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My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/MarioSunshine.html

Tyler 'Thiradell' Wishall's run

Verifier Responses:

Quote:
SEGMENTS

Part 1 (cutscenes galore): The run is already gaining time over the old run in this short segment.  The little play there is in the segment is very optimized.  Great use of watersliding.  He gets a little hung up at the beginning, but this costs him a second at most.

Part 2 (Bianco Hills): A few minor mistakes here and there.  Grabbing edges, missing two instant Shines, and that damn rope.  About 1 minute is saved here compared to the run currently on SDA (not counting the run to the start point in the old version).  A good improvement.  It may be a good idea for future runners to just run under that rope from now on...

Part 3 (Ricco Harbor): Good use of watersliding and some good strategies.  I like how Shadow Mario is taken out before he even takes his first jump.  The cage trick on its first try was good, and some great improvements were made.  A couple mistakes, including the fall in Episode 4 and the missed coin in Episode 6 (which probably costs 10-15 seconds).  Saves about 1:17 on the old version (not counting the run to the start point).

Part 4 (Gelato Beach): Getting hit in the first minute of the segment doesn't cost the runner anything but his pride.  This run really makes major improvements to the run currently on SDA by adding some nice watersliding action.  He got those tricky Coral Reef Red Coins pretty fast.  Everything goes great, except for a few minor slip-ups.  Episode 7 goes a little long.  Overall, saved around 2:20 over the old version (not counting the run to the start point).

Part 5 (Pinna Park): This segment should not have been accepted.  At the end of Episode 3, the old run is ahead by almost 20 seconds.  Missing a rocket on Episode 1 costs around 10 seconds, and falling twice on Episode 3 costed a lot more.  Then there was the fall in Episode 6 at a point when the old run used a less risky strategy.  The end result is a segment that is around 17 seconds faster than the old run's segment, which would've been around 15 seconds slower if not for the run back to the start point.  Keep in mind that the old run barely ever used watersliding.

Part 6 (Sirena Beach): This is another segment that should not have been accepted.  The Manta Ray is defeated in 1:30, saving 7 seconds on the older run, but Scrubbing Sirena Beach is slower than in the old run.  It should've been obvious which part he missed.  Shadow Mario is also taken down much faster in the old run.  I understand the point about needing a lot of luck, but the non-luck portions need better execution.  In the end, this segment is a 16 second loss over the old run.

Part 7 (Noki Bay): These segments are getting worse.  He's leading by about 10 seconds after Episode 2 due to a route change.  He loses this lead in Episode 3 after overshooting a red coin.  Episode 4 looks utterly terrible, but it's about the same as the old run.  He loses a shitload of time on Episodes 6 and 7 compared to the older run.  A total of 33 seconds lost.  This segment is nothing to be proud of.

Part 8 (Pinata Village): A solid segment, but it ends up breaking even with the old run on SDA.  In Episode 3, the runner uses some risky strategies that end up paying off, but gets stuck on the golden mushroom at the end for a bit.  Nothing to note in the other episodes.

Part 9 (Corona Mountain): This could've used a few more tries.  13 seconds were lost in under 4 minutes.  The run deals with the plaza faster, but the runner starts hesitating and begins losing time on the platforms and the (god-awful) boat.  This run tries to use watersliding on Bowser instead of getting between the sides by using the Rocket Nozzle jump, but it looks like he botched it a few times.



TIMING
Seg.1: 1:22-8:37 (7:15)
Seg.2: 0:11-13:37 (13:26)
Seg.3: 0:11-11:55 (11:44)
Seg.4: 0:12-14:37 (14:25)
Seg.5: 0:13-18:23 (18:10)
Seg.6: 0:15-18:34 (18:19)
Seg.7: 0:14-15:00 (14:46)
Seg.8: 0:11-13:20 (13:09)
Seg.9: 0:12-3:42 (3:30)
Total Time: 1:54:44


VERDICT

The first half of the run is very impressive, but the second half of the run is nothing special.  However, it's an improvement of over 5 minutes, and therefore I will accept this run.


