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There's a word for that
Hah sweet, maybe now I'll finally get a chance to verify something >_> And yeah that's a massive improvement considering how optimised the old run already was. Sorry I couldn't help, I couldn't think of anything to add really since I don't know the game nearly that well.
Ok, I've submitted it for verification. Thanks for all the help. Smiley
Very nice, I'm looking forward to watching it. Your first run was already awesome, so this one has to be awesome+ Wink
Seems that just lurking on this forum sometimes leads to finding some gems easily missed otherwise. Literally devoured the game after downloading it, I'm really impressed by it. Will be looking forward to the speedrun Smiley
There's a word for that
Quote from DoubleThink:
Hah sweet, maybe now I'll finally get a chance to verify something >_>

OR NOT, OH WELL
How's submitting going, Ultimortal?
Late post but, I don't know. I submitted my encodes to Nate on the 12th, the game was removed from the "to be verified" list, no topic about it has appeared on the verification board, and it's not been uploaded to the site. So I assume it's somewhere in between one of those stages right now.
Just call me the cynicism machine
There is an extremely high chance the verifiers have already received their verification copies and returned verdicts :ssh:
everybody wanna tell you the meaning of music
That's if their faces haven't melted off yet, preventing them from typing up their comments.

(PS I've seen it and it was an A++ experience, will watch again. It was worth the permanent disfiguring, I guess that counts as congrats. Note: I was not an official verifier, but you have nothing to be concerned about.)


BTW congrats on the game itself too. Top 3 game of 2008 for me out of all games, not just freeware or indie. Keep it up, you rule. Smiley
Welcome to the Future !
Btw, is it possible to use nuke in order to destroy the core in sector X ?
Quote from Serial_gamer:
Btw, is it possible to use nuke in order to destroy the core in sector X ?


No, it's nuke resistant.
Edit history:
weak-ling: 2013-01-08 03:55:11 pm
weak-ling: 2013-01-08 03:54:15 pm
weak-ling: 2013-01-08 03:53:48 pm
Hi, I have coded myself a savegame editor for Iji. I think it would be a waste not to share it with you, so here goes:


DISCLAIMER:
Ijitor is in no way supported or endorsed by Daniel Remar, the creator of Iji.
You can not contact Daniel about bugs in Ijitor, neither can you contact him about bugs that happen during gameplay after you used Ijitor.

You should backup your files before using this program.
You should not use this tool unless you have played through Iji at least once, because it might spoil the game and ruin your gameplay experience.


Screenshots:
(SPOILER WARNING: Looking at these screenshots might spoil some game events for you)
Screenshot 1
Screenshot 2


Download Ijitor, the Iji savegame editor
(You might need an up to date version of .NET Framework to run it)
(Ijitor is free and open source software, licensed under GNU GPLv2)
I'm impressed (and amazed, considering my weird and uncommented code) that you took the time to figure out what the specialtriggers do. The other save editors so far didn't do that. I may not endorse it, but I'm actually flattered to have a tool like this written for my game.

Although, I'm still waiting for someone to crack the checksum without looking at its code. :p
Well figuring out the savegame format was fun because it provided a great excuse to play even more Iji Wink
I hope I did get all the bits correctly.
The run has been posted...

http://speeddemosarchive.com/Iji.html

I haven't watched it yet, but I'm excited.  Grin
A link to the speedrun can also be found on his site: http://remar.se/daniel/

It should be the latest update, unless he has another update by the time you go there. I happen to go to his site often to look for updates on his games.
Not going to school today
This is a really cool game. I played it a little bit, and then watched the run, and I was impressed. Well done.

On an unrelated note, I thought Daniel's name looked familiar; I made heavy use of your FAQ on my Kid Icarus run a few years back. Thanks again for that!
I've known of Daniel since . . . before he came out with Garden Gnome Carnage, lol. The first game I've actually played by him was Castle of Elite, which is still a classic indie game in my book.

Anyway, let's get back on topic.
Oh hey, I just discovered this place.

I've been working on a speedrun of Iji on Ultimortal difficulty for fun (got sidetracked for a few months, but it's still on my to-do list, as well as figure out how to sequence-break Okami). I didn't know people actually took this stuff seriously.





Should I finish this and post it here? If so, any advice for reducing my time?

I need to redo Sectors 2 and 3.
-Sector 2 because I figured out a better way to exploit the checkpoint.
-Sector 3 because the boss music glitched for some reason and added 1 second to my total time.

It took roughly an hour of restarting on Krotera for him to do his super-attack twice in a row at the beginning of the battle. Fun stuff.
The Krotera fight was pretty neat. It definitely looks like a promising run.
Quote from Seppel:
Oh hey, I just discovered this place.

I've been working on a speedrun of Iji on Ultimortal difficulty for fun (got sidetracked for a few months, but it's still on my to-do list, as well as figure out how to sequence-break Okami). I didn't know people actually took this stuff seriously.





Should I finish this and post it here? If so, any advice for reducing my time?

I need to redo Sectors 2 and 3.
-Sector 2 because I figured out a better way to exploit the checkpoint.
-Sector 3 because the boss music glitched for some reason and added 1 second to my total time.

