Edit history:
ZenicReverie: 2013-07-01 09:08:03 pm
ZenicReverie: 2013-07-01 09:07:47 pm
ZenicReverie: 2013-07-01 09:07:30 pm
ZenicReverie: 2013-07-01 09:06:43 pm
ZenicReverie: 2011-04-26 11:18:14 pm
ZenicReverie: 2011-04-26 11:17:14 pm
ZenicReverie: 2011-04-26 11:16:59 pm
ZenicReverie: 2011-04-25 04:15:03 pm
ZenicReverie: 2011-04-25 03:49:15 pm
ZenicReverie: 2011-04-25 03:48:38 pm
ZenicReverie: 2011-04-25 12:55:03 pm
ZenicReverie: 2011-04-25 12:34:46 pm
ZenicReverie: 2011-04-25 12:33:12 pm
Waiting hurts my soul...
Anyone care? Anyone have advice other than follow the TAS route? I'm going to be evaluating that soon to see if the number of page flips can be reduced.
Strategies:
1) Moving the cursor takes precedence over interacting, so button mashing the dialogue boxes is possible so long as you're holding a direction on the D-pad in order to avoid unnecessary interactions.
2) Navigating the menu is fast, and 'Speak' wraps to the left torch, and 'Save wraps to the right torch.
3) Taking a torch brings your inventory to the page with torches; likewise, taking an item will take your inventory to the last page with a free space. Further, opening a container will take your inventory to a page between your spells and the first page; closing the container will put your inventory on the first page.
Does anyone know how much time is on a torch? It seems that each screen transition takes a chunk of time, and then each action takes a smaller amount of time. Route planning is proving more difficult due to not knowing at what points lighting a torch would be necessary. I have some ideas and I've been modularizing portions of the map that make the most sense when done in sequence due to the fact it would take additional time in any other order.
I'm going to look into this glitch: YouTube Glitch Link
Might be too random for non-TAS.
Not included in the above is the section where you just go back from the Three Locked Doors Room to the Broom Room. Also, some transition rooms may not be included as they're rather trivial to infer. The sections are ordered here according to the TAS roughly. What happens in each section isn't exact to it as I'm still exploring possibilities. Also not included is torch use. I figure I'll just play that part by ear and for now order based on the items and see where I can fit using a torch in later as long as it's not too disruptive to the inventory process. One thing that could change if the section order changes is the item picked up for the Sphinx; the horseshoe is currently picked up to answer him, but the map can just as easily be gotten after taking the last item from the drawer without too much time wasted.
Please take a look and see if there are any other places that make sense to always to in sequence or if there's a possibility for splitting areas up as well. Normally screen transitions are the most costly, so repeating movement through an area should be reduced as much as possible. Next step is to list out each possible route and find one that reduces page turns and taking items that result in a page turn. The baseline will be the TAS, which I'll get up as soon as possible.
This all may be pushed back 'til next week because I still need to get around to verifying one more game.
Strategies:
1) Moving the cursor takes precedence over interacting, so button mashing the dialogue boxes is possible so long as you're holding a direction on the D-pad in order to avoid unnecessary interactions.
2) Navigating the menu is fast, and 'Speak' wraps to the left torch, and 'Save wraps to the right torch.
3) Taking a torch brings your inventory to the page with torches; likewise, taking an item will take your inventory to the last page with a free space. Further, opening a container will take your inventory to a page between your spells and the first page; closing the container will put your inventory on the first page.
Does anyone know how much time is on a torch? It seems that each screen transition takes a chunk of time, and then each action takes a smaller amount of time. Route planning is proving more difficult due to not knowing at what points lighting a torch would be necessary. I have some ideas and I've been modularizing portions of the map that make the most sense when done in sequence due to the fact it would take additional time in any other order.
I'm going to look into this glitch: YouTube Glitch Link
Might be too random for non-TAS.
