I'm checking out this game. It's still on the planning stage, but I have some questions I hope to get answered before getting too serious about it.
First of all, with the search function I found that someone, a guest named "Claes-Göran Nydahl" (sounds like a fellow Swede :)), posted a while ago with the time 22.23 (from "power-on to power-off") in his signature. Does anyone know anything about this run ? Is he still around ?
Second of all, I would like to hear if anyone has an opinion on what would be the most interesting (default) setting for this game ? I can come up with following categories :
- Normal/Expert (at most 10 seconds of difference)
- Grenade glitch on the bosses or not (by firing off a grenade (smart-bomb) upon entering the boss room, you can instant-kill 4 out of the 6 regular bosses since they will take a hit before the energy is filled up) (maybe a minute of difference ?)
- No-death/death abuse (have not really found any use for death abusing, but more planning could potentially reveal benefits like getting the energy refilled somewhere)
Any combination of these would work, but time wise I think they're pretty close, so I'm not sure how interesting it would be to end up with a pile of rather similar runs, instead of concentrating on one category. Personally, I'd prefer no-death, expert w. grenade glitch. However, feel free to share your thoughts on the subject.
I've watched the tas etc, but any tips not readily available on the net are welcome.
Edit (301109)
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I'm progressing very slowly with this run. I have mapped out the route on emu, decided which enemies to go after etc. Today I managed twice to get quite deep into level 4 (I do the levels in order) on a speedrun pace. So far, the level 3 boss seems to be the most random place, otherwise everything plays out pretty much the same. Because you downgrade all upgrades one step for each death, practicing the later levels fully equiped on a console is somewhat annoying. I have also started to strongly dislike games which depend a lot on pressing diagonally on the d-pad (still this is a pretty cool game worth spending some time on). Overall, I'm in no hurry though, so hopefully this run will eventually happen.
Edit (091209)
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25.47 (player control) with one death (cost almost exactly 2 min). Without the death, I should be able to rub off another 20-30 s, so a target time of 23.30 (remember, this is pal) seems to be what a successful run would end up with. I have no clue how the 22.23 "power on to power off" (see above) could be achieved. Ntsc ? I now use the route 1-6-5-4-3-2 for a couple of different reasons. Run breaker #1 (by large) are the moving platform section in level 4. It really shouldn't be that hard, so once I pin that area down, I hope to be able to start getting a steady stream of completed no-death runs.
First of all, with the search function I found that someone, a guest named "Claes-Göran Nydahl" (sounds like a fellow Swede :)), posted a while ago with the time 22.23 (from "power-on to power-off") in his signature. Does anyone know anything about this run ? Is he still around ?
Second of all, I would like to hear if anyone has an opinion on what would be the most interesting (default) setting for this game ? I can come up with following categories :
- Normal/Expert (at most 10 seconds of difference)
- Grenade glitch on the bosses or not (by firing off a grenade (smart-bomb) upon entering the boss room, you can instant-kill 4 out of the 6 regular bosses since they will take a hit before the energy is filled up) (maybe a minute of difference ?)
- No-death/death abuse (have not really found any use for death abusing, but more planning could potentially reveal benefits like getting the energy refilled somewhere)
Any combination of these would work, but time wise I think they're pretty close, so I'm not sure how interesting it would be to end up with a pile of rather similar runs, instead of concentrating on one category. Personally, I'd prefer no-death, expert w. grenade glitch. However, feel free to share your thoughts on the subject.
I've watched the tas etc, but any tips not readily available on the net are welcome.
Edit (301109)
-------------
I'm progressing very slowly with this run. I have mapped out the route on emu, decided which enemies to go after etc. Today I managed twice to get quite deep into level 4 (I do the levels in order) on a speedrun pace. So far, the level 3 boss seems to be the most random place, otherwise everything plays out pretty much the same. Because you downgrade all upgrades one step for each death, practicing the later levels fully equiped on a console is somewhat annoying. I have also started to strongly dislike games which depend a lot on pressing diagonally on the d-pad (still this is a pretty cool game worth spending some time on). Overall, I'm in no hurry though, so hopefully this run will eventually happen.
Edit (091209)
-------------
25.47 (player control) with one death (cost almost exactly 2 min). Without the death, I should be able to rub off another 20-30 s, so a target time of 23.30 (remember, this is pal) seems to be what a successful run would end up with. I have no clue how the 22.23 "power on to power off" (see above) could be achieved. Ntsc ? I now use the route 1-6-5-4-3-2 for a couple of different reasons. Run breaker #1 (by large) are the moving platform section in level 4. It really shouldn't be that hard, so once I pin that area down, I hope to be able to start getting a steady stream of completed no-death runs.
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