Edit history:
glasnonck: 2015-04-28 09:50:00 pm
glasnonck: 2015-04-28 09:08:51 pm
glasnonck: 2015-04-28 09:07:49 pm
I just did a run through the first part of Korriban as a Scout. There didn't seem to be a noticeable loss of time that couldn't be attributed to me being rusty. I was able to get both Yuthura and Lashowe's persuade attempts on my first try. However, the Sith Mask that we pick up on Korriban after using a FLU on T3 requires heavy armor. Going without it would require one of a few different options:
1. Wasting a feat on Heavy armor (or 2 for scoundrel, or you could FLU to get it)
2. Being more conservative on our purchases so the Stabilizer Mask becomes affordable (this requires medium armor proficiency, which Scoundrel doesn't have)
3. Hope for the best through the last parts of the game, especially on the star forge (not a good idea for safe strats, but may save some time if extremely lucky)
4. Play as Scout and wait until Tatooine to purchase the Nerve Enhancement Package from the two-headed merchant in the docks (it only costs 500 credits and requires 2nd level implants, which Scouts gets at lvl 4)
I only found out about the implant after killing the run, so I'll have to try that out next time. Scout may still be a good choice, but I don't know if Scoundrel will be.
Edit: You can also pick up a Breath Mask (100 credits) from the same merchant, which will give immunity to poision. That'll help against the Slow line of force powers on the Star Forge, and it would replace whatever headgear you had. I guess you could also use the Verpine Headband to add 3 to your will saves.
1. Wasting a feat on Heavy armor (or 2 for scoundrel, or you could FLU to get it)
2. Being more conservative on our purchases so the Stabilizer Mask becomes affordable (this requires medium armor proficiency, which Scoundrel doesn't have)
3. Hope for the best through the last parts of the game, especially on the star forge (not a good idea for safe strats, but may save some time if extremely lucky)
4. Play as Scout and wait until Tatooine to purchase the Nerve Enhancement Package from the two-headed merchant in the docks (it only costs 500 credits and requires 2nd level implants, which Scouts gets at lvl 4)
I only found out about the implant after killing the run, so I'll have to try that out next time. Scout may still be a good choice, but I don't know if Scoundrel will be.
Edit: You can also pick up a Breath Mask (100 credits) from the same merchant, which will give immunity to poision. That'll help against the Slow line of force powers on the Star Forge, and it would replace whatever headgear you had. I guess you could also use the Verpine Headband to add 3 to your will saves.