Game Page: https://speeddemosarchive.com/StarWarsShadowsOfTheEmpire.html
Star Wars: Shadows of the Empire (Any %) (Single Segment) (Easy)
Verifier Responses
Decision: Accept
Congratulations to Nathaniel 'EverAlert' Coughran!
Star Wars: Shadows of the Empire (Any %) (Single Segment) (Easy)
Verifier Responses
Quote from AlecK47:
A/V good, no cheating detected
This run has the audio commentary statID, but no commentary (watched on Normal).
Apparently this game developed more of a community than I knew about or would have expected (18 runners on the learderboard's players page - whoa). Along with that pleasant surprise are the resulting improvements to the route and glitches abused therein. The run currently on site is more than four minutes slower than this one in large part because of these new(er) developments, as well as the fact that this run gets the Dianoga skip in the Sewers (apparently it just needed a better setup to not be random?). That said about the route, the gameplay in this run is also excellent.
Easy accept
PS: I think "Sewers of Imperial City" is actually grammatically correct, because the city is actually called "Imperial City" in canon - even though it's also a planet called (at that point in the timeline) Imperial Center. (yeah... I used to be a HUGE SW nerd)
Edit: After the fact there was a bit of discussion about the use of three different controllers during the run. Basically they have different feel on the control stick but the same range. There's precedent for different feel but same limits being OK, and it would have been OK with me anyway so long as the range didn't increase. Long story short, it's OK.
This run has the audio commentary statID, but no commentary (watched on Normal).
Apparently this game developed more of a community than I knew about or would have expected (18 runners on the learderboard's players page - whoa). Along with that pleasant surprise are the resulting improvements to the route and glitches abused therein. The run currently on site is more than four minutes slower than this one in large part because of these new(er) developments, as well as the fact that this run gets the Dianoga skip in the Sewers (apparently it just needed a better setup to not be random?). That said about the route, the gameplay in this run is also excellent.
Easy accept
PS: I think "Sewers of Imperial City" is actually grammatically correct, because the city is actually called "Imperial City" in canon - even though it's also a planet called (at that point in the timeline) Imperial Center. (yeah... I used to be a HUGE SW nerd)
Edit: After the fact there was a bit of discussion about the use of three different controllers during the run. Basically they have different feel on the control stick but the same range. There's precedent for different feel but same limits being OK, and it would have been OK with me anyway so long as the range didn't increase. Long story short, it's OK.
Quote from Alaris:
I saw this run when it was streamed live on twitch so I was mainly looking for audio/visual issues. There were none that I noticed (watched the HQ file).
There was no cheating. Since I also run this game I can clarify why we switch controllers. We had known about the L+R+Start neutral reset to increase forward speed for a while. You can also do a similar trick for jetpack clipping (the swaying motion mainly), the extra range allows you to get horizontal quicker and zip up faster. Hori minipads and some third party sticks already have this extra range without neutral reset.
The gameplay is excellent throughout, as far as I can tell there are no obvious mistakes that aren't due to random elements of the game. The jetpack clips in this game are finicky, we call it "sway and pray", there is no setup that guarantees that you will clip the ceiling 100%.
Accept
There was no cheating. Since I also run this game I can clarify why we switch controllers. We had known about the L+R+Start neutral reset to increase forward speed for a while. You can also do a similar trick for jetpack clipping (the swaying motion mainly), the extra range allows you to get horizontal quicker and zip up faster. Hori minipads and some third party sticks already have this extra range without neutral reset.
The gameplay is excellent throughout, as far as I can tell there are no obvious mistakes that aren't due to random elements of the game. The jetpack clips in this game are finicky, we call it "sway and pray", there is no setup that guarantees that you will clip the ceiling 100%.
Accept
Quote from KennyMan666:
Nothing really specific to say, nice run, good improvement. Nice with the skips, especially the Dianoga one.
Accept!
Accept!
Decision: Accept
Congratulations to Nathaniel 'EverAlert' Coughran!
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