- 04'07"12
Ch. 7- 04'38"28
Individual Levels could be an option as well, though I think the rules say that you or a group must have a full table ready otherwise it won't be accepted.

But then

maingame

2 tutorials
6 stages * 6 variants
4 stages that don't change
__
42
07 Asagi Stages
__
49
03 Martial Tower Prinny Laharl, Martial Tower Prinny Baal, Prinny vs. Etna
__
52 stages that would have to be in a table

There are 3 DLC stages bringing the total to 55, but as was mentioned for the MM9 ILs, DLC stages aren't a requirement, which is good since Lil' Asagi Comes Home is very hard.
I love YaBB 1G - SP1!
I'll post my best times here in a bit.

Nvmnd. Even my Hell's Finest no mistake times can't compare.

Your times are very good.

I'm too....careful during Prinny, even when bouncing off of thing and ignoring enemies.

WARNING!

This game CORRUPTS DATA for the whole memory card when you have too many saves for it!
that Metroidvania guy
With the way the stages are set up and the use of the replay function to make it easier (although it'd probably be better to just record yourself going into the level and doing it live anyway to avoid having different level/boss replays combined), I think the IL table with all possible level orders would be a fun way to go on this one, at least for starting out. Because like, honestly, even though if you were playing on the regular difficulty it wouldn't be too hard to SS the game without dying (although some of the shortcuts I've done in stages are very prone to screwing up and dying anyway), the controls and how precise you'd have to be with dashing/sliding/jumping the whole game would be an asston of frustration.

I'm not sure what my times are because I haven't picked up the game in quite a while. Plus my button mashing ability probably wouldn't quite be up to par enough to compete with other people's boss battles anyway. But I'll just throw this out there: if someone did a SS Hell's Finest run in a somewhat speedy time, I'd be inclined to throw a nice bounty out for it. Tongue
I love YaBB 1G - SP1!
If I had the recording capability, I'd be ALL OVER that bounty.

Anyways, here are some examples I found of "speed running" the game on youtube.

Do you think these are good examples?

He/she seems to have a great grasp on the game....

that Metroidvania guy
I'm pretty sure I have a better time than that on this stage with 10 hours left. I agree the player has a good grasp on the game, but could utilize dash jumping better as opposed to combo butt jumping (well, I'll call it butt jumping anyway Tongue ) and I saw a spot where they might've saved a bit of time by belly sliding. Even though the dash does take a tiny buildup, continuously dashing followed by dash jumping for the most part turns out better than breaking your dash to do other things from what I remember.

Exceptions to that of course would include some vertical segments or stuff like that big pit you can skip over in the lava stage so you don't have to ride the laser vehicle (although even that shortcut starts with a dash jump from what I remember).

EDIT: note that I probably have a bad memory and thus will need to check my PSP later and see if getting a better time than that is actually easy to do.
I love YaBB 1G - SP1!
Looking forward to the news
That Nethergrasslands 10 hours might be faster than my current best level time. I can't remember what my best for the stage was.

That Nethergrasslands 5 hours left one was worse than my best time but still decent. BTW, the thing he did early on to skip a section is actually slower than if not just equal to just going through that section since you have to deal with getting the enemies in the correct spot.

The Prinny Asagi one is about the same as my best for her and uses the same strategy, though we positioned Prinny differently.
I love YaBB 1G - SP1!
Asagi Mode would be easier to plan since you can't choose the time of day or order.....


Maybe we should just focus on individual levels until a good order comes out?
I love YaBB 1G - SP1!
Bump in the hopes that someone with a good recording/playing setup takes interest....
I love YaBB 1G - SP1!
No one else plays this game?

Or is it that difficult to record PSP?
that Metroidvania guy
Well you got some sample times, that's a pretty good start. There seems to be a good deal of people (including me) who have played the game a bunch, and I know it's easy to record with my Slim, but in my case I'm working on other runs right now, and perhaps everyone else is currently busy too. Also I'd be more comfortable if someone with a better "trigger finger" than me was doing the run because then the boss fights would go down faster, but I'm sure I can start looking at strategies/producing test times sometime soon when I pick up the game again.
I love YaBB 1G - SP1!
I can kill bosses fast, but I'm not top brass at the levels...

