My feelings on The Demon Rush
Game Page: Doesn't exist yet, should it exist?
PAL run
Verifier Responses
Decision: Reject
Reason: The planning is good, but the execution is a bit lacking, especially for a segmented run.
As always, I'm keeping the run around for a month, just PM me for the link.
PAL run
Verifier Responses
Quote:
Video and Audio quality: Very good
No cheating detected.
Mission 01:
1) True, it does make it easier, but it's still 2 - 3 seconds lost.
2) Running past and taking 2 machine gun hits is faster, although it reduces ammo, so not sure if you can live with that. In any case, need to avoid that hit.
3) That was bad luck, but overall a fairly quick boss fight.
The power room was lucky not getting hung up on the enemies there. Coming back from that room, it's possible to get lucky and be able to run right past the guard. While testing this out I found that I could hit some doors just right and clip through them as they open instead of waiting for them to open. Happened most often with the card access door. It's also possible to get lucky with the guard placement after that door and be able to pull the switch and get out without need to use a detonator.
Mission 02:
1) 30 seconds in and already a 2 second mistake seems like a good reason to reset.
2) This is rather unfortunate
3) That seems like it should end the segment if it's really an 8 second loss.
Your shooting is really good, and I can tell a lot of practice has gone into the shooting portions of the game. At 6:48, you got tripped up on a guard, lost 2 seconds. The boss went well.
Mission 03:
1) This
2) coupled with this, should probably have been a reset.
3) Add this in, then I'm not sure why you didn't go for this again.
4) If this is for a faster strategy, then why do you list it as a mistake? Was it a mistake in the first place? Like you thought you'd use them, but don't?
Nice setup with those three guards in a row. The mistake of looking at the mission at the boss cost 2 seconds. The last medpack used turned out to be unnecessary (lost 3 seconds).
Mission 04:
1) I'm not sure -8 seconds is accurate
2) Either for this.
Overall I think this level went pretty smoothly, although I believe those mistakes you pointed out are avoidable. The first happens within the first minute, and the second can be resolved with practice. Multiple trips on the guards after you've knocked them down are minor, but should be easily avoided.
Mission 05:
1) Audio glitch noted. I guess they expected you to kill him first.
2) Yes, unfortunate again.
3) It looks like you got hung up there.
4) I'm really not sure about your timing, this seems like 2 seconds.
Very well done first half. The rest of the level went not perfect, but not too badly.
Decision: It's really hard to decide on this one. I'm on the fence here, but I think there are too many mistakes that add up to at least a minute of improvement over the course of this segmented run. It's not an easy accept; I'm going to say reject, and that's hard because I empathize with the amount of luck involved, and how easy it is to get caught on edges. Sorry it took so long to get feedback on the game, but we'll be here next time if you decide to tighten things up and run it again.
Ending thoughts: You finish the game with 7 explosives, and beat the last two bosses to death instead of using them; ending both levels with full life. I don't see a clear reason for this.
Some notes if you try again:
1) The menus could be faster, instead of looking at the items as you select them, try to commit the locations to muscle memory by counting the number of times you need to push down in order to select them. You'll be surprised that once you practice this enough you won't even think about where the item is and you'll be pressing down exactly 8 times when you need to.
2) I'm not sure if it was just a PAL difference, but my copy of the game loaded faster on a ps2 without even activating the quick load function.
No cheating detected.
Mission 01:
Quote from runner:
00:38 -> You don’t have to kill the 2 enemies there, but it’s better for backtracking (-2secs)
01:52 -> My mistake, my reaction came too late
04:13 -> That was just bad luck, ‘No Face’ beeing right in front of me
01:52 -> My mistake, my reaction came too late
04:13 -> That was just bad luck, ‘No Face’ beeing right in front of me
1) True, it does make it easier, but it's still 2 - 3 seconds lost.
2) Running past and taking 2 machine gun hits is faster, although it reduces ammo, so not sure if you can live with that. In any case, need to avoid that hit.
3) That was bad luck, but overall a fairly quick boss fight.
The power room was lucky not getting hung up on the enemies there. Coming back from that room, it's possible to get lucky and be able to run right past the guard. While testing this out I found that I could hit some doors just right and clip through them as they open instead of waiting for them to open. Happened most often with the card access door. It's also possible to get lucky with the guard placement after that door and be able to pull the switch and get out without need to use a detonator.
