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Online Co-op Segmented Amateur difficulty run
Verifier Responses
Decision: Accept
Congratulations to Greg Innes and Derrick Eide!
Online Co-op Segmented Amateur difficulty run
Verifier Responses
Quote:
Hey flip!
First I have to say that you both owned this DLC, it was a great run to watch, and also because i love the RE series
A/V: was ok with each other so there was not cheating on that (I even played both vids at the same time).
I will say in one comment about both of you on each segment:
1º segment: Both Jill and Chirs were lets say perfect on that run, everyone knew exactly what to do, one of the things that I'm not sure if it was on purpose or not was that second aim that Jill made when she bust the first door, the timing with each other was also really good, I would say is because of all the times you guys did this
2º segment: in the part of the jail it was a good thing that Derrick mentioned about the glitch of the handgun, because I was having some doubts about that, when i first watched the video. Overall all of the jail part was executed with such a great timing so kudos for you guys.
3º segment: was a good the part of the crank can be really tricky sometimes, but was really well done.
And finally the part of Wesker: D: damn you guys didn't even gave the poor guy a chance to fight he was OWNED before he knew what was happening.
I have nothing more to say bu ACCEPTED! and that I want that can of coke i was promised jk, good job guys!!
First I have to say that you both owned this DLC, it was a great run to watch, and also because i love the RE series
A/V: was ok with each other so there was not cheating on that (I even played both vids at the same time).
I will say in one comment about both of you on each segment:
1º segment: Both Jill and Chirs were lets say perfect on that run, everyone knew exactly what to do, one of the things that I'm not sure if it was on purpose or not was that second aim that Jill made when she bust the first door, the timing with each other was also really good, I would say is because of all the times you guys did this
2º segment: in the part of the jail it was a good thing that Derrick mentioned about the glitch of the handgun, because I was having some doubts about that, when i first watched the video. Overall all of the jail part was executed with such a great timing so kudos for you guys.
3º segment: was a good the part of the crank can be really tricky sometimes, but was really well done.
And finally the part of Wesker: D: damn you guys didn't even gave the poor guy a chance to fight he was OWNED before he knew what was happening.
I have nothing more to say bu ACCEPTED! and that I want that can of coke i was promised jk, good job guys!!
Quote:
Hey guys,
First of all I have to say that there are more segments than the above verifier mentioned. Every time when they reach a checkpoint that allows them to restart as many times as they want, its of course a new segment. That makes it 8 segments for this run.
Since I know this game very well, including all the timer manipulating glitches, I can asure you that there is no cheating involved. The only glitch used is the weapon glitch at the very beginning (not shown in this video), which is accepted by SDA rules, so no problem with that. Ive talked about it with Mike as I did my run back in the day and he agreed that its legit.
Audio and Video is good. No async problems.
Its not clear if the ingame-timer keeps running at cutscenes (in story mode the time keeps running at some cutscenes but at most cutscenes it dosnt) but that dosnt matter at all, because everyone who wants to beat this time has to fight under the same conditions. So the ingame-timer is usable and we can take the final time of the result screen.
Now for the run itself. I will use the time index of Derrick`s video to mark the beginning time and end time of the segments. Oh and I gotta say that Ive tried many tactics myself and couldnt find any faster way through this game (I am the one who did the old 6:37 run mentioned by Derrick and Greg in their comments).
Here we go:
Segment 1 (00:00 - 02:39) : This segment is done very well, specially since its probably the hardest. After the assist jump it takes Derrick 4 bullets for the first and 5 bullets for the second door, which is very good.
Greg needs 6 bullets to shoot the door to the bedroom. Better is possible but I know that this door is a real pain with a horrible ancle and alot of pressure when shooting it, because you have only one attempt and its all over if you mess it up.
The grenade Greg used to hit the button in the piano room is executed pretty fast, looks flawless to me.