Beginning of Game
-----------------------
Open Skull
Take Key 1
Open Door (default)
Enter Door (default)
Use Key 1 on Door
Enter Door (default)
Open book
Open passage (default)
Take Key 2
Take Torch
-----------------------
End in Book Room
-----------------------
Open Skull
Take Key 1
Open Door (default)
Enter Door (default)
Use Key 1 on Door
Enter Door (default)
Open book
Open passage (default)
Take Key 2
Take Torch
-----------------------
End in Book Room
From Book Room
----------------------
Go Back
Use Key 2 on Door
Enter Door (default)
Take Sword
Take Sling
Go Back
Go Straight
----------------------
End in Book Room
----------------------
Go Back
Use Key 2 on Door
Enter Door (default)
Take Sword
Take Sling
Go Back
Go Straight
----------------------
End in Book Room
From Book Room
-------------------------
Enter Passage
Take Arrow
Use Left Torch
Enter Door (default)
Enter Left Door (default)
Use lit torch on Torch(Special)
Take Cloak
Take Torch (regular)
Open Door (default)
Enter Door (default)
Look at Epor x2
Speak Epor
Go Up (default)
--------------------------
End in Broom Room
-------------------------
Enter Passage
Take Arrow
Use Left Torch
Enter Door (default)
Enter Left Door (default)
Use lit torch on Torch(Special)
Take Cloak
Take Torch (regular)
Open Door (default)
Enter Door (default)
Look at Epor x2
Speak Epor
Go Up (default)
--------------------------
End in Broom Room
From Crossroad Room
---------------------------
Open Right Door (default)
Go Right (default)
Open Door (default)
Enter Door (default)
Take Stone
Enter Waterfall
Hit Rock
Open Bag
Take White Gem
Take Blue Gem
Take Red Gem
Go Back
Go Back
Go Back
Open Left Door (default)
Go Left (default)
Use White Gem on Hole
Take Sphere
Open Door
Enter Door
Take Shield
Take Hammer
Take Spear
Go Back
Go Back
Go Right
Use Sphere on Lake
Use Torch on Lake
Take Key 3
Take Sphere
Go Back
---------------------------
End in Crossroad Room
---------------------------
Open Right Door (default)
Go Right (default)
Open Door (default)
Enter Door (default)
Take Stone
Enter Waterfall
Hit Rock
Open Bag
Take White Gem
Take Blue Gem
Take Red Gem
Go Back
Go Back
Go Back
Open Left Door (default)
Go Left (default)
Use White Gem on Hole
Take Sphere
Open Door
Enter Door
Take Shield
Take Hammer
Take Spear
Go Back
Go Back
Go Right
Use Sphere on Lake
Use Torch on Lake
Take Key 3
Take Sphere
Go Back
---------------------------
End in Crossroad Room
From Crossroad or Broom Room
----------------------------
Enter Coffin Room
Open Coffin
Use Torch on Mummy
Take Scepter
Exit Room
----------------------------
End Crossroad or Broom Room
----------------------------
Enter Coffin Room
Open Coffin
Use Torch on Mummy
Take Scepter
Exit Room
----------------------------
End Crossroad or Broom Room
From Broom Room
-----------------------
Use Hammer on Middle Door
Use Cloak on Self
Use Key 3 on Door
Enter Door (default)
Use Sphere on Fire
Open Door (default)
Enter Door (default)
Attempt to cross (default)
Use Spear on Troll
Go forward (default)
Use Stone on Sling
Use Sling on Cyclops
Use Well crank
Use Sword on Cyclops
Open Bucket
Take Gauntlet
Open Door (default)
Enter Door (default)
Enter First Door (default)
Open Drawer
Open Scroll 3
Open Scroll 4
Take Key 5
Take Glasses
Use Gauntlet on Self
Use Glasses on Self
Use Red Gem on hole
Open Book
Enter Door (default)
Speak Terrak
Open Globe
Take Key 6
Go Back
Go Back
--------------------------
End Two Left Doors Room
-----------------------
Use Hammer on Middle Door
Use Cloak on Self
Use Key 3 on Door
Enter Door (default)
Use Sphere on Fire
Open Door (default)
Enter Door (default)
Attempt to cross (default)
Use Spear on Troll
Go forward (default)
Use Stone on Sling
Use Sling on Cyclops
Use Well crank
Use Sword on Cyclops
Open Bucket
Take Gauntlet
Open Door (default)
Enter Door (default)
Enter First Door (default)
Open Drawer
Open Scroll 3
Open Scroll 4
Take Key 5
Take Glasses
Use Gauntlet on Self
Use Glasses on Self
Use Red Gem on hole
Open Book
Enter Door (default)
Speak Terrak
Open Globe
Take Key 6
Go Back
Go Back
--------------------------
End Two Left Doors Room
From Two Left Doors Room
-------------------------
Enter Second Door (default)
Use chain rock
Take Water
Enter Door (default)
[Have Used Gauntlet]
Take Flute
Use Flute
Take Ring
Go Back
Go Back
--------------------------
End Two Left Doors Room
-------------------------
Enter Second Door (default)
Use chain rock
Take Water
Enter Door (default)
[Have Used Gauntlet]
Take Flute
Use Flute
Take Ring
Go Back
Go Back
--------------------------
End Two Left Doors Room
From Two Left Doors Room
----------------------------
Enter Door (default)
Use Fire on Carpet
Take Key 4
Use Key 5 on Door
Use Key 6 on Door
Use Key 4 on Door
Enter Right Door (default)
Go up stairs
Use Sphinx answer
Go up stairs
Open Map
Take Star
Take Rod
Go up ladder
Use Arrow on Lady
Take Blade
Go Back
Go Back
Go Back
----------------------------
End Three Locked Doors Room
----------------------------
Enter Door (default)
Use Fire on Carpet
Take Key 4
Use Key 5 on Door
Use Key 6 on Door
Use Key 4 on Door
Enter Right Door (default)
Go up stairs
Use Sphinx answer
Go up stairs
Open Map
Take Star
Take Rod
Go up ladder
Use Arrow on Lady
Take Blade
Go Back
Go Back
Go Back
----------------------------
End Three Locked Doors Room
From Three Locked Doors Room
----------------------------
Enter Left Door
Move to Ladder/Take horn
Use Water on Hellhound
Take Horn
Go Up Ladder
Use Star on Wyvern
Take Talisman
Go Back
Go Back
----------------------------
End Three Locked Doors Room
----------------------------
Enter Left Door
Move to Ladder/Take horn
Use Water on Hellhound
Take Horn
Go Up Ladder
Use Star on Wyvern
Take Talisman
Go Back
Go Back
----------------------------
End Three Locked Doors Room
From Three Locked Doors Room
----------------------------
Enter Center Door (default)
Enter Left Door (default)
Use Rod on Slot
Take Wand
Go Left
Open Bag 3
Take Big Coin
Take Gold Coin
Go Back
Go Back
Go Back
----------------------------
End Three Locked Doors Room
----------------------------
Enter Center Door (default)
Enter Left Door (default)
Use Rod on Slot
Take Wand
Go Left
Open Bag 3
Take Big Coin
Take Gold Coin
Go Back
Go Back
Go Back
----------------------------
End Three Locked Doors Room
From Broom Room
-----------------------
Go Down
Go Back
Go Back
Use Bottle 2
Go Right
Use Wand
Take Staff
Go Back
Go Right
Enter Door
Go Up
----------------------
End Broom Room
-----------------------
Go Down
Go Back
Go Back
Use Bottle 2
Go Right
Use Wand
Take Staff
Go Back
Go Right
Enter Door
Go Up
----------------------
End Broom Room
From Epor Room
----------------------
Take Bottle 2
Open Door (default)
Enter Door (default)
Use Blue Gem
Open Scroll 2
Enter Door (default)
----------------------
End in Epor Room
----------------------
Take Bottle 2
Open Door (default)
Enter Door (default)
Use Blue Gem
Open Scroll 2
Enter Door (default)
----------------------
End in Epor Room
From Broom Room
---------------------------
Enter Door (default)
Enter Door (default)
Attempt to cross (default)
Speak Humana
Enter Door (default)
Enter Door (default)
---------------------------
End Two Left Doors Room
---------------------------
Enter Door (default)
Enter Door (default)
Attempt to cross (default)
Speak Humana
Enter Door (default)
Enter Door (default)
---------------------------
End Two Left Doors Room
From Three Locked Doors Room
----------------------------
Enter Center Door
Go Right
Use Scepter on Skeleton King
Use Ring on hole
Go Down
Take Torch
Go Forward
Speak Illumina
Go Right
Speak Motari
Go Forward
Use Right Lever
Use Center Lever
Use Right Lever
Take Orb
Go Back
Go Back
Go Forward (default)
Open Well
Use Big Coin
Move into Well
Use Mallet on Gong
Use Gold Coin on Ferryman
Move to Raft (default)
Use Blade on Staff
Use Orb on Staff
Use Talisman on Sword Pillar
Use Horn
Enter Skull Door (default)
Use Staff on Behemoth
-------------------------
End Game
----------------------------
