My feelings on The Demon Rush
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Adrian 'InsipidMuckyWater' Feiertag's single-segment fixed world run
Verifier Responses
Decision: Accept
Reason: It's a gnarly run, dude.
Disclaimer: I know my 80's speak is terrible, but in my defense, I was only 6 when the 80's ended.
Adrian 'InsipidMuckyWater' Feiertag's single-segment fixed world run
Verifier Responses
Quote:
Game- ToeJame & Earl
Run time- 0:20:52
Video quality- Good
Sound quality- Good
Evaluation of the run-
Let's see...two aliens, stranded on what is supposed to be Earth, use presents to get the 10 pieces of their spaceship back from the dreadful Earthlings so they can escape. Sounds like a funky good time, so let's get on with it!
Level 1: Hightoppin' it to the elevator.
Level 2: First ship piece, and more hightop action.
Level 3: Pixel perfect hightop hopping.
Level 4: Highly advantageous leaping over (and into) the lake
Level 5: *Meep-Meep!*
Level 6: Hubba Hubba. Good use of the hightops and...Icarus Wings? How would aliens know of the story of Icarus? Second ship piece.
Level 7: What? How dare you spook Santa like that! Come back! I want my presents!
Level 8: High-tailed it past the Nerd Herd, the Dentist, and the Shopper, nice.
Level 9: A buck! Booyah!
Level 10: Rocket science. Third ship piece.
Level 11: Poindexter, nice.
Level 12: More rockets! Fourth ship piece.
Level 13: Lol, afraid of falling onto the land, huh?
Level 14: More like these rocket skates are rocket water skis.
Level 15: *Meep-Meep! Meep-Meep!* Fifth ship piece.
Level 16: I hated deserts...
Level 17: Boogey Man! Sixth ship piece.
Level 18: La-La-L. Nice cutoff there, plus, Promotion to Peanut!
Level 19: Rocket sand skiis!
Level 20: Hidden bridge galore! Seventh ship piece.
Level 21: Ha! Boogey Man got you! Eighth ship piece.
Level 22: Rocket skates + Road = Fast.
Level 23: Get in, get the package, get out. Simple. Ninth ship piece.
Level 24: Double Boogy-Man'd.
Level 25: Picked up a final buck to go. Get yourself a nice Earth souvenier. Final ship piece.
Funkotron: It's like you're a hero or something. All you did was open presents.
Final Decision- Accept. It's a jammin' run that is awesomely solid.
Run time- 0:20:52
Video quality- Good
Sound quality- Good
Evaluation of the run-
Let's see...two aliens, stranded on what is supposed to be Earth, use presents to get the 10 pieces of their spaceship back from the dreadful Earthlings so they can escape. Sounds like a funky good time, so let's get on with it!
Level 1: Hightoppin' it to the elevator.
Level 2: First ship piece, and more hightop action.
Level 3: Pixel perfect hightop hopping.
Level 4: Highly advantageous leaping over (and into) the lake
Level 5: *Meep-Meep!*
Level 6: Hubba Hubba. Good use of the hightops and...Icarus Wings? How would aliens know of the story of Icarus? Second ship piece.
Level 7: What? How dare you spook Santa like that! Come back! I want my presents!
Level 8: High-tailed it past the Nerd Herd, the Dentist, and the Shopper, nice.
Level 9: A buck! Booyah!
Level 10: Rocket science. Third ship piece.
Level 11: Poindexter, nice.
Level 12: More rockets! Fourth ship piece.
Level 13: Lol, afraid of falling onto the land, huh?
Level 14: More like these rocket skates are rocket water skis.
Level 15: *Meep-Meep! Meep-Meep!* Fifth ship piece.
Level 16: I hated deserts...
Level 17: Boogey Man! Sixth ship piece.
Level 18: La-La-L. Nice cutoff there, plus, Promotion to Peanut!
Level 19: Rocket sand skiis!
Level 20: Hidden bridge galore! Seventh ship piece.
Level 21: Ha! Boogey Man got you! Eighth ship piece.
Level 22: Rocket skates + Road = Fast.
Level 23: Get in, get the package, get out. Simple. Ninth ship piece.
