I have played through this game a couple of times and I think I have developed basic strategies to also speedrun it. Actually doing it will however require much more practice in order to link it all together (and also require that my run for Cobra Triangle will be accepted, which would first require some verifiers to come forth, hint, hint...). A few very difficult spots exist (for example Kakos is bound to be a challenge to do fast in a single segment run, but I still have a few ideas left to explore). I'm willing to discuss the (wip) route, but only if people are interested enough in this game (it's a bit on the obscure side after all).
A very important factor for considering a run would be if the "transportation beacon glitch" is allowed. I'll explain. The transportation beacon allows you to return to the place where you threw it (a teleportation tool basically). It's possible to throw it inside walls and teleport into them (not easy, but should still be possible in real time with a few tries). If threwn in a wall confining the room, you can exit the screen which will result in warping to an adjacent room. Would this be considered leaving the game zone (out of bounds) ? The tas uses this glitch to create shortcuts in a few places, but I don't think it actually leaves any room in that way. The reason why I don't think it's possible to copy-paste the tas path is because it will always take a few tries before the glitch works (rules out some enemy-filled areas), it's somehow much harder to do the glitch to the right than to the left and last but not least because I suspect the tas not to be optimized in one area.
EDIT
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This run is put on hold as far as I'm concerned. Pulling off the mentioned glitch proves to risky for a single segment as it is required several times towards the end of the game. This game does not seem to be suited for segmenting because you need to die in order to show the password (showing the password screen seems to be required for a segment to be valid at sda). I guess one could try without the glitch and go through all the tough areas, but it would prove to be a formidable challenge. If anyone should consider this game despite all this, I suggest a 100%-run as health would be a serious issue for an any%-run.
A very important factor for considering a run would be if the "transportation beacon glitch" is allowed. I'll explain. The transportation beacon allows you to return to the place where you threw it (a teleportation tool basically). It's possible to throw it inside walls and teleport into them (not easy, but should still be possible in real time with a few tries). If threwn in a wall confining the room, you can exit the screen which will result in warping to an adjacent room. Would this be considered leaving the game zone (out of bounds) ? The tas uses this glitch to create shortcuts in a few places, but I don't think it actually leaves any room in that way. The reason why I don't think it's possible to copy-paste the tas path is because it will always take a few tries before the glitch works (rules out some enemy-filled areas), it's somehow much harder to do the glitch to the right than to the left and last but not least because I suspect the tas not to be optimized in one area.
EDIT
----
This run is put on hold as far as I'm concerned. Pulling off the mentioned glitch proves to risky for a single segment as it is required several times towards the end of the game. This game does not seem to be suited for segmenting because you need to die in order to show the password (showing the password screen seems to be required for a segment to be valid at sda). I guess one could try without the glitch and go through all the tough areas, but it would prove to be a formidable challenge. If anyone should consider this game despite all this, I suggest a 100%-run as health would be a serious issue for an any%-run.
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