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nate: 2007-09-05 08:06:18 pm
Now that spring break is just around the corner... (at least for me  Grin )

Anyone interested in seeing a PSO ep1 run?
The main reason for me to do this is to replace the current pso ver1 run done on DC. 
(Although i'll be running the GC ver. , so it really won't be replaced).

Despite a few people bashing that run, no one has yet taken up the challenge of showing what a speedrun of PSO should look like. 

Anyway, let me know how interested you all are.  I'll post more detail of the run then.
Thread title:  
Edit history:
Manocheese: 2007-03-09 06:05:26 am
Yes, a cucco riding the ground.
A run of PSO has the potential to be very interesting. I would definitely watch it. Good luck if you attempt a run.
I'd be very much interested in a run of PSO; there are some things that could make it very irritating though. (I'm only familiar with the GC version, so please tell me if version differences apply to what i'm saying):

- A large part of this could be luck manipulation in map and enemy spawns. For example, a Forest 2 map with 4 Hildebears to kill could be significantly longer than a map which hands you 1.

- Drops. One run you may find (for example) a saber with some decent attributes (possibly even hit%), a frame with some slots and some Gen/power's early on,  another time you may end up nothing but tech disks you can't use (Assuming you're playing as HUcast, due to the decent HP and ATP at a low level)

For these reasons, two runs with the same strategy and playthrough could have completely different times. But as I said, i'm only familiar with the GC version, so I may not be accurate in what i'm saying. But good luck with the run, it would be nice to see.
absolutely.
I have no solution, but i admire the problem.
Yup, i watched Brightstar's run, too, so this will be interesting if you get a better time.

Maybe you should consider choosing another class, even if that one is slower, to create something new ( HuMar? ).
Edit history:
JoChi: 2008-08-24 09:28:20 pm
I didn't realize how little info I gave on my first post.  Let me give a little more information.

Game: Phantasy Star Online for Game Cube

Run: Low level run on Normal difficulty for Ep. 1


Regarding a different character other than HuCast, I think that might be a good idea.  After checking the stat again, all hunter except HuNl can survive DF's heaven punishiment.  So HuMar is definitely a viable choice.  It still be harder than HuC, but at least it won't be any harder than HuCl.

(although I do recall trying HuM before, and I got annoyed by the flower in cave.)

I planned to have the run ready by the end of spring break, and alternative character requires further testing.  So don't expect a different character for now.

EDIT (current project status):
Sorry, I forgot my account name when I post the first post Sad , so I'll do it here.

HUcast run (by me):
Progress: Done and posted.
Current total (segment) time:
character creation and forest - 13
cave - 58(45)
mine - 1:31(33)
shopping - 1:33(2)
ruins - 2:23(50)

FOnewearl run (by dexter):
Progress: DONE in 12 segments.  (Posted!!!)
Final time: 2:03 (yes, that's how awesome this run is. 8) )
segment 01 character creation and shopping 0:01
segment 02 4-slots frame hunting 0:01
segment 03 forest 0:12
segment 04 shopping 0:13
segment 05 caves 0:49
segment 06 shopping 0:50
segment 07 mines 1:24
segment 08 shopping 1:25
segment 09 HP material hunting 1:26
segment 10 barta hunting 1:28
segment 11 HP material hunting 1:28
segment 12 ruins 2:03

As a comparison, I did a test run during summer, and the total time (segment) was 3:09(15+58+48+1:13).
Regarding HUmar:

The only advantages i'd see in mar over cast is having MST and some more ATA; but the only use in the MST would be if you stumble upon a resta disk, as your techs wont be high enough to deal significant damage. And even with better ATA, wouldn't the casts ATP be far more useful regardless? I'll assume you won't need ATA requirement for guns....and I'm not sure in the difference between both classes at such low levels, i'm just basing this on the obvious differences. (If the ATP difference is negligable so low a level, then 'mar may well be a good choice)

Note i've not  actually seen the current run, so i'm not aware of what tactics exactly are employed; i.e using multi target weapons over single, or mechguns for example over a melee weapon (in some cases their damage output can be better) so i'm not sure exactly what stats you'll be needing the most.
Damn you, lack of an edit button; anyway.

If the proposition to create a run using a different class than the current run would yield a slower time, would this be put up as a seperate category even though it's slower? (though kind of backward from the term "Speed Running")
I have no solution, but i admire the problem.
Quote:
although I do recall trying HuM before, and I got annoyed by the flower in cave.

Flowers should be no problem, they're vulnerable to spells.

Quote:
Regarding a different character other than HuCast, I think that might be a good idea

It would really make it a lot more interesting.. well, the requirement for that is that spells/resta are of advantage for the run. You'd have to test that.

Quote:
If the proposition to create a run using a different class than the current run would yield a slower time, would this be put up as a seperate category even though it's slower? (though kind of backward from the term "Speed Running")

Probably, D2 runs with different characters also create different categories. There are several conditions you can assume that make your run slower, like low%, 100% or other characters. Nonetheless, you're going for maximum speed under that condition.
It's too bad that all running seems to be stuck on normal as passing that lets a lot of other classes see great improvement(Rangers most notably).  A run that went all the way through to Ultimate would be great, but it would probably take way too much time.  Of course, if you have the DC version, you could justify just going through VH(seeing as there is no Ultimate) which might help the overall time.
Quote:
A run that went all the way through to Ultimate would be great, but it would probably take way too much time.