Mission 02:
Quote from runner:
00:36 -> Pure luck, you have a 50% chance that the enemy is standing with his back to you (-2secs)
05:37 -> My reaction came too late
06:41 -> That was bad luck, I couldn’t pick up the shotgun, so I had to pick it up at 07:20 (-8secs)
I have to take the long route back anyway to pick up the shotgun ammunition
05:37 -> My reaction came too late
06:41 -> That was bad luck, I couldn’t pick up the shotgun, so I had to pick it up at 07:20 (-8secs)
I have to take the long route back anyway to pick up the shotgun ammunition
1) 30 seconds in and already a 2 second mistake seems like a good reason to reset.
2) This is rather unfortunate
3) That seems like it should end the segment if it's really an 8 second loss.
Your shooting is really good, and I can tell a lot of practice has gone into the shooting portions of the game. At 6:48, you got tripped up on a guard, lost 2 seconds. The boss went well.
Mission 03:
Quote from runner:
02:44 -> I got hit there (-3secs)
02:56 -> Wrong strategy (-3secs)
05:18 -> My mistake, my reaction came too late (-4secs)
06:07 -> I take a slightly longer route but I need the detonators later in mission 04 for a very effective strategy (-8secs)
02:56 -> Wrong strategy (-3secs)
05:18 -> My mistake, my reaction came too late (-4secs)
06:07 -> I take a slightly longer route but I need the detonators later in mission 04 for a very effective strategy (-8secs)
1) This
2) coupled with this, should probably have been a reset.
3) Add this in, then I'm not sure why you didn't go for this again.
4) If this is for a faster strategy, then why do you list it as a mistake? Was it a mistake in the first place? Like you thought you'd use them, but don't?
Nice setup with those three guards in a row. The mistake of looking at the mission at the boss cost 2 seconds. The last medpack used turned out to be unnecessary (lost 3 seconds).
Mission 04:
Quote from runner:
* -> The whole part at the beginning was just pure luck, not getting hit by a grenade or rocket.
I managed to not get hit a few times before, but it wasn’t possible in this speedrun (-8secs)
03:53 -> Because of the green light it was very difficult to see the right spot a the wall for the detonator (-8secs)
I managed to not get hit a few times before, but it wasn’t possible in this speedrun (-8secs)
03:53 -> Because of the green light it was very difficult to see the right spot a the wall for the detonator (-8secs)
1) I'm not sure -8 seconds is accurate
2) Either for this.
Overall I think this level went pretty smoothly, although I believe those mistakes you pointed out are avoidable. The first happens within the first minute, and the second can be resolved with practice. Multiple trips on the guards after you've knocked them down are minor, but should be easily avoided.
Mission 05:
Quote from runner:
02:17 -> This audio glitch is normal. It happens when the enemy is moving after you picked up the item.
05:02 -> My mistake, my reaction came too late (-7secs)
05:30 -> My mistake, I should have jumped a bit more on the right site (-3sec)
06:30 -> Small mistake (-1sec)
05:02 -> My mistake, my reaction came too late (-7secs)
05:30 -> My mistake, I should have jumped a bit more on the right site (-3sec)
06:30 -> Small mistake (-1sec)
1) Audio glitch noted. I guess they expected you to kill him first.
2) Yes, unfortunate again.
3) It looks like you got hung up there.
4) I'm really not sure about your timing, this seems like 2 seconds.
Very well done first half. The rest of the level went not perfect, but not too badly.
Decision: It's really hard to decide on this one. I'm on the fence here, but I think there are too many mistakes that add up to at least a minute of improvement over the course of this segmented run. It's not an easy accept; I'm going to say reject, and that's hard because I empathize with the amount of luck involved, and how easy it is to get caught on edges. Sorry it took so long to get feedback on the game, but we'll be here next time if you decide to tighten things up and run it again.
Ending thoughts: You finish the game with 7 explosives, and beat the last two bosses to death instead of using them; ending both levels with full life. I don't see a clear reason for this.
Some notes if you try again:
1) The menus could be faster, instead of looking at the items as you select them, try to commit the locations to muscle memory by counting the number of times you need to push down in order to select them. You'll be surprised that once you practice this enough you won't even think about where the item is and you'll be pressing down exactly 8 times when you need to.
2) I'm not sure if it was just a PAL difference, but my copy of the game loaded faster on a ps2 without even activating the quick load function.
Quote:
This is a tough one.