Quote:
Video quality was pretty decent for VHS.

Didn't see any signs of cheating.  Few mistakes made in my opinion, costing only a few seconds.  He tore through this tough to master game with speed and ease.  Came within inches of death several times but never died,  two thumbs up there.


Quote:
Slight maneuverability issues in the casino level.

Noki Bay Shadow Mario probably could have been done more swiftly.

Slight error before the final hit on the Bowser fight...probably could have been restarted due to how short of a segment it was.

Also, at 4:03 of the  final segment, the video gets messed up, stops playing, and the picture gets patchy with no sound.  If this is an issue on Nate's end, I'd say fine.  Otherwise I think we need this segment re-done. (note: no one else had this problem)

Overall, I thought it was pretty impressive, mostly smooth execution and precision of maneuvering, and quick.  Accept, and good job Smiley


Quote:
I changed a few things in the comments. So this is my final comments.

Segment 1:
Not really much to say in this segment, most of it is cutscenes. But the battles were nicely done.

Segment 2:
#1: Great Piranha Plant fight! Nice to see that it can open its big mouth earlier. Good star.
#2: Failed jump before the "Mini game" (As I like to call it). But got the star quick enough anyway!
#3: Another nice star, nothing specific to comment on.
#4: A different route to the Piranha, ver nice. And no tornados here, just fill the mouth! Too bad he wasn't in the correct position to grab the star in the

end though Smiley.
#5: Good to see that he skipped the rope this time. Looks a lot nicer! He got the two one ups, I'm satisfied.
#6: And the water won against the shadow!!

Segment 3:
#1: Nothing to comment on.
#2: Nice race, even though the previous TAS did it in 0.1 seconds faster Smiley.
#3: A failed jump at first but great in the end.
#4: Falling down after reaching the top of the lighthouse, too bad :/... He got a one up inside at least, so I'm again satisfied.
#5: Missing a coin at start, oh well... It's Christmas after all, let's be nice.
#6: Pwned.

Segment 4:
#1: A day at the beach isn't that bad. But to steal the treasure inside of the sand castle, that's mean Sad.
#2: Well done! I wouldn't certainly not like to slide on my stomach on the sand for that long... The pain...
#3: Quite good. Camera angle made him miss Wiggler once though, oh well.
#4: Got to love the 1up. Not much to make fast when riding the bird, well done.
#5: An easy star.
#6: No problems with the fish here! That's nice.
#7: Bowser Jr. (OMGZORZ, spoilers!) went down pretty quick, not perfect this time but OK.

Segment 5:
#1: That's one deep fountain... missed one missile during the fight, previous run didn't.
#2: Good fight to begin with. But no 1up after it. He just through the level Sad.
#3: Falling down two times which cost pretty much time.
#4: Too bad he missed the second double hit. Not that bad though.
#5: Good star. Just a minor error.
#6: Had some problems with the bananas at start. The rest wasn't bad however.
#7: Why does he always appear at the 7th star anyway...? He got beaten fast.

Quite a lot of time lost in this segment and it isn't that much faster than Dragorn's run. I would have considered a redo on this one.

Segment 6:
#1 Nice start! I've never liked to kill the mantas, I find it annoying. And it's lame that they can go in the water without getting hurt but they are killed

when Mario shoots water at them. Logic is in the air. He got hit a few times during the battle, but the mantas are quite random so it's hard to make it good

enough.
#2: I guess I'll have to live with the fact that he might not get any more 1ups in these levels. Life is tough. Btw, good star!
#3: Some mistakes in the beginning, jumping into the wall twice in a row. The rest of the part was nice.
#4: Lol, getting stuck on the pipe. Bad luck after that... took a long time to get 777 the second time. After the bad luck it was time to show some skill.
#5: Better luck against the King at least.
#6: The record here, as far as I know, is somewhere around 2:29 left on the timer. I don't expect this to be as good, but it could still be quite a lot

faster with a different tactic.
#7: Too bad he got hit just when he was about to finish him off.

