My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/ZeldaMajorasMask.html
Steven 'ingx24' Brown's single-segment run
Verifier Responses
Decision: Accept
Reason: It's an improvement over the current run on a slower version...
...that and I think I've made ing squirm from waiting long enough.
Steven 'ingx24' Brown's single-segment run
Verifier Responses
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A/V quality is fine, though one commentator seemed especially hard to hear at some times. I'm usually not a huge fan of runner commentary playing over game sounds, but this commentary was entertaining during cutscenes that would have otherwise made me not want to watch the whole run, and also very helpful during tricky glitches to help viewers understand exactly what was going on. I learned a lot! (i.e. the bossa nova cutscene skips, great timesavers)
One part that caught my eye was the HESS from the potion shop area, through the swamp, and (ideally) to the big octo. It's a shame that didn't work out, but I was impressed with how he made up for it with another time-saver to swim through the shallow water. Well done!
The boss key skips were very impressive and all but eliminated the need for entering dungeons. Stone Tower's boss key skip was, as the runner stated, a little sloppy, but completing the last jump with his last bomb actually made it all the more exciting! Twinmold's fight may come across as a bit of a blunder, but I've attempted that arrow method and failed with 50 arrows, so taking him out at all in 30 shots alone deserves commendation. Also, the battle against Majora's Incarnation made me cringe a bit, but with a run that good, I'd hate to think of restarting the run because of some bad luck on the final battle.
Overall, the variety and skillful execution of these tricks ensure that this run will be entertaining for fans Majora and especially a must-see for anyone who's ever tried to speed run it. Accept!
One part that caught my eye was the HESS from the potion shop area, through the swamp, and (ideally) to the big octo. It's a shame that didn't work out, but I was impressed with how he made up for it with another time-saver to swim through the shallow water. Well done!
The boss key skips were very impressive and all but eliminated the need for entering dungeons. Stone Tower's boss key skip was, as the runner stated, a little sloppy, but completing the last jump with his last bomb actually made it all the more exciting! Twinmold's fight may come across as a bit of a blunder, but I've attempted that arrow method and failed with 50 arrows, so taking him out at all in 30 shots alone deserves commendation. Also, the battle against Majora's Incarnation made me cringe a bit, but with a run that good, I'd hate to think of restarting the run because of some bad luck on the final battle.
Overall, the variety and skillful execution of these tricks ensure that this run will be entertaining for fans Majora and especially a must-see for anyone who's ever tried to speed run it. Accept!
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Hi there, majora's time
the first 20 minutes are still sooooo horribly boring. Please, never ever make such a long intro to such an awesome game. That is the reason why speedrunning theese games is so boring...
I'll make it short as there is both writen and audio commentaries.
There is some sloppy times (the owl at 1:08 makes me laugh a lot, even if it was nearly a run breaker)but nothing too worrisome. I can't criticize it in a SS run as you have to ensure the hardest tricks. Most of the bomb tricks are perfectly done whatever is the difficulty. There is something like 2 non-perfect HESS. Every setups are done fast. I'm pretty impressed by the wrong warp glitches.
I didn't even know about time stop glitch, so i'm happy to see it there.
It's clearly an improvement of the current run, and without any video/audio/consistency problem, so I would accept it
the first 20 minutes are still sooooo horribly boring. Please, never ever make such a long intro to such an awesome game. That is the reason why speedrunning theese games is so boring...
I'll make it short as there is both writen and audio commentaries.
There is some sloppy times (the owl at 1:08 makes me laugh a lot, even if it was nearly a run breaker)but nothing too worrisome. I can't criticize it in a SS run as you have to ensure the hardest tricks. Most of the bomb tricks are perfectly done whatever is the difficulty. There is something like 2 non-perfect HESS. Every setups are done fast. I'm pretty impressed by the wrong warp glitches.
I didn't even know about time stop glitch, so i'm happy to see it there.
It's clearly an improvement of the current run, and without any video/audio/consistency problem, so I would accept it
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There are some bumps along the road, but this is definitely a worthy addition to the MM speed running page.
The runner went over basically all the bad points worth mentioning, so I don't have too much to add.
One thing that did stick out at me was during the Twinmold fight, the first worm dies really fast without any missed hits, but then the runner has so much trouble with the second one. I'm not entirely sure what to think of this, but I feel like with more practice, the arrow method can go much smoother.
Regardless, accept.. but I really do hope to see a near perfect run in the future!
The runner went over basically all the bad points worth mentioning, so I don't have too much to add.
One thing that did stick out at me was during the Twinmold fight, the first worm dies really fast without any missed hits, but then the runner has so much trouble with the second one. I'm not entirely sure what to think of this, but I feel like with more practice, the arrow method can go much smoother.
Regardless, accept.. but I really do hope to see a near perfect run in the future!
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sorry it took me so long to watch it. quality is good, the audio commentary is more of what was in the last run, but its good too. and the run itself was pretty flawless, having a lot of improvement from jiano's run. and ing has defiantly earned it, as he has worked on this very hard for months. the twinmold fight could have gone better but when has twinmold ever behaved in a zelda game?
accept, and i hope this stays for longer than a couple months before getting obseleted.
accept, and i hope this stays for longer than a couple months before getting obseleted.
Decision: Accept
Reason: It's an improvement over the current run on a slower version...
...that and I think I've made ing squirm from waiting long enough.
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