Plus, a speed run of this game from me, even if I could record, would leave my elbow permenantly damaged from the method I use to mash buttons. I actually can't lift weights the way I used to because of the pain.

Needless to say, had to put the game down for a while....
$15 per rant/allegory
I'm not going to be great at levels but I could help quite a bit with bosses. There's a lot of tricks for them and videos on Youtube about them.

For Chefbot, you can get it down to 25 seconds or so quite easily. Reference

One thing I think would be important is button tapping techniques, especially for bosses. Most people will tap with their thumb (which is alright if you're double jointed) but not great for those who aren't. I personally slide my finger (nail on the button) over the square button back and forth (a technique people may be familiar with). Other ways are using a finger to tap, using a cloth and sliding your finger over that or some people use a pen or a round plastic object and slide that back and forth. Bosses will probably be the easiest part of this though.
Button mashing's not that hard, dood!

It's all about angle and twitch, dood!
PSP zealot
BUMP dood!

I've been playing prinny since its release and quite frankly i almost forgot all about SDA. I'd love to make a speedrun on prinny but my recording tech is limited to Remotejoy, though i could give tips to anyone who has better recording abilities. At any rate, using the first page times as a reference, i improved upon them accordingly:

STAGE                    ORIGINAL TIME          MY TIME          STAGE / BOSS
1st Moab Fortress      - 00'58"06            ->00'56"26        :  52sec  / 4sec
2nd Demon Sea Aria    - 01'36"33            ->01'28"30          :  1'09sec / 19sec
3rd Magma Hideout    - 01'29"18            ->01'25"01          :  1'05sec / 15sec
6th Nethergrasslands  - 01'28"44            ->01'20"23          :  1'01sec / 19sec
Chefbot 9000            - 00'32"48            ->00'24"03


Boss fights could definitely be faster. Moab dies within the first stun, but the rest require 2 stuns. Hoshikage COULD be killed with the 1st stun if the positioning near the wall is good enough and the attack speed is sufficient. Ogre can be attacked during his sonic wave attack, which will force him to do a sit-press which won't hit you, allowing an easy follow-up stun. Cardamon's 1st stun comes within 2secs of the fight, but her pattern afterward is pretty random which makes it a luck issue.

The routes i use for the stages seem pretty optimized, though there are probably some shortcuts/techniques that are better than mine. I see a possible improvement of 1sec for Moab, 2-3sec for Demon Sea, 1-2sec for Magma, and 2sec for Grasslands. Minimizing hip pounds, attacks, and edge climbs would be best, as well as being able to time the dash as soon as the blue aura comes on.

I'll play the other stages to see if i could get a good route going. I hate watchtower and hightome in those times though >_>
that Metroidvania guy
check up on the tech support pages for recording psp... pretty sure some slim version has s-video or something (then you can use DVD just like with console).

as for the prinny running, yea i used to run this game a lot when it came out (i had been playing it since the jap release, actually) but i gave up for one single reason: i couldn't mash fast enough to beat all the regular bosses (before the final area) in one cycle (which i'm PRETTY sure is possible, i dont think you're right in saying they all require 2 stuns if you can mash fast enough and get in good position). i think if i picked it up again i could do some good runs on the actual stages, though. can help with planning on that if wanted.

btw, even if remotejoy is the only method you have for recording, do you mind uploading the replays of these stages somewhere? or for that matter i think you can send replays online in that game. i'd be interested in seeing them.
Edit history:
xarugas: 2010-01-23 12:50:02 am
PSP zealot
the prob with the bosses in the regular stages is that they're too small, AND they get juggled. If all bosses were like Etna/Lee Shang Long/Chefbot who don't budge when attacked, they'd definitely be down in 1 stun. Cardamon for one, can be brought down to 15-20% hp from the 1st stun, but she would end up on the upper left platform, and she rolls forward right after she recovers, meaning death if you're in front of her at that moment. Ogre starts out far from the wall so on the 2nd jump-attack phase (to bring him closer to the wall), he's gonna be done with the 1st stun. Hoshikage has good placement near the wall on her 1st stun, but in the middle of the barrage, she gets launched too high and the slash waves will start whiffing, taking away a big part of the damage.

