My feelings on The Demon Rush
Game Page: Still doesn't exist
Mark 'ExplodingCabbage' Amery's SS run as the Spelunker
Verifier Responses
The quick verification never happened.
The youtube video in the response below uses an altered frame rate, which messes witht he game's timer.
Decision: Accept
Reason: The English have retaken the crown of fastest mining expedition.
Mark 'ExplodingCabbage' Amery's SS run as the Spelunker
Verifier Responses
The quick verification never happened.
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Oh, in case you need it, I accept the Spelunky run, I'll write up a quick verification later or tomorrow
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I can never match this level of speed, hoh. It's like watching Eidolon play NetHack, except you can actually tell what's going on because the text isn't zipping by in a tenth of a second.
The shop being right there in Cave 2 is nice; if there was more patience, luck manipulating in a Compass somewhere before level 9 could potentially help in the Ice Cave and parts of the Temple. Although, just plain good luck makes that needless, too, and it would probably only save a few seconds of doing things like skimming the bottom of the ice pit, which may be mitigated by having to drop the Mattock, pick up the Compass, pick the Mattock back up, and continue on.
Snake pit on level 4, Restless Dead level 7 (runner comments lie!), Wet Fur level 11, Lava Pit level 14. Two special levels that make things a bit quicker, one that makes it slower, one that's irrelevant, and overall decent random levels.
Overall, it's a good improvement to the other runs that have shown up, attempted to be submitted, and beaten before then. Maybe now we can get a page for it up before this run is beaten, too.
The shop being right there in Cave 2 is nice; if there was more patience, luck manipulating in a Compass somewhere before level 9 could potentially help in the Ice Cave and parts of the Temple. Although, just plain good luck makes that needless, too, and it would probably only save a few seconds of doing things like skimming the bottom of the ice pit, which may be mitigated by having to drop the Mattock, pick up the Compass, pick the Mattock back up, and continue on.
Snake pit on level 4, Restless Dead level 7 (runner comments lie!), Wet Fur level 11, Lava Pit level 14. Two special levels that make things a bit quicker, one that makes it slower, one that's irrelevant, and overall decent random levels.
Overall, it's a good improvement to the other runs that have shown up, attempted to be submitted, and beaten before then. Maybe now we can get a page for it up before this run is beaten, too.
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I already saw this improvement on EC's YouTube a couple weeks ago. All the praise I've done to his previous submission (which I also verified) is also applicable to this one, and in larger amounts. While the first stage is rather lackluster (I would rather restart after taking damage right off the bat, sorry for the pun), the run picks up right afterwards with an awesome shop setup already at the start of the second stage, and culminates in heartwrenching stages 14, 15, and of course the last boss fight. There is very little slowdown overall, and luck seems to be shining on the player most of the time. A/V quality flawless, no cheating detected. Accept in a heartbeat, and publish before my Russian comrade delays the publication by another half a year.
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wow this run is full of luck
great shop from the start, straight shots to the bottom on almost every level, and the mattock lasted him through the entire thing
his luck is especially apparent in the fact that he even could have met the requirements for the city of gold if this was a "100%" run. thats something else id like to see attempted.
id decide to accept this, btw, i dont have much to say beyond congrats!
great shop from the start, straight shots to the bottom on almost every level, and the mattock lasted him through the entire thing
his luck is especially apparent in the fact that he even could have met the requirements for the city of gold if this was a "100%" run. thats something else id like to see attempted.
id decide to accept this, btw, i dont have much to say beyond congrats!
The youtube video in the response below uses an altered frame rate, which messes witht he game's timer.
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Right, here's my analysis:
- Cheating: I verified if the number of lives, bombs, ropes, kills and money were consistent through the run and if they corresponded with the on-screen action, everything checked out. Concerning the time, I checked (not the source code, but by playing the game) and Spelunky rounds up and down the value of the time at the end, so after each level, the added time to the total time must be within 1 second. This checked out fine too. The design of the levels, although random, all look pretty much as they should be. Finally, I checked some of the levels (including the last one) to see if the time it took for the video to play was consistent with the time Spelunky gave out and they were.
