1-Up!
Game Page: Doesn't exist yet
SS any% run
Verifier Responses
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare!
SS any% run
Verifier Responses
Quote:
First off, no cheating.
The audio and video are good. The StatID in the verification copy says that there is audio commentary, but none is included. I hope that the runner plants to record something later. If not, oh, well.
The execution is good throughout most of the run. This is a game with sluggish controls and stupid hit boxes, so the fact that the runner can keep the characters alive until the planned death abuse points is commendable. Little time-savers like the ladder-bouncing trick are used consistently. A few jumps get missed here and there, but they don't cost much. None of the potentially run-killing jumps (like getting on the platform at the top of the fourth level) are missed.
The one place where more than a few seconds are lost to execution is the final boss fight. I don't hold this against the runner much because that boss has the stupidest hit boxes of all, but it is nevertheless a part of the run that could be improved.
The route is also good overall. The runner takes advantage of the breaks in one character's activities to move the other around, especially in the third stage. I don't think I'd suggest any changes to the order in which the pieces are collected. There are a couple mistakes, however:
In the end, though, it's a solid run and the route oopses aren't enough to bring it down. Also, for a game this obscure, it's hard to fault the runner for not planning a 100% perfect route by himself. Congrats on recording the internet's best/only speedrun/walkthrough/let's-play/proof-of-the-game's-existence that goes past the first level.
Accept.
The audio and video are good. The StatID in the verification copy says that there is audio commentary, but none is included. I hope that the runner plants to record something later. If not, oh, well.
The execution is good throughout most of the run. This is a game with sluggish controls and stupid hit boxes, so the fact that the runner can keep the characters alive until the planned death abuse points is commendable. Little time-savers like the ladder-bouncing trick are used consistently. A few jumps get missed here and there, but they don't cost much. None of the potentially run-killing jumps (like getting on the platform at the top of the fourth level) are missed.
The one place where more than a few seconds are lost to execution is the final boss fight. I don't hold this against the runner much because that boss has the stupidest hit boxes of all, but it is nevertheless a part of the run that could be improved.
The route is also good overall. The runner takes advantage of the breaks in one character's activities to move the other around, especially in the third stage. I don't think I'd suggest any changes to the order in which the pieces are collected. There are a couple mistakes, however:
- The sliding block puzzle in the second stage can be solved in six moves. The solution in this run is a bit more complicated than that. I estimate that 12 seconds are lost as a result.
- The runner relies on death abuse too much when fighting the third boss. If, after the first death, the runner had jumped to the right side of the pit and fallen in from there, the boss would have continued to follow the runner's character to the left. After the second death, then, the boss would have been close enough to the pit that the runner could have walked up to the left edge of the pit and taken a few steps back to draw the boss in. This strategy can be executed fairly reliably and would have saved 3-4 seconds and 2 lives. 3-4 seconds don't count for much, but the extra lives could potentially have saved more time elsewhere. If nothing else, the runner could have used them to be more aggressive against the final boss.
In the end, though, it's a solid run and the route oopses aren't enough to bring it down. Also, for a game this obscure, it's hard to fault the runner for not planning a 100% perfect route by himself. Congrats on recording the internet's best/only speedrun/walkthrough/let's-play/proof-of-the-game's-existence that goes past the first level.
Accept.
Quote:
I also have timing info:
I think the second bullet (P1 being able to move) is the usual point at which timing would start. Going off that, at 60000/1001 fps, the run time is 15:16.
I only mention the time the character selection screen appears because it is possible to have P2's fade-in cover up P1's by pressing the select button after choosing P2. That way, the player has control of both characters when the fade-in starts rather than just one. Having said that, I don't think doing that would give someone an artificial advantage over this run because P1 would be doing nothing while P2 faded in. Also, the impact on the length of the run would be negligible (a second at most). So... I'm sticking with 15:16.
- Frame 1552 - Character selection screen starts to fade in.
- Frame 1768 - First level starts to fade in. P1 can be controlled during the fade-in.
- Frame 56677 - Final shot hits end boss.
I think the second bullet (P1 being able to move) is the usual point at which timing would start. Going off that, at 60000/1001 fps, the run time is 15:16.
I only mention the time the character selection screen appears because it is possible to have P2's fade-in cover up P1's by pressing the select button after choosing P2. That way, the player has control of both characters when the fade-in starts rather than just one. Having said that, I don't think doing that would give someone an artificial advantage over this run because P1 would be doing nothing while P2 faded in. Also, the impact on the length of the run would be negligible (a second at most). So... I'm sticking with 15:16.
Quote:
First off, I approve of the video and audio quality of this run. Secondly I will just call the characters kid 1 and kid 2.
Kid 2 does all the work for the most part while kid 1 helps with doors and a handful of puzzle pieces. All of them are obtained quickly in stage 1 and the route planning is really well done considering how much crap has to be grabbed.Kid 2 also has a distracting ball hovering around him at some point...it's nifty.
Stage 1 boss...is a boss, it dies and the level is over.
Stage 2 is much more of a crap fiesta. Kid 1 does a bit more of the work this time, setting up teeter totters and puzzle snagging before abducting kid 2 into his dimensional pocket. There's not much to say about this level other then the planning is once again great and the puzzles in this stage are absolutely goddamn stupid, especially the block moving one. Needless to say Egypt gets blitzed by Kid 1 while Kid 2 collects pocket lint. There's a death in this stage but it costs maybe a second or two tops and I honestly see no improvements happening outside of an actual 2 player run.
Boss 2 is also a boss that dies. And stuff.
Kid 1 sleeps on the job at the start followed by Kid 2 taking a nap, but both kids get their fair share of excercise during this stage, especially jumping, they really love jumping. Out of all stages the mine is the worst stage in this game for me, and seeing the runner plan this out so carefully is impressive, I don't have much to say other then that this is an impressive display.
Boss 3 is not even a boss, I have no idea how to beat it other then death abuse and it'll move forward a few pixels every time til it eventually kills itself??? It's truly stupid and costs a bunch of lives.
Stage 4 is thankfully, the final stage in this game, making it short but not short enough for what it is. This journey into the final frontier sees Kid 1 and Kid 2 doing a lot of work in this space race to the finish. this stage truly has everything awful, right down to hiding a jigsaw piece behind the foreground in the middle of a skatehoverboard section. At least the enemies are neat like the giant botox injected shark fish and the booger flinging wooly mammoth monster. Also robots. Once again an impressive level, at least as impressive as Dream TV can get.
Boss 4 wins the well-regarded award of largest hitbox versus smallest hitbox in the universe, and unfortunately you're the one in the huge hitbox. In what might be the worst final encounter witnessed in a game the alien mothership spits out giant fireworks and if you die once it's officially all over....that's the fight, you shoot the tiniest hitbox in the world that'd make even Luke's Deathstar trench run one in a million shot look like he was aiming for the Marianna Trench by comparison. Even beating this boss is a feet alone, let alone doing it fast!
So with that, I say ACCEPT! This run deserves it's place on site as a fantastically awful piece of work, and as an impressive speedrun to the handful of us that even bothered playing to completion!
Kid 2 does all the work for the most part while kid 1 helps with doors and a handful of puzzle pieces. All of them are obtained quickly in stage 1 and the route planning is really well done considering how much crap has to be grabbed.Kid 2 also has a distracting ball hovering around him at some point...it's nifty.
Stage 1 boss...is a boss, it dies and the level is over.
Stage 2 is much more of a crap fiesta. Kid 1 does a bit more of the work this time, setting up teeter totters and puzzle snagging before abducting kid 2 into his dimensional pocket. There's not much to say about this level other then the planning is once again great and the puzzles in this stage are absolutely goddamn stupid, especially the block moving one. Needless to say Egypt gets blitzed by Kid 1 while Kid 2 collects pocket lint. There's a death in this stage but it costs maybe a second or two tops and I honestly see no improvements happening outside of an actual 2 player run.
Boss 2 is also a boss that dies. And stuff.