Enter Center Door
Go Right
Use Scepter on Skeleton King
Use Ring on hole
Go Down
Take Torch
Go Forward
Speak Illumina
Go Right
Speak Motari
Go Forward
Use Right Lever
Use Center Lever
Use Right Lever
Take Orb
Go Back
Go Back
Go Forward (default)
Open Well
Use Big Coin
Move into Well
Use Mallet on Gong
Use Gold Coin on Ferryman
Move to Raft (default)
Use Blade on Staff
Use Orb on Staff
Use Talisman on Sword Pillar
Use Horn
Enter Skull Door (default)
Use Staff on Behemoth
-------------------------
End Game
Open Door
Open Skull
Take Key 1
Enter Door
Use Key 1
Enter Door
Open Book
Take Key 2
Go Back
Use Key 2
Enter Door
Take Sling
Take Sword
Go Back
Go Forward
Go Right
Open Right Door
Enter Right Door
Open Door
Enter Door
Take Stone
Enter Passage
Hit Rock
Open Bag
Take White Gem
Take Blue Gem
Take Red Gem
Go Back
Go Back
Go Back
Open Left Door
Enter Left Door
Use Stone on Sling
Use White Gem
Take Torch
Take Sphere
Open Door
Enter Door
Take Shield
Take Hammer
Take Spear
Go Back
Go Back
Enter Right Door
Use Sphere
Use Lit Torch
Take Sphere
Take Key 3
Go Back
Go Back
Take Torch (special)
Open Passage
Enter Passage
Take Arrow
Use Left Torch
Enter Passage
Go Left
Use Lit Torch on Torch (special)
Take Cloak
Take Torch
Open Door
Enter Door
Open Passage
Enter Passage
Use Torch
Open Skull
Take Key 1
Enter Door
Use Key 1
Enter Door
Open Book
Take Key 2
Go Back
Use Key 2
Enter Door
Take Sling
Take Sword
Go Back
Go Forward
Go Right
Open Right Door
Enter Right Door
Open Door
Enter Door
Take Stone
Enter Passage
Hit Rock
Open Bag
Take White Gem
Take Blue Gem
Take Red Gem
Go Back
Go Back
Go Back
Open Left Door
Enter Left Door
Use Stone on Sling
Use White Gem
Take Torch
Take Sphere
Open Door
Enter Door
Take Shield
Take Hammer
Take Spear
Go Back
Go Back
Enter Right Door
Use Sphere
Use Lit Torch
Take Sphere
Take Key 3
Go Back
Go Back
Take Torch (special)
Open Passage
Enter Passage
Take Arrow
Use Left Torch
Enter Passage
Go Left
Use Lit Torch on Torch (special)
Take Cloak
Take Torch
Open Door
Enter Door
Open Passage
Enter Passage
Use Torch
Use Blue Gem
Switch to Spell Page
Open Scroll
Enter Door
Read Epor
Read Epor
Speak Epor
Take Bottle 2 (leftmost bottle)
Climb Rope
Use Cloak on Self
Take Broom
Use Hammer
Use Key 3
Enter Door
Use Sphere
Open Door
Enter Door
Go Forward
Use Spear
Go Forward
Use Sling on Cyclops
Use Sword on Cyclops
Use Crank
Open Bucket
Take Gauntlet
Open Door
Enter Door
Enter Lower Left Door
Open Drawer
Open Scroll 3
Open Scroll 4
Take Key 5
Take Glasses
Use Gauntlet on Self
Use Glasses on Self
Use Red Gem
Switch to Spell Page
Open Book
Enter Passage
Speak Terrakk
Open Globe
Take Key 6
Go Back
Go Back
Open Door
Enter Door
Use Torch
Switch to Spell Page
Open Scroll
Enter Door
Read Epor
Read Epor
Speak Epor
Take Bottle 2 (leftmost bottle)
Climb Rope
Use Cloak on Self
Take Broom
Use Hammer
Use Key 3
Enter Door
Use Sphere
Open Door
Enter Door
Go Forward
Use Spear
Go Forward
Use Sling on Cyclops
Use Sword on Cyclops
Use Crank
Open Bucket
Take Gauntlet
Open Door
Enter Door
Enter Lower Left Door
Open Drawer
Open Scroll 3
Open Scroll 4
Take Key 5
Take Glasses
Use Gauntlet on Self
Use Glasses on Self
Use Red Gem
Switch to Spell Page
Open Book
Enter Passage
Speak Terrakk
Open Globe
Take Key 6
Go Back
Go Back
Open Door
Enter Door
Use Torch
Use Lit Torch on Rug
Take Key 4
Use Key 4
Use Key 6
Use Key 5
Enter Right Door
Use Broom on Sphinx
Go up stairs
Open Star Map
Go up ladder
Use Arrow on Werewolf
Take Blade
Go Back
Take Star
Take Rod
Go Back
Go Back
Enter Center Door
Enter Left Door
Use Rod
Take Wand
Go Left
Open Bag
Take Big Coin
Take Gold Coin
Go Back
Go Back
Go Back
----------------------
For an element of Randomness do the following
- Enter Right Door
- Go up Stairs (Sphinx must give riddle for Mirror)
- Use any item on Sphinx to be teleported to Casket Room
==========OR==========
- Go Back
- Go Back
- Go Back
- Go Back
- Go Back
- Go Back
----------------------
Open Lower Right Casket
Use Lit Torch on Mummy
Take Scepter
