My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/SplinterCellChaosTheory.html
Michael 'Tigger77' Welle's PC Expert ILs
Verifier Responses
The runner's response to the verifier's question
Verifier's final response:
Decision: Accept
Reason: It's a good improvement over the previous run, despite what the last verifier says.
Michael 'Tigger77' Welle's PC Expert ILs
Verifier Responses
Quote:
I've watched the run now and before i send you my notes, i have a question for the Runner.
I've noticed a difference between the new and the old run. In the last level of the new run, almost the entire conversations are different from the old run from the point where he enteres the vent above the war room.
In the new run, the conversations (which are unskippable) are shorter and therefore he can finish faster.
Just a little example:
Old Run (after Otomo committed suicide): "Otomo just comitted Seppuku"
New Run (after Otomo committed suicide): "Now what?"
So what is up with that? Is he running a different version or why is there such a big difference?
I've noticed a difference between the new and the old run. In the last level of the new run, almost the entire conversations are different from the old run from the point where he enteres the vent above the war room.
In the new run, the conversations (which are unskippable) are shorter and therefore he can finish faster.
Just a little example:
Old Run (after Otomo committed suicide): "Otomo just comitted Seppuku"
New Run (after Otomo committed suicide): "Now what?"
So what is up with that? Is he running a different version or why is there such a big difference?
The runner's response to the verifier's question
Quote:
Yeah its different, that's because I have alarm level 4. It’s different in many levels because Lambert blames you for being so unstealthfly. It’s part of the game as a story element also all bonus objectives are cancelled if you reach alarm level 4 that’s not a version difference.
Btw thanks for verifying.
Mfg Tigger77
Btw thanks for verifying.
Mfg Tigger77
Verifier's final response:
Quote:
I have watched the new run several times now and made my notes before reading the runner's comments. These are my notes I wrote down immediately after i watched each level.
When i write "better", "faster" or "different route" i mean compared to the previous record holding run.
Now for the overall performance:
-I haven't noticed any kind of cheating
-The video quality was very bad, sometimes you couldn't see anything at all because it was so dark (but as it says in the verification guidelines "The verification copies of the runs do not usually represent the quality of the final products", so i hope the final videos will be of better video quality)
-I haven't noticed any audio problems
-I have noticed a few minor mistakes which add up to about 5-10 seconds
Since the new time is a big improvement to the old one, i recommend to accept the run.
When i write "better", "faster" or "different route" i mean compared to the previous record holding run.
Quote:
1. Level (Lighthouse)
-Better inventory management (saves time)
-same route, different weapons (saves time)
-doesn't wait for boat description (saves time)
-less stealth (saves time)
-takes out enemies, instead of avoiding them (saves time)
2. Level (Cargo Ship)
-less stealth and less waiting (saves time)
-2 small mistakes in the engine room which cost about 1 second each (failure to climb over certain objects at the first try)
-faster route in the engine room (even with the mistakes, it still saves time)
-at about two thirds into the level, he takes a different route so there is less backtracking (saves time)
3. Level (Bank)
-different route, uses front door instead of roof access (saves a lot of time)
-takes out the guard and hacks the retinal scanner instead of using him (saves time)
-less stealth (saves time)
-takes out enemies, instead of avoiding them (saves time)
4.Level (Penthouse)
-bypasses guards at the beginning of the level a little faster
-slightly different route in the penthouse (saves time)
5. Level (Displace)
-takes out a lot of enemies instead of going around them (saves time)
-triggers alarms to be faster(saves time)
-no stealth at all (saves time)
-same route
-ignores cameras (saves time)
6. Level (Hokkaido)
-no stealth (saves time)
-takes out enemies instead of bypassing them (saves time)
-triggers alarm to be faster
-ignores cameras (saves time)
7. Level (Battery)
-uses different way to take out the guards by the bomb (saves time)
-uses computer to finish objective instead of listening to conversation (saves a lot of time)
-ignores cameras (saves time)
8. Level (Seoul)
-much faster handling of the guards in the elevator (saves a lot of time)
-kills enemies instead of sneaking by (saves time)
-aiming is sometimes sloppy (wastes time, about 2-3 seconds max)
-different route at the first tank (saves time)
-takes fall damage (saves time)
9. Level (Bathhouse)
-ignores cameras and alarms (saves time)
-takes out the guards fast and precise (saves time)
-makes good use of the given tools (airfoil rounds and sticky shockers) to take down enemies
-same route
-bypasses a wallmine instead of taking it (saves time)
-shoots shetland sooner (saves time)
-small mistake (falls off the plank into the water) (cost about 1 second)
10. Level (Kokubo Sosho)
-takes out enemies instead of sneaking by (saves a lot of time)
-ignores cameras and alarms (saves a lot of time)
-Better inventory management (saves time)
-same route, different weapons (saves time)
-doesn't wait for boat description (saves time)
-less stealth (saves time)
-takes out enemies, instead of avoiding them (saves time)
2. Level (Cargo Ship)
-less stealth and less waiting (saves time)
-2 small mistakes in the engine room which cost about 1 second each (failure to climb over certain objects at the first try)
-faster route in the engine room (even with the mistakes, it still saves time)
-at about two thirds into the level, he takes a different route so there is less backtracking (saves time)
3. Level (Bank)
-different route, uses front door instead of roof access (saves a lot of time)
-takes out the guard and hacks the retinal scanner instead of using him (saves time)
-less stealth (saves time)
-takes out enemies, instead of avoiding them (saves time)