Let me start by saying that I feel this is a pretty good run. It looks like the runner planned out the route and what needed to be done very well. And for the most part, aside from the spots the runner indicated, the execution looks very good as well.
The difficulty for me in making the decision stems from the fact that the run is in segments. The segments also aren't terribly long and I feel that there were too many mistakes given this fact. And regarding the luck, I know from experience that trying to get the right luck can take a long time and be very frustrating, but the benefit of a segmented run is that you can try until you get the right luck.
I'm leaning toward reject on this one. If it were a single-segment run, I think the mistakes and luck would have been more acceptable. However, given that this is segmented, I think that the runner should have spent a little more time on each segment and tried for better luck. This especially goes for the first stage, since it was the shortest.
This decision is really hard for me because this run has been waiting for so long and because I still feel it's done pretty well, but how long it's been waiting is not a good reason toward a decision and because it's in fairly short segments, I feel it could have been a little more well executed.
EDIT: Forgot to mention this...
A/V - Audio's good, video is okay, but I suppose that's just due it being a verification copy
Cheating: None
Let me start by saying that I feel this is a pretty good run. It looks like the runner planned out the route and what needed to be done very well. And for the most part, aside from the spots the runner indicated, the execution looks very good as well.
The difficulty for me in making the decision stems from the fact that the run is in segments. The segments also aren't terribly long and I feel that there were too many mistakes given this fact. And regarding the luck, I know from experience that trying to get the right luck can take a long time and be very frustrating, but the benefit of a segmented run is that you can try until you get the right luck.
I'm leaning toward reject on this one. If it were a single-segment run, I think the mistakes and luck would have been more acceptable. However, given that this is segmented, I think that the runner should have spent a little more time on each segment and tried for better luck. This especially goes for the first stage, since it was the shortest.
This decision is really hard for me because this run has been waiting for so long and because I still feel it's done pretty well, but how long it's been waiting is not a good reason toward a decision and because it's in fairly short segments, I feel it could have been a little more well executed.
EDIT: Forgot to mention this...
A/V - Audio's good, video is okay, but I suppose that's just due it being a verification copy
Cheating: None
Quote:
Game- Mortal Kombat Special Forces
Video quality- Good
Sound quality- Good
Evaluation of the run-
As far as the route and plan is concerned, it seems to be very solid. The use of weapons and when to pick up items is thought out and while seemingly a little rough around the edges, still provides a decent strategy. Combo-cancelling on the bosses to keep them locked in place and mostly unable to attack is a fast and safe strategy.
However, the execution, while not needing to be perfect, is rough too. It seemed that the runner takes a few seconds in most of the missions to dispatch enemies that could be avoided (although I could be wrong). Missions 2 and 3 are probably the worst culprits.
While the above is not really bad for a speedrun, the fact that this run is segmented means that the runner could have manipulated luck with more resets to correct mistakes and get faster times in all missions.
Final Decision- Weak Reject
This is a run that toes the line to Accept. The route and planning is solid enough and the runner shows that he is skilled enough to perform a run of this game, but not taking a little more advantage of manipulating luck and correcting some mistakes keeps it from crossing that line. I honestly hope that the runner works on this run again, as I know that a faster time for each mission can be achieved.
Video quality- Good
Sound quality- Good
Evaluation of the run-
As far as the route and plan is concerned, it seems to be very solid. The use of weapons and when to pick up items is thought out and while seemingly a little rough around the edges, still provides a decent strategy. Combo-cancelling on the bosses to keep them locked in place and mostly unable to attack is a fast and safe strategy.
However, the execution, while not needing to be perfect, is rough too. It seemed that the runner takes a few seconds in most of the missions to dispatch enemies that could be avoided (although I could be wrong). Missions 2 and 3 are probably the worst culprits.
While the above is not really bad for a speedrun, the fact that this run is segmented means that the runner could have manipulated luck with more resets to correct mistakes and get faster times in all missions.
Final Decision- Weak Reject
This is a run that toes the line to Accept. The route and planning is solid enough and the runner shows that he is skilled enough to perform a run of this game, but not taking a little more advantage of manipulating luck and correcting some mistakes keeps it from crossing that line. I honestly hope that the runner works on this run again, as I know that a faster time for each mission can be achieved.
Decision: Reject
Reason: The planning is good, but the execution is a bit lacking, especially for a segmented run.
As always, I'm keeping the run around for a month, just PM me for the link.
Thread title: