Hi, i became interested in speedruns about a year ago and i am currently planning a Fallout Tactics speedrun and have several questions regarding this:
-Would anyone be interested in watching this run?
-How will getting the times work. I would assume that you only count the time spend on missions, because the worldmap-travels are way too random.
--If you would count the overall time, would it be allowed to disable random enounters. (The chances that this happens witheout modifaction are rather slim, but you can reach any mission witheout a single encounter)
--If you only count the time spend on mission, am i allowed to lvl up in the wasteland. If not i needed to show my whole team at the start of each mission.
-I am using the german version of this game. The lates german patch is 1.25, the latest us patch 1.27. What to do?
-Am i allowed to enable gore in the german version (this requires modifying a game file)
-----------------------------------------------------------------------
What i am currently planning:
1 Segment for every mission:
Segment starts at bunker and will cover my way to the misison as well as the mission itself and the way back to the bunker. This does of course not apply to first first and last mission
ST 5
PE 8
EN 6
CH 8
IN 6
AG 8
LK 6
Traits: Gifted|Quickshot
Skill Focus: Small Guns|Stealth|Barter
Perks: I wont get alot of perks, cause i am planning to run/sneak past many enemys. But those should be helpfull: Tunnel-rat|Devine Favor|Bonus-Ammunation|Running silently (the one where you can run cloaked)
With Bonus Ammunation and Quickshot i can fire a sniper rifle for only 2 AP and a burst weapon for only 3 AP. THis will help alot against anykind of enemy.
Other characters will mainly build up weapon skills and other supportive skills.
Items to grab: I wont loot much and wont grab much items, expect for EMP-Shotgun rounds. I will collect every single EMP round, as well as the Jackhammer. Some enemys have a really high amount of ammo (the robots in the generator mission for example (they carry more than 400 MFC each)). I will loots those also. Another problem is money. To do the last missions really fast i need power armor, which is expensive. This means that i will gamble for the whole brotherhood armory at bunker delta and sell em back the whole stuff with my main char This should provide me with enough cash to get the power armor. Drugs will be used in this run, mainly to get certain perks and to get better recruits/equipment at certain points.
--------------------------------
What to expect (visually):
I will do this run on the easy mode. Hence i can pretty much run at most enemys and SG them down. Against masses I will use a sniper storm (6 snipers getting into range cloaked and then boom).
This works pretty well until mutants. Before the APC mission i will get myself some nice heavy weapon recruits and will collect .50 ammo for the m2 browning as much as i can. Run until you get a 66% hit chance and fire the browning. Repeat. Once i meat robots the things will get tricky. There is the tesla armor which makes you nearly invinvible to enemy energy weapons, but those nasty bots have also miniguns and sniper rifles. So it will be mainly memorizing who has a energy weapon and then sending the right guy in. The whole EMP-shells are saved for the last mission. My main char should have 199% small arms when i finally reach vault 0 and he will go in with a gauss and the jackhammer completely dominating every single bot 8)
Because many mission are rather linear i am curretnly looking for advanced tactics and glitches, that should speed up the whole proccess. Suggestions tricks and tips are welcome.
To give you an example: When freeing the matriarch I will go to the pit through the mud-whole. This leads me directly to the trapped deathclaws. I free them (they are still hostile at this moment) and after that i free the matriarch. This allows me to run for the exit and i usually have to wait about 5 seconds at teh exit, until the beastlord emperor dies Takes about 5 minutes (I havent started recording times yet). Another one would be the mission were you kill the brotherhood traitor (last mutant mission) I will go through the tunnel and just run past the guads, blow up some barrels smah into the traitors room and smoke him out with a flame thrower (if he doesnt get me with the damn thompson first)
I should stop writing now and continue planning my routes. See you soon, maggots (old BoS joke :P)
p.s. sorry for me bad translation of some skills/perks etc.
-Would anyone be interested in watching this run?
-How will getting the times work. I would assume that you only count the time spend on missions, because the worldmap-travels are way too random.
--If you would count the overall time, would it be allowed to disable random enounters. (The chances that this happens witheout modifaction are rather slim, but you can reach any mission witheout a single encounter)
--If you only count the time spend on mission, am i allowed to lvl up in the wasteland. If not i needed to show my whole team at the start of each mission.
-I am using the german version of this game. The lates german patch is 1.25, the latest us patch 1.27. What to do?
-Am i allowed to enable gore in the german version (this requires modifying a game file)
-----------------------------------------------------------------------
What i am currently planning:
1 Segment for every mission:
Segment starts at bunker and will cover my way to the misison as well as the mission itself and the way back to the bunker. This does of course not apply to first first and last mission
ST 5
PE 8
EN 6
CH 8
IN 6
AG 8
LK 6
Traits: Gifted|Quickshot
Skill Focus: Small Guns|Stealth|Barter
Perks: I wont get alot of perks, cause i am planning to run/sneak past many enemys. But those should be helpfull: Tunnel-rat|Devine Favor|Bonus-Ammunation|Running silently (the one where you can run cloaked)
With Bonus Ammunation and Quickshot i can fire a sniper rifle for only 2 AP and a burst weapon for only 3 AP. THis will help alot against anykind of enemy.
Other characters will mainly build up weapon skills and other supportive skills.
Items to grab: I wont loot much and wont grab much items, expect for EMP-Shotgun rounds. I will collect every single EMP round, as well as the Jackhammer. Some enemys have a really high amount of ammo (the robots in the generator mission for example (they carry more than 400 MFC each)). I will loots those also. Another problem is money. To do the last missions really fast i need power armor, which is expensive. This means that i will gamble for the whole brotherhood armory at bunker delta and sell em back the whole stuff with my main char This should provide me with enough cash to get the power armor. Drugs will be used in this run, mainly to get certain perks and to get better recruits/equipment at certain points.
--------------------------------
What to expect (visually):
I will do this run on the easy mode. Hence i can pretty much run at most enemys and SG them down. Against masses I will use a sniper storm (6 snipers getting into range cloaked and then boom).
This works pretty well until mutants. Before the APC mission i will get myself some nice heavy weapon recruits and will collect .50 ammo for the m2 browning as much as i can. Run until you get a 66% hit chance and fire the browning. Repeat. Once i meat robots the things will get tricky. There is the tesla armor which makes you nearly invinvible to enemy energy weapons, but those nasty bots have also miniguns and sniper rifles. So it will be mainly memorizing who has a energy weapon and then sending the right guy in. The whole EMP-shells are saved for the last mission. My main char should have 199% small arms when i finally reach vault 0 and he will go in with a gauss and the jackhammer completely dominating every single bot 8)
Because many mission are rather linear i am curretnly looking for advanced tactics and glitches, that should speed up the whole proccess. Suggestions tricks and tips are welcome.
To give you an example: When freeing the matriarch I will go to the pit through the mud-whole. This leads me directly to the trapped deathclaws. I free them (they are still hostile at this moment) and after that i free the matriarch. This allows me to run for the exit and i usually have to wait about 5 seconds at teh exit, until the beastlord emperor dies Takes about 5 minutes (I havent started recording times yet). Another one would be the mission were you kill the brotherhood traitor (last mutant mission) I will go through the tunnel and just run past the guads, blow up some barrels smah into the traitors room and smoke him out with a flame thrower (if he doesnt get me with the damn thompson first)
I should stop writing now and continue planning my routes. See you soon, maggots (old BoS joke :P)
p.s. sorry for me bad translation of some skills/perks etc.
Thread title: