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More thread hijacks! Hopefully I can keep this up to date. The original thread is spoiler tagged at the bottom of this post.
Come join us on Discord! https://discord.gg/ppgE3U6
Regarding Loading Times
Current Categories and WRs (Sorted by completion time)
Glitches and Tricks
Wallkicking (Discovered by Angrevol: http://fr.twitch.tv/angrevol/c/1750657):
Face away from the wall and perform a low jump kick by pressing jump and attack in quick succession (practically at the same time). Immediately go towards the wall and keep holding that direction. Wait a little bit after landing, still holding the direction toward the wall, and do another jump kick as the ninja starts the animation for pressing up against the wall. There's a distinct rhythm to it, and the pause between the two kicks is longer than one might at first think.
Vent Wallkicking (Discovered by Ereanith):
Focus Flying (Discovered by Blazier):
For this trick you'll need the parachute cloth, other than that it's all about rhythm. There's a gallop-like three-stroke rhythm to it: Release focus - press jump - focus - brief pause - repeat. Shorter pauses make you rise, longer ones make you drop.
Serenity Slide (Discovered by Semmlbroesel):
Bug warp (Discovered by Akitaka1):
Serenity storage (Discovered by Akitaka1 and Vyreck):
NG Helipad skip (Discovered by Akitaka1):
As soon as you pass trough the wall, immediately slam left and focus. You'll know you're in a good spot if the ninja is right underneath where the wall meets the floor. Then just focus jump straight up with no directional inputs, sometimes a double focus jump is needed if you're a bit low when you focus.
Terminology
Raelcun's Post:
Come join us on Discord! https://discord.gg/ppgE3U6
Regarding Loading Times
We want to phase loading times out of the runs. If you ever get a run within 20 seconds of a WR that is labelled as "inc. loading", send me a private message and I will time the runs correctly. Loading times have been off-putting for a lot of runners and it is time we put an end to it.
Current Categories and WRs (Sorted by completion time)
NG+ Any% - (19:10, Akitaka1) (Beat NG+ using all glitches):
NG Any% (25:43, Akitaka1) (Beat NG using all glitches):
NG Obake (27:27, Akitaka1) (Beat NG using all glitches without detection/gunshots/casualties):
NG+ No-OoB (35:37 inc. loading, ChazneySR) (Beat NG+ without OoB*):
The sound cuts out at some point due to a copyright claim towards the end of level 9, it should kick in again once the song finishes
NG No-OoB (38:36, Akitaka1) (Beat NG without OoB*):
NG No-OoB Obake (40:20, Akitaka1) (Beat NG without detection/gunshots/casualties and OoB*):
NG Seals and Scrolls (48:01, Akitaka1) (Beat NG using all glitches and obtaining all seals and scrolls):
*OoB is defined as any path that cannot be taken using Serenity and/or bypasses boundaries. A boundary is defined as a part of the level that stops the player on contact. Death triggers are not boundaries (they do not stop the player on contact, rather they just kill the player) and can often be bypassed using Serenity (An example would be a laser covering a vent).
NG Any% (25:43, Akitaka1) (Beat NG using all glitches):
NG Obake (27:27, Akitaka1) (Beat NG using all glitches without detection/gunshots/casualties):
NG+ No-OoB (35:37 inc. loading, ChazneySR) (Beat NG+ without OoB*):
The sound cuts out at some point due to a copyright claim towards the end of level 9, it should kick in again once the song finishes
NG No-OoB (38:36, Akitaka1) (Beat NG without OoB*):
NG No-OoB Obake (40:20, Akitaka1) (Beat NG without detection/gunshots/casualties and OoB*):
NG Seals and Scrolls (48:01, Akitaka1) (Beat NG using all glitches and obtaining all seals and scrolls):
*OoB is defined as any path that cannot be taken using Serenity and/or bypasses boundaries. A boundary is defined as a part of the level that stops the player on contact. Death triggers are not boundaries (they do not stop the player on contact, rather they just kill the player) and can often be bypassed using Serenity (An example would be a laser covering a vent).
Glitches and Tricks
Wallkicking (Discovered by Angrevol: http://fr.twitch.tv/angrevol/c/1750657):
Face away from the wall and perform a low jump kick by pressing jump and attack in quick succession (practically at the same time). Immediately go towards the wall and keep holding that direction. Wait a little bit after landing, still holding the direction toward the wall, and do another jump kick as the ninja starts the animation for pressing up against the wall. There's a distinct rhythm to it, and the pause between the two kicks is longer than one might at first think.
Vent Wallkicking (Discovered by Ereanith):
Focus Flying (Discovered by Blazier):
For this trick you'll need the parachute cloth, other than that it's all about rhythm. There's a gallop-like three-stroke rhythm to it: Release focus - press jump - focus - brief pause - repeat. Shorter pauses make you rise, longer ones make you drop.
