Hey,
CIA Operative is an obscure little fps running on even more peculiar mixture of quake1 and tech2 engines.
My current PB is 11:05 on easy difficulty.
The game consists of 6 linear missions (and a total of 3 weapons ) mostly time-constrained bomb planting stuff.
What makes it really fun to speedrun are Quake 2-ish movement physics with all their strafe, circle and ramp jumping glory.
I haven't found any major skips or glitches worth mentioning as of yet.
I intend to submit a run once I hit sub 10 mins (or give up trying).
And to close up with a question - would it be against the rules to modify the game's mouse acceleration by either directly altering the .cfg file or changing the appropriate variable in the in-game console?
CIA Operative is an obscure little fps running on even more peculiar mixture of quake1 and tech2 engines.
My current PB is 11:05 on easy difficulty.
The game consists of 6 linear missions (and a total of 3 weapons ) mostly time-constrained bomb planting stuff.
What makes it really fun to speedrun are Quake 2-ish movement physics with all their strafe, circle and ramp jumping glory.
I haven't found any major skips or glitches worth mentioning as of yet.
I intend to submit a run once I hit sub 10 mins (or give up trying).
And to close up with a question - would it be against the rules to modify the game's mouse acceleration by either directly altering the .cfg file or changing the appropriate variable in the in-game console?
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