My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/NewSuperMarioBros.html
All bosses run?
Decision: Reject
Reason: This run isn't a real category.
The run is available for download until September 2nd. PM me for the link.
All bosses run?
Quote:
New Super Mario Bros DS Seg' Warpless run
Vailid Category: Yes (TASvideos does have SMB3 warpless but not 100% stages).
But apparently according to the route on the run it seems like it's a all bosses run (clear all castle and towers, minus 100% star coins collection). The problem for that is well the world map splits into 2 twice.
3 -> 6 - ->
1 -> 2 -> -> 5 -> 8
4 -> 7 - ->
I would have thought that the warpless run is similar to the SMB 3 TAS, get to the end as fast as possible without using any major warps, in my case Worlds 1, 2 , 3 or 4 (but not both 3 & 4), 5, 6 or 7 (again not both) and 8.
On the NSMB DS topic a few pages before the runner was finally making the 100% for real, there was a few posts to see what it was like to clear the game warpless.
I thought the pipes for the warpless run should be allowed because they play a bit similar role to the breakable rocks as seen on the SMB 3 warpless TAS run.
Video Quality Meh->Bad:
Reason being is because the camera isn't set to manual focus, you can tell that by trying to read the current level text (with the black screen background) before Mario Starts. It's unreadable.
Audio Quality Ok. But in some of the (verification copy) segments contains desynched audio like Segment 2 & 6.
Gameplay: Mixed
+ Does the risky Bowser Jnr Strat that involves jumping on top of him before he defends himself with his spiky shell.
+ Some interesting strats I'm not familiar with probably because it's not a 100% completition.
- Some of the mistakes are pretty... embarassing, at least the worst mistake is around 2 seconds at the most.
- When the runner opens the big red doors, he opens them at the very edge. It save In-game time counter (top right of the screen) but it's much slower for real time (0.25-0.5 seconds lost).
- The biggest flaw of the run is the flagpole. The runner doesn't face to the left before touching the pole, and in some of the levels he grabs the pole above the flag itself.
Saw segment 4 and I thought... What is this I don't even reaction because in the previous segment the runner does 2-3 Normal exit and then in segment 4 he does 2-3 again for the secret exit, I've also noticed that he doesn't follow the path after 2-Tower probably because 2-Tower counts as a All Boss run.
Another problem I saw in the route is that the runner gets the rare items from the bonus mushroom houses, it would be much faster to get them from the Red ? Box/Wondering Hammer Bro because it saves at least 10 seconds (if the luck factor isn't too late during a previous segment).
The route used for the run feels like a challenge based speed run, similar to a Reverse Boss order on Super Metroid or the Natural route on Metroid Prime. At best this run should be posted on the Internet Archive. Calling the run warpless feels a bit misleading.
I'll send you another message to my response of the levels performance in detail.
Vailid Category: Yes (TASvideos does have SMB3 warpless but not 100% stages).
But apparently according to the route on the run it seems like it's a all bosses run (clear all castle and towers, minus 100% star coins collection). The problem for that is well the world map splits into 2 twice.
3 -> 6 - ->
1 -> 2 -> -> 5 -> 8
4 -> 7 - ->
I would have thought that the warpless run is similar to the SMB 3 TAS, get to the end as fast as possible without using any major warps, in my case Worlds 1, 2 , 3 or 4 (but not both 3 & 4), 5, 6 or 7 (again not both) and 8.
On the NSMB DS topic a few pages before the runner was finally making the 100% for real, there was a few posts to see what it was like to clear the game warpless.
I thought the pipes for the warpless run should be allowed because they play a bit similar role to the breakable rocks as seen on the SMB 3 warpless TAS run.
Video Quality Meh->Bad:
Reason being is because the camera isn't set to manual focus, you can tell that by trying to read the current level text (with the black screen background) before Mario Starts. It's unreadable.
Audio Quality Ok. But in some of the (verification copy) segments contains desynched audio like Segment 2 & 6.
Gameplay: Mixed
+ Does the risky Bowser Jnr Strat that involves jumping on top of him before he defends himself with his spiky shell.
+ Some interesting strats I'm not familiar with probably because it's not a 100% completition.
- Some of the mistakes are pretty... embarassing, at least the worst mistake is around 2 seconds at the most.
- When the runner opens the big red doors, he opens them at the very edge. It save In-game time counter (top right of the screen) but it's much slower for real time (0.25-0.5 seconds lost).
- The biggest flaw of the run is the flagpole. The runner doesn't face to the left before touching the pole, and in some of the levels he grabs the pole above the flag itself.
Saw segment 4 and I thought... What is this I don't even reaction because in the previous segment the runner does 2-3 Normal exit and then in segment 4 he does 2-3 again for the secret exit, I've also noticed that he doesn't follow the path after 2-Tower probably because 2-Tower counts as a All Boss run.
Another problem I saw in the route is that the runner gets the rare items from the bonus mushroom houses, it would be much faster to get them from the Red ? Box/Wondering Hammer Bro because it saves at least 10 seconds (if the luck factor isn't too late during a previous segment).
The route used for the run feels like a challenge based speed run, similar to a Reverse Boss order on Super Metroid or the Natural route on Metroid Prime. At best this run should be posted on the Internet Archive. Calling the run warpless feels a bit misleading.
I'll send you another message to my response of the levels performance in detail.
Quote:
Verifier: ok mike, I have no idea what category this nsmb ds run falls into
me: yeah that's what redacted said
Verifier: he uses warps, completes more levels than is even close to necessary to finish the game, but doesnt complete all levels
me: oh what
me: that makes no sense
Verifier: yeah
Verifier: idk what all levels he missed, but 7-2 and 7-3 definitely never got played
Verifier: I thought he was going to do them and the final castle in the last segment... he didnt
Verifier: also he uses the world 4 warp to get to world 7 instead of the secret exit in 5-Castle
Verifier: was this submitted by a forum user?
Verifier: if so, i need to know what this run is for, if not, my "ok mike" and "he uses" lines will serve as my verifier comments
Verifier: reject
me: yeah that's what redacted said
Verifier: he uses warps, completes more levels than is even close to necessary to finish the game, but doesnt complete all levels
me: oh what
me: that makes no sense
Verifier: yeah
Verifier: idk what all levels he missed, but 7-2 and 7-3 definitely never got played
Verifier: I thought he was going to do them and the final castle in the last segment... he didnt
Verifier: also he uses the world 4 warp to get to world 7 instead of the secret exit in 5-Castle
Verifier: was this submitted by a forum user?
Verifier: if so, i need to know what this run is for, if not, my "ok mike" and "he uses" lines will serve as my verifier comments
Verifier: reject
Decision: Reject
Reason: This run isn't a real category.
The run is available for download until September 2nd. PM me for the link.
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