Serenity Slide (Discovered by Semmlbroesel):
Bug warp (Discovered by Akitaka1):
Serenity storage (Discovered by Akitaka1 and Vyreck):
NG Helipad skip (Discovered by Akitaka1):
As soon as you pass trough the wall, immediately slam left and focus. You'll know you're in a good spot if the ninja is right underneath where the wall meets the floor. Then just focus jump straight up with no directional inputs, sometimes a double focus jump is needed if you're a bit low when you focus.
Terminology
NG: New Game. Though all items are available when returning to NG, NG categories all use a fresh save.
NG+: New Game+. All items are allowed from the beginning. Run NG+ when creating a new category involving all items.
Obake: Stealth/pacifist. Obake categories forbid detection, killing guards, and humans firing weapons. For detection and killing only the score screen counts - "accidents" that don't show up there are allowed.
OoB: Out of bounds. This is defined as any path that cannot be taken using Serenity and/or bypasses boundaries. A boundary is defined as a part of the level that stops the player
on contact. Death triggers are not boundaries (they do not stop the player on contact, rather they just kill the player) and can often be bypassed using Serenity (An example would be a laser covering a vent).
Any% Roof: The roof that can be accessed at the start of level 5 which can only be used in Any% due to a wallkick needed to bypass the wall at the far right.
Bonus Skip: Using the end of the bonus at the start of level 10 to skip to the underground segment.
Bug Warp: Using a side effect of the Focus Chain (although throwing a second item is not required, only canceling the first) to throw bugs through walls. They still collide with and kill enemies; uses include killing Karajan remotely in NG and No-OoB categories.
Door Skip: Going through the door at the end of the level 3 courier pursuit by standing under it as it closes.
Focus Chain, Double Focus Jump: Throwing two items in rapid succession by quickly focusing after throwing the first, canceling the first (already thrown) throw with a second item, then throwing a second item. This lets you do two focus jumps in a row for twice the height. Doing this with bugs as the first item results in the Bug Warp; doing it with Serenity as the first item results in the Serenity Slide; and doing it with Serenity as the second item results in Serenity Storage.
Focus Flying: Using the property of focus resetting bat glide usage along with bat glide's property of providing a small height boost when used to fly straight up or diagonally upwards.
Focus Jump, Focus Bounce Throwing an item while in focus in order to gain some height. Uses include reaching a grapple point early in No-OoB lv8. See also Focus Chain
Jump Cancel: Jumping cancels almost any animation in the game. Certain animations trigger events mid animation (such as opening a door or pulling a lever) and a jump cancel can be used to cancel the remaining animation as soon as the event triggers.
Laser Skip: Bypassing any lethal laser covering a grate by grappling/Serenity followed by the passing through the grate immediately upon landing on the grate.
Ninjas on Ice: The technique used to slide through the dojo at the end of level 9. Can be performed in OoB from outside the door with a precisely aimed crouching Serenity, or in no-OoB by resetting at the checkpoint in the dojo (make sure the checkpoint triggers first), jumping while holding right, then releasing all input while in the air. If done correctly, the ninja will slide. In some rarer cases, you will gain full control, which is even faster due to speed sliding.
Pre-patch: Any patch before the Serenity glitch was fixed.
Roll Cancel: Hitting the ground while holding sprint will force a roll. By releasing sprint in the air and pressing sprint again as soon as you land on the ground, the roll will be cancelled (or never start, to be precise). The roll can be jump cancelled, but doing a roll cancel allows for speed sliding as soon as you hit the ground.
Serenity Glitch: A pre-patch glitch in which item could be thrown through a wall by crouching in the corner or throwing the item as you get to the wall. Using Serenity in this manner allows teleporting through walls. Any OoB NG+ run is allowed to use the Serenity Glitch, and thus should be run on a version of the game that still has the Serenity Glitch.
Serenity Slide: A similar effect to ninjas on ice using Serenity. Serenity has a minor start up time (1 or 2 frames) which can be cancelled by focusing again. However, the momentum of Serenity is maintained.
Serenity Storage: A side effect of focus chaining with Serenity as the second item is that the teleport destination is stored but not used. Using items again teleports you to the stored destination, as does hanging on a wall or ceiling, and jumping cancels the glitch. Useful for "The Prestige".
Speed Slide: Sliding increases your speed for the first few frames then slows to a stop. Jump cancelling the slide while it is at high speed increases horizontal movement and is the favored method of travel.
"The Prestige": Using Serenity Storage to escape early from the dojo in level 12.