4.Level (Penthouse)
-bypasses guards at the beginning of the level a little faster
-slightly different route in the penthouse (saves time)
5. Level (Displace)
-takes out a lot of enemies instead of going around them (saves time)
-triggers alarms to be faster(saves time)
-no stealth at all (saves time)
-same route
-ignores cameras (saves time)
6. Level (Hokkaido)
-no stealth (saves time)
-takes out enemies instead of bypassing them (saves time)
-triggers alarm to be faster
-ignores cameras (saves time)
7. Level (Battery)
-uses different way to take out the guards by the bomb (saves time)
-uses computer to finish objective instead of listening to conversation (saves a lot of time)
-ignores cameras (saves time)
8. Level (Seoul)
-much faster handling of the guards in the elevator (saves a lot of time)
-kills enemies instead of sneaking by (saves time)
-aiming is sometimes sloppy (wastes time, about 2-3 seconds max)
-different route at the first tank (saves time)
-takes fall damage (saves time)
9. Level (Bathhouse)
-ignores cameras and alarms (saves time)
-takes out the guards fast and precise (saves time)
-makes good use of the given tools (airfoil rounds and sticky shockers) to take down enemies
-same route
-bypasses a wallmine instead of taking it (saves time)
-shoots shetland sooner (saves time)
-small mistake (falls off the plank into the water) (cost about 1 second)
10. Level (Kokubo Sosho)
-takes out enemies instead of sneaking by (saves a lot of time)
-ignores cameras and alarms (saves a lot of time)
Now for the overall performance:
-I haven't noticed any kind of cheating
-The video quality was very bad, sometimes you couldn't see anything at all because it was so dark (but as it says in the verification guidelines "The verification copies of the runs do not usually represent the quality of the final products", so i hope the final videos will be of better video quality)
-I haven't noticed any audio problems
-I have noticed a few minor mistakes which add up to about 5-10 seconds
Since the new time is a big improvement to the old one, i recommend to accept the run.
Quote:
No cheating, deaths, or major technical problems.
I could break the run down piece by piece and give a really detailed essay on it like I sometimes do, but it's significantly faster than the existing run--which I already thought was pretty good--so there isn't much point. I didn't see anything that made me think "hmmm that could be done differently", and everything was done fairly smoothly. Even the random delays didn't seem too bad.
My only concern is that I can't find my game disc to double check the guard patrols as mentioned in the comments, to verify that is in fact played on expert, so I'm hoping one of the other verifiers can check that.
Accepted.
I could break the run down piece by piece and give a really detailed essay on it like I sometimes do, but it's significantly faster than the existing run--which I already thought was pretty good--so there isn't much point. I didn't see anything that made me think "hmmm that could be done differently", and everything was done fairly smoothly. Even the random delays didn't seem too bad.
My only concern is that I can't find my game disc to double check the guard patrols as mentioned in the comments, to verify that is in fact played on expert, so I'm hoping one of the other verifiers can check that.
Accepted.
Quote:
Verifier: general player skill / execution was decent throughout
Verifier: but
Verifier: there were quite a few places where i thought minor or major planning errors had been made, and while i can't confirm them all without being able to load up the game here at the moment i can confirm a few by comparing with mrguytodd's unfinished 100% run from a while back
Verifier: i think pretty much every level has several seconds of planning mistakes or points where performing actions in a subtly different sequence would've saved time
Verifier: but the one that really stands out as appalling
Verifier: is battery
Verifier: the runner does it in 7:23
Verifier: there's a 100% run of the level in 6:39
Verifier: and this run isn't even 100%
Verifier: and unless i'm incredibly stupid it's got nothing to do with a secondary objective being carried over from a previous mission in the any% that isnt carried over in the 100%, im pretty sure the any% has no disadvantages over the 100% on this level
Verifier: mrguytodd's run is over 2 years old as well, so the runner should have looked it up
Verifier: so if this game didnt already have a run up, itd be a reject for battery alone and would probably barely scrape through if it weren't for battery being so bad
Verifier: unfortunately sda has an incredibly embarassingly shite run of the game up already, which this beats
Verifier: so i have to accept
Verifier: but
Verifier: there were quite a few places where i thought minor or major planning errors had been made, and while i can't confirm them all without being able to load up the game here at the moment i can confirm a few by comparing with mrguytodd's unfinished 100% run from a while back
Verifier: i think pretty much every level has several seconds of planning mistakes or points where performing actions in a subtly different sequence would've saved time
Verifier: but the one that really stands out as appalling
Verifier: is battery
Verifier: the runner does it in 7:23
Verifier: there's a 100% run of the level in 6:39
Verifier: and this run isn't even 100%
Verifier: and unless i'm incredibly stupid it's got nothing to do with a secondary objective being carried over from a previous mission in the any% that isnt carried over in the 100%, im pretty sure the any% has no disadvantages over the 100% on this level
Verifier: mrguytodd's run is over 2 years old as well, so the runner should have looked it up
Verifier: so if this game didnt already have a run up, itd be a reject for battery alone and would probably barely scrape through if it weren't for battery being so bad
Verifier: unfortunately sda has an incredibly embarassingly shite run of the game up already, which this beats
Verifier: so i have to accept
Decision: Accept
Reason: It's a good improvement over the previous run, despite what the last verifier says.
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