Enter Left Casket
Go Down
Go Back
Go Back
Use Bottle 2 on Self
Enter Right Door
Use Wand on Snake
Use Blade on Staff
Take Staff
Go Back
Enter Left Door
Take Torch
Enter Door
Climb Rope
Enter Door
Enter Door
Go Forward
Speak Humana
Enter Door
Enter Top Left Door
Use False Tile
Take Water
Enter Archway
Take Flute
Use Torch
Take Key 4
Use Key 4
Use Key 6
Use Key 5
Enter Right Door
Use Broom on Sphinx
Go up stairs
Open Star Map
Go up ladder
Use Arrow on Werewolf
Take Blade
Go Back
Take Star
Take Rod
Go Back
Go Back
Enter Center Door
Enter Left Door
Use Rod
Take Wand
Go Left
Open Bag
Take Big Coin
Take Gold Coin
Go Back
Go Back
Go Back
----------------------
For an element of Randomness do the following
- Enter Right Door
- Go up Stairs (Sphinx must give riddle for Mirror)
- Use any item on Sphinx to be teleported to Casket Room
==========OR==========
- Go Back
- Go Back
- Go Back
- Go Back
- Go Back
- Go Back
----------------------
Open Lower Right Casket
Use Lit Torch on Mummy
Take Scepter
Enter Left Casket
Go Down
Go Back
Go Back
Use Bottle 2 on Self
Enter Right Door
Use Wand on Snake
Use Blade on Staff
Take Staff
Go Back
Enter Left Door
Take Torch
Enter Door
Climb Rope
Enter Door
Enter Door
Go Forward
Speak Humana
Enter Door
Enter Top Left Door
Use False Tile
Take Water
Enter Archway
Take Flute
Use Torch
Use Flute
Take Ring
Go Back
Go Back
Enter Top Door
Enter Left Door
Go Up Ladder
Use Water on Hellhound
Go Up Ladder
Use Star on Dragon
Take Talisman
Go Back
Take Horn
Go Back
Enter Center Door
Enter Right Door
Use Scepter on Throne
Use Ring on Hole
Enter Trap Door
Go Forward
Switch to Spells
Use Illumina
Enter Right Passage
Speak Motari
Enter Door
Use Right Lever
Use Center Lever
Use Right Lever
Take Orb
Go Back
Go Back
Enter Center Door
Open Well
Use Orb on Staff
Use Big Coin on Well
Use Hammer on Gong
Use Gold Coin on Ferryman
Board Raft
Use Talisman on Sword Slot
Use Horn
Enter Doorway
Use Staff on Behemoth
Watch Ending
Take Ring
Go Back
Go Back
Enter Top Door
Enter Left Door
Go Up Ladder
Use Water on Hellhound
Go Up Ladder
Use Star on Dragon
Take Talisman
Go Back
Take Horn
Go Back
Enter Center Door
Enter Right Door
Use Scepter on Throne
Use Ring on Hole
Enter Trap Door
Go Forward
Switch to Spells
Use Illumina
Enter Right Passage
Speak Motari
Enter Door
Use Right Lever
Use Center Lever
Use Right Lever
Take Orb
Go Back
Go Back
Enter Center Door
Open Well
Use Orb on Staff
Use Big Coin on Well
Use Hammer on Gong
Use Gold Coin on Ferryman
Board Raft
Use Talisman on Sword Slot
Use Horn
Enter Doorway
Use Staff on Behemoth
Watch Ending
Not included in the above is the section where you just go back from the Three Locked Doors Room to the Broom Room. Also, some transition rooms may not be included as they're rather trivial to infer. The sections are ordered here according to the TAS roughly. What happens in each section isn't exact to it as I'm still exploring possibilities. Also not included is torch use. I figure I'll just play that part by ear and for now order based on the items and see where I can fit using a torch in later as long as it's not too disruptive to the inventory process. One thing that could change if the section order changes is the item picked up for the Sphinx; the horseshoe is currently picked up to answer him, but the map can just as easily be gotten after taking the last item from the drawer without too much time wasted.
Please take a look and see if there are any other places that make sense to always to in sequence or if there's a possibility for splitting areas up as well. Normally screen transitions are the most costly, so repeating movement through an area should be reduced as much as possible. Next step is to list out each possible route and find one that reduces page turns and taking items that result in a page turn. The baseline will be the TAS, which I'll get up as soon as possible.
This all may be pushed back 'til next week because I still need to get around to verifying one more game.
Thread title: