My feelings on The Demon Rush
Game Page: Doesn't exist yet
Sam 'Mouldy Cheese' Beekman's run
Verifier Responses
Decision: Accept
Reason: Another Pokemon game brought to its knees.
Sam 'Mouldy Cheese' Beekman's run
Verifier Responses
Quote:
Verifier: I have surprisingly few complaints about this Pokemon Sapphire run, aside from the headache inducing bouncing
Verifier: no signs of cheating, and no time savers worth really mentioning. Only luck will make any significant difference in the future, or use of a new strat
me: yeah nate says he can fix that
Verifier: well then I say it's all good
Verifier: I can find maybe a minute's top worth of timesavers, and none of them are significant enough to bother mentioning in a detailed writeup this time
Verifier: no signs of cheating, and no time savers worth really mentioning. Only luck will make any significant difference in the future, or use of a new strat
me: yeah nate says he can fix that
Verifier: well then I say it's all good
Verifier: I can find maybe a minute's top worth of timesavers, and none of them are significant enough to bother mentioning in a detailed writeup this time
Quote:
Audio: Good
Quality: Good. Everything is synced up nicely. Though the screen seems to shake a little bit? I think that's just because it's a verification copy.
I enjoyed this run; it was almost like watching a TAS. I only know Mouldy didn't cheat because he ran into walls so many times lol.
General Summary
Holy crap he can select things fast. So can I, so I know that's possible.
The IVs on his Mudkip weren't THAT bad. Low IVs just means he would have to reset more times to get desired results, which he did. A+
This run is a very good example of how to manipulate luck to get the fastest time possible, and how much patience is needed to get desired results. Many future speedrunners can learn from watching this run.
There are some sloppy parts though (i.e.: not manipulating critical hits on easy-to-kill trainers). Also a lot of running into walls.
ANd during the Elite 4, I think it might be faster to teach Kyogre Thunder and KO the Ice trainer's pokemon without X-items. Unless buying Thunder takes too long, then never mind.
So like I said, this run is awesome because it's a great example of manipulating luck and optimizing a route to get the best time possible.
Decision: Accept
Quality: Good. Everything is synced up nicely. Though the screen seems to shake a little bit? I think that's just because it's a verification copy.
I enjoyed this run; it was almost like watching a TAS. I only know Mouldy didn't cheat because he ran into walls so many times lol.
General Summary
Holy crap he can select things fast. So can I, so I know that's possible.
The IVs on his Mudkip weren't THAT bad. Low IVs just means he would have to reset more times to get desired results, which he did. A+
This run is a very good example of how to manipulate luck to get the fastest time possible, and how much patience is needed to get desired results. Many future speedrunners can learn from watching this run.
There are some sloppy parts though (i.e.: not manipulating critical hits on easy-to-kill trainers). Also a lot of running into walls.
ANd during the Elite 4, I think it might be faster to teach Kyogre Thunder and KO the Ice trainer's pokemon without X-items. Unless buying Thunder takes too long, then never mind.
So like I said, this run is awesome because it's a great example of manipulating luck and optimizing a route to get the best time possible.
Decision: Accept
Quote:
I just finished watching the whole run. No signs of cheating, and the A/V quality is fine.
It’s an easy accept from me. I don’t have any complaints about it. Watching it did make me really want to get one of those hori gba controllers to avoid movement errors. The gamecube controller sucks for playing gba games. I guess if I do another run I’ll have to get used to using the gba sp as a controller.
The runner did mention Mudkip’s IV’s weren’t optimal, so that’s one possible improvement. I also noticed Kyogre’s SA and speed weren’t perfect, but that didn’t seem to make a difference. Ironically, it appears to have a 30/31 attack IV.
The battles all looked good. The Norman battle is particularly original. I’d say it’s the highlight of the run.
There is a deathwarp in the run. Poisoning is used to escape from Lavaridge gym. This avoids a conversation with the rival where they give you the go-goggles, which is an unnecessary item in a speed-run. It also saves you the trouble of using teleport to go back to Mauville, and heals all your Pokemon at once.
