Game Page: http://speeddemosarchive.com/WorldOfGoo.html
World of Goo (pc) (pc) [Any %] [Single Segment]
Decision: Reject
Reason: About the A/V. This game uses in-game timing, which in this game means that only the levels are timed. The freezes in the cutscenes are therefore not showstoppers by default.
The gameplay appears to generally be of high quality, emphasized by the fact that it's currently the record in this category. There are however at least three levels with significant time losses. The biggest time loss (up to a minute) seems to be attributed to terrible RNG, which none of the other comparable runs suffered from. This would indicate that it's a potential time gain that should be fairly easy to implement. The two other levels with big time losses appear to either be due to questionable execution and/or not implementing faster routes that were known at the time.
Despite this being well ahead of the currently published run (and even being the current record in this category), there is significant time left on the table to save that hasn't been explained. The submission is therefore rejected. If future discussion brings more light on e.g. the major time losses, the decision can be revisited.
https://queue.speeddemosarchive.com/verificationfiles/2399/
This run will be available for a month. After that these link(s) will no longer work.
World of Goo (pc) (pc) [Any %] [Single Segment]
Decision: Reject
Reason: About the A/V. This game uses in-game timing, which in this game means that only the levels are timed. The freezes in the cutscenes are therefore not showstoppers by default.
The gameplay appears to generally be of high quality, emphasized by the fact that it's currently the record in this category. There are however at least three levels with significant time losses. The biggest time loss (up to a minute) seems to be attributed to terrible RNG, which none of the other comparable runs suffered from. This would indicate that it's a potential time gain that should be fairly easy to implement. The two other levels with big time losses appear to either be due to questionable execution and/or not implementing faster routes that were known at the time.
Despite this being well ahead of the currently published run (and even being the current record in this category), there is significant time left on the table to save that hasn't been explained. The submission is therefore rejected. If future discussion brings more light on e.g. the major time losses, the decision can be revisited.
https://queue.speeddemosarchive.com/verificationfiles/2399/
This run will be available for a month. After that these link(s) will no longer work.
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