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The first platform you skip with walljumps in that 1-4 vid is completely unnecessary, you can just jump over the entire section.  (The second one is useful though.)

(47 seconds in)

Here's a youtube playlist from Omgarrett for GSTD, I don't think I found any skips that aren't in these vids.
https://www.youtube.com/playlist?list=PL-L4-W3HYXp_7J6Og6t9gvNyFMnLT4qo6

And his full game PB http://www.twitch.tv/omgarrett/c/2392201 , I can't remember if he changed anything between the Youtube vids and the full game run.
Edit history:
Mmeaninglessnamee: 2014-04-28 06:42:38 pm
Mmeaninglessnamee: 2014-04-28 06:42:21 pm
Mmeaninglessnamee: 2014-04-28 06:42:20 pm
Mmeaninglessnamee: 2014-04-28 06:28:03 pm
Mmeaninglessnamee: 2014-04-28 06:27:31 pm
Hi
A skip to skip a skip. Of course.

I've been through about every level now finding skips, and I really want to do some runs of this now to show off some great skips in world 3.
3-6 Breakneck Passage has one good actual skip, 3-8 Rumbling Rifts has 3 major skips, including what was my least favorite part of that level, but the best is 3-3 haunted swamp, which is COMPLETELY BROKEN by basically jumping up and over the whole level. Unlike some levels, Haunted Swamp has no deathclipping whatsoever. You even go Out of Bounds at one point by jumping up the wall until it doesn't go any higher.
I will have a video of this up soon, and I'll also have to watch Omgarrett's full run. Smiley

[Edit: Video of Haunted Swamp. Hopefully I embedded it correctly, if not here's a plain link:




However, Omgarrett has me beat easily on this one without this glitch, so it's probably faster to NOT use it here. (it's still good to show off the glitch though)
Edit history:
Mmeaninglessnamee: 2014-05-22 10:17:04 pm
Mmeaninglessnamee: 2014-05-22 10:15:35 pm
Hi
I finally bought Owlverloard since it went on sale on steam (I'm such a cheapskate) and I've already got my money's worth, because I found this:





http://imgur.com/oT7JUVk
I'll leave this picture here until I get a video uploaded, but level II is completely broken with infinite wall jumping Grin
(This is around 1:20 faster than Crate3333's best time)
well that's really unfortunate, since that used to be a really fun and interesting level
oh well :/
Hi
yeah, it is sort of sucks when a level becomes just a single glitch. Unfortunately I haven't found any small OoB alternate-route timesavers like this, just this big one. (There's one in GSTD that's almost faster, but not quite)

I'll also add that infinitewalljumping is a good backup strat if you don't have a shield for the shield-damage strat in level I. (start from the cloud against the wall) IDR if you'd mentioned that, but since it's only the first level you'd probably just reset at that point. But throwing it out as a marathon/no reset backup, i guess.
Hi
New info on infinite wall jumps: They are possible in midair and off vines/bookshelves (I haven't actually tested bookshelves) if you use your normal jump to initiate them. If you walk off a ledge without jumping, you can start an IWJ mid-wall. The same goes for off vines, you can start mid-wall off your double-jump from the vines.

I know of no immediate uses for this, but I can probably find some.
Oh, I actually knew that about the infinite jumps already (well, I had never tested off of vines/bookshelves I guess).  It seems that you just need to start your jump while already pressed against the wall and it works.  I don't believe there are any uses for that in Owlverlord, but I haven't looked at GSTD.
Hi
I've found an additional screen-screw way-out-of-bounds with it on 3-9, but it turns out that was was possible without an aerial start as well. (which reminds me that I still need to post a video of all the GSTD skips I found, there's some pretty cool ones, but nothing like Floating Ruins in terms of broken.)

I finally did a run of Owlverlord and got 22:05 minutes realtime. I don't have any ingame-time splits set up yet, but at least I didn't die on the boss.
Edit history:
Mmeaninglessnamee: 2014-09-15 11:17:23 pm
Mmeaninglessnamee: 2014-09-14 12:26:32 pm
Mmeaninglessnamee: 2014-09-14 12:22:12 pm
Hi
Okay, here's a actual cool skip on 3-2 that spends more time outside the level than in it.
Skip ahead to 7:25ish in the video for the skip to actually work. I recorded and posted this really quickly.
There's a bit more info on the video page, but it's fairly self-explanatory


Compared to Omngarret's IL video, this saved only about 10 seconds, but it could save a lot more if actually done fast.
[Edit: I've now got a best time of 1:50 in this level, and it can probably go down about 10 more seconds.]
Gonna be that guy and revive the thread.