Segment 7:
#1: Some more shortcuts could have been taken on the way to the top. Not bad anyway.
#2: "You must find a way to fight it." Seriously... Hardly even Navi gives useless comments like that. He sure knew how to fight it this time as well.
#3: Nothing to complain about. Good good.
#4: Not the most perfect fight here. Not the worst either.
#5: No need to break any records here. Another easy star.
#6: No major errors, just a few minor. Good star.
#7: Pretty good.

This segment is actually slower than Dragorn's... So a redo one this one wouldn't have been a bad thing.

Segment 8:
#1: It's cool to cool down baddies.
#2: Another race, which also means another easy to star.
#3: Nice, a new route!
#4: Very good!
#5: Stupid villager who's so slow with his movement.
#6: Not bad at all.
#7: Another very good one!

Segment 9:
I've always hated the boat. I just can't control it good enough.
Bowser is just a little bit bigger than SMB... The fight itself is so easy it's boring. I was really expecting more when I first played the game. Oh well,

whatever.

The run is well done. Audio and video quality is fine and I couldn't find any signs of cheating.


Quote:
Finally got around to watching it.  Firstly, did not notice any cheating, which is always good in a run.

Anyways, overall, the run looks good.  Ricco Harbor and Pinna Park had very noticeable mistakes, but the other segments seemed to go well.  Sirena Beach's casino episode was rather unfortunate, but it is very random.  Scrubbing the beach went slower than it probably should have.

I suppose I'll say accept.  I think the positives outweigh the negatives here.


Decison: Accept

Reason: It's an improvement over Dragorn's run.
Thread title:  
My feelings on The Demon Rush
Considering the sheer amount of verifiers who checked this run, there were a couple who were a little late for verification. Would these verifiers have changed my verdict? No, because they're mostly in line with my reasoning.

Quote:
Hi!
I just check the new speedrun for Super mario sunshine (this poor little Damurdoc has many rivals)

I would first say that I don't see any cheats or anything else that can be blame about. Maybe can we complain about a little colour bug at the really start of the videos, but it's really not a problem at all.

This game was easy to verify because you can't make crazily fast moves or what, and the camera is pretty OK. Furthermore, I could compare the two runs because they start and finish aproximatively at the same points. so...


Introduction :
times : Old run : 0:49; new run : 0:50

Wow more time for the same "only unskipable videos" segment ?
The little "SDA" page at the start of the run explains it. I think that the runner wins a few seconds because he doesn't care about the continuity of his speedrun.
SO(!) this segment can't seriously be criticised.

Level 1 : bianco hills
old : 15:01
new : 13:48

Here starts for me my consciencious work of listing all the mistakes I can see. As said, the trick with piranha is relly nice, and allows to save maybe 20 or more seconds at the first (or second... depends on whether you consider the first one) shine. Red coins and "without pump" sections were really nice. But some little mistakes could be dodged with luck manipulation (I particularily think about the ghost...). Nothing too bad here. Maybe two secs with the ghost and the fact that the runner touches badly the floor right before.
I really wonder why the runner always makes a big jump on the rope rather than keeping running straight away on the white wall.
The second piranha fight was really great; for sure, but one "baloon-pig" is enough! Not so much time lost, maybe 5 seconds or less, but seems really awful for me. Sorry for that.
I didn't remember that the mushroom stays on the cube (6th shine...)
I think that Damur's run was a little bit faster at the very end... Am I wrong? Maybe 1 second here, nothing more (-_-') (6th shine always)
Perfect last shine ?

