My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/SuperMetroid.html
Christopher Hill's PAL version 100% run
Verifier Responses
Decision: Accept
Reason: Super Metroid has come a long way since Red Scarlet's 0:55 100% run.
Christopher Hill's PAL version 100% run
Verifier Responses
Quote:
Howdy Mike,
One of the greatest games EVAR, verified.
Audio/Visual is fine.
Only cheating is what the runner does to the game.
Segment 1 - Yeah
Segment 2 - Morph ball bomb Chozo skip is hot, hot, hot. We're just starting and already the execution and movement is more impressive than anything I've seen in a while. Early super missiles and power bombs. Standard Kraid rape. Route is impressive as well.
Segment 3 - Runner wrecks the wrecked ship and everyone in it. That was damn amazing.
Segment 4 - Shine ability should be mentioned now. The runner is in a class of his own. Or at least only a couple of other people. You get the idea. Really just major item collecting for the most part. And into Maridia, this can be a very difficult area, the runner shows no fear jumping rigt in.
Segment 5 - The runner continues to be pro maneuvering around Maridia. The back door entrance to the spring ball was well done. The rest of the area is raped and pillaged for it's goods. The runner's control of Samus and her boosting continues to boggle the mind. On to Norfair....
Segment 6 - The runner burns through Norfair. Pun intended. And obliterates Ridley. He then goes on to finish collecting the rest of the items. This not only completes the 100% but solidifies the route as optimal and really sets up the final part of the run through Tourian. Said run through is great. Mother Brain fight is also well done. Much less seizure causing than the murder beam. And the escape.
Overall is fantastic. Looking through the videos, my only thought was whether or not a couple of extra saves could get it down to that next minute. But given the small margin of error shown, I can't say 100% that a lower time could really be achieved without a significant route change. I definitely would have gone into a bit more detail about the run itself, but I don't want to spoil too much. Besides, the run is so good, I didn't want to stop watching to type. This is the kind of run that will get me fired, because I'll want to watch it at work... repeatedly.
I applaud the runner, Samus is sexy as ever and the runner is the embodiment of Justin Bailey.
ACCEPT.
One of the greatest games EVAR, verified.
Audio/Visual is fine.
Only cheating is what the runner does to the game.
Segment 1 - Yeah
Segment 2 - Morph ball bomb Chozo skip is hot, hot, hot. We're just starting and already the execution and movement is more impressive than anything I've seen in a while. Early super missiles and power bombs. Standard Kraid rape. Route is impressive as well.
Segment 3 - Runner wrecks the wrecked ship and everyone in it. That was damn amazing.
Segment 4 - Shine ability should be mentioned now. The runner is in a class of his own. Or at least only a couple of other people. You get the idea. Really just major item collecting for the most part. And into Maridia, this can be a very difficult area, the runner shows no fear jumping rigt in.
Segment 5 - The runner continues to be pro maneuvering around Maridia. The back door entrance to the spring ball was well done. The rest of the area is raped and pillaged for it's goods. The runner's control of Samus and her boosting continues to boggle the mind. On to Norfair....
Segment 6 - The runner burns through Norfair. Pun intended. And obliterates Ridley. He then goes on to finish collecting the rest of the items. This not only completes the 100% but solidifies the route as optimal and really sets up the final part of the run through Tourian. Said run through is great. Mother Brain fight is also well done. Much less seizure causing than the murder beam. And the escape.
Overall is fantastic. Looking through the videos, my only thought was whether or not a couple of extra saves could get it down to that next minute. But given the small margin of error shown, I can't say 100% that a lower time could really be achieved without a significant route change. I definitely would have gone into a bit more detail about the run itself, but I don't want to spoil too much. Besides, the run is so good, I didn't want to stop watching to type. This is the kind of run that will get me fired, because I'll want to watch it at work... repeatedly.
I applaud the runner, Samus is sexy as ever and the runner is the embodiment of Justin Bailey.
ACCEPT.
Quote:
Video and Audio are fine, no visible signs of cheating.
Segment 1 - Nothing much to note, standard.
Segment 2 - Despite the runner saying the segments pick up in standard after this one I think this is pretty damn good; there are hardly any mistakes over the 20 mintues or so of gameplay.
Segment 3 - I would have liked to see the shinespark from the lake all the way to wrecked ship entrance but I understand the timing is very tight for it. It would also be well into the segment. Overall it's very clean and good manipulation of phantoon to get a 2 rounder.