Level 24: Double Boogy-Man'd.
Level 25: Picked up a final buck to go. Get yourself a nice Earth souvenier. Final ship piece.
Funkotron: It's like you're a hero or something. All you did was open presents.
Final Decision- Accept. It's a jammin' run that is awesomely solid.
Quote:
It had been quite a while since I last played through this, so I wanted to get to a complete play-through in my own time before watching\commenting. Anyway, that's all done. This is a very fast and straight-forward run so I've chosen not to comment on individual levels and mistakes. Yes, there were a number of brief flubs which cost from 0.5 - 2 seconds each, but as this is a single-segment run which is otherwise executed very skillfully, what I see is still an extremely well-played, lucky, and skillful run. This is not only the first speed run I've seen of this game, it's executed sufficiently skillfully that I believe anyone else is going to have a very hard time improving on it, mistakes withstanding.
Specifics... I loved the runner's decision to use the fudge sundae to override the level-up animation. I didn't catch that during my first watching of this run, but only after reading the comments. The rocket skates are super difficult to control, and the runner manages a single-segment run which makes heavy, heavy use of them. I'm impressed! This game is very random and finicky to control, but this runner manages an excellent time with virtually no mistakes. 100% approved.
Specifics... I loved the runner's decision to use the fudge sundae to override the level-up animation. I didn't catch that during my first watching of this run, but only after reading the comments. The rocket skates are super difficult to control, and the runner manages a single-segment run which makes heavy, heavy use of them. I'm impressed! This game is very random and finicky to control, but this runner manages an excellent time with virtually no mistakes. 100% approved.
Quote:
The A/V is good, no signs of cheating etc.
When I timed it I obtained a count of 20:51. This game is a luck-based machine (less so in Fixed World as opposed to Random World, but still somewhat random nonetheless). I have to hand it to the runner; he knows Fixed World inside and out. The routes were picture-perfect. The dedication towards memorizing all 25 maps and the required presents he needs definitely shows. He used every resource given to him. None of the presents in his inventory were left unopened and his wallet was emptied as necessary. Aside from a few hiccups here and there (hula girl on level 6, a few accidental hidden paths, almost getting killed, avoiding tornadoes), the run is almost perfect in execution. Easy accept! This site definitely needed a run of this game, and this runner was the perfect Funklord for the job!
When I timed it I obtained a count of 20:51. This game is a luck-based machine (less so in Fixed World as opposed to Random World, but still somewhat random nonetheless). I have to hand it to the runner; he knows Fixed World inside and out. The routes were picture-perfect. The dedication towards memorizing all 25 maps and the required presents he needs definitely shows. He used every resource given to him. None of the presents in his inventory were left unopened and his wallet was emptied as necessary. Aside from a few hiccups here and there (hula girl on level 6, a few accidental hidden paths, almost getting killed, avoiding tornadoes), the run is almost perfect in execution. Easy accept! This site definitely needed a run of this game, and this runner was the perfect Funklord for the job!
Quote:
AV: Good
Cheating: No
Summery: I think that the runner makes good us of the Rocket skates even though they are hard to control. He does seem to use the Icarus Wings quite well too. From what I saw only a few trip ups but only cost him about maybe 2 seconds total. He does use all money and open all presents and the fact that he uses luck manipulation does make for a perfectly planed out route. I do need to point out that at one point he does jump a little too far past the route he needs to go but he quickly recovers and finishes the run in a speedy time of which i timed 20:50.
Verdict: I approve of ToeJam awesomeness.
Cheating: No
Summery: I think that the runner makes good us of the Rocket skates even though they are hard to control. He does seem to use the Icarus Wings quite well too. From what I saw only a few trip ups but only cost him about maybe 2 seconds total. He does use all money and open all presents and the fact that he uses luck manipulation does make for a perfectly planed out route. I do need to point out that at one point he does jump a little too far past the route he needs to go but he quickly recovers and finishes the run in a speedy time of which i timed 20:50.
Verdict: I approve of ToeJam awesomeness.
Decision: Accept
Reason: It's a gnarly run, dude.
Disclaimer: I know my 80's speak is terrible, but in my defense, I was only 6 when the 80's ended.
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