My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/AbesExoddus.html
Poesta's bad ending run
Verifier Responses
Decision: Accept
Reason: It's a huge improvement.
Poesta's bad ending run
Verifier Responses
Quote:
Video quality: Seemed fine on youtube, so it would undoubtedly be better in the real thing.
Audio: Seems slightly off in some places, most notably when the secret area chime sounds. I don’t know if this is due to it not being the PSX version, which I’m used to.
Cheating: Severe cheating. It’s OK though as it’s just severely abusing in-game glitches.
General comments: Frankly, this run is awesome. It’s highly optimised (so much so that it looks TAS-like at times) and completely abuses the ledge trick. I was wondering how the game was segmented, considering how optimised it is at times (multiple segments compiled into one segment for each area?) If it was one segment for each area, then it’s even more incredible. Considering how recently the ledge trick was found, it’s impressive how much it’s abused. I don’t know how independently the runner was working, considering there hasn’t been any forum discussion, and I haven’t seen any similar exoddus speedruns. I had been playing through the game myself looking for timesavers using it, but this run was actually completed before I finished my playthrough =P
Necrum mines: Awesome. Of note:
1:17: Mudokon shields. Nice.
1:27: First ledge trick usage. Nothing particularly special, but quicker.
1:56: Sets up ledge trick. Saves a fair bit of time.
3:48: Pauses to manipulate the slogs so that they’re too late to attack you at 3:54. Didn’t know that was possible.
5:04: Best ledge trick use so far. I hadn’t thought of doing this.
5:45: How this glitch wasn’t found by the developers is beyond me.
6:53: Ledge trick. I’d found this too.
7:12: I think the ledge trick can be done quicker here by dropping into the wall, then jumping to the mine car. Only slightly quicker.
8:18: Surely it would’ve been quicker to slide of the ledge and land closer to the next screen?
9:24: Nice screen change abuse.
Necrum: Disgusting. Of note:
2:18: Ledge trick.
3:22: Ledge trick, saves quite a lot of time.
Mudanchee vaults: Abe is scared of nothing. Generally awesome, but two mistakes look out of place compared with the rest of the run so far =P (If anything, that shows how good the rest of the run is.) Of note.
0:05: Should have set up ledge glitch...
0:10: ... and used it here. Lost about 15 seconds =(
1:55: Abuses scrab AI to do this screen quickly.
2:18: Could’ve avoided hitting wall by slowing down quicker after jump.
2:52: Really nice use of ledge glitch. Hadn’t thought of this.
3:52: Ledge glitch, slightly quicker.
4:25: Ledge glitch saves lives, people.
Mudomo vaults: The trials were disgustingly quick. Even more reason for me to prefer this over Mudanchee. Of note:
2:13: I was worried he would miss this ledge trick. Saves quite a lot of time.
2:54: Another huge time-saving ledge glitch.
8:18: This area was done really quickly. Fleeches are stupid.
Feeco depot: Generally little to note. Still very quick. Some nicely times jumps over explosions. Of note:
1:47: Saves an hour or so.
Soulstorm brewery, hub 1: In short, enemies are stupid. The “I made an improvement of 6 seconds in the intro” thing needs sorting out though. =/ Of note:
1:28: Video comments say he made an improvement of 6 seconds here, but the video still shows the slower way. Will the actual SDA version have the quicker version?
3:12: Wow, sligs are stupid.
4:33: Wow, flying sligs are stupid too.
7:14: Wow, developers are stupid too. This saves quite a lot of time.
8:15: Sloggies love of meat makes them look stupid.
Soulstorm brewery, hub 2: Aah, the dreaded Zulag 9 (and some other, easier stuff). Of note:
0:42: Never thought of doing it this way. Saves loads of time.
0:50: Sligs are stupid.
2:39: Nice timesaver.
4:11: These parts are a lot easier without mudokons to protect.
5:47: I -think- that if he had set up ledge trick in the previous area, he could’ve simply dropped down into Zulag 10. Would save about 5 seconds.
Souldstorm brewery, hub 3: Ledge trick comes to the rescue again. Of note:
1:25: This would be a more annoying segment if it weren’t for the ledge trick.
2:11: Nice, never thought of that =P
2:30: Again, sligs are stupid.
2:49: Abe can go up through solid floors too =P
3:24: Ledge glitch saves time, but makes the next parts harder.
5:13: Finishes run with another time saving ledge glitch, cutting out about 3 mins.
Awesome run is awesome. He missed one (maybe two) ledge tricks that I found, but also found a few I hadn’t. Great play quality and breaking of the game makes this an easy accept.
Audio: Seems slightly off in some places, most notably when the secret area chime sounds. I don’t know if this is due to it not being the PSX version, which I’m used to.
Cheating: Severe cheating. It’s OK though as it’s just severely abusing in-game glitches.
General comments: Frankly, this run is awesome. It’s highly optimised (so much so that it looks TAS-like at times) and completely abuses the ledge trick. I was wondering how the game was segmented, considering how optimised it is at times (multiple segments compiled into one segment for each area?) If it was one segment for each area, then it’s even more incredible. Considering how recently the ledge trick was found, it’s impressive how much it’s abused. I don’t know how independently the runner was working, considering there hasn’t been any forum discussion, and I haven’t seen any similar exoddus speedruns. I had been playing through the game myself looking for timesavers using it, but this run was actually completed before I finished my playthrough =P
Necrum mines: Awesome. Of note:
1:17: Mudokon shields. Nice.
