Threads of Fate Route Planning (New Game, Rue)

Symbols 'n stuff:
"-This Place-" = Area/Beginning of Segment
"(A place within a place)" = Area within Segment
"=That Guy=" = Required Fight

Useful Strats/General Combat Stuff:
Generally, there are times in the game where you're simply getting gang banged by multiple
enemies. Rue is able to immediately jump (or attack) during his "get-up" animation. Making it
slightly easier to get out of a corner, if you're cornered. This also works with monster tokens
as well.

Quick Jab - Attacking with the first strike of your combo in rapid succession. Two main perks
about doing this. 1) You're able to attack and get out of the way of counter-attacks much
more easily. 2) It usually gets rid of knocking down an enemy, letting you land more damage
in a shorter amount of time (this is most notable against the Chimera's and the fight against
Belle and Duke on Raging Mountain). Note that some monster tokens can also Quick Jab, such
as the Skeleton token.
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-Intro-

Hold X for opening cutscenes. Don't waste time talking to Claire about dinner. You can jump
roughly 12 to 13 times while you wait (depending on when you start jumping).

(Carona Forest)

Once getting to Carona, go to the forest. During the tutorial section, you can skip
the chest at the end, getting rid of the explaination time lost here. Grab Saber Tiger
coin, which will be your main mode of running. Jumping through the swamp area is faster
with the Saber. Be sure to defeat Blood.

In the climbing segment, use the Saber form.

Fight the Atelier Guardian (Nightmare) with the Saber form. The "triangle" attack hits twice in 
one go, having a much better damage output than Rue.

(Atelier)

Grab Moon Stone on bottom level of the Atelier, then check the vault.

(Carona)

Visit Klaus.
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-Underground Ruins-

Initial path is as follows:
Aquire the Gudon Token
-Jump over all walls
-Jump first set of walls, go Right -> (Waterfall area #1)
-Continue forward over one set of walls, then Right -> (Waterfall area #2)
-Forward, over both sets of walls
-Forward over two sets of walls and Left. Grab the Moon Stone from the right path.

(Second Level)

Pollywog is best to get through the next areas, since he doesn't need to jump that much.
Collect all of the runes.

At the three-way intersection, go up first and grab the rune. Then go right and melt the ice
with Gudon. Grab last Rune and return to the previous intersection. Run towards the screen
and jump over the ledges to return to the initial room of Second Level.

Jump on Runes in order from Right to Left.

(Third Level)

Go right and talk to Mint 3 times. First couple of things that fall are usually Right then Left.
The next two are either random, or are based on what side you're on. Jump over the two that
fall together.

Gargoyle is good for the next bit. Order is made apparent in-game:
Red, Brown (Dark Orange), Green, Teal(?), Purple, Orange, White

=Skull Beast=

Simple enough. Gargoyle is best for this fight. Dodge and wait for damage window.

(Elroy's Atelier)

Not much to do here. Go to the first room the game places you infront of, grab the Tiara.

Go left to the next room and grab the Cube. Leave the Atelier.

=Ninjitsu Duke=

Duke is easy enough to dodge. Rue may be the best to use against Duke. Attack Duke when he 
crosses his arms. 

Little note about this fight, there's a window to hit him twice. You'll need to get to know his animation 
(not hard), but just before he crosses his arms, you're able to attack him, essentially letting you land 
2 hits instead of one. Of course, once he gets somewhere below half health, that small window 
disappears and you're only able to land one hit.

=Skull Beast #2=

Doooooodge! After one attack, you're free to flee. Saber is the best to climb the spiral
staircase with. Dodging the spiked balls can be tricky, but staying on the inside of the
spiral is faster.
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-Carona-

Talk to Klaus.

(Mel's Atelier)

Do these annoying mini-games.

=Starlight Duke=

Fighting him here skips a cutscene later. Use the Fungie token. Attack Duke when he is face-down 
on the ground. Once defeated, he does a final attack, which you need to jump before he hits the 
ground in order to dodge it.

(Carona Forest)

Nab the Saber token here again, go and fight Blood. He's a little tough with no equipment bought 
yet.

(Carona)

Go to the Inn, and to your room.

(Mel's Atelier)

Go speak with Mel. Lots of cutscene stuff here.

(Carona)

Speak with Klaus. More Cutscene stuff.

After that, go sell stuff. Buy Silver Bracer/Belt.
---------------------------------

-Ghost Temple-

Open the right door. Follow the hallway, small cutscene. Follow the Puppets. Leave this room 
and go left through another door, pass the Specter and enter the next door. Use the Saber token, 
jump both gaps. Destroy the puppet on the right and use the puppet token on that pedestal.

=Chimera #1=

Nothing much to this fight. Just dodge it's attacks. Rue and Saber work equally well in this fight, 
though Rue deals massive damage when it's third head is revealed. Saber is good for "hit while 
dodging" tactics.

(Ghost Temp Con't)

Jump on the lit platform. Go left and through the next door. After the hallway turns, go to the door on 
the left to pick up the Ootang token. Leave the room and jump across the platforms. Wait on the 
third platform for a door to fall, acquire the Skeleton token. Use the Skeleton token on the empty 
pedestal.

