My feelings on The Demon Rush
Game Page: Doesn't exist yet, still.
Mark 'ExplodingCabbage' Amery's run
Verifier Responses
Decision: Accept
Reason: Poor Bioware, it seems like none of their games can catch a break...
...or maybe they catch too many.
Mark 'ExplodingCabbage' Amery's run
Verifier Responses
Quote:
There were no problems with cheating, video, audio, or syncing.
This is a very good run. Movement was fluid and appeared optimized. Dialogues were close to instantaneous. Multiple characters were used effectively to accomplish things as quickly as possible. The route seemed to be the fastest of which I'm aware.
Recommendation: Accept
This is a very good run. Movement was fluid and appeared optimized. Dialogues were close to instantaneous. Multiple characters were used effectively to accomplish things as quickly as possible. The route seemed to be the fastest of which I'm aware.
Recommendation: Accept
Quote:
As stated above, there was no cheating or any problems with the technicalities. A lot of time saved from the previous run, mostly due to the instantenous travel glitch discovered by the runner, but some nice small timesavers present too. The micromanagement (as well as dialogue skipping) was superb. The only problem, as the runner himself stated, was a slight hiccup in planning evident at the end, which lost a couple seconds. Apart from that minor flaw, the run uses all the skips and tricks known up to that point, though some recent developments show that it might be possible to break the game even more. Still, an easy accept.
Recommendation: Accept
Recommendation: Accept
Quote:
I must agree with earlier reports that there do not appear to be any technical problems in this run.
Although I'm sure Cabbage would disagree, this run is of the highest standard and therefore
recommendation: accept.
Some comments:
- First an opinion: these infinity engine runs are more and more all about how to exploiting engine quirks; I personally enjoy the planning aspect of a run more than the hacking / luck manipulating aspect. Yeah, I know, SDA policy is clear and well motivated, it's just that I don't like watching broken games that much. Sorry. It's also a severe disadvantage for runners who are good gamers but poor game breakers. That said, I certainly appreciate the great skill with which such game-breaking is being pulled off here.
- I was a bit taken aback when I discovered the 60 page commentary, but it's very well written and entertaining. It explains the whole run, and without it I'm sure most viewers would not know at all what is going on in there. Very good job! (Although I do think it should be possible to do an equally excellent job in 25 pages).
- I know Cabbage is a perfectionist and cannot bear any slip-ups in his runs. I on the other hand care only so much about perfection (perhaps I'm older?), I'm perfectly happy watching something that is simply very, very good. I think viewers reading his notes would enjoy the run more if there wasn't this undercurrent in the text of "yeah, I just quickly knocked together this run which is really badly flawed, you know, and someone really should improve it soon". Goddammit man, be proud of this great run. Yeah, I know a couple of seconds could have been shaved off. No-one cares.
Although I'm sure Cabbage would disagree, this run is of the highest standard and therefore
recommendation: accept.
Some comments:
- First an opinion: these infinity engine runs are more and more all about how to exploiting engine quirks; I personally enjoy the planning aspect of a run more than the hacking / luck manipulating aspect. Yeah, I know, SDA policy is clear and well motivated, it's just that I don't like watching broken games that much. Sorry. It's also a severe disadvantage for runners who are good gamers but poor game breakers. That said, I certainly appreciate the great skill with which such game-breaking is being pulled off here.
- I was a bit taken aback when I discovered the 60 page commentary, but it's very well written and entertaining. It explains the whole run, and without it I'm sure most viewers would not know at all what is going on in there. Very good job! (Although I do think it should be possible to do an equally excellent job in 25 pages).
- I know Cabbage is a perfectionist and cannot bear any slip-ups in his runs. I on the other hand care only so much about perfection (perhaps I'm older?), I'm perfectly happy watching something that is simply very, very good. I think viewers reading his notes would enjoy the run more if there wasn't this undercurrent in the text of "yeah, I just quickly knocked together this run which is really badly flawed, you know, and someone really should improve it soon". Goddammit man, be proud of this great run. Yeah, I know a couple of seconds could have been shaved off. No-one cares.
Decision: Accept
Reason: Poor Bioware, it seems like none of their games can catch a break...
...or maybe they catch too many.
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