The runner used the male character for the run. There was some discussion on whether using the female character was faster. The reasoning was the Brendan’s dialogue is shorter then May’s. I can’t recall if that was confirmed or not.
Overall, it’s a good run and unless someone really dedicated and lucky comes along I doubt it’ll be beaten.
On a final note, if anyone’s interested, the best time for sapphire using Mudkip on Ultima Garden is 2:15:15.
It’s an easy accept from me. I don’t have any complaints about it. Watching it did make me really want to get one of those hori gba controllers to avoid movement errors. The gamecube controller sucks for playing gba games. I guess if I do another run I’ll have to get used to using the gba sp as a controller.
The runner did mention Mudkip’s IV’s weren’t optimal, so that’s one possible improvement. I also noticed Kyogre’s SA and speed weren’t perfect, but that didn’t seem to make a difference. Ironically, it appears to have a 30/31 attack IV.
The battles all looked good. The Norman battle is particularly original. I’d say it’s the highlight of the run.
There is a deathwarp in the run. Poisoning is used to escape from Lavaridge gym. This avoids a conversation with the rival where they give you the go-goggles, which is an unnecessary item in a speed-run. It also saves you the trouble of using teleport to go back to Mauville, and heals all your Pokemon at once.
The runner used the male character for the run. There was some discussion on whether using the female character was faster. The reasoning was the Brendan’s dialogue is shorter then May’s. I can’t recall if that was confirmed or not.
Overall, it’s a good run and unless someone really dedicated and lucky comes along I doubt it’ll be beaten.
On a final note, if anyone’s interested, the best time for sapphire using Mudkip on Ultima Garden is 2:15:15.
Quote:
Alright, looked over the run. No cheating issues, video quality is very iffy for the first 10 or so segments but fine after that, it may just be my computer.
About the run itself, I'm very torn. On one hand, the strategies used were good, and there was evidence of considerable planning in most areas. On the other hand... Let's just say the movement itself is awful, shop visits for X items happen far more often then I think they should, and general manipulation could have been improved in a couple areas.
Another thing I find lacking is the torrent sweeping. While you can say that the Mudkip chain has no powerful water attack until muddy water or surf, even when he got Surf he was still leaning on Mud Shot a bit too much. Obviously it's different for the Carvahna and Sharpedo, but whatever.
One more thing: X-Attacks should NOT replace crits, and the runner does so at many times in his run. Unless I'm mistaken (and i could very well be), critical hits deal double damage, while using your statups and ignoring your opponents. Using two X-attacks/X-specials isn't really a good idea in a segmented run, that's more of an SS strat.
The runner did a segmented Pokemon run. He knew beforehand the luck required would be immense... But I still think more could have been done. Better preperation, better crit manipulation, and of course, better movement could have easily made the run better. I won't say the run is bad, but it's not great either.
Now, I go by a 2% rule (the mistakes in a run should make up no more than 2% of a run's time, and that's for SS runs. Equates to about 80 seconds per hour). For a segmented run, this should be reduced. If the movement wasn't so sloppy, I wouldn't have a problem accepting this. But bad menu movements at points in the run (that repel use, ugh), and absolutely terrible field movement (sure, you're on the mach bike, but even without it it's pretty bad)...
I have no choice (to me) but to reject the run, though it's somewhat borderline. If I turn out to be wrong on the crit hit/x item issue, I may reconsider, but I have to say reject for now.
About the run itself, I'm very torn. On one hand, the strategies used were good, and there was evidence of considerable planning in most areas. On the other hand... Let's just say the movement itself is awful, shop visits for X items happen far more often then I think they should, and general manipulation could have been improved in a couple areas.
Another thing I find lacking is the torrent sweeping. While you can say that the Mudkip chain has no powerful water attack until muddy water or surf, even when he got Surf he was still leaning on Mud Shot a bit too much. Obviously it's different for the Carvahna and Sharpedo, but whatever.