Level 2 : ricco harbor
old : 13:39
new : 12:05
I really thought the new run would win more time comparated to the previous but...
Once more, it takes two tries to start the boss fight... I know I'm horrible... 1 second or two here ^^
I really thought that a strat allowed mario to turn the octopuss's eyes to purple faster...
I can see a missing jump during shine three... still a very good route.
4th shine... I won't say it, the runner complains enough but... The "no pump" section was perfect (as every time in this run... I particularly noticed the perfect jump on the green things....)
5th shine! this way is pretty dangerous. Is it really better than taking the left path ? (I love the sewer way but it's a "longcut"...)
maybe 10 seconds lost during the red coins...
"what an awful shadow mario" (sorry, I need it ^^)

level 3 : gelato beach
old : 16:27
new : 14:48
Blue toad cleans himself during the first shine!! Great!!
Why do you all want to jump from tree to tree during the caterpillar'awakening ?
the run and the sandbird can't be perfected. It's one of the most perfect segment I think (with seg 1 for sure...) even if the shadow mario isn't perfect.

level 4 : pina park
old : 18:40
new : 18:33
maybe the first mistake in delfino... Or is it me ? I wouldn't fall into the water... wouldn't a longjump be better ?(or a jump + pumping... don't remember...)
I don't want to talk too much about this segment. It isn't perfect at all, and the runner complains about it himself. I'm particularly sad about yoshi's shine. The bananas can be taken really faster (and without damage)

level 5 : sirena beach
old : 18:45
new : 18:44
time increased!!!!! The access was really fine.

really cool manta! Nice cleaning during the 5th shine.
For the 2nd shine, the access wasn't perfect. A few (3-4) seconds lost I think.
3rd shine, Before going into the hotel : I really don't like this kind of mistakes in a segmented speedrun, even if it's a difficult segment. Not so many seconds lost but it's really awful.
4th shine, mario : "I don't want to enter in this pipe!!!" No luck.. sad for a segmented.
boo fight : a little mistake at the end which costs 7 seconds.
It's far too much for a segmented. It's the reason why the time isn't so good


level 6 : noki bay
old : 14:48
new : 15:10
Once more, the time speaks for me. That part can be pretty improved.
In shine 1, the damage taken results in maybe 3 seconds lost. And even if I loved the triple jump on the painted balls, I'm not sure it's really a timesaver. The bombing still isn't perfect... Maybe 10 seconds could be won in this first shine.
In shine 2, one more damage on the fish... I didn't test it but is it possible to activate the first interruptor during the jump ? Or what.. maybe land a few seconds on the platform, activate and go directly higher in the wall? I think not to kill the little octopus is faster. So for two "smooth" shines, I can criticize a lot (and can't do half of what is done...)
The bottle was perfect until coin 7... and there is maybe 10 seconds lost here. Sad.
I think that I will look for a way to become a good dentist... 3:30 only for this shine argh!!!
the run is... a run... so you can't win any second, whatever you do...
The shell secret now. One little mistake during a rope jump. I think that both damurdoc's and present run have many mistakes during the secret. Not the best walljumps are made; a useless jump in the end... I don't know if it's shorter or not to go by the rope (in the "no pump" section...) but it can be improved.
shadow mario can always be improved... But it's not the biggest problem there.

level 7 : pianta village
old : 13:49
new :13:30

Honestly, I won't tell too much about this because I don't find anything to say about it... everything went fine except maybe 10 seconds cumulated lost with missjumping or what.

corona montain
old : 08:02
new : 08:17

It's a nice part too. Nothing is really going wrong here. It's approximatively the same time for both runs (Remembering about the "SDA" screen I have in my verifying run)



Overall I can't really accept this run for all the reasons I listed before. Most of them will allow to win maybe 2 or 3 seconds. But I think that retrying some segments, and particularly the 5, 6, and 7th ones, could be really cool for the run.
On the other hand, many segments have to be kept. I particulary think of segments 1 (^^), 4, 8.
segment 3 can be improved pretty easily but shadow mario has to be as good as this one !
segments 2 and 9 are really good too.
So I don't really want to reject this run because it's a bad one. I just fear that if we accept it, no one will ever try to beat that run anymore unless a big (or some big) trick is discovered. But if we reject it, the runner should repost his run with some small improvements. I am sure that he can do maybe 2 or 3 (seems nothing but...) minutes less!