Wallkick: Clipping through a wall by performing a low jump kick. Can be set up consistently by performing a backwards jumping kick into a wall.
NG+: New Game+. All items are allowed from the beginning. Run NG+ when creating a new category involving all items.
Obake: Stealth/pacifist. Obake categories forbid detection, killing guards, and humans firing weapons. For detection and killing only the score screen counts - "accidents" that don't show up there are allowed.
OoB: Out of bounds. This is defined as any path that cannot be taken using Serenity and/or bypasses boundaries. A boundary is defined as a part of the level that stops the player
on contact. Death triggers are not boundaries (they do not stop the player on contact, rather they just kill the player) and can often be bypassed using Serenity (An example would be a laser covering a vent).
Any% Roof: The roof that can be accessed at the start of level 5 which can only be used in Any% due to a wallkick needed to bypass the wall at the far right.
Bonus Skip: Using the end of the bonus at the start of level 10 to skip to the underground segment.
Bug Warp: Using a side effect of the Focus Chain (although throwing a second item is not required, only canceling the first) to throw bugs through walls. They still collide with and kill enemies; uses include killing Karajan remotely in NG and No-OoB categories.
Door Skip: Going through the door at the end of the level 3 courier pursuit by standing under it as it closes.
Focus Chain, Double Focus Jump: Throwing two items in rapid succession by quickly focusing after throwing the first, canceling the first (already thrown) throw with a second item, then throwing a second item. This lets you do two focus jumps in a row for twice the height. Doing this with bugs as the first item results in the Bug Warp; doing it with Serenity as the first item results in the Serenity Slide; and doing it with Serenity as the second item results in Serenity Storage.
Focus Flying: Using the property of focus resetting bat glide usage along with bat glide's property of providing a small height boost when used to fly straight up or diagonally upwards.
Focus Jump, Focus Bounce Throwing an item while in focus in order to gain some height. Uses include reaching a grapple point early in No-OoB lv8. See also Focus Chain
Jump Cancel: Jumping cancels almost any animation in the game. Certain animations trigger events mid animation (such as opening a door or pulling a lever) and a jump cancel can be used to cancel the remaining animation as soon as the event triggers.
Laser Skip: Bypassing any lethal laser covering a grate by grappling/Serenity followed by the passing through the grate immediately upon landing on the grate.
Ninjas on Ice: The technique used to slide through the dojo at the end of level 9. Can be performed in OoB from outside the door with a precisely aimed crouching Serenity, or in no-OoB by resetting at the checkpoint in the dojo (make sure the checkpoint triggers first), jumping while holding right, then releasing all input while in the air. If done correctly, the ninja will slide. In some rarer cases, you will gain full control, which is even faster due to speed sliding.
Pre-patch: Any patch before the Serenity glitch was fixed.
Roll Cancel: Hitting the ground while holding sprint will force a roll. By releasing sprint in the air and pressing sprint again as soon as you land on the ground, the roll will be cancelled (or never start, to be precise). The roll can be jump cancelled, but doing a roll cancel allows for speed sliding as soon as you hit the ground.
Serenity Glitch: A pre-patch glitch in which item could be thrown through a wall by crouching in the corner or throwing the item as you get to the wall. Using Serenity in this manner allows teleporting through walls. Any OoB NG+ run is allowed to use the Serenity Glitch, and thus should be run on a version of the game that still has the Serenity Glitch.
Serenity Slide: A similar effect to ninjas on ice using Serenity. Serenity has a minor start up time (1 or 2 frames) which can be cancelled by focusing again. However, the momentum of Serenity is maintained.
Serenity Storage: A side effect of focus chaining with Serenity as the second item is that the teleport destination is stored but not used. Using items again teleports you to the stored destination, as does hanging on a wall or ceiling, and jumping cancels the glitch. Useful for "The Prestige".
Speed Slide: Sliding increases your speed for the first few frames then slows to a stop. Jump cancelling the slide while it is at high speed increases horizontal movement and is the favored method of travel.
"The Prestige": Using Serenity Storage to escape early from the dojo in level 12.
Wallkick: Clipping through a wall by performing a low jump kick. Can be set up consistently by performing a backwards jumping kick into a wall.
Raelcun's Post:
Quote:
Edit: Thread hijack courtesy of Wuyama since Cryptic wasn't bothering to update it.
Current Categories:
New Game
- Clearing your steam files and playing the game fresh.
Normal Game+
- Beating the game and using any and all unlocks from Level 1 on Normal difficulty.
New Game+
- New Game+ Difficulty unlocked by beating the game on Normal. All enemies will one hit you. No sound circles are visible, and Ora doesn't lock the screen to give you ability tutorials. This is the fastest difficulty if you are going to use major glitches for OoB and Flying. Also, guard behavior is slightly upgraded, they will detect you from slightly further away and hear sounds from further away. If anything this is actually more useful in setting up guard reaction chains.