Also, my mashing technique against bosses that launch isn't my fastest (i.e.:the speed that tears my arm apart and kills chefbot in 24secs) I hold the PSP with a left overhand grip while mashing with my right so i can't use the D-pad while doing that, thus i use my normal grip method of mashing. At any rate, the boss times will definitely be the deciding factor to get good times.

As for replays, do you prefer i record and upload them to youtube or would a Rar folder suffice?

EDIT: btw, i only own a PSP1000/phat soooo yeah, my recording options are VERY limited >_>
I'd like to see a video recording if possible.

By the way, assuming replays are a valid way to record the run, I could record them to a DVD for you once you've finished a run if you wish. (I assume the replays can be freely exchanged between players since I kind of got that idea from what you said.)

Do you have a specific route in your mind?
Edit history:
xarugas: 2010-01-23 08:42:31 pm
PSP zealot
i'll be out for the day (about 8 hours) so i'll probably be able to upload the replays tonight. I was also thinking of making the run and letting someone else do the recording but i didn't want to give anyone that kind of hassle, but now that you're offering, i might take that up. Smiley

The only prob is IF replays are a valid way to record the run. The previous page mentions that separate stage and boss replays could be mixed to get good times, but there's a very easy way to confirm the validity of the run:

- note the score and time of the stage right when the timer stops (entering boss gate)
- note the score right at the start of the boss fight. If this score and previous stage score are different, it's inconsistent.

Since none of the regular story mode boss fights actually give scores BEFORE the fight ends (unlike in Asagi mode where there are non-boss enemies in the boss fight), people might think that the boss replay is STILL mixed-in regardless of score consistency (i.e.:player dies, then restarts the boss fight with the same score). Simple:

- note the boss fight's end time. Add this with previous stage end time. Since the stage clock doesn't show fractions of a second but the in-game stage time records do, allow 1 second discrepancy with the totalled time
- after the game is completed, check up on the stage times to see if it's consistent.

I hope the above pointers would allow the run to be recorded via replays only..Anyways, the run is best done on a New Game to keep the record screen fresh. The player could also check up on the stage records after each stage is completed (and saved) to double confirm the consistency; though i'm not sure if the time it takes to view the records between stages would count toward the run's time or not. (hopefully not)

The route is the same as the one in the front page, but since i haven't played with watchtower and hightome forest much, i might interchange the two depending on which stage i have better times on:

Moab -> Demon Sea -> Magma -> Hightome/Watchtower -> Watchtower/Hightome -> Nethergrasslands

Including tutorial 1 it's gonna be 11 segments. (then again, everything's recorded from replays so yeah)

EDIT: whew today's arrangements got called off, and i've recorded and uploaded some replays. I improved my moab stage time further and got a 48sec stage+4sec boss, giving a great 52-53sec total. The Demon Sea run in the video isn't my best, and i accidently overwrote the original replay, it's pretty clear which parts of the stage can be improved though. Here's the vid: (btw forgive the large watermark, but i have my reasons xD)
PSP zealot
bump >_> no one's interested in Prinny, dood?
Quote from xarugas:
bump >_> no one's interested in Prinny, dood?

Dood, prinny is awesome, I don't have the prinny skills to do a true speed run but definately look forward to one.
PSP zealot
2nd speedrun test vid (Death's Watchtower, High Tome Forest, and Black Dessert Desert):

after getting some good times as a foundation, this is my somewhat final goal for stage times:

Tutorial 1 - not a priority since the stage is easy, i'll record this one last. 01'10"-ish is my current best though
Moab - 0'52"
Demon Sea - 01'18"
Magma - 01'24"
Watchtower - 01'40" (i feel like i can improve this even further, if anyone can share some tricks on this stage that's not on the above test video, please do tell. :D)
Hightome - 01'30"
Nethergrasslands - 01'17"
Chefbot - 0'24"
Black Dessert Desert - 01'40"
Sweet Palace - 03'00" (sub 3 is possible, though REALLY difficult)
Sweet Garden - ???? Haven't run the stage enough yet, though i can somewhat guarantee sub 2min in Sir Sweet's 2nd form.

I'm looking at a total time of sub 17'30" here, which i think is good. I'll start doing the replays of the first 3 stages tomorrow. Though if it turns out that replays aren't a valid way to record, it'll be for null T_T