If we add the times, we have a total time of 1:53:52 (if I'm not wrong) including the famous "SDA" page and menu... We should cut maybe 15 seconds for all parts so 2:15. The total played time is approximatively of 1:51:37.
Ask it if you want a more precise count of the time.


Quote:
Hey,

I never replied with me opinion on the SMS run; I had watched it through once, but because I was not incredibly impressed with it, I wanted to watch through Dragorn's run to compare the quality of play. Also, exams and generally being busy over Christmas prevented me from doing this.

I would've accepted it on the grounds that it is an improvement, but I never thought the original run was that impressive anyway. I would've been interested in contacting the runner to see if he was up to improving the run a bit, just to iron out some of the worse looking mistakes,  as well as the minor mistakes that are too numerous for my liking. I remember him saying that he completed the run in ~a week, so if he spent more time on the run he could improve it.

As this has already been accepted, consider it a belated acceptance on the grounds of it being an improvement, but I know the runner could quite easily beat this with a bit more effort, considering some of the quality of play on display.
My feelings on The Demon Rush
For those of you wondering, this run has been taking a while because the runner redid the fifth and sixth segments.

Here are the verifier responses.

Quote:
Hi
First of all I want to thank the runner who has taken our remarks in consideration and has tried again two segments, which are the fifth and the sixth ones.
The first time I watched it, I was thinking : wow one minute win in both segments! It's such a good improvement!
the fifth segment was the one the runner was the less proud about. This time, I think that he can be. I am still not sure that the way is the fastest possible during the red coins shine, but the route has been really modified and securised. In the fifth part, if we except some obvious mistakes here and there, it's a pretty nice run. So it's one of my accepted part
For the sixth segment, I am really more embarassed.
I think that every shines, except maybe shadow mario one, has some mistakes. Some of them that have not to be in SDA :
1st shine: the runner loses 5 health points. That means each time he has been hit, he loses maybe 2 or 3 seconds. And it's awful.
3rd shine: mario said it at 5:49: ouch... No luck for the ghost's door. The two  pink ghosts aren't well placed at all, 6:30 to 6.35 is a big waste of time. At 7:27, I was wondering why the runner doesn't restart his segment... Bye bye shine, and time...
4th shine: Why don't you activate the game from further? The shine door is really one of the craziest part of this kind of speedrun: An absolutely random part, with nothing to do to be faster... this one is really bad.
5th shine: There is the same " where is the spice" moment from 13:12 to 13:18. Bubbles are as awful as the ones on zelda OoT
6th shine: much time lost for nothing here. Out of water; stunned by a sign, one more stupid damage...
7th shine: shadow mario is really great here. This is really by far the best part of the run.

So even if it's a good improvement, there are many ways to go on improving it. 2 minutes are already won compared to the first run, which was a great improvement on the old damurdoc's run.
Noki bay now plz !!

Thank you for playing.


Quote:
I've watched both of the new segments, and although I have nothing to compare them too because I deleted the old videos, I'm under the impression they are better than before.

Segment 5: Much cleaner Mecha Bowser fight and some nice luck with the choice of fruit for Yoshi. Made what looks like a mistake on the red coins, but recovered quite well. Other than that, a solid segment, definitely not deserving a "yuck" comment as before.

Segment 6: Solid all the way through. Both Shadow Marios (in Delfino Plaza and Sirena Beach) were completed very quickly, and there seemed few mistakes throughout. Any that were present were all quite minor, such as overshooting a shine at one point, or occasionally hitting scenery. Also, he seemed to get luckier with the slots than before, if I remember correctly, but was unlucky with the flip puzzle.

