My feelings on The Demon Rush
Game Page: Doesn't exist yet, still.
'ktwo's normal and best ending runs
Verifier Responses
Decision: Accept
Reason: It's a ktwo nes run. Do I need another reason?
'ktwo's normal and best ending runs
Verifier Responses
Quote:
comments:
Normal Ending:
Not much to say. I noticed three things before I read the comments, and lo and behold, those three are mentioned. Only thing I can complain about is the same thing I did before, the jumps with a block above. Time can be saved by not building the block in front. I think that's the next step for this run, especially given how much shorter it is from the best ending run.
Best Ending:
This game is hard. Runner makes it seem fairly easy while doing it very quickly. It's exactly the kind of speedrun that should be on the site. Like in the normal ending, I think the one type of jump is possible and not terribly difficult, but given the difficulty of the run, I think it's much more acceptable to not have it here than in the normal run.
Accept to both.
Normal Ending:
Not much to say. I noticed three things before I read the comments, and lo and behold, those three are mentioned. Only thing I can complain about is the same thing I did before, the jumps with a block above. Time can be saved by not building the block in front. I think that's the next step for this run, especially given how much shorter it is from the best ending run.
Best Ending:
This game is hard. Runner makes it seem fairly easy while doing it very quickly. It's exactly the kind of speedrun that should be on the site. Like in the normal ending, I think the one type of jump is possible and not terribly difficult, but given the difficulty of the run, I think it's much more acceptable to not have it here than in the normal run.
Accept to both.
Quote:
Normal Ending:
Audio/Video: Fine. Though the first 5 minutes or so needs to cut out since it's just failed attempts.
Gameplay:
Not going to give a room by room analysis like I did last time, just a simple time (life) comparison.
(Rooms listed as #/# are rooms where an hourglass was picked up. The 1st # is life when the hourglass was picked up and the 2nd # is end life.)
Even with the one major mistake, it's still a fairly large improvement over the other run.
Best Ending:
Audio/Video: Fine, but a few seconds needs to be cut at the very beginning since there's a reset still in the video.
Gameplay:
This is actually a very tight run. I didn't see any major mistakes, and only a few minor ones. I think the run itself IS beatable, but it would be extremely difficult to do, mostly from the fact that it would require a bit more risk in rooms that are already risky enough.
Decisions:
Normal Ending: Easy Accept.
Best Ending: Accept.
Audio/Video: Fine. Though the first 5 minutes or so needs to cut out since it's just failed attempts.
Gameplay:
Not going to give a room by room analysis like I did last time, just a simple time (life) comparison.
(Rooms listed as #/# are rooms where an hourglass was picked up. The 1st # is life when the hourglass was picked up and the 2nd # is end life.)
Code:
Old New Saved Room 1: 8950 8990 40 Room 2: 9050 9060 10 Room 3: 7340 7340 0 Room 4: 9050 9170 120 Room 5: 8690 8700 10 Room 6: 8120 8100 -20 Room 7: 7930 8010 80 Room 13: 7970/4690 8270/4680 290 Room 14: 8130 8150 20 Room 15: 7600 7610 10 Room 21: 8490 8630 140 Room 22: 8250 8320 70 Room 23: 8750 8740 -10 Room 29: 8960 8990 30 Room 30: 8210/3290 8230/3280 10 Room 31: 7050 7130 80 Room 37: 8840 8850 10 Room 38: 6780 6790 10 Room 39: 8350 8200 -150 Room 45: 7830 7850 20 Room 46: 8580 8710 130 Room 47: 8380 8580 200 Room 48: 5310 5340 30 Solomon: 8550 8670 120 Total Life Saved: 1250
Even with the one major mistake, it's still a fairly large improvement over the other run.
Best Ending:
Audio/Video: Fine, but a few seconds needs to be cut at the very beginning since there's a reset still in the video.
Gameplay:
This is actually a very tight run. I didn't see any major mistakes, and only a few minor ones. I think the run itself IS beatable, but it would be extremely difficult to do, mostly from the fact that it would require a bit more risk in rooms that are already risky enough.
Decisions:
Normal Ending: Easy Accept.
Best Ending: Accept.
Decision: Accept
Reason: It's a ktwo nes run. Do I need another reason?
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