Figured I might do some running of this. Way off anything of Omgarrett's at the moment, but I'm slowly getting there. Gotten a couple of levels relatively down-pat. We'll see how I go from there.

Hi
Heyyyy, a new post and a new runner!

Good luck. I still need to post my list of all the spots I found to save time with infinite-wall-jumping. I've got no work at al done on making an actual video of it.

Glad there's still interest.
Interesting to read the beginning of the thread after all this time -- at some point they updated it so total gems were shown, so anyone who actually (for some crazy reason) wanted to do 100% it'd be much more obvious.
Hi
So, awhile ago i made a list of useful InfiniteWallClimbs and never posted it. So here it is I guess. It might not be 100% accurate.

1-1: go up and over o.o.b. before the last switchback. it's faster if you don't fall and have to climb out of o.o.b.

1-2: can skip waiting on the pair of red/yellow platforms if you don't make it over them (Backup)

1-3: in the water, jump out up the wall to the right (not really much faster if at all)
Jump up the wall instead of the red/yellow platforms after the water part

also, right before the end if you can jump up and skip the last little bit you need to go to the left.

1-4: 2 rising platforms next to walls - you can jump up faster then the platforms. The first platform is skippable entirely though.

1-5: take the low road instead of the spot you're supposed to go under and back up (right after the first pushblock)
Wallclimbing can help with the pushblock puzzle skip, but isn't necessary for it.

1-6: the climbing checkpoints before the shieldstrats spike bridges (bleh, poor description. see video whenever i get around to making it)
for the boss, after its forst cycle, just mash a in the upper-right corner to avoid all attacks but the rocks.

2-1: after the falling CP, there's a corner you can jump up into that kills you instantly. Not faster Kappa
After the shield by the turtles, long climb up the right wall to beat rising platform. (shield-strat, plow on through the spikes)
2-2: none. stupid bookcases hogging the good walls.

2-3:marginally helpful for getting back up after the key down by a big gem instead of circle platforms
also, just another method to pass the box alien later, but slower than fireballing off it up.
also, i hate this level

2-4: skip the second spin platform
quicker route to 3rd spinner (follow trail up through exit instead of around) (EDIT: This is possible anyway)
also, you can jump up the 3rd platform faster than it rises.
      [THIS IS A SERIOUS SHIELD-STRAT - avoid the lower stuff, hit the first blue spikes, jump up from there. invulnerability won't last longer than that.]

2-5: another rising platform you can jump up faster than
and some red/yellow platforms you can ignore

2-6: checkpoint 3: a long wall to jump up (bottom of wall is breakable bricks) to skip stuff
in the next large open room with acid instead of floor, go to the far right. a circling platform brushes the wall and you can jump up from that Smiley

2-7: Alternate method of getting over/past the wall with the turtle and box alien

3-1: there's probably some possible shield-strats to combine with wall-climbing in the bubble parts, but it would probably be too stupidly hard regardless.

3-2: none Sad [That's a joke, 3-2 is completely broken. See my video above]

3-3: Lots, one sort-of quicker.
(go up wall instead of platform circles above conveyers)

3-4:None

3-5: can be used on the rising-acid climbs, but not faster, just easier.
Useful for when you need to break bricks partway up a wall. Jump up to them then fireball sideways.
    but you can also bounce off the owl and do the chain fireball off the box alien. Not really faster.

3-6: later climbing checkpoint: go up the wall instead of the crumbling platforms

3-7: some walls i thought were helpful but you can use the box alien fireball-bounce trick instead
when you're supposed to break a u-shape of rocks to get above some fans, you can just go up past them. (was this possible before?)
block-pushing CP: jump up the bricks to the wall to the platform, don't break out the box alien. [nevermind this, it was already just low enough to reach]

3-8: checkpoint 1: once you get to the right of the room, ignore the back-and-forth and jump up
checkpoint 3: this one's tricky to get at first
  first bubbble (at start) - ignore, jump up the wall and hover over top. drop down.
  second, third bubbles - ignore as these already wern't used
ALSO if you get the bubble and then immediately hit a wall, sometimes you get a shield from nowhere. I have no idea why.
It's happened twice to me now, and only at this specific spot. Anyone have any ideas/ ever had something similar. [I don't have it recorded, of course Sad ]

checkpoint 5: instead of going down to the spinner, go directly past the spike owl to the platform. close the gate and use the closed gate to start the walljump.
checkpoint 7 (falling pumpkin pairs) jumping up the right wall saves a bit of time.

3-9: none. You can get completely outside the level and fall forever though.