These improvements make the run seem much cleaner. It's good to see the verification process working effectively in this way.


Quote:
Old Segment 5: 0:13-18:23 (18:10)
New Segment 5: 0:14-17:28 (17:14)
56 seconds saved

Part 5 (Pinna Park): No continuity errors detected.  This is a much cleaner segment than was was accepted last time.  While he does fall in Episode 3, this does not waste too much time.  This new segment saves about 40 seconds over the run already on SDA (before factoring in its run to the starting point).  A great improvement.

Old Segment 6: 0:15-18:34 (18:19)
New Segment 6: 0:15-17:23 (17:08)
71 seconds saved

Part 6 (Sirena Beach): No continuity errors detected.  This segment is ridiculously good.  I'm talking insanely good here.  This segment beats the run already on SDA by 55 seconds (even before factoring in the run back to the start).  Great luck and great execution make for a great improvement.

With the improved segments, this is a total savings of 2:07 over the accepted run.  But honestly, I would've gone back and redid Noki Bay too.  It's a dirty spot on an otherwise awe-inspiring run that needs to be cleaned up with FLUDD.


Quote:
The segments themselves seem fine.  However, there is the unfortunate problem that segment 5 (new) starts with 3 lives while segment 4 ends with 5.  Similarly, segment 6 (new) ends with 3 and segment 7 begins with 5.

However, more worrisome is the fact that segment 8 ends with 6 lives and segment 9 begins with 7.  How I didn't notice this before is beyond me, but if the runner cannot explain this discrepancy, he'll have to redo segment 9.


Runner's response:

Quote:
Seriously? The lives don't matter at all! I never die, so it doesn't make any difference. It's obvious (look at the videos!) that I use two different files, A and B. If that's outside the rules, I'm confused as to why, because it doesn't make any difference. I play through the game exactly the same way Dragorn did. If it's supposed to be "one playthrough of the game," I think that's silly because everyone knows it's segmented, everyone knows I had to improve segments (i.e. go back, start a new file, and try again). You can see in the videos that I use...I can't remember which is which, but Pianta Village and Corona Mountain are done in files A and B/B and A. This makes it obvious that things might not line up, but the essential gameplay is still precisely the same. If my run is rejected because of this...I can go back and do the Corona Mountain segment again if you want, but I would really prefer not to.


Verifier's final comment

Quote:
it doesn't really, but consistency is consistency.  As far as I can tell, the game saves your life count.  Thus, if the life count differs between segments, it is impossible to claim that there was no unrecorded play in between.


Don't worry, the run will go up fairly soon.
Edit history:
Thiradell: 2009-02-18 10:07:08 pm
Mr. Twishall
SDA is cool. Smiley
My feelings on The Demon Rush
Still have 38 runs in the queue and your run isn't the only one...
Mr. Twishall
38? Wow. Sorry.
(user is banned)
Yes Mario Riding A Pole
fi
Quote from mikwuyma:
For those of you wondering, this run has been taking a while because the runner redid the fifth and sixth segments.

Don't worry, the run will go up fairly soon.

?? How will it go up soon if there are still 38 runs in queue ??
Not a walrus
Quote from 13013:
fi
Quote from mikwuyma:
For those of you wondering, this run has been taking a while because the runner redid the fifth and sixth segments.

Don't worry, the run will go up fairly soon.

?? How will it go up soon if there are still 38 runs in queue ??


"Soon" relative to the Avatar run. (I kid, I kid.)
0-10
Quote from UraniumAnchor:
"Soon" relative to the Avatar run. (I kid, I kid.)

I dunno, that's not too far off. At the rate they are going now, this one will probably go up in the middle of March.
(user is banned)
Yes Mario Riding A Pole
Quote from Lenophis:
Quote from UraniumAnchor:
"Soon" relative to the Avatar run. (I kid, I kid.)