Segment 2 (02:41 - 03:55) : Not much to say about this segment. Its a pretty easy one and is simply about running smooth and mashing the buttons like crazy to activate doors as fast as possible. Thats all done very good here.
Segment 3 (04:02 - 04:40) : This is the only segment I`m not totally happy with. I dont see why they tried so hard to have Derrick/Jill running in front (on his screen). Its probably to have a clear path. Thing is that if Jill jumps down as fast as Chris, she pushes him a little bit away and that makes it hard to get the tight left quickturn done, and that slows Greg/Chris down a little bit in this case.
Having Derrick/Jill a bit faster here is kind of useless, because he/she (it gets a little confusing) stops running infront of the wall. Actually its Chris who must be as fast as possible to throw the grenade earlier, so the explosion is faster and Jill dosnt have to stop running.
Ive also figured out (and tested it) that it is possible to keep running as Jill. Chris must go a bit further to the button of the stairs and throw the grenade from there. That way he can make the grenade land right infront of the wall and Jill wont get hit while shes running straight. It takes alot of retries to get it to work and have the guardian at the right place but its possible.
I`ve talked to Greg about it and he mentioned that its not working cause of the connection. If thats so, there is of course nothing the guys can do about it.
Anyways, we are talking about like 0,5 - 0,8 seconds here, so thats definately no reason to moan about it, specially cause its still the second fastest way used here and executed very well. All good
Segment 4 (04:43 - 05:10) : Very nice finding here and lucky that the Guardian didnt mess it up with its randomness. I like how you let the Guardian push the door open for you
Everythings done fine here and even if it is possible to let the crank go a little bit earlier, so the door smacks Chris into the room with the key its still very fast. Again everythings done great.
Segment 5 (05:14 - 06:16) : Nothing much to say here. Easy part and all done perfect.
Segment 6 (06:20 - 07:03) : Moment of truth, red or blue crank
Again used the fastest strategy I know and perfectly executed. Flawless.
Segment 7 (07:08 - 07:22) : Very short and easy segment again. Well done.
Segment 8 (07:28 - 07:49) : Nice and fast Wesker fight. They`ve hit him from behind to avoid Wesker playing around with his sunglasses and the shots came pretty fast. All done very well again.
You guys did a nice job here. Excellent run of Lost in Nightmares and far as I know the fastest time done yet.
Congratulations to Derrick and Greg!
Anyone who wants to beat this will have a hard time.
ACCEPTED
Now go and do the same again... blindfolded !
First of all I have to say that there are more segments than the above verifier mentioned. Every time when they reach a checkpoint that allows them to restart as many times as they want, its of course a new segment. That makes it 8 segments for this run.
Since I know this game very well, including all the timer manipulating glitches, I can asure you that there is no cheating involved. The only glitch used is the weapon glitch at the very beginning (not shown in this video), which is accepted by SDA rules, so no problem with that. Ive talked about it with Mike as I did my run back in the day and he agreed that its legit.
Audio and Video is good. No async problems.
Its not clear if the ingame-timer keeps running at cutscenes (in story mode the time keeps running at some cutscenes but at most cutscenes it dosnt) but that dosnt matter at all, because everyone who wants to beat this time has to fight under the same conditions. So the ingame-timer is usable and we can take the final time of the result screen.
Now for the run itself. I will use the time index of Derrick`s video to mark the beginning time and end time of the segments. Oh and I gotta say that Ive tried many tactics myself and couldnt find any faster way through this game (I am the one who did the old 6:37 run mentioned by Derrick and Greg in their comments).
Here we go:
Segment 1 (00:00 - 02:39) : This segment is done very well, specially since its probably the hardest. After the assist jump it takes Derrick 4 bullets for the first and 5 bullets for the second door, which is very good.
Greg needs 6 bullets to shoot the door to the bedroom. Better is possible but I know that this door is a real pain with a horrible ancle and alot of pressure when shooting it, because you have only one attempt and its all over if you mess it up.