3-10: This freaking level. (nothing)

other random thing: apparently, being off-balance on the edge of a platform counts as ducking and you can get under spikes. Tongue

IWJ's are possible from falling without jumping and the second jump off vines/bookshelves. I haven't found anything interesting with this yet.
Edit history:
M3TOXI: 2015-05-07 01:15:09 am
M3TOXI: 2015-05-05 04:45:49 am
M3TOXI: 2015-05-04 01:34:29 pm
M3TOXI: 2015-05-04 11:11:16 am
M3TOXI: 2015-05-04 10:22:36 am
M3TOXI: 2015-05-04 06:21:32 am
M3TOXI: 2015-05-04 04:44:42 am
M3TOXI: 2015-05-04 02:59:58 am
M3TOXI: 2015-05-04 02:36:07 am
M3TOXI: 2015-05-03 03:38:39 am
I don't know if this is ok with the rules, or if there are any rules set for this game yet. I started the timer at entering 1-1 and ended it when I lost control.
I managed to get 12:59.75, but this time is still improvable. Might have a couple of tricks and skips you haven't seen yet. I commented this video afterwards to explain some tricks and useful stuff.



And here goes my world 2 attempt in 24minutes:
http://www.twitch.tv/m3toxi/c/6654767


While looking for a way to jump over the cutscene trigger in 1-1 I stumbled upon, what I call, "Impossible Doublejump". The way it works is, that when you jump over a minion, close enough to him, somehow the game doesn't count that as a jump and refreshes your jump ability, don't know how useful this is, and if it's possible with other owls than this one. Here is the video:


Another thing I want to talk about is, "spike chest optimization. I don't know if this is known yet, but I just found out, that when you trigger the chests to shoot out the spikes, then change worlds, kill the green alien and switch back again, the chest will automatically shoot you up.
Two examples of that in this video:


Quote from Mmeaninglessnamee:


2-1:
After the shield by the turtles, long climb up the right wall to beat rising platform. (shield-strat, plow on through the spikes)

And here the visualization of that one



Quote from Mmeaninglessnamee:

3-8:

checkpoint 5: instead of going down to the spinner, go directly past the spike owl to the platform. close the gate and use the closed gate to start the walljump.


I found a way to use the infinite walljump in 3-8 other than you, I myself am pretty unconsistant in this one but maybe it's useful:
Edit history:
M3TOXI: 2015-05-07 02:04:24 am
Sorry guys for posting again and not continuing my original post here, but I think this might be something here, and I want to start the thread again, get the discussion going and get ppl to run this game.


So I think I pretty much broke 1-6
Hi
I damn, you found a way back inbounds on 1-6. I found that a while ago, but couldn't get back inbounds. (you can go much further than that, any maybe there's another spot like that later.)

I'd like to get back to running this, I did some just world 1 runs a while ago, but can't really run for a month or so (various reasons)

That's a nice alternate strat for 3-8.

As for spike chests, just fireball into them and you bounce upward and can act out of it, just like you bounced on it.

sub 13 is very good, beats my 13:44 with same style timing. i have close to 13 using in-game timing (time attack mode), but that makes 1-1 different so is a separate category.

Have you done an All-levels run yet? My best and only attempt is a pitiful 1:55:45 realtime, but with an amazing 0 deaths on gurglewocky. I think Omngarret did Uberhardcore mode faster than that.

[I'll edit this later if I have something else to say after watching your individual world runs.]
Quote from Mmeaninglessnamee:
I damn, you found a way back inbounds on 1-6. I found that a while ago, but couldn't get back inbounds. (you can go much further than that, any maybe there's another spot like that later.)

This is pretty inconsistent or frame perfect, i am not sure because I don't understand a lot and am pretty new to speedrunning. But I tried this a couple of times and i had the most succes in this when my frames were bad for example when a friend connected to my stream on steam... then it constantly worked. Is there some way to find out if it is frame perfect, and on which frame this can happen?

Quote from Mmeaninglessnamee:
I'd like to get back to running this, I did some just world 1 runs a while ago, but can't really run for a month or so (various reasons)

Yeah man, would be awesome if you did, because it seems, no one is running this game but of course rl is more important than video games.

Quote from Mmeaninglessnamee:
That's a nice alternate strat for 3-8.

Pretty hard to get though, might not be appropriate for a single segment run.

Quote from Mmeaninglessnamee:
sub 13 is very good, beats my 13:44 with same style timing. i have close to 13 using in-game timing (time attack mode), but that makes 1-1 different so is a separate category.