I dunno, that's not too far off. At the rate they are going now, this one will probably go up in the middle of March.


well how can 38 still to go before sms and make this one come out in mid march its all poppycock and pish-posh. Soon my ass.  and no Lenophis im not narking on you im narking on slow but steady SDA.  if we can get a podcast going then that will increase the updates.
Not a walrus
Quote from 13013:

well how can 38 still to go before sms and make this one come out in mid march its all poppycock and pish-posh. Soon my ass.  and no Lenophis im not narking on you im narking on slow but steady SDA.  if we can get a podcast going then that will increase the updates.


Nobody on IRC can figure out how the fuck a 'podcast' would make things faster so I don't think you're using the right term here, mind elaborating?
I don't even know what the fuck this is
13013, what the fuck are you talking about?
(user is banned)
Yes Mario Riding A Pole
well i was mainly meaning there would be more update every week.  The same amount of speed run updates plus the podcast update once it becomes what it is today meaning very popular.  and i mean the amount of updates but not necessarily pertaining to speedrun videos.
The SDA staff's doing a fine job updating as it is.

Quote from 13013:
well how can 38 still to go before sms and make this one come out in mid march its all poppycock and pish-posh. Soon my ass.


Where the hell are you getting that? 38 runs in the queue means there are 38 runs that have been submitted. Most of those are still awaiting encoding, verifiers, comments, etc. It does not mean that all 38 of those are going up before SMS.
(user is banned)
Yes Mario Riding A Pole
Quote from Paraxade:
The SDA staff's doing a fine job updating as it is.

Quote from 13013:
well how can 38 still to go before sms and make this one come out in mid march its all poppycock and pish-posh. Soon my ass.


Where the hell are you getting that? 38 runs in the queue means there are 38 runs that have been submitted. Most of those are still awaiting encoding, verifiers, comments, etc. It does not mean that all 38 of those are going up before SMS.


Quote from mikwuyma:
Still have 38 runs in the queue and your run isn't the only one...

^That is where im getting it.

This page lists the current number of runs in various stages of development on the way towards posting on the site:

    * Ready for update: 2
    * Needs uploaded: 1
    * Needs compressed: 3
    * Waiting for author's comments: 1
    * Needs timed: 4
    * Needs verified: 22
    * Needs edited: 0
    * Needs downloaded: 2

^Does that mean that still 11 still need to be worked on before they get posted to SDA and 24 mean that they still need to be verified?
I know where you're getting 38 runs in the queue, just not where you're getting that they're all going before SMS. All of the runs in the queue still need work before they're going up except the two that are ready for update.
You answered your own questions in your post, 13013.
Quote from 13013:
This page lists the current number of runs in various stages of development on the way towards posting on the site:

    * Ready for update: 2
    * Needs uploaded: 1
    * Needs compressed: 3
    * Waiting for author's comments: 1
    * Needs timed: 4
    * Needs verified: 22
    * Needs edited: 0
    * Needs downloaded: 2

^Does that mean that still 11 still need to be worked on before they get posted to SDA and 24 mean that they still need to be verified?


Yes.
Joke of all trades
Quote from 13013:


This page lists the current number of runs in various stages of development on the way towards posting on the site:

    * Ready for update: 2
    * Needs uploaded: 1
    * Needs compressed: 3
    * Waiting for author's comments: 1
    * Needs timed: 4
    * Needs verified: 22
    * Needs edited: 0
    * Needs downloaded: 2

^Does that mean that still 11 still need to be worked on before they get posted to SDA and 24 mean that they still need to be verified?


