I love YaBB 1G - SP1!
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Battle Kid is, honestly, my first Nes game ever on my first Nes console ever, and, as I haven't bothered with getting a few other highly regarded games for it yet, while I can't compare it on that merit to other games, I had fun playing through it last week.
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The game's fluid controls, I believe rather fast pacing for a Nes platforming game and high difficulty probably make it a nice game to Speedrun. A run on the "Unfair" difficulty would be very impressive, as you would have to play through the game without dying, and you usually will die a lot.
I have done & uploaded a speedrun of the Sky Fortress aswell as for the starting area on youtube. Unfortunately, I lack proper recording equipment, but I uploaded them anyway serve more as a visual guide. Even worse, I am playing the game @Pal50hz, and it hurts this game really bad.
SkyFortress en route to the second boss:
This one went pretty well (ignore the owlbot fight). Few notes:
-this kinda proves that getting the Damape Amp.x2 is not worth it to get in an any% run.
-you always loose the windmills speedgain after leaving the screen which they are placed in (see 28,02 -> 29,02)
-25,02: Jump up here to 25,03 for the windmill's appropiate timing
-27,01: You can get yourself killed while jumping to the second ledge if you are too quick.
-32,02: This room can probably be done faster by jumping to the higher ledge right after killing the EyeGuy.
-35,01: Look at Timmy touching the fifth block of the ledge here when activating both Homing Drones; makes timing much easier.
-42,00: Obvious little screwup, reentered the room.
Second boss strategy: Owlbot is really easy if you know how to kill him.
After getting control of Timmy, jump to the upper ledge and jump again towards Owlbot while firing into his eyes.
Land on the left side of the ledge, the only reason being that the shots traveling time is a mere bit shorter, as you could own him from anywhere on the ledge. Make sure you do *not* inch forward as far as possible, or you might get hit by his Rinka-styled attack pattern.
Don't move to the left or the right and the laser attack will remain shooting just right next to you without hitting.
Now just jump upwards while firing shots into his eye. Once owlbot starts spamming his mechanical birds, look out which hatch opens up. You can keep jumping if he opens the lower hatch without danger. If he, however, opens the upper hatch, you'll have to time your jumps to avoid four mechanical birds. They are really easy to avoid though once you've come to learn the timing/pattern.
Starting Area, up to the first boss:
TAS (not done by me) of the same rooms for comparison, probably with many better & doable room solutions:
I doubt there to be any sort of alternative route choices in Battle Kid. As for teleporters, IV should definitaley be activated to get to the last areas quickly. II would probably be a good bet to get to IV, but I don't remember exactly where you are after killing the 6th boss. III should be useful for runs that are planning to get the Damage.Ampx2, otherwise it should be skipped, and I can't find any potential use for I either.
An invincibility bug has been discovered on the first version of the game, 1.000. You can activate it by pausing the exact moment you get an item. Unfortunately, I do not have this version, as I would love to play around with it and how it behaves (can you run through enemies/spikes?)
At first I thought a speedrun utilizing that bug would be really boring, but there are likely to be a few interesting room solutions, route changes and maybe sequence breaks, especially if you consider that both the O2 and feather upgrade may prove to be unnecessary. Combine this with "easy mode" which will be faster due to the doubled attack power, and the bad ending, and you'll get the fastest possible time combined with cool cheapness.
There is a neat little gimmick though that is only present in the 1.100 version: Type in "SGCLEVEL" as a password to access a really easy and timed hallway of rooms. It's a very short and easy-to-pick-up run, and it's easy to master it aswell. My best time is 00:21.81. Anyone up to beating it?
Battle Kid is, honestly, my first Nes game ever on my first Nes console ever, and, as I haven't bothered with getting a few other highly regarded games for it yet, while I can't compare it on that merit to other games, I had fun playing through it last week.
-----
The game's fluid controls, I believe rather fast pacing for a Nes platforming game and high difficulty probably make it a nice game to Speedrun. A run on the "Unfair" difficulty would be very impressive, as you would have to play through the game without dying, and you usually will die a lot.
I have done & uploaded a speedrun of the Sky Fortress aswell as for the starting area on youtube. Unfortunately, I lack proper recording equipment, but I uploaded them anyway serve more as a visual guide. Even worse, I am playing the game @Pal50hz, and it hurts this game really bad.
SkyFortress en route to the second boss:
This one went pretty well (ignore the owlbot fight). Few notes:
-this kinda proves that getting the Damape Amp.x2 is not worth it to get in an any% run.
-you always loose the windmills speedgain after leaving the screen which they are placed in (see 28,02 -> 29,02)
-25,02: Jump up here to 25,03 for the windmill's appropiate timing
-27,01: You can get yourself killed while jumping to the second ledge if you are too quick.
-32,02: This room can probably be done faster by jumping to the higher ledge right after killing the EyeGuy.
-35,01: Look at Timmy touching the fifth block of the ledge here when activating both Homing Drones; makes timing much easier.
-42,00: Obvious little screwup, reentered the room.
Second boss strategy: Owlbot is really easy if you know how to kill him.
After getting control of Timmy, jump to the upper ledge and jump again towards Owlbot while firing into his eyes.
Land on the left side of the ledge, the only reason being that the shots traveling time is a mere bit shorter, as you could own him from anywhere on the ledge. Make sure you do *not* inch forward as far as possible, or you might get hit by his Rinka-styled attack pattern.
Don't move to the left or the right and the laser attack will remain shooting just right next to you without hitting.
Now just jump upwards while firing shots into his eye. Once owlbot starts spamming his mechanical birds, look out which hatch opens up. You can keep jumping if he opens the lower hatch without danger. If he, however, opens the upper hatch, you'll have to time your jumps to avoid four mechanical birds. They are really easy to avoid though once you've come to learn the timing/pattern.
Starting Area, up to the first boss:
TAS (not done by me) of the same rooms for comparison, probably with many better & doable room solutions:
I doubt there to be any sort of alternative route choices in Battle Kid. As for teleporters, IV should definitaley be activated to get to the last areas quickly. II would probably be a good bet to get to IV, but I don't remember exactly where you are after killing the 6th boss. III should be useful for runs that are planning to get the Damage.Ampx2, otherwise it should be skipped, and I can't find any potential use for I either.
An invincibility bug has been discovered on the first version of the game, 1.000. You can activate it by pausing the exact moment you get an item. Unfortunately, I do not have this version, as I would love to play around with it and how it behaves (can you run through enemies/spikes?)
At first I thought a speedrun utilizing that bug would be really boring, but there are likely to be a few interesting room solutions, route changes and maybe sequence breaks, especially if you consider that both the O2 and feather upgrade may prove to be unnecessary. Combine this with "easy mode" which will be faster due to the doubled attack power, and the bad ending, and you'll get the fastest possible time combined with cool cheapness.
There is a neat little gimmick though that is only present in the 1.100 version: Type in "SGCLEVEL" as a password to access a really easy and timed hallway of rooms. It's a very short and easy-to-pick-up run, and it's easy to master it aswell. My best time is 00:21.81. Anyone up to beating it?
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