It took roughly an hour of restarting on Krotera for him to do his super-attack twice in a row at the beginning of the battle. Fun stuff.


Hey Seppel. If you haven't already, watch Ultimortal's run on this site (not the same as his one of YouTube) and read his comments. In particular, note the fact that every time you land from a jump, you lose a frame, so you want to try and minimise the number of jumps you make (you may already know this, but I think I spotted one or two unnecessary jumps in there) which may help shave a frame or two in the early levels. Also be aware of the glitch that can add a second to your time in the boss rooms if you restart on the same frame that the timer ticks up a second and avoid it if you didn't already know about it. Ultimortal also uses the checkpoint in Sector 2 in a better way than in your video, presumably this is the improvement you refer to in your post.

I was initially surprised you skipped the resonance detonator but I guess there probably aren't enough Level 1 shield doors to justify taking it. Have you checked?

Krotera fight was pretty sweet. Use of damage boosts from enemy attacks was good too.

Perhaps there's a reason for this I'm not seeing but why are you upgrading health so much? If you don't actually need it for damage boosting, it'll only end up costing you time when you're trying to kill yourself to death warp (we already see this happening in Sector 2). Ultimortal difficulty makes it easier to plan skill point spending since whenever you reach a health upgrade station you can simply figure out the minimum amount of health you need to have to do any desired damage boosts between where you and the next health upgrade station, and get exactly that and no more.

Definitely finish the run and submit it to SDA, it'd be great to have another good Iji run on the site.
I'm glad you're giving this run a try Seppel! Smiley I'll help with what I can.

Like ExplodingCabbage said, you should check my new Normal run out here on SDA and read the comments. This might help a little, although I was not aiming for speed at all. It has a few tricks and the fastest way to deal with Iosa though.

As for timesavers, holding Up whenever you approach a lift (if you're planning to exit in the same direction as you entered the lift) helps save seconds. Preferably you should start holding Up during your last jump, to avoid having to add an unnecessary jump.

Before I forget, you should do it in 16 segments where each boss is a segment and Iosa is two.

You can hold Down to crush crates and obstacles in your way to optimize movement, such as at the topmost cracking terminal in sector 2. As shown in my run, you can hold Up and Down simultaneously to jump and crush in small spaces. But if you hold Down for too long you'll crouch when you hit the ground.

Tech everything unless you're jumping off enemy rockets, and try to get the timing down for teching regular armor damage (though it's hard). If you jump while your armor is depleted and tech that, you won't stand still for a few frames while pressing the Use button, however, if you fail a mid-air tech you'll be knocked to the ground. Mastering this will get several seconds off your time though.

A Resonance detonator is good for keeping Proxima at bay and breaking all the level 1 doors - if you don't get the one in sector 2, the next easily available one is at the end of sector 3.

It's not worth it fetching Ansaksie for the Iosa fight (45 or less kills required). It would take too long getting to the bottom of Deep Sector.

As you probably know you can't get 0 kills on Ultimortal, so it's not worth shooting for the Massacre against Tor.

Never shoot Asha 1 or 2 when he enters the pose where he crouches on the ground, most of your bullets will just go over him, potentially wasting a good oppurtinty for a clean shot a split second later.

Lowering the screen shaking in the options is a good idea for the later sectors to better see what you're doing, the boss rooms actually do this automatically.

You should post your strategy for all the levels so we can give some input, so you don't have to redo segments like I had to do several times. But I'm sure you already know about shortcuts like the damage boost through the glass at the start of Sector 4. There aren't many shortcuts at all on Ultimortal, but getting lucky damage boosts from regular enemies will help.

I'm contemplating releasing a 1.6 just to patch the bug with the incrementing timer in the boss rooms. You can keep it from happening (see my comments) but it sure is frustrating when it does. Getting a new version uploaded is a bit of work though.

Like EC said, only ever get the health upgrades you need.

A good way to survive the ambush in Sector 8 is to continously jump into the small airvent overhead, rather than hitting your head on the ceiling. You can survive the room with surprisingly little damage this way. You also won't be sent far if you're hit while hiding in the lower right corner since there's a ceiling directly overhead.

Other than that, good luck! I know all the bosses will be extremely frustrating due to the randomness of the AI. Sad It's not deterministic either, as far as I know the randomness works with the system clock.
Quote from Ultimortal:
I'm contemplating releasing a 1.6 just to patch the bug with the incrementing timer in the boss rooms. You can keep it from happening (see my comments) but it sure is frustrating when it does. Getting a new version uploaded is a bit of work though.


If you do that, here is another restart-related bug that you might want to fix:
By doing a nanofield reboot you lose one crack for each cracked weapon. But if you restart the sector afterwards then this is not undone and the cracks are still lost. You can get yourself down to 0 cracks that way, just by alternating between rebooting and restarting

Also something funny happens to the savefile if you get over 99 points, but since that can't happen without cheating it's not really a bug. Wink
Thanks, I'll see if I can fix that, I don't dare to poke the cracking code too much. :p It's a mess. And, I don't consider issues caused by cheating or the null driver to be bugs I need to fix. Smiley
Quote from ExplodingCabbage:
In particular, note the fact that every time you land from a jump, you lose a frame, so you want to try and minimise the number of jumps you make (you may already know this, but I think I spotted one or two unnecessary jumps in there) which may help shave a frame or two in the early levels.