where did you get these figures? just curious
@_@
Quote from beenman500:
where did you get these figures? just curious


http://speeddemosarchive.com/queue.html
Generic Text
To all those complaining: "fairly soon" means "whenever Enhasa can think of some lame gimmick update involving this run and another one". Same goes for any other run that might get stuck in queuesville. (don't get mad - you know it's true. >_>)
(user is banned)
Yes Mario Riding A Pole
Quote from System Error:
To all those complaining: "fairly soon" means "whenever Enhasa can think of some lame gimmick update involving this run and another one". Same goes for any other run that might get stuck in queuesville. (don't get mad - you know it's true. >_>)

Yeah i know now since i never really payed attention to that before. I always thout they were just verified & accepted in sequence/time.
everybody wanna tell you the meaning of music
Quote from 13013:
Quote from System Error:
To all those complaining: "fairly soon" means "whenever Enhasa can think of some lame gimmick update involving this run and another one". Same goes for any other run that might get stuck in queuesville. (don't get mad - you know it's true. >_>)

Yeah i know now since i never really payed attention to that before. I always thout they were just verified & accepted in sequence/time.

You know he's joking, right? Undecided The rest of this post is for 13013 since he wants to treat this seriously, so I will too. This is not directed at System Error, I thought his post was funny. Tongue


Anyway I don't have any control over anything other than stuff in "ready for update." And this stage is actually much more FIFO than any part of the queue because there are no dependencies, so I typically just pick whatever has been in there the longest. That's when there are even enough runs ready to update so that some are left out, like right now. During summer and winter it usually stays at 0 most of the time.

A lot of people seem to think I try to setup themes (MrSparkle even complained about more frequent updates with one run each because it was missing them), but that's a crazy misconception. I just pick out games based on what has been in there the longest, and then make any connections when writing. You can make connections for just about anything. It only looks like there are more now because I know a lot more about games than all our previous updaters. For example Grenola would post Okami and Viewtiful Joe in the same update and not even notice they were both Clover. Radix posted a lot about how he was updating games he had never even heard of, like Metal Gear Solid: The Twin Snakes and Prince of Persia: Sands of Time.


Now if you really want to know how the queue works, the bottleneck is [glow=red,2,300]verifying[/glow]. That has nothing to do with Mike, it has to do with verifiers. Even assuming you could do it, improving other parts of the process are insignificant and a waste of time compared to the bottleneck. (Please don't argue this point because this is my job and I'm reasonably confident that I know more about industrial engineering than you do since I am a PhD student.) Also, [glow=red,2,300]throughput is based on arrival rate, not service rate[/glow]. Most people are just looking at it wrong because it's counter-intuitive to them.
(user is banned)
Yes Mario Riding A Pole
ahh i totaly understand it now! thanks for letting me know
Yoshi's eggs are at my mercy!
So, when people actually want to comment on the run after it's been up, do we post in the verification thread, or do we bump the actual thread? I'm posting in here for now since this is more recent, and no one's bumped the other one since mid-February.

Just wanted to say I'm watching the segments in my spare time ATM. I just finished watching segment 3. It was pretty awesome! I laughed whenever you first opened the warp to Ricco Harbor from Delfino Plaza and did the "run away; yet game warps you back to spot X with no explanation anyway." I try to do that in my speedruns whenever the opportunity arises! I'll give more colorful commentary whenever I watch more segments! Smiley

Quote from Enhasa:
A lot of people seem to think I try to setup themes (MrSparkle even complained about more frequent updates with one run each because it was missing them), but that's a crazy misconception. I just pick out games based on what has been in there the longest, and then make any connections when writing. You can make connections for just about anything. It only looks like there are more now because I know a lot more about games than all our previous updaters. For example Grenola would post Okami and Viewtiful Joe in the same update and not even notice they were both Clover. Radix posted a lot about how he was updating games he had never even heard of, like Metal Gear Solid: The Twin Snakes and Prince of Persia: Sands of Time.


LOL!!! (I actually laughed out loud to this paragraph!) Thanks Enhasa this certainly made my day! I don't know if I lawl'd harder at MrSparkle's complaint or Radix and Grenola having themezilla updates and never realizing it!