The grenade Greg used to hit the button in the piano room is executed pretty fast, looks flawless to me.
Segment 2 (02:41 - 03:55) : Not much to say about this segment. Its a pretty easy one and is simply about running smooth and mashing the buttons like crazy to activate doors as fast as possible. Thats all done very good here.
Segment 3 (04:02 - 04:40) : This is the only segment I`m not totally happy with. I dont see why they tried so hard to have Derrick/Jill running in front (on his screen). Its probably to have a clear path. Thing is that if Jill jumps down as fast as Chris, she pushes him a little bit away and that makes it hard to get the tight left quickturn done, and that slows Greg/Chris down a little bit in this case.
Having Derrick/Jill a bit faster here is kind of useless, because he/she (it gets a little confusing) stops running infront of the wall. Actually its Chris who must be as fast as possible to throw the grenade earlier, so the explosion is faster and Jill dosnt have to stop running.
Ive also figured out (and tested it) that it is possible to keep running as Jill. Chris must go a bit further to the button of the stairs and throw the grenade from there. That way he can make the grenade land right infront of the wall and Jill wont get hit while shes running straight. It takes alot of retries to get it to work and have the guardian at the right place but its possible.
I`ve talked to Greg about it and he mentioned that its not working cause of the connection. If thats so, there is of course nothing the guys can do about it.
Anyways, we are talking about like 0,5 - 0,8 seconds here, so thats definately no reason to moan about it, specially cause its still the second fastest way used here and executed very well. All good
Segment 4 (04:43 - 05:10) : Very nice finding here and lucky that the Guardian didnt mess it up with its randomness. I like how you let the Guardian push the door open for you
Everythings done fine here and even if it is possible to let the crank go a little bit earlier, so the door smacks Chris into the room with the key its still very fast. Again everythings done great.
Segment 5 (05:14 - 06:16) : Nothing much to say here. Easy part and all done perfect.
Segment 6 (06:20 - 07:03) : Moment of truth, red or blue crank
Again used the fastest strategy I know and perfectly executed. Flawless.
Segment 7 (07:08 - 07:22) : Very short and easy segment again. Well done.
Segment 8 (07:28 - 07:49) : Nice and fast Wesker fight. They`ve hit him from behind to avoid Wesker playing around with his sunglasses and the shots came pretty fast. All done very well again.
You guys did a nice job here. Excellent run of Lost in Nightmares and far as I know the fastest time done yet.
Congratulations to Derrick and Greg!
Anyone who wants to beat this will have a hard time.
ACCEPTED
Now go and do the same again... blindfolded !
Quote:
Just watched the run. Very nice. Audio and video are great and no cheating detected. But damn, I wish I'd known about that weapons glitch before I stopped playing!
The run was very well executed and you guys had some good luck. The crank segment was crazy fast. There were a few minor time losses, but probably not too terribly much time could come off this barring some nice big new glitches. Accept.
The run was very well executed and you guys had some good luck. The crank segment was crazy fast. There were a few minor time losses, but probably not too terribly much time could come off this barring some nice big new glitches. Accept.
Quote:
Videos watched. Audio and Video are fine and no cheating detected (although I did get confused at seeing different weapons being displayed on both HUDs, then I remembered thats the weapon glitch)
Other than a few very minor time losses (which can be overlooked due to the annoying random nature and long setup of this LIN run) this was an excellent run, its just a shame that due to the distance between the 2 runners that lag is always going to be a problem that can't really be beat (barring finding a closer running partner)
Well done to both and a well deserved Accept from me
Other than a few very minor time losses (which can be overlooked due to the annoying random nature and long setup of this LIN run) this was an excellent run, its just a shame that due to the distance between the 2 runners that lag is always going to be a problem that can't really be beat (barring finding a closer running partner)
Well done to both and a well deserved Accept from me
Decision: Accept
Congratulations to Greg Innes and Derrick Eide!
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