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I've found where you can fall off to trigger the fight, but it's so finicky that I'm not sure whether pushing your squadmates off can trigger it (I suspect no). Once he becomes hostile, he should become killable using singularity and warp.

In any case, I teleported down there and killed him just to make sure that it doesn't break anything later. Everything goes more or less as normal until the second (now first) council visit. It tries to play both dialogues at the same time and locks up. Luckily, this glitch somehow lets you save during the dialogue before it locks up, and if you load that save and run back to Anderson, the scene plays as normal.

You are also able to skip both garrus and wrex. This might cause problems on virmire. If it does, we can just pick up garrus when leaving the citadel.

So, if a way to kill fist is found, it doesn't break anything too hard. All we need is that way to get a fist.
Stalker!
Quote from NMS:
My main criticism is that you get fatigued a lot. In general, it's better to stop storming before the meter runs out, let it regenerate a bit, then try to use it up just as combat ends or you reach a cutscene/level transition/elevator in order to maximize the time spent storming. You do this sometimes, but not consistently.

till a certain point i agree with you. at some points  its was unnecessary but mostly it worked out. Sometimes it actually worked pretty good for example after you picked up ashley at enden prime, when you get fatigued shortly before the 'where is the beacon?' cutscene, afterwards you move forward to the camp and after the cutscene you can sprint again. 

Quote from NMS:
You might also want to manipulate better weapons. I'm not sure exactly how weapon level availability depends on your level, but surely you could have something better than Avenger I by now.
You are right i could watch around a bit more. my plan was to gather some money and buy a strong rifle later (which i did in video 8 of 9, maybe a bit to late). I looked a bit around i never found a pick up on the route, which gives you a proper rifle

Quote from NMS:
You had to omni-gel a lot of items, including some that might have actually helped, to bypass the Mira core. Maybe it would be faster to actually play the game? Edit: yeah the puzzle is doable in 20-some seconds.

for me it's easiest solution, reminding all the moves is not my strengh

@ Smilge: nice found, reminds of all the mass effects 2 glitches, but sadly its little late



finished !!!!
Stalker!


i will make it better this time and submit it at the end.
Oh and im faster at the eden Prime segment now. (faster then my old run and TimEh's run)
I'm confused as to what your paragon route is. You skip the free 5 paragon at the start, but then go out of your way to pick up 4 in conversations. How many colonists are you planning on killing?

Same with your grenade route. You're at 3 by the time you get to the citadel, and the second grenade is entirely wasted (you could have shot a gas bag instead), when the citadel can fit 5 going in plus the one guaranteed drop after Fist. In a segmented run, I wouldn't accept an eden prime where you didn't get a nade drop and end up at 5 nades.

And, I still don't see the advantage in running to fatigued. I timed myself running in spurts, and it's considerably faster than running down the entire bar at once and wasting the last little bit.

I didn't realize anybody else was trying to run this, or else I would post more. This game is brutal to single segment. Generally, attempts are cut short by showstopper glitches. Although, I had something silly happen to me in my latest single segment attempt. As far as I can tell, I didn't do anything out of the ordinary to cause it. Damn this game and its time saving non-reproducible glitches.



If someone could figure out how to reproduce this, that would make 3 cutscene skips on feros to my knowledge. Hopefully the entire run will eventually be as non-boring as Therum.
Welcome to Mass Effect: Dialogue Wheel Edition.

The dialogue wheel is the wheel in the middle of the mouse that you use to skip dialogue. God bless custom binds.





I'm still not happy with these, but it's nearly a minute faster. I'll try to shave off some more time before proceeding. Generally, I see the improvements as: better route through segment 3, not getting stuck on a wall in segment 7, and grenade run in segment 6 after the nihlus cutscene, then manipulating another grenade in segment 7. If there are any other suggestions I'd be glad to hear them.
Fast dialog skipping, good fatigue management, manipulating grenades from random drops... very nice. I'm looking forward to seeing more.
Joke of all trades
looks stellar, if you can keep this up for the whole run without burning out it would be amazing
Now that classes are over, I've started back up. The first video was recorded around the same time as the previous ones. The second one is new.

Nothing really interesting here.  I had to segment in the middle of the lower wards hallway during the "save the quarian" section because of a glitch that made the door not able to be opened. There is one minor timesaving glitch. Near the end, when boarding the normandy, I spam e in the airlock to talk to joker and trigger his normal dialogue, and this lets you skip the speech.