As far as I can tell, there is no explicit cheating happening.
- Video/Audio quality: Video quality is fine throughout, no missing images and/or messed up recording parts. Audio quality is fine too, listening through headphones I deteced no instances where the audio channel was reduced to one. No problems here.
- Gameplay: I'll divide the comments for each portion. One general observation is that he's quite right about needing a Jetpack, it does save a lot of time. The mattock is also very useful, so he's lucky to get both.
The Cave: Probably lost one second hesitating on level 3 about which way to go. Apart from that, he got some relatively quick levels and no produced no significant other mistakes. The arrow doge he performs at one point is quite impressive.
The Jungle: no real time losses due to mistakes, although it is true that he probably lost one to two seconds on level 7 by taking the wrong path, but it's a random draw and he just got unlucky. He does take an likely unnecessary hit on the same level, because he doesn't clear the one block obstacle in one go (which would have allowed him to kill the Asian vampire thingy, probably), but it's a tiny mistake that doesn't cost him time.
The Ice Cavern: the first three levels are pretty much flawless and quick levels. He was unlucky to have gotten the Wet Fur feelie, which is a terrible one to get in a speed run, but lucky that it was in a atypical configuration that allowed him to finish it so quickly and he makes no mistakes there.
The Temple: the second arrow doge he performs here, on level 14, is <very> impressive! It's a risky gambit to pull off that saves about a second, but he just manages to pull it off. Nice use of the mattock to avoid traps too, in all of them. However, level 15 is probably the worst level of the game. He gets a bad level, with no clear exit, and loses significant time finding the right way, takes an unnecessary hit due to being trapped in a web, loses about a second trying to dodge the cultists, making for the second longest level of all. It's no deal breaker, by any means, just slightly sloppy.
Olmec: the issue of whether or not to use the mattock is a thorny one. As he points out, he would have to use it a lot and the risk of it working is small (I haven't done the maths, but there's a 50% chance it will break before 14 hits), so I think it's acceptable to go for a 'safe' strategy, specially for a first submission. However, future submissions should really take into consideration the saving this lends to the total time, it really can make a big difference. As such, he performs the safe strategy pretty much flawlessly, with no mistakes of significance.
Overall luck: the levels he got were, for the most part, sufficiently good that they compensated for the two poor levels, the Wet Fur one and level 15. Getting the jetpack and mattock are a must and that was accomplished quickly, if somewhat safely. Overall, I think the luck was pretty good and well within the required.
Overall gameplay: good-to-great gameplay here. Very quick reflexes for the most part, good calls on the level path he takes, very good use of the jetpack, I'd say that he displays a high level of quality of gameplay, sufficient to be accepted on these grounds.
Overall fun: a fun run to watch, specially when he manages to deal with the Wet fur part so well.
Verdict: I'd say yes, it should be accepted.
Final observations: there is a mistake in the comments section, the author states that he did not go through any of the 'feelies' of the Jungle levels, however, he does go through the Restless Dead one in level 7. Apart from that, the comments are very detailed, accurate and interesting to read, specially, I imagine, for someone who hasn't played the game before.
I do have one final issue, though: I was looking at youtube videos of spelunky speed runs for comparison and I found this one
which, if legitimate, would trump the present run... by one second. This is accomplished mainly by getting insane good luck, since the run itself is <very> sloppy at some points. I have no intention of checking whether it's legit or not, although it seems ok (the damsel, as far as I know, plays out exactly like the spelunker). Would this be a reason to reject the run? Personally, I'd say no, but I thought you might want to know of this.