Segment 4 - Attic room was insane though I was wondering if it's possible to shinespark a little higher so you go into the door. Though I note that it would be cutting it awefully close to the glass on the roof. Again shinesparking to torizo I wonder if you can do it higher to save landing and jumping back up, though I'm talking fractions of a second here.
Segment 5 - Awesome boss fights, only noticeable mistake was hitting stalactite while space jumping, costing a few seconds.
Segment 6 - That the runner considered redoing this is just ridiculous. There's a few mistakes scattered around but overall it's exceptional like the rest of the run. The most noticeable mistake in the run is probably messing up the upper right room from Samus's ship, again only a few seconds. There's a couple of mistakes in Tourian, missing a few supers (very brave play with such low supply though!) and it took a few seconds to glitch through the barriers in Mother Brain's old room. Basically it just looked like an understandable display of nerves right near the end of a 30 minute or so segment.
Overall the run is insane. It should be to a high standard given it's segmented, but the segments are very long and to keep up this level of gameplay is really amazing. The amount of tight jumps, wrap arounds, mock balls, short charges for shinesparks and about a million other little tricks that probably only the runner knows about make this run almost hard to believe. Everyone was taken aback by Hotarubi's runs but this is the next step up and if the impending SS runs are anything like this SM Speedrun fans will be further spoilt. Frankly if I hadn't been following the runners progress and seen the massive collaborative effort for all his runs so far, I'd ask for camera proof of this! Oh yeah and unless there is a really big discovery this run simply can't be beaten from the in-game timer.
Verdict - ACCEPT
Segment 1 - Nothing much to note, standard.
Segment 2 - Despite the runner saying the segments pick up in standard after this one I think this is pretty damn good; there are hardly any mistakes over the 20 mintues or so of gameplay.
Segment 3 - I would have liked to see the shinespark from the lake all the way to wrecked ship entrance but I understand the timing is very tight for it. It would also be well into the segment. Overall it's very clean and good manipulation of phantoon to get a 2 rounder.
Segment 4 - Attic room was insane though I was wondering if it's possible to shinespark a little higher so you go into the door. Though I note that it would be cutting it awefully close to the glass on the roof. Again shinesparking to torizo I wonder if you can do it higher to save landing and jumping back up, though I'm talking fractions of a second here.
Segment 5 - Awesome boss fights, only noticeable mistake was hitting stalactite while space jumping, costing a few seconds.
Segment 6 - That the runner considered redoing this is just ridiculous. There's a few mistakes scattered around but overall it's exceptional like the rest of the run. The most noticeable mistake in the run is probably messing up the upper right room from Samus's ship, again only a few seconds. There's a couple of mistakes in Tourian, missing a few supers (very brave play with such low supply though!) and it took a few seconds to glitch through the barriers in Mother Brain's old room. Basically it just looked like an understandable display of nerves right near the end of a 30 minute or so segment.
Overall the run is insane. It should be to a high standard given it's segmented, but the segments are very long and to keep up this level of gameplay is really amazing. The amount of tight jumps, wrap arounds, mock balls, short charges for shinesparks and about a million other little tricks that probably only the runner knows about make this run almost hard to believe. Everyone was taken aback by Hotarubi's runs but this is the next step up and if the impending SS runs are anything like this SM Speedrun fans will be further spoilt. Frankly if I hadn't been following the runners progress and seen the massive collaborative effort for all his runs so far, I'd ask for camera proof of this! Oh yeah and unless there is a really big discovery this run simply can't be beaten from the in-game timer.
Verdict - ACCEPT
Quote:
Sorry this took so long but, I've been both very busy and lazy lately. No visible signs of cheating for both video and audio whatsoever.
Segment 1 - Nothing to really comment on here, good job!!!
Segment 2 - In the beginning you went with the safer strategies before the Bomb Torizo, can't say I blame him. You definitely could have Mockballed later where the bats drop before the Bomb Torizo. Beautiful Bomb Torizo Skip and strategy to collect missiles afterwards, well done. You should have jumped of the elevator, it saves 20 frames even if you jump a little high. Nice Reverse Gate Mockball into the Block Break Missile grab, but I don't agree with the Bounceball through the door. Its definitely slower then landing and jumping off the platform. Some slight slip ups in Red Brinstar, but nothing major though. Great job from entering Kraid's area all the way to the Upper Norfair exit. Very few mistakes, well done!!! I don't agree with the Energy Refill strategy though. If your worried about energy I believe the pod is faster, don't forget you will have a Full Reserve Tank for the Wrecked Ship with the pod. Other then those very minor things, Great Segment!!!
Segment 3 - Overall great segment not too many flaws whatsoever, well done!!!
Segment 4 - Nearly flawless Wrecked Ship clean up. Only things wrong there were a few mental mistakes like not turning into an item and not using your Power Bombs after the Chozo Statute on the way back. Brinstar was done beautifully only a few mistakes like the missed Mockball after the etecoons and a few missed item turns it was nearly flawless. Everything was very well executed up to this point. Again Meridia nearly flawless only one mess up in the sand area when you jumped and balled up accidentally. This segment was the highlight of the run so far. I only pointed out the little mistakes because there just wasn't that many of them to begin with. The practice really payed off and it really shows in this segment, great job!!!
Segment 5 - Great Boss fights and your overall execution was nearly flawless. The only parts you really messed up on was when you hit your head on the stalactite heading to Lower Norfair and you could have turned into a few Items. Again these are very minor because the mistakes are so few I just thought I'd point out the flaws to show your human error. That is how a segment should look, well done!!!
Segment 6 - The final stretch and probably the longest segment of all. Very few mistakes in Lower Norfair. All was made up for because of that great Ridley fight!!! What a docile creature. LOL. Anyway moving on the clean up was great very few mistakes and very well executed throughout. Just to note some little mental errors like switching off your Power Bombs occurred but, that's about it. The second Metroid Room was pretty funny the only thing not finny about it is you wasted a Super Missile and it made you have to use regular Missiles to shoot open some doors. It didn't really slow you down much anyway. Nice Metriod Skip though. The Metroid is so docile on PAL compared to NTSC. Also nice use of the Stand Up Glitch not only is it faster then the Murder Beam its much cleaner looking as well. Overall this run was simply amazing, Great Job!!!
Verification - ACCEPTED
Segment 1 - Nothing to really comment on here, good job!!!
Segment 2 - In the beginning you went with the safer strategies before the Bomb Torizo, can't say I blame him. You definitely could have Mockballed later where the bats drop before the Bomb Torizo. Beautiful Bomb Torizo Skip and strategy to collect missiles afterwards, well done. You should have jumped of the elevator, it saves 20 frames even if you jump a little high. Nice Reverse Gate Mockball into the Block Break Missile grab, but I don't agree with the Bounceball through the door. Its definitely slower then landing and jumping off the platform. Some slight slip ups in Red Brinstar, but nothing major though. Great job from entering Kraid's area all the way to the Upper Norfair exit. Very few mistakes, well done!!! I don't agree with the Energy Refill strategy though. If your worried about energy I believe the pod is faster, don't forget you will have a Full Reserve Tank for the Wrecked Ship with the pod. Other then those very minor things, Great Segment!!!
Segment 3 - Overall great segment not too many flaws whatsoever, well done!!!
Segment 4 - Nearly flawless Wrecked Ship clean up. Only things wrong there were a few mental mistakes like not turning into an item and not using your Power Bombs after the Chozo Statute on the way back. Brinstar was done beautifully only a few mistakes like the missed Mockball after the etecoons and a few missed item turns it was nearly flawless. Everything was very well executed up to this point. Again Meridia nearly flawless only one mess up in the sand area when you jumped and balled up accidentally. This segment was the highlight of the run so far. I only pointed out the little mistakes because there just wasn't that many of them to begin with. The practice really payed off and it really shows in this segment, great job!!!
Segment 5 - Great Boss fights and your overall execution was nearly flawless. The only parts you really messed up on was when you hit your head on the stalactite heading to Lower Norfair and you could have turned into a few Items. Again these are very minor because the mistakes are so few I just thought I'd point out the flaws to show your human error. That is how a segment should look, well done!!!
Segment 6 - The final stretch and probably the longest segment of all. Very few mistakes in Lower Norfair. All was made up for because of that great Ridley fight!!! What a docile creature. LOL. Anyway moving on the clean up was great very few mistakes and very well executed throughout. Just to note some little mental errors like switching off your Power Bombs occurred but, that's about it. The second Metroid Room was pretty funny the only thing not finny about it is you wasted a Super Missile and it made you have to use regular Missiles to shoot open some doors. It didn't really slow you down much anyway. Nice Metriod Skip though. The Metroid is so docile on PAL compared to NTSC. Also nice use of the Stand Up Glitch not only is it faster then the Murder Beam its much cleaner looking as well. Overall this run was simply amazing, Great Job!!!
Verification - ACCEPTED
Decision: Accept
Reason: Super Metroid has come a long way since Red Scarlet's 0:55 100% run.
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