One more thing: X-Attacks should NOT replace crits, and the runner does so at many times in his run. Unless I'm mistaken (and i could very well be), critical hits deal double damage, while using your statups and ignoring your opponents. Using two X-attacks/X-specials isn't really a good idea in a segmented run, that's more of an SS strat.
The runner did a segmented Pokemon run. He knew beforehand the luck required would be immense... But I still think more could have been done. Better preperation, better crit manipulation, and of course, better movement could have easily made the run better. I won't say the run is bad, but it's not great either.
Now, I go by a 2% rule (the mistakes in a run should make up no more than 2% of a run's time, and that's for SS runs. Equates to about 80 seconds per hour). For a segmented run, this should be reduced. If the movement wasn't so sloppy, I wouldn't have a problem accepting this. But bad menu movements at points in the run (that repel use, ugh), and absolutely terrible field movement (sure, you're on the mach bike, but even without it it's pretty bad)...
I have no choice (to me) but to reject the run, though it's somewhat borderline. If I turn out to be wrong on the crit hit/x item issue, I may reconsider, but I have to say reject for now.
Quote:
It doesn't seem as if any cheats have been used, nor any glitches. The video and audio are synchronised. There is something which might affect the category in Segment 27.
The first three segments are all done well (the five or six second loss on Segment 2 can be excused for convenience). As a result of reaching level 10 and getting critical hits, the first Gym Leader battle is quick.
There's a lot of preparation for later battles in Segments 11-15, with items being acquired, Abra joining the team and Mudkip being evolved and learning two attacks.
A teleport is used at Mauville Pokemon Centre, which saves a few minutes. Segment 27 uses a clever tactic (essentially a death warp - while it's only used once, could that mean it's a different category) to avoid a conversation with May.
Segment 29's route through the Gym (Accuracy, Defence, Strength) is arguably the quickest. A few preparations are done before the next's Segment's great battle. Two vital Pokemon are gained and Lilycove is briefly visited to make a flight there available.
Marshtomp evolves in Segment 37, which is well-timed for the Gym Leader battle in Segment 38. The battle itself is great and Swampert easily takes out everything it fights. The Aqua Hideout section is great, as is Mossdeep. The Seafloor Cavern is also quick. There's a bit of delay in Segment 45, but not a major loss. After Kyogre is gained, it essentially completes the game on its own thanks to being taught a range of attacks.
Overall, it's a good run and one which uses many optimised strategies and route plans. The good points easily outweigh the mistakes. I'd say it's an accept.
The first three segments are all done well (the five or six second loss on Segment 2 can be excused for convenience). As a result of reaching level 10 and getting critical hits, the first Gym Leader battle is quick.
There's a lot of preparation for later battles in Segments 11-15, with items being acquired, Abra joining the team and Mudkip being evolved and learning two attacks.
A teleport is used at Mauville Pokemon Centre, which saves a few minutes. Segment 27 uses a clever tactic (essentially a death warp - while it's only used once, could that mean it's a different category) to avoid a conversation with May.
Segment 29's route through the Gym (Accuracy, Defence, Strength) is arguably the quickest. A few preparations are done before the next's Segment's great battle. Two vital Pokemon are gained and Lilycove is briefly visited to make a flight there available.
Marshtomp evolves in Segment 37, which is well-timed for the Gym Leader battle in Segment 38. The battle itself is great and Swampert easily takes out everything it fights. The Aqua Hideout section is great, as is Mossdeep. The Seafloor Cavern is also quick. There's a bit of delay in Segment 45, but not a major loss. After Kyogre is gained, it essentially completes the game on its own thanks to being taught a range of attacks.
Overall, it's a good run and one which uses many optimised strategies and route plans. The good points easily outweigh the mistakes. I'd say it's an accept.
Decision: Accept
Reason: Another Pokemon game brought to its knees.
Thread title: