Quote from ExplodingCabbage:
While we're on sector 4, I'm guessing you also spotted that you can jump the rocket at 7:02 instead of ducking, and that you can take the shredder over the square block instead of under it at 7:11.
Going over doesn't change much though, all the other optimizations have been taken care of.
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And in case you don't already know this, I just found that if you run into one of the turrets and fire while clipping with it, the explosion will blow you forwards, letting you land not on the platform you're standing on but on the ledge you jumped to it from (with the teleporter on it), which I figure is just as good?
Yes, I found this too while playing around there. I'll need to practice it with savestates before trying to run that Sector, it's literally a 2-frame window.
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At the start of the same level, I'm pretty sure that just rocketing the explosive crate is about half a second faster than your fancy jump-and-tech method. But I'm stupid, so check.
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Edit: Aha, a new improvement. Sector 2, after getting the jump upgrade. I was able to save about a second by going back to the commander, letting him kill me, and taking the lift down from the respawn point, instead of just going to teleporter.
I've already tried this many times, but it doesn't save time compared to doing the left route optimally - the time taken is identical unless you have super-awesome luck, which I don't want to rely on that far into the Sector.
Edit: Also, having completed Sector 5, now is a good time to stop and review the route and tricks for the following segments. It's going to get even more brutal after all. I dread Sector 7...