You mean like counting all your TA's together? I am on exactly 11:30, didn''t counted the hundreds though

Quote from Mmeaninglessnamee:
Have  you done an All-levels run yet? My best and only attempt is a pitiful 1:55:45 realtime, but with an amazing 0 deaths on gurglewocky. I think Omngarret did Uberhardcore mode faster than that.

I got 60 hours on this game and have not beaten Gurglewocky yet, on my original safe. I have been working on routing this for NG any% with a new save file lately, because I think, that is where this game gets really interesting, in choosing which level to complete in 100% and which one not to...

Thanks for the answer and I hope to see you running this again very soon. Maybe a world 1 or two race with/against you as well ;). Hope you get to it soon.

(I will also add to this, if you haven't replied when I find something.)
Hi
The "best" way to do timing is to do the levels in time attack mode rather than real time, because you don't have to account for variation in loading times then, plus you get perfectly accurate timing. It also makes the first level a bit faster because you can use all your abilities from the beginning. But outside the first level, there's no gameplay differences. (except you can mash A between levels in normal mode, because it auto-advances to the next menu, but in time attack mode you have to move over in the menu after each level. Which, if you do in-game timing doesn't matter)

As far as new-file full-game run, it's generally best to get 5 stars in the early levels than just rush the later ones and only get the 2 stars for not dying much. In world 1 and 2, you only need to 5-star the first level, than rush the rest. World 3 needs 2 5-star levels IIRC. Boss Level stars don't matter, of course, so normal speedstrats for those levels as well.

I routed out the most efficient way to 5-star level 1 in the Owlverlord expansion a while ago, but haven't worked on Twisted Dreams at all.
Edit history:
M3TOXI: 2015-07-13 05:39:27 am
Quote from Mmeaninglessnamee:
The "best" way to do timing is to do the levels in time attack mode rather than real time, because you don't have to account for variation in loading times then, plus you get perfectly accurate timing. It also makes the first level a bit faster because you can use all your abilities from the beginning. But outside the first level, there's no gameplay differences. (except you can mash A between levels in normal mode, because it auto-advances to the next menu, but in time attack mode you have to move over in the menu after each level. Which, if you do in-game timing doesn't matter)

As far as new-file full-game run, it's generally best to get 5 stars in the early levels than just rush the later ones and only get the 2 stars for not dying much. In world 1 and 2, you only need to 5-star the first level, than rush the rest. World 3 needs 2 5-star levels IIRC. Boss Level stars don't matter, of course, so normal speedstrats for those levels as well.

I routed out the most efficient way to 5-star level 1 in the Owlverlord expansion a while ago, but haven't worked on Twisted Dreams at all.



Actually you need one 5-star lvl in world 1, same goes for world 2 and world three needs one 5-star and one 3-star lvl to unlock Gurglewocky(who remains unbeaten by me -.-)

Also I found out, that not every gem is needed to get a 5-star rating, would like to know the precise percentage, that unlocks the following star.

EDIT:

I tweeted Black Forest Games, asking them for the percentage needed for a star in GSTD, here is their response
Quote:
@M3TOXI Hey... depends on level and the difficulty to collect the stars. As a rule of thumb: 19-56%= ★ | 53-75%= ★★ | 76-89%=★★★.
Good to see this game has been staying alive. Intend to eventually get back to it, although I have no clue when that'll be.

Also, has anyone checked out the new Giana Sisters game, 'Dream Runners'? If so, is it any good? Both to play casually and potentially speedrun.
It's essentially the game 'Speedrunners' with a Giana skin.
Quote from RedIsPoetic:
Good to see this game has been staying alive. Intend to eventually get back to it, although I have no clue when that'll be.

Also, has anyone checked out the new Giana Sisters game, 'Dream Runners'? If so, is it any good? Both to play casually and potentially speedrun.


Yes it is, Mmeaninglessnamee came back to it not long ago and i have been running a couple of months now.  Check Speedrun.com's GSTD Leaderboards for videos and times.
So the individual boss any%s are each world, right?

I've actually done Handel and Gretel though I dunno of any actual skips/glitches  (I'm sure they are mentioned on the thread granted...)
For Owlverlord runs I suggest you guys to watch www.twitch.tv/crate3333 VODs, he was a beast at them, he doesn't stream anymore I think. He had an excel sheet to do the timing, I'm not sure how he set that up.
@ penta, earlier in this thread you can find his posts, with direct links and so on. I for my part have not started with Wrath for now, and don't plan on it, have been looking into the levels a bit though.

@Melodia, there is a couple of glitches, skips etc, I'm gonna try to summarize all and make a video, but i am a lazy dude so better watch my full game run or PB's also make sure to check Mmeaninglessnamee's post, he also got some interesting shit and he found a big OoB in 3-2