Oh, that sucks. No more flashy jumps, then. Sad

Quote from ExplodingCabbage:
Also be aware of the glitch that can add a second to your time in the boss rooms if you restart on the same frame that the timer ticks up a second and avoid it if you didn't already know about it.


That must've been what glitched out the sound, as well.

Quote from ExplodingCabbage:
Ultimortal also uses the checkpoint in Sector 2 in a better way than in your video, presumably this is the improvement you refer to in your post.


Yup.

Quote from ExplodingCabbage:
I was initially surprised you skipped the resonance detonator but I guess there probably aren't enough Level 1 shield doors to justify taking it. Have you checked?


I didn't know the Detonator counted as a kick until recently. I'll look into that, since my crack speed is not a problem.  Wink

Quote from ExplodingCabbage:
Perhaps there's a reason for this I'm not seeing but why are you upgrading health so much? If you don't actually need it for damage boosting, it'll only end up costing you time when you're trying to kill yourself to death warp (we already see this happening in Sector 2). Ultimortal difficulty makes it easier to plan skill point spending since whenever you reach a health upgrade station you can simply figure out the minimum amount of health you need to have to do any desired damage boosts between where you and the next health upgrade station, and get exactly that and no more.


I need the health to weather Krotera's ultimate attack, but I believe there are two health stations in Sector 3. I should skip the ones beforehand (this is going to be hell, and may not be the most efficient due to speed boosts from enemy hits).

Quote from Ultimortal:
As for timesavers, holding Up whenever you approach a lift (if you're planning to exit in the same direction as you entered the lift) helps save seconds. Preferably you should start holding Up during your last jump, to avoid having to add an unnecessary jump.


This will prove invaluable. You have no idea how much time I wasted by restarting after jumping too early at a lift.

Quote from Ultimortal:
Before I forget, you should do it in 16 segments where each boss is a segment and Iosa is two.


Thanks.

Quote from Ultimortal:
You can hold Down to crush crates and obstacles in your way to optimize movement, such as at the topmost cracking terminal in sector 2. As shown in my run, you can hold Up and Down simultaneously to jump and crush in small spaces. But if you hold Down for too long you'll crouch when you hit the ground.


The timing on that is difficult. I've had tons of practice trying to get past the part immedately after the first teleporter with the crates and those surprisingly hard jumps after.

Quote from Ultimortal:
Tech everything unless you're jumping off enemy rockets, and try to get the timing down for teching regular armor damage (though it's hard). If you jump while your armor is depleted and tech that, you won't stand still for a few frames while pressing the Use button, however, if you fail a mid-air tech you'll be knocked to the ground. Mastering this will get several seconds off your time though.


Teching is hard. Is the boost from getting physically struck by the 2nd Tasen type designed to save time (forgive me for forgetting their name).

Quote from Ultimortal:
As you probably know you can't get 0 kills on Ultimortal, so it's not worth shooting for the Massacre against Tor.


In our regular pacifist playthrough, we found the Massacre to be underwhelming.  Sad

You never know, though, I might find I way to glitch through walls!  Cheesy

Quote from Ultimortal:
Never shoot Asha 1 or 2 when he enters the pose where he crouches on the ground, most of your bullets will just go over him, potentially wasting a good oppurtinty for a clean shot a split second later.


Asha is going to be hell. I'm bad at the Asha fights, although for some unexplainable reason, I perform at least 2x better when I look slightly away from the screen.

I'm never able to dodge the ground attack where you have to jump ASAP, because for some reason my mind thinks of it as a QTE where I have to push the jump button at the exact time Asha lands.

That results in pain.

Quote from Ultimortal:
Lowering the screen shaking in the options is a good idea for the later sectors to better see what you're doing, the boss rooms actually do this automatically.


Thanks.

Quote from Ultimortal:
You should post your strategy for all the levels so we can give some input, so you don't have to redo segments like I had to do several times. But I'm sure you already know about shortcuts like the damage boost through the glass at the start of Sector 4.


Will do!

Interestingly enough, there's some really weird timing with the turret beyond that glass that lets me fall straight down the chute beyond it while getting injured. Difficult to perform.

Quote:
Other than that, good luck! I know all the bosses will be extremely frustrating due to the randomness of the AI. Sad It's not deterministic either, as far as I know the randomness works with the system clock.


The only thing I've been able to trigger is the 2nd Tasen type's physical attack.

The bosses aren't difficult. They're just time-consuming. For example, Proxima will be a matter of timing how long each of its attacks take and resetting until I get a good combination.

Do you have any lists of "odds of certain attacks appearing" for Krotera, Asha, and Proxima?

I know Tor increases odds based on what you get hit by, and Iosa is straightforward.