=Chimera #2=

This one is majority magic use. Skeleton token is effective here. First and last lightning strikes 
generally target your current position. It will also use it's melee attack, based on how close you are 
and RNG.

(Ghost Temple Con't)

Acquire a Specter token here. Use the Ootang to jump to the higher level. Destroy the Skeleton on 
the right pedestal and take it's place.

=Chimera #3=

This one is a combination of the former two, otherwise known as annoying. Skeleton still works 
here fairly well, but harder to dodge things. Be mindful of the third heads Fire Breath attack, as it 
can come out instantly and deal massive damage. Residual fire on the ground doesn't hurt you (as 
far as I'm aware).

(Ghost Temple Con't)

Kill the Ootang here, then use the Specter to put out the flames. Don't be in the middle of them 
when the last one goes out, or you'll take damage from a trap. Go through the door and then all the 
way left.

Enter the other door. Follow the hallway and find Elena. Go back to the nook you found Elena and 
hit the lever. Proceed through the door. Jump over the gap, call Elena and get her to the center of the 
platform to initiate an ambush. Go through the right door first, destroy the false wall and grab the
Stinger token, then grab another Puppet token.

Go through the left door and destroy the Skeletons. Jump the gap forward and use the Stinger token 
to take a small hole on the left, take the Night Stone. Hit the lever and continue forward. Follow the 
hallway, smack another lever and go through the door.

Smack the lever here and it breaks, go through the door. Use the Puppet Token and jump on the 
teleporter. Smack the lever here again and go through. After the cutscene, examine the door twice. 
After which you're able to knock it down. Go through the left door and use the teleporter once more.

Backtrack to the room you found the Stinger token. After defeating the Puppets and Skeletons, talk 
to Elena to reclaim her. Backtrack to where she was first kidnapped.

**lol Funny bit here. When you hit the lever to open the door, the door you knocked down is still up 
for this screen.

Go through the downed door and across the now moving platforms. Once you get Elena across, go 
through the door, then go left through another door. Take the only door down this hallway.

=Fist of Fire Duke=

Auto-target on objects in the room. All of which explode. They'll explode after 2 hits, so if you're 
thrifty, you can set them up to explode when one of Duke's attacks hit. On a better note, if Duke is 
Shoryuken happy, you can catch him in a string of quick jabs. The quick jab won't deal a lot of 
damage, but if the loop is good, you can tack on 20+ damage. Duke CAN break the loop with his 
charge attack however.

After the fight, the closing wall sequence happens. The quick jab strat works best for the door 
you break down, as it's based on number of hits, not how much damage.

-Carona-

Visit Klaus.
Sell items/monsters. Purchase a Platinum Bracer and a Gold Belt.
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-Raging Mountain-

Go right, jumping over the first gap. At the next one, jump toward the screen while continuing to go 
right. Acquire the Bubba token. Go to the left and use Bubba to destroy the boulder. Continue the 
path normally. Inside the cave, destroy the boulder on the bottom path and find the next door. Switch 
back to Rue and be awesome at platforming. Gudons are RNG, occasionally, they'll hit you with a 
spin attack and knock you off the platform. Keep going right.

Outside again, you now have the wind working against you...as well as enemies. Jumping the small 
gaps take some precision timing. If the wind is kicking up dust, don't even try. Just wait for it to die 
down. I haven't worked it out yet, but you're able to bring the Saber token from the Ghost Temple here.
Makes this small section 10x easier.

=Belle and Duke=

Main focus should be on Duke (quick jab strats work here). He has no life bar at this point, but he 
doesn't take too much to defeat. Smack Belle whenever you have the chance, but be mindful of her 
grab attack. You're able to hit Belle twice while she's on her machine. Once before the grab attack 
and once after. Timing is precious on the "before grab" attack. If it's not asap, you're grabbed.

Once off her machine, Belle isn't really that much to deal with. Dodge her attacks and profit.

(Raging Mountain Con't)

Follow the path right and climb up all the way. You can cut some corners here to save a bit of time.

=Wylaf=

BUBBA! You only need to get him a little under half health to end the fight.

-Carona-

Visit Klaus.

(Mel's Atelier)

Visit Mel. After which, talk with the little dudes outside. One of them is the one you saved earlier 
and will take you to Gorotan.

=Gorotan=

When the Cat-Bat sprites are close to Gorotan, he takes less damage. Gorotan favors his homing 
electrical attack when the sprites are near him. When they are far away, Gorotan takes more 
damage, but begins using his lightning strike attack. Usually landing a 3-hit combo on him and then 
running in a circle around him will cause the lightning strike to miss.

At a certain point in his life bar, he'll start using 2 lightning strikes. The second seems to hit 
somewhere between 2 and 3 seconds after the first strike.

(Carona)

Visit Klaus.

Next bit is annoying. Go to Lakeside, run to the top of the hill. Come back to Klaus, then return to 
Lakeside for a foot race. Afterwards, return to Klaus.