1:27: First ledge trick usage. Nothing particularly special, but quicker.
1:56: Sets up ledge trick. Saves a fair bit of time.
3:48: Pauses to manipulate the slogs so that they’re too late to attack you at 3:54. Didn’t know that was possible.
5:04: Best ledge trick use so far. I hadn’t thought of doing this.
5:45: How this glitch wasn’t found by the developers is beyond me.
6:53: Ledge trick. I’d found this too.
7:12: I think the ledge trick can be done quicker here by dropping into the wall, then jumping to the mine car. Only slightly quicker.
8:18: Surely it would’ve been quicker to slide of the ledge and land closer to the next screen?
9:24: Nice screen change abuse.
Necrum: Disgusting. Of note:
2:18: Ledge trick.
3:22: Ledge trick, saves quite a lot of time.
Mudanchee vaults: Abe is scared of nothing. Generally awesome, but two mistakes look out of place compared with the rest of the run so far =P (If anything, that shows how good the rest of the run is.) Of note.
0:05: Should have set up ledge glitch...
0:10: ... and used it here. Lost about 15 seconds =(
1:55: Abuses scrab AI to do this screen quickly.
2:18: Could’ve avoided hitting wall by slowing down quicker after jump.
2:52: Really nice use of ledge glitch. Hadn’t thought of this.
3:52: Ledge glitch, slightly quicker.
4:25: Ledge glitch saves lives, people.
Mudomo vaults: The trials were disgustingly quick. Even more reason for me to prefer this over Mudanchee. Of note:
2:13: I was worried he would miss this ledge trick. Saves quite a lot of time.
2:54: Another huge time-saving ledge glitch.
8:18: This area was done really quickly. Fleeches are stupid.
Feeco depot: Generally little to note. Still very quick. Some nicely times jumps over explosions. Of note:
1:47: Saves an hour or so.
Soulstorm brewery, hub 1: In short, enemies are stupid. The “I made an improvement of 6 seconds in the intro” thing needs sorting out though. =/ Of note:
1:28: Video comments say he made an improvement of 6 seconds here, but the video still shows the slower way. Will the actual SDA version have the quicker version?
3:12: Wow, sligs are stupid.
4:33: Wow, flying sligs are stupid too.
7:14: Wow, developers are stupid too. This saves quite a lot of time.
8:15: Sloggies love of meat makes them look stupid.
Soulstorm brewery, hub 2: Aah, the dreaded Zulag 9 (and some other, easier stuff). Of note:
0:42: Never thought of doing it this way. Saves loads of time.
0:50: Sligs are stupid.
2:39: Nice timesaver.
4:11: These parts are a lot easier without mudokons to protect.
5:47: I -think- that if he had set up ledge trick in the previous area, he could’ve simply dropped down into Zulag 10. Would save about 5 seconds.
Souldstorm brewery, hub 3: Ledge trick comes to the rescue again. Of note:
1:25: This would be a more annoying segment if it weren’t for the ledge trick.
2:11: Nice, never thought of that =P
2:30: Again, sligs are stupid.
2:49: Abe can go up through solid floors too =P
3:24: Ledge glitch saves time, but makes the next parts harder.
5:13: Finishes run with another time saving ledge glitch, cutting out about 3 mins.
Awesome run is awesome. He missed one (maybe two) ledge tricks that I found, but also found a few I hadn’t. Great play quality and breaking of the game makes this an easy accept.
Quote:
Was confusing to navigate through the links, but came out with the right order in the end.
Great run, highly optimised. The YouTube isn't fully updated, as stated in his description for one of the videos, but it's a small improvement that wouldn't change the outcome on my decision.
Accept.
Can't comment on audio/video quality as YouTube is sub-par to publicaiton standard (Mike's note: Yes, the runner uploaded to youtube before giving out proper verification copies)
Great run, highly optimised. The YouTube isn't fully updated, as stated in his description for one of the videos, but it's a small improvement that wouldn't change the outcome on my decision.
Accept.
Can't comment on audio/video quality as YouTube is sub-par to publicaiton standard (Mike's note: Yes, the runner uploaded to youtube before giving out proper verification copies)
Quote:
Long story short, this run almost cuts the old time in half. The runner uses a few new glitches (most specifically climbing/dropping through the floor), avoids all the mistakes the last run made (slowing down for things, missing stuff, being too cautious, etc.) and also uses almost an entirely new route plan to accomplish this. There’s a really large sequence break half way through that skips two levels, multiple Fee Co. visits, and thirty three minutes of gameplay. This run needs to be accepted for sure.
Quote:
Verifier: so i checked my PMs and saw stuff about an abes exoddus run i was meant to look at about two months ago heh
Verifier: checked it out
Verifier: looks legit, that climb down through the floor glitch looks dodgy but i checked around and it's good
Verifier: run quality is exceptional too, he doesn't stop moving at any point
Verifier: i say accept
Verifier: checked it out
Verifier: looks legit, that climb down through the floor glitch looks dodgy but i checked around and it's good
Verifier: run quality is exceptional too, he doesn't stop moving at any point
Verifier: i say accept
Decision: Accept
Reason: It's a huge improvement.
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