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Game Page: http://speeddemosarchive.com/AbesOddysee.html
Any% Segmented run [PAL - PS1]
100% Segmented run [PC]
Any% Segmented run [PC]
Verifier Responses
Decision: Reject the PAL any%, Accept the PC any% and 100%
Reason: The PAL any% is significantly worse than the other two
Congratulations to Sam 'Samlaptop' Locke!
This run will be available for a month. After that this link will no longer work.
http://queue.speeddemosarchive.com/queue/verificationfiles/8/
Any% Segmented run [PAL - PS1]
100% Segmented run [PC]
Any% Segmented run [PC]
Verifier Responses
Quote:
No cheating detected and the video quality's good.
Any% Segmented run [PAL - PS1]
This is a really bad run, theres so many mistakes its hard to watch, also doesnt do things the fastest ways.
Verdict: Reject
100% Segmented run [PC]
This one is done really well mostly, there's some small errors but nothing major.
Verdict: Accept
Any% Segmented run [PC]
Best of the three, while its not perfect, its pretty close.
Verdict: Accept
The PC runs cant be timed properly on the verification copys because the runner cut off at the end of some segments too early meaning you cant see the auto-save 'diamond' appear.
Any% Segmented run [PAL - PS1]
This is a really bad run, theres so many mistakes its hard to watch, also doesnt do things the fastest ways.
Verdict: Reject
100% Segmented run [PC]
This one is done really well mostly, there's some small errors but nothing major.
Verdict: Accept
Any% Segmented run [PC]
Best of the three, while its not perfect, its pretty close.
Verdict: Accept
The PC runs cant be timed properly on the verification copys because the runner cut off at the end of some segments too early meaning you cant see the auto-save 'diamond' appear.
Quote:
Any%, PS1:
Video: Good
Audio: Quiet except for segments 7-11 and the beginning of the other segments
Total Time: 45:05
This run cuts it very close when running away from the sligs. Almost all of the slig encounters were close, but the ones that looked the most suspicious to me were when Abe got on Elum for the first time and ran away from the slig in segment 3 and during the second room that was entered in Zulag 2, after he pulled the switch at the end of the room to release the slogs, Abe chanted and scared the slig, but when the slig turned around, it didn't shoot Abe even though I remember in the NTSC version that the sligs will always shoot you, even when they're scared, as long as they're facing you.
Segment 8 also made the run feel suspicious in the second room he entered in the temple. After observing this segment multiple times, I still can't figure out what ledge he used to allow him to jump and grab through the floor at the end of the room. I remember that you need to jump onto a ledge in the wrong direction and run away before Abe completes the animation to activate the trick, but I never saw him do it in this segment, and I'm pretty sure that you can't do a glitch, save and load the save with the glitch still working. Also, I remember that I wasn't able to hold the jumping-ledge glitch and the dropping-ledge glitch at the same time, but he does it during this segment, so maybe I'm wrong about that.
Decision: Reject, unless my suspicions are proven wrong
Any%, PC:
Video: There seemed to be a little bit of lag on my computer
Audio: It always seemed to play faster than the video, but it could've just been my computer.
Total Time: 45:26
This run didn't have any of the problems that I saw in the PAL run. In fact, I didn't see any real issues in this run altogether; however 21:16 and 34:23 did seem a tad too close for me to believe that Abe lived through it, but I guess I could see that working out on the PC version of this game. The way that each segment ended was a bit strange, but then again I guess the game either saves that way or the runner didn't think that the saving was too necessary to show, which I can understand either way.
Decision: Accept
100%, PC:
Video: Same as the other PC run
Audio: Same as the other PC run
Total Time: 1:20:49
Overall, I didn't see enough issues in the run to say that any type of cheating could've been involved in the making of this run; however, I don't see why the Shrykull was used at the end to kill all of the glukkons, but that only wasted around 3 seconds.
Decision: Accept
Video: Good
Audio: Quiet except for segments 7-11 and the beginning of the other segments
Total Time: 45:05
This run cuts it very close when running away from the sligs. Almost all of the slig encounters were close, but the ones that looked the most suspicious to me were when Abe got on Elum for the first time and ran away from the slig in segment 3 and during the second room that was entered in Zulag 2, after he pulled the switch at the end of the room to release the slogs, Abe chanted and scared the slig, but when the slig turned around, it didn't shoot Abe even though I remember in the NTSC version that the sligs will always shoot you, even when they're scared, as long as they're facing you.
Segment 8 also made the run feel suspicious in the second room he entered in the temple. After observing this segment multiple times, I still can't figure out what ledge he used to allow him to jump and grab through the floor at the end of the room. I remember that you need to jump onto a ledge in the wrong direction and run away before Abe completes the animation to activate the trick, but I never saw him do it in this segment, and I'm pretty sure that you can't do a glitch, save and load the save with the glitch still working. Also, I remember that I wasn't able to hold the jumping-ledge glitch and the dropping-ledge glitch at the same time, but he does it during this segment, so maybe I'm wrong about that.
Decision: Reject, unless my suspicions are proven wrong
Any%, PC:
Video: There seemed to be a little bit of lag on my computer
Audio: It always seemed to play faster than the video, but it could've just been my computer.
Total Time: 45:26
This run didn't have any of the problems that I saw in the PAL run. In fact, I didn't see any real issues in this run altogether; however 21:16 and 34:23 did seem a tad too close for me to believe that Abe lived through it, but I guess I could see that working out on the PC version of this game. The way that each segment ended was a bit strange, but then again I guess the game either saves that way or the runner didn't think that the saving was too necessary to show, which I can understand either way.
Decision: Accept
100%, PC:
Video: Same as the other PC run
Audio: Same as the other PC run
Total Time: 1:20:49
Overall, I didn't see enough issues in the run to say that any type of cheating could've been involved in the making of this run; however, I don't see why the Shrykull was used at the end to kill all of the glukkons, but that only wasted around 3 seconds.
Decision: Accept
Quote:
Segmented PAL - Was this played on an emulator? I saw a graphical glitch outside in the first segment where you can see the square around the fire that appears on emulators. Reject.
100%PC- As others have said this is a great run, and the runner clearly knows most of the tricks and it was played well with a reasonable amount of segments. Accept.
Any%PC- This is as good as the other PC run. The close encounters the other verifiers were suspicious of can be replicated, so it's not unusual. Accept.
As for the PC, it just looks like the saving time was cut from the video which should matter any way since load times are factored out on PC, correct?
100%PC- As others have said this is a great run, and the runner clearly knows most of the tricks and it was played well with a reasonable amount of segments. Accept.
Any%PC- This is as good as the other PC run. The close encounters the other verifiers were suspicious of can be replicated, so it's not unusual. Accept.
As for the PC, it just looks like the saving time was cut from the video which should matter any way since load times are factored out on PC, correct?
Decision: Reject the PAL any%, Accept the PC any% and 100%
Reason: The PAL any% is significantly worse than the other two
Congratulations to Sam 'Samlaptop' Locke!
This run will be available for a month. After that this link will no longer work.
http://queue.speeddemosarchive.com/queue/verificationfiles/8/
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