- Cheating: I verified if the number of lives, bombs, ropes, kills and money were consistent through the run and if they corresponded with the on-screen action, everything checked out. Concerning the time, I checked (not the source code, but by playing the game) and Spelunky rounds up and down the value of the time at the end, so after each level, the added time to the total time must be within 1 second. This checked out fine too. The design of the levels, although random, all look pretty much as they should be. Finally, I checked some of the levels (including the last one) to see if the time it took for the video to play was consistent with the time Spelunky gave out and they were.
As far as I can tell, there is no explicit cheating happening.
- Video/Audio quality: Video quality is fine throughout, no missing images and/or messed up recording parts. Audio quality is fine too, listening through headphones I deteced no instances where the audio channel was reduced to one. No problems here.
- Gameplay: I'll divide the comments for each portion. One general observation is that he's quite right about needing a Jetpack, it does save a lot of time. The mattock is also very useful, so he's lucky to get both.
The Cave: Probably lost one second hesitating on level 3 about which way to go. Apart from that, he got some relatively quick levels and no produced no significant other mistakes. The arrow doge he performs at one point is quite impressive.
The Jungle: no real time losses due to mistakes, although it is true that he probably lost one to two seconds on level 7 by taking the wrong path, but it's a random draw and he just got unlucky. He does take an likely unnecessary hit on the same level, because he doesn't clear the one block obstacle in one go (which would have allowed him to kill the Asian vampire thingy, probably), but it's a tiny mistake that doesn't cost him time.
The Ice Cavern: the first three levels are pretty much flawless and quick levels. He was unlucky to have gotten the Wet Fur feelie, which is a terrible one to get in a speed run, but lucky that it was in a atypical configuration that allowed him to finish it so quickly and he makes no mistakes there.
The Temple: the second arrow doge he performs here, on level 14, is <very> impressive! It's a risky gambit to pull off that saves about a second, but he just manages to pull it off. Nice use of the mattock to avoid traps too, in all of them. However, level 15 is probably the worst level of the game. He gets a bad level, with no clear exit, and loses significant time finding the right way, takes an unnecessary hit due to being trapped in a web, loses about a second trying to dodge the cultists, making for the second longest level of all. It's no deal breaker, by any means, just slightly sloppy.
Olmec: the issue of whether or not to use the mattock is a thorny one. As he points out, he would have to use it a lot and the risk of it working is small (I haven't done the maths, but there's a 50% chance it will break before 14 hits), so I think it's acceptable to go for a 'safe' strategy, specially for a first submission. However, future submissions should really take into consideration the saving this lends to the total time, it really can make a big difference. As such, he performs the safe strategy pretty much flawlessly, with no mistakes of significance.
Overall luck: the levels he got were, for the most part, sufficiently good that they compensated for the two poor levels, the Wet Fur one and level 15. Getting the jetpack and mattock are a must and that was accomplished quickly, if somewhat safely. Overall, I think the luck was pretty good and well within the required.
Overall gameplay: good-to-great gameplay here. Very quick reflexes for the most part, good calls on the level path he takes, very good use of the jetpack, I'd say that he displays a high level of quality of gameplay, sufficient to be accepted on these grounds.
Overall fun: a fun run to watch, specially when he manages to deal with the Wet fur part so well.
Verdict: I'd say yes, it should be accepted.
Final observations: there is a mistake in the comments section, the author states that he did not go through any of the 'feelies' of the Jungle levels, however, he does go through the Restless Dead one in level 7. Apart from that, the comments are very detailed, accurate and interesting to read, specially, I imagine, for someone who hasn't played the game before.
I do have one final issue, though: I was looking at youtube videos of spelunky speed runs for comparison and I found this one
which, if legitimate, would trump the present run... by one second. This is accomplished mainly by getting insane good luck, since the run itself is <very> sloppy at some points. I have no intention of checking whether it's legit or not, although it seems ok (the damsel, as far as I know, plays out exactly like the spelunker). Would this be a reason to reject the run? Personally, I'd say no, but I thought you might want to know of this.
Decision: Accept
Reason: The English have retaken the crown of fastest mining expedition.
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