Edit history:
IkomaSoji: 2012-03-06 07:53:49 pm
IkomaSoji: 2012-03-06 07:51:27 pm
Jump, Gypsy, Jump!
Just popped in to tell you about an interesting glitch that just happened while I was playing through this game. I was on Liara's dig site, had just entered the part where you have to fight the geth all the way down to get to the bottom. I got hit and glitched through a railing and was put immediately down to the bottom of the shaft, where the coring drill is. It seemed to be a damage related glitch, and if it was somehow repeatable is could be interesting. Just thought I would share, because it stuck me as cool. Looked like I fell in a way that would kill a character in most games, but Mass Effect has no checks for falling death since the game wouldn't normally allow a character to fall in any regular situation.

Edit: Hmm, won't let me activate the mining laser though... says area is not clear of enemies... I guess it may not be as useful or interesting as I originally thought...

Edit Edit: okay, seemed to have triggered the next part appropriately once I talked to Liara, so the promise may still be there.
I just got done with my SS. thought I'd post it here in case anyone else is running this, as it has a few tricks that haven't been posted here at all.

I got a consistent setup for the therum railing clip. Here's me doing it a few times to show the setup

I'm addicted to games
I did my first serious attempt at a mass effect speed run today. I'm playing on 360, but I don't see a topic for the game besides this one in PC... oh well.

Anyway, I was hoping to run this at the marathon in January so I figured i'd better practice. I'm doing new game plus on casual and just running through everything, kill the minimal stuff, you know, the usual. And I got a time of 3 hours... I made 15 minutes of obvious mistakes, but that seems slow compared to some of the times I see reading through this topic. Does the PC version let you skip cutscenes that you can't on xbox maybe?
Have you watched the video 2 posts above yours? If not, I guess it's OK to point you to http://v.speeddemosarchive.com/MassEffectSingleSegment_HQ.mp4, since it's on youtube anyway.

Some of the lost time may just be due to loads. How long are they on 360? Also, NG+ may actually be counterproductive due to difficulty scaling.
Loading times probably make a huge part of it. Plus, the fact that you have to use the ability wheel. Also, some of the times posted early in the topic are wrong. I was using the in game clock, which is terribly inaccurate. (eg 1:50 is not possible)

Still, that's a half hour discrepancy. What class are you using? What's your route?
I'm addicted to games
Ah, I didn't know there was already a run in submission. I have watched it and here are my notes on the differences between it and my practice run:

- my class is Infiltrator, the only power I ever use is overkill
- the main speed difference i think is due to the PC skipping wheel dialogue much faster. i have to press X for every line to skip, and I can only button mash so fast. It seems on PC, you can just hold a key?
- the unskippable cut-scenes are the same
- not much difference in loading time
- I lose a few minutes due to the auto save, every time it saves it locks me up for like 5 seconds, I think I can turn that off though
- the main route is the same
- I made a route mistake on Noveria, I didn't know about turning in the Hanar's package to get a pass quick, I was doing Lorik Q'in's quest.
- I didn't know about tossing a grenade to force combat and enable dashing
- I knew about the tank killing the boss on Therum, but I haven't gotten it to work. I kill the boss quick enough anyway
- I definitely have faster kills with NG+, I am pretty sure there is no scaling on Casual
- I didn't know you could tell Wrez to take a hike, completely skipping his scene on Virmire
You still have to push a button to skip dialogue. It's just that that button can be bound to the mousewheel.
Edit history:
your_name_here: 2012-08-02 09:55:36 pm
your_name_here: 2012-08-02 09:55:27 pm
Looks like you can kill fist from out of bounds. Seems NG+ only. I don't think you can generate enough damage to kill him otherwise.

Two new things



saves a little bit of time.



saves a lot of time.
Another thing



Apparently the game really doesn't like you saving while crouching next to stuff.
Edit history:
NMS: 2012-09-01 01:27:03 am
Those are really neat! Can you use the second one as soon as you get to Zhu's Hope? That would save like 13 minutes, based on the submitted SS run. You'd miss the grenade pickups, but still.
Yep, saves a ton of time.
new things:




more new things:

This is finally starting to look like a broken game.
Well color me impressed. I KNEW there had to be a way to skip Feros. I can't tell you how many hours I was humping that wall trying to wiggle in.

I wonder if the crouch/save is a better way of getting to Fist early, and maybe in a way that he can be killed through non- NG+ means. I'm so happy to see this game broken beyond recognition. Very well done.