It would indeed be very nice to see a run that went beyond just normal; however, speaking on GC terms here, the level at which you would arrive at Ultimate, and the level at which Ultimate becomes feasible to play through, would be vastly different. I think for a run that went beyond normal, as you said, DC would be the way to go.
Make no mistake, HuC is the best character for speed run (imo at least). 

The only tech useful for HuM is resta.  None of the attack tech will do significant damage (still need some testing though), and low level shifta isn't that much of a help either.  HuM can't even learn ryuker till lvl 35+ unless aided by some equipment. 

The tech advantage just isn't enough to off set the cast's ability to see trap, use trap, and not be affected by most status.

The higher ATA might help me not missed as often.  With lower miss rate, machine gun will be more useful, and I can pull off some of the more risky manuveur.


Quote:
Flowers should be no problem, they're vulnerable to spells.

Flower's ability to cause status ailment is annoying.
The current run on the dreamcast takes advantage of a bug in v1 called Door Walking. It lets you skip past an area without actually fighting the monsters. Due to this difference, as well as how drops come out and the advantage of the quickmenu, I'd have to put my vote that this be classified into a separate category from the dreamcast run.
An interesting run. I am looking forward to it.
Edit history:
JoChi: 2007-03-19 02:18:33 am
Well... guess this run won't come out any time soon now...
I got caught up in Twilight Princess  Tongue (it's soooo fun)

I manage to get a 15 min for forest.
But I haven't gotten a satisfactory run of cave yet.
I tried today, but the game refused to drop a sword in cave3.

I'll keep trying during the weekend.
GO GO GO!
Edit history:
Acryte: 2007-03-19 06:02:37 am
Zelda Scientist®
Look, best classes in game (personally) are Hucast and fonewearl. I mean, Hucast is just too good, plus the ability to see mines, hp regen, no status changing stuff like poisons and crap... etc. Then again, fonewearl is a beast to be reckoned with. Seriously, debuffs, buffs, very high MST and w/ MP regen using resta become better than hp regen easily. Plus Foie is beastly on falz (though you won't be fighting darkfalz unfortunately... the fonewearl excels at that greatly since it can use foie on him while it he is invincible (and from good range). Anyways, Fonewearls are real damn good, especially if you find good disks in the shop, etc. I mean, I had my 145 hucast give mine max level disks from when I started it, and I used tons of saved up mind materials and 4 slot angel tps... but I'm sure without it would still be easy as hell... I leveled that thing so fast... lvl 93 in 70 hours and all offline at that. I'd try a fonewearl... plus don't forget that full hp/mp heal at the hospital is only 10 meseta. Of course you have to waste time off 2 loads however so you have to factor that in. But if you plan on going back to shop, heal, stock up on dimates/trimates/etc. or check the armor shop for a higher slot drop before a boss or something, then it wouldn't cost any extra time... and I'm sure having ryuker instead of telepipes is quite a blessing as well.
i considered doing a fonewearl run after brightstar's original came out but the prospect of resetting 489832 times over disk drops turned me away. best of luck to anyone who will try though.
I could see disks being a bit of a problem, but one other concern is whether FOneys would have enough HP to survive Falz' attacks upon reaching her... at that level would the base HP be high enough?

I would consider running this as FOney, but I my GC is broken and I have to play the disc on my wii; would a run done like this be accepted?
Lol, if nate says no, then you can cancel my run too.
Cause I am already doing mine on wii.

From what I understand, the answer should be
"yes, it's ok to use wii".
of course.

and yeah getting enough hp to survive is also going to be extremely problematic. the bad money situation also makes it impractical to buy a ton of whatever atomizer or whatever it is that revives you, been too long since i played.
Alright, the wii thing is good to hear.

But even if money wasn't a problem... you can't buy Scape Dolls in the item shop if I remember, you can only find them as drops. And it's the only way to revive yourself.
it's a matter of figuring out what level the fonewearl has to be then to survive and deciding whether you can get a decent time leveling to there. i'm pretty sure this would be a separate category from the existing run so it doesn't necessarily have to be faster.
Edit history:
Amitwin: 2007-03-25 02:06:55 am
Give me a Guld.
Ahh, I forgot I'd registered on here a while ago (I've been posting as Random)

Anyway, I'm going to do alot of research tomorrow on what the minimum level dark falz is possible at as a FOnewearl. I thought about one thing though.

What if I had played through the whole game, single segment, to falz, but not gotten to the required level to be able to kill her? All areas would be cleared, so there would be no other option to gain xp than to quit the game back to the title screen, and reload the character again so the enemies are all respawned. Would this force the run to be segmented?

If so, it would make it advantageous to segment after each area so you can retry until you get a good map.

There's one alternative to doing this, and that's spending literally hours playing through the hunters guild quests for experience...(forcing you to play through forest quests first, meaning the exp gain is pathetically small)

EDIT: I've been thinking a little more; would FOnewm not be a better choice than FOnewearl? FOnewearls get a 30% boost in the single attack techniques (foie, barta, zonde) which is good to begin with, but whilst FOnewm does not get this, they get 30% damage increase on the GI and RA forms of these techs, which potentially could lead to much faster area of effect damage. Couple this with the higher HP at a lower level (marginally), is this not considerable?
definitely worth looking into imo. i think the the level at falz is probably going to clinch it though.