SEGA Junkie
While I'm making stuff available for you guys, here's a test run my girlfriend and I did of co-op mode back in January. You'll need the re-recording version of Gens to play it (we used re-records for demonstration purposes). There's a couple of tricks we're going to use that aren't in this one, too. If anyone has any questions about how they work, just ask!
I can't remember what I timed this at, but I think it was somewhere around the 38 minute mark. When this is done for real I'd like it to obsolete the existing Sonic run, which is really poor, especially by today's standards.
I can't remember what I timed this at, but I think it was somewhere around the 38 minute mark. When this is done for real I'd like it to obsolete the existing Sonic run, which is really poor, especially by today's standards.