Edit history:
Rotorstorm331: 2014-02-16 07:27:15 am
Rotorstorm331: 2014-02-10 07:46:58 pm
Rotorstorm331: 2014-02-04 08:36:51 pm
Last night, I did a test run on Final Fight 2 to see if it was possible to speed run on expert; I think its possible, but I learned a lot of facts...
It seems Capcom applied damage scaling in this game to weaken meaty combos; in Final Fight 1, you could do a lot of damage; but around round 3 and onward most chain strikes, grapple strikes, and throws don't seem to deal the exact damage than they did in rounds 1 and 2.
The Andore's, Atlas and Jony, and Eliot and Elias tend to receive a defense boost on round 3 and onward; and thus take longer to defeat. Won Won, Freddie, Bratken, Rolento, and Retu all have defense boost as well, except Phillippe who has less defense due to his high offense and that nasty grab attack.
Robert and Leon along with Elick are considerably the dangerous enemies in the game; Robert and Leon are unpredictable since they'll either walk into the fight or do their head stomp attack, which they can do on recovery; and if Elick is allowed to electrify his tuner forks, his charge attack can do a lot of damage.
Atlus and Jonny's blocking is incredibly annoying and their bear hug grab can come out of nowhere, which means its probably best to grab them or attack when they recover.
Eliot and Elias prefer to get behind your character and attack when your dealing with other enemies or your trying to grab them.
Extra joy attacks seem to be more powerful in this game, though I'm not positive, still need to research more into it.
Weapons, point, and health items are more scarce in expert mode.
Cornering enemies near walls helps since it'll keep them from trying to get away and deal with them all at once.
I'll be trying easy mode later tonight and see if I can learn more, cya then.
It seems Capcom applied damage scaling in this game to weaken meaty combos; in Final Fight 1, you could do a lot of damage; but around round 3 and onward most chain strikes, grapple strikes, and throws don't seem to deal the exact damage than they did in rounds 1 and 2.
The Andore's, Atlas and Jony, and Eliot and Elias tend to receive a defense boost on round 3 and onward; and thus take longer to defeat. Won Won, Freddie, Bratken, Rolento, and Retu all have defense boost as well, except Phillippe who has less defense due to his high offense and that nasty grab attack.
Robert and Leon along with Elick are considerably the dangerous enemies in the game; Robert and Leon are unpredictable since they'll either walk into the fight or do their head stomp attack, which they can do on recovery; and if Elick is allowed to electrify his tuner forks, his charge attack can do a lot of damage.
Atlus and Jonny's blocking is incredibly annoying and their bear hug grab can come out of nowhere, which means its probably best to grab them or attack when they recover.
Eliot and Elias prefer to get behind your character and attack when your dealing with other enemies or your trying to grab them.
Extra joy attacks seem to be more powerful in this game, though I'm not positive, still need to research more into it.
Weapons, point, and health items are more scarce in expert mode.
Cornering enemies near walls helps since it'll keep them from trying to get away and deal with them all at once.
I'll be trying easy mode later tonight and see if I can learn more, cya then.
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