Stealth Run
- No Alarms would be the definition of a Stealth run. Probably NG+ if you're going to run this as it's faster with no tutorials and you won't be getting shot at anyway
The major out of bounds and focus flying tricks probably would merit separate categories for glitchless runs as well.
Records:
Normal Game+ (53:20) CrypticJackknife.
New Game+ (31:32) Raelcun, may be off by a few seconds, looking to beat it tonight to fix that.
Stealth Run (Being routed by TheEnglishMan) (qubit on the forums)
TAS: None in progress, Blazier is attemping to but the game crashes.
Major Tricks:
Out of Bounds Wallkick found by Angrevol
http://fr.twitch.tv/angrevol/c/1750657
Focus Flying/Hovering found by Blazier
Current Categories:
New Game
- Clearing your steam files and playing the game fresh.
Normal Game+
- Beating the game and using any and all unlocks from Level 1 on Normal difficulty.
New Game+
- New Game+ Difficulty unlocked by beating the game on Normal. All enemies will one hit you. No sound circles are visible, and Ora doesn't lock the screen to give you ability tutorials. This is the fastest difficulty if you are going to use major glitches for OoB and Flying. Also, guard behavior is slightly upgraded, they will detect you from slightly further away and hear sounds from further away. If anything this is actually more useful in setting up guard reaction chains.
Stealth Run
- No Alarms would be the definition of a Stealth run. Probably NG+ if you're going to run this as it's faster with no tutorials and you won't be getting shot at anyway
The major out of bounds and focus flying tricks probably would merit separate categories for glitchless runs as well.
Records:
Normal Game+ (53:20) CrypticJackknife.
New Game+ (31:32) Raelcun, may be off by a few seconds, looking to beat it tonight to fix that.
Stealth Run (Being routed by TheEnglishMan) (qubit on the forums)
TAS: None in progress, Blazier is attemping to but the game crashes.
Major Tricks:
Out of Bounds Wallkick found by Angrevol
http://fr.twitch.tv/angrevol/c/1750657
Focus Flying/Hovering found by Blazier
Original First Post:
Quote:
Why isn't there a thread for this game already? It's a must-run!
For anyone who doesn't know the game, here: http://www.markoftheninja.com/
For those who do, there are a few things to consider, mainly concerning category confusion due to the way the game is set up.
So here's the deal, there is a new game, a fresh save (mind you a save you must manually remove to start again). Then there is Normal. Normal is the first playthrough available in the game. You can go back and progress through the whole game again on Normal with all items and equips for maximum speed. You'd think we'd call this New Game+ then right? This is where shit gets confusing.
Next is the second playthrough, aptly named New Game+....it is a harder more brutal version of the original game with lowered visibilty, better guard senses, all that goodness. This mode as well can be started over from the beginning with all items and equips with the game already completed. However, the point of making a....sigh...New Game++ is nullified by the fact that you can get all items and upgrades unlocked in the original playthrough, and you receive no extra honour by completing the score challenges in New Game+...
Am I the only one whose mind is blown atm? What the hell can we call these categories?
Normal?
Normal New Game+?
New Game+?
If anyone can wrap their head around better names by all means go for it.
In the meantime, SPEED RANZ
Level 01 - Ink & Dreams in '2.10'
EDIT: I've got a lot more to say about the movement and tech in this game, but can't be arsed to do it now. Expect that soon.
For anyone who doesn't know the game, here: http://www.markoftheninja.com/
For those who do, there are a few things to consider, mainly concerning category confusion due to the way the game is set up.
So here's the deal, there is a new game, a fresh save (mind you a save you must manually remove to start again). Then there is Normal. Normal is the first playthrough available in the game. You can go back and progress through the whole game again on Normal with all items and equips for maximum speed. You'd think we'd call this New Game+ then right? This is where shit gets confusing.
Next is the second playthrough, aptly named New Game+....it is a harder more brutal version of the original game with lowered visibilty, better guard senses, all that goodness. This mode as well can be started over from the beginning with all items and equips with the game already completed. However, the point of making a....sigh...New Game++ is nullified by the fact that you can get all items and upgrades unlocked in the original playthrough, and you receive no extra honour by completing the score challenges in New Game+...
Am I the only one whose mind is blown atm? What the hell can we call these categories?
Normal?
Normal New Game+?
New Game+?
If anyone can wrap their head around better names by all means go for it.
In the meantime, SPEED RANZ
Level 01 - Ink & Dreams in '2.10'
EDIT: I've got a lot more to say about the movement and tech in this game, but can't be arsed to do it now. Expect that soon.
Thread title: