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Festival-Temple: 2015-08-07 08:16:03 pm
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Festival-Temple: 2015-08-05 01:00:18 am

Other stream comments include: "This looks really hard."

Released at Comiket 79 by Y-Cubed, Hashiru! a fast and punishing semi-autoscrolling platformer that for some reason nobody knows about.  I can't find gameplay videos, and there's only been one SRL race.


Why this isn't under "planning": recording at high quality seems to sporadically eat/lock my inputs, so it doesn't look like I'll be able to get high quality recording and responsive gameplay at the same time.  I mainly want to get some other people playing it, as it's short, impressive-looking, and has lots of inputs per minute.

Tips:
* Sakuya's three speeds are: pressing nothing, holding forward, and dashing.  Holding backward will quickly decelerate to her lowest speed, but not slower.
* Try to single-jump as much as you can and save double-jumping for when it's needed.  It sucks falling toward a pit and not having that extra jump
* Sakuya can stop time for a second, which freezes all moving platforms, enemies, and most projectiles in place.  It regenerates when not used, or when picking up a stopwatch.
* Generally stay on-level with bosses.  For ones that change their Y coordinate, stop time once they're level with the ground or some other flat surface for you to stand on.
* Dashing makes her knives larger and stronger.  When attacking bosses in the air, dash such that the middle takes place at the apex of her jump to maximize damage.



Watch out:
* Large stairs suck.  They're treated like walls and have to be jumped up.  Occasionally (usually at low speeds) inclined slopes have this problem as well.
* Time stop is not invincibility.  Getting hurt by bullets will make them disappear, but lasers will stay around and continue dealing damage while time is stopped.
* Youmu (Boss 8) is an enormous troll.  Her second form's attack wipes the left side of the screen, and has no consistent way to be avoided.  It's actually small horizontal beams, so if you time it to hit Sakuya while she's slowly moving along a flat section, there's a chance her hitbox will squeeze in-between slashes and she won't get get hurt at all.


I've been running story mode under "Technical," which is the original game in all its douchebaggery.  "Stylish" seems to just be an easy mode that was added in later versions with many walls and platforms altered to be nicer to beginners.  You can also unlock "Hard Mode" by 100%ing the game under "Technical" difficulty.  It's pretty much just Time Attack, but Sakuya moves at least twice as fast.  Impossible joke category?

I'm at 19:18 after only a couple days, and 18:00 won't be that hard.  I estimate a good deathless run would be under 16 minutes.

Thread title:  
I'm a huge fan of the Touhou series, and I'm looking to get into the scene. So I'll probably pick this up Cheesy
Here's the best-looking run I've had going in case anyone wanted to see how it looked, though it it only shows the first half of the game:


There's also a trick to killing Nazrin quickly, but it's hard to get.  Stop time near the beginning of an attack cycle, while her scrying crystals are in just the right position:
Oh nice, I'm really happy to see someone running this. I actually considered picking this up several years ago but I doubt I'll ever get to it now. If you have a VOD of a full run I'd definitely like to watch it at some point.