Kid 1 sleeps on the job at the start followed by Kid 2 taking a nap, but both kids get their fair share of excercise during this stage, especially jumping, they really love jumping. Out of all stages the mine is the worst stage in this game for me, and seeing the runner plan this out so carefully is impressive, I don't have much to say other then that this is an impressive display.
Boss 3 is not even a boss, I have no idea how to beat it other then death abuse and it'll move forward a few pixels every time til it eventually kills itself??? It's truly stupid and costs a bunch of lives.
Stage 4 is thankfully, the final stage in this game, making it short but not short enough for what it is. This journey into the final frontier sees Kid 1 and Kid 2 doing a lot of work in this space race to the finish. this stage truly has everything awful, right down to hiding a jigsaw piece behind the foreground in the middle of a skatehoverboard section. At least the enemies are neat like the giant botox injected shark fish and the booger flinging wooly mammoth monster. Also robots. Once again an impressive level, at least as impressive as Dream TV can get.
Boss 4 wins the well-regarded award of largest hitbox versus smallest hitbox in the universe, and unfortunately you're the one in the huge hitbox. In what might be the worst final encounter witnessed in a game the alien mothership spits out giant fireworks and if you die once it's officially all over....that's the fight, you shoot the tiniest hitbox in the world that'd make even Luke's Deathstar trench run one in a million shot look like he was aiming for the Marianna Trench by comparison. Even beating this boss is a feet alone, let alone doing it fast!
So with that, I say ACCEPT! This run deserves it's place on site as a fantastically awful piece of work, and as an impressive speedrun to the handful of us that even bothered playing to completion!
Quote:
Audio: Good
Video: Good
What is there to say? The runner ran through this incredibly obscure poverty run at an alarmingly fast running speed. The characters ran at such a pace that they could not be bothered to let each other stop to rest, so the able bodied one would forcibly shove the tired one into his front pocket.
This romp through an incredibly immersive world introduced us to such exotic animals as the Boogy Mammoth and the Sharkosaurus Rex Head (I assume it is just a head since the water is far too shallow to hold anything else. Maybe there is an inter-dimensional tear underneath the water that the rest of his body is struggling to break through? Perhaps there exists some sort of pocket dimension that he is still partially stuck in? This game HAS established pocket dimensions as part of the Dream TV mythos so this is a possibility...) Also, the bear on stage 1 is awesome, easily the coolest character in the game.
This run is not without its flaws. The solution to the box puzzle is... Puzzling. You lose VALUABLE FRAMES on the last boss. Also, you ran over an innocent turtle with your hoverboard, I think this is the biggest mistake in the run and it totally goes against the exotic romp that the run had been marketed as up to that point.
Additional Notes: What a twist at the end! The Critic is a MAN!? OMGWTFBBQ!?!?!?!
Boss 3 should be officially acknowledged as one of the greatest bosses in the history of video games.
Decision: Accept.
Video: Good
What is there to say? The runner ran through this incredibly obscure poverty run at an alarmingly fast running speed. The characters ran at such a pace that they could not be bothered to let each other stop to rest, so the able bodied one would forcibly shove the tired one into his front pocket.
This romp through an incredibly immersive world introduced us to such exotic animals as the Boogy Mammoth and the Sharkosaurus Rex Head (I assume it is just a head since the water is far too shallow to hold anything else. Maybe there is an inter-dimensional tear underneath the water that the rest of his body is struggling to break through? Perhaps there exists some sort of pocket dimension that he is still partially stuck in? This game HAS established pocket dimensions as part of the Dream TV mythos so this is a possibility...) Also, the bear on stage 1 is awesome, easily the coolest character in the game.
This run is not without its flaws. The solution to the box puzzle is... Puzzling. You lose VALUABLE FRAMES on the last boss. Also, you ran over an innocent turtle with your hoverboard, I think this is the biggest mistake in the run and it totally goes against the exotic romp that the run had been marketed as up to that point.
Additional Notes: What a twist at the end! The Critic is a MAN!? OMGWTFBBQ!?!?!?!
Boss 3 should be officially acknowledged as one of the greatest bosses in the history of video games.
Decision: Accept.
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare!
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