The Dork Knight himself.
I picked this game up thinking it would be a good candidate for Gilder's Bad Game Theater. After screening it, I found out that a) it's just bad and not bad-in-a-hilarious-way, and b) Gilder already played it about a year ago on BGT. So, to get my money's worth, my best chance is to slaughter it.
Prototype Run
So after a few playthroughs, I did a rough draft prototype run to see how it might look. It's very rough, lots of checkpoint restarts in certain areas, but it's a decent enough foundation.
Skills
Shadow Leap - Max it out ASAP
Subdue - get 1 point then forget about it
Shadow Kill - Get it to level 2 in the beginning, then come back to max it out after sneak/feed skills get a few points
Shadow Grip - Great when it's maxed out, not worth it until then, most likely candidate to be dropped
Sneak - try to get it to level 2 early on, then get fast sneak in between other skills
Feed - get it to level 2 as early as possible, max it out shortly after Steiner's club
Blood/Toughness - Blood is more important, but a point or two into Toughness is a good idea
Doing the tutorial does take some time, but the added XP for skills early on really helps, especially with getting Shadow Leap maxed out quickly (which is really important). Also, getting as many XP bonuses (i.e. not setting off any alarms) helps at least for the museum. After that you only want to avoid alarms for survival (you die really quickly otherwise). The only real trick I've found is Cover spamming: find a straight wall, look farther down the wall than you are, mash cover.
Hopefully I have something more solid in the next few days.
Prototype Run
So after a few playthroughs, I did a rough draft prototype run to see how it might look. It's very rough, lots of checkpoint restarts in certain areas, but it's a decent enough foundation.
Skills
Shadow Leap - Max it out ASAP
Subdue - get 1 point then forget about it
Shadow Kill - Get it to level 2 in the beginning, then come back to max it out after sneak/feed skills get a few points
Shadow Grip - Great when it's maxed out, not worth it until then, most likely candidate to be dropped
Sneak - try to get it to level 2 early on, then get fast sneak in between other skills
Feed - get it to level 2 as early as possible, max it out shortly after Steiner's club
Blood/Toughness - Blood is more important, but a point or two into Toughness is a good idea
Doing the tutorial does take some time, but the added XP for skills early on really helps, especially with getting Shadow Leap maxed out quickly (which is really important). Also, getting as many XP bonuses (i.e. not setting off any alarms) helps at least for the museum. After that you only want to avoid alarms for survival (you die really quickly otherwise). The only real trick I've found is Cover spamming: find a straight wall, look farther down the wall than you are, mash cover.
Hopefully I have something more solid in the next few days.
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