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Indeed, it is the same.

except that this is obviously a segmented speedrun, which is way easier Cheesy


Finally I got a new PB, but I'm not done yet.
Sub 6 is definitely possible because my sum of best is still 30 sec faster.
Edit history:
ShadowDraft: 2014-09-02 07:53:49 am
Get over here!
Quote from RdNetwork:
Indeed, it is the same.

except that this is obviously a segmented speedrun, which is way easier Cheesy


No? Even with something like Broforce a segmented run would reset a ton more than a SS run. At least if you're going for the best possible time.

Edit: MirrorsMind actually got sub-6 Expendabros now with that run. Somehow he "lost" 16 seconds so the new record is 5:56.

Congrats on the new PB MirrorsMind
Get over here!
Ok here's another boost for Expendabros:



it's for every bro if you don't get the melee one. Because his special can easily carry him over the rooftops.
Edit history:
MirrorsMind: 2014-09-08 12:56:44 pm
Yeah, Sub-6 is finally done! I'm working now on Broforce.
In the meanwhile I got a pretty good low% run:


I also found a new cutscene skip in Broforce:
I managed to improve the low% run to almost sub-6. Sub-6 is definitely possible, but I think I'll take a break from Expendabros. Here's the improved WR:
I found a quick kill on Broforce Low%:
Get over here!
So after retiming the two Low% Expendabros runs by MirrorsMind I think it's worth it to discount loads for both games.
Today I got a Expendabros Low% run which is actual faster than the Any% run.



What does this exactly mean for Any%?
Get over here!
Nothing pretty much. It's still Low% and Any% NG+ is still that.

In other news we have leaderboards now over at http://www.speedrun.com/other go fill them.
Get over here!


Got this run today for Any% NG+ and using the new timing method.

New timing is as follows:

RTA doesn't change all that much besides in normal levels (where you get to the helicopter) you split when you touch the ladder. The in-game timer stops there aswell so it is consistent. For bossfights the point would either be once the timer finishes or when the music stops. I think the timer should be alright since the level can't fail at that point.
Now for the new part. Loads will be counted out from now on. On this run I had almost 3 minutes. How this works is similar to the splitting. Every time you lose controll on a normal level or once the timer appears for a bossfight. Timing restarts once the screen activates again. Easy as that.
Edit history:
Blood Thunder: 2014-10-03 10:34:42 am
Quote from ShadowDraft:
RTA doesn't change all that much besides in normal levels (where you get to the helicopter) you split when you touch the ladder. The in-game timer stops there aswell so it is consistent. For bossfights the point would either be once the timer finishes or when the music stops. I think the timer should be alright since the level can't fail at that point.
Now for the new part. Loads will be counted out from now on. On this run I had almost 3 minutes. How this works is similar to the splitting. Every time you lose controll on a normal level or once the timer appears for a bossfight. Timing restarts once the screen activates again. Easy as that.


I don't understand why you use the timer finishing for bosses but not for normal missions. I've always split after the timer stops shaking (this is where you enter the actual loading point). It's consistent for EVERY mission

In addition, just because you've 'lost control' by jumping on the ladder doesn't mean it's part of the loading times (you wouldn't take out cut scenes in the middle of a game). You actually don't lose control because you still have spam keys to make the timer skip to the end of it's thing, instead of waiting for it to manually count up.

I like the idea, but that plan seems very bad.
Get over here!
Thanks for the input. 12:15 is still a lot of loading time for such a short run. It was my mistake not thinking about the inputs you do for the timer to stop counting. So that point remains the same.
Get over here!


Improved the Arcade Any% NG+ record today. Sub-12 RTA should be possible.
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New update, new fun.

Seven maps got added to both normal and arcade mode. So all times are invalid again. As for me I'll stop timing runs from now on until full release.
I'm only doing routing and setups until then. So here we go with a ledge grab setup.

Get over here!
Got some nice recordings in showing off the two best characters for speedrunning and one that includes all the ledge grabs in that one level.

Video 1 - Blade doing the bombing run level like the boss he is.


Video 2 - Rambo having a fast run through that one level and Neo being a bully fighting against the flying fortress.
Not to be a party pooper but in the mission with rambo, you can along the outside of the top portion instead of climbing the extra ladder, then shoot through the wall to get in.. timestamp at around 23 seconds. Also why not use neo's punch on the final part of the flying fortress instead of his down-special?

Just thought I'd give you some input!
Get over here!
The flying fortress boosters instant kill. Also I couldn't stick to it when it was moving upwards for some reason.
Rambo strat isn't reliable for me yet.
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I finally broke the game completely. Broforce done in less than 3 minutes.

Hups...
Someone run the game ?
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Quote from Kinkss:
Someone run the game ?


Yes. But there will not be any times submitted since the game is not yet released.
Hups...
can i have some streams of speedrunners, new videos. im new on the game, i made 45min with end ALIEN. when the game will end ?
Hups...
why the will not be anytimes ?
Get over here!
Because it's not released yet. It's still in beta/early access. With more levels being added every few months times will just become meaningless until there's a full release version.

Also as you might have noticed the game doesn't end after the alien fight. That's another issue.