My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/MegaManPoweredUp.html
Michael 'MAS8705' Solseth's single-segment Fire Man run
Verifier Responses
Decision: Accept
Reason: It's a good run of a new category for the game.
Michael 'MAS8705' Solseth's single-segment Fire Man run
Verifier Responses
Quote:
Impressive run. Very interesting on how CWU-O1P was done. He seemed to miss-aim at Wily Machine 2 a bit. No audio/visual problems at all.
Total Level Time: 26'09"69
Accept
Total Level Time: 26'09"69
Accept
Quote:
Overall:
-Route doesn't make any difference because you get no weapons during the run
-the runner doesn't use jumping early off ladders, which costs quite the chunk of time during the course of the run
-similarly it can be used at the start of a stage to get rid of the acceleration phase
Intro:
-Little mistakes
-Should use Hard because it makes the enemy positioning more favorable and doesn't cost time on the boss
-Didn't keep the boss blinking all the time; needs a more aggressive approach, more attack spamming
-time: 0:51.23
Oil Man
-Uses easy mode, which most likely is the right call. Loses some time due to the extended damage animation the boss has, but it's probably an acceptable trade-off considering how lucky you'd need to be to get Oil Man not to slide all the time on Hard.
-Tiny mistakes
-Doesn't burn oil, which would get rid of the oil's slipperiness at the start. Later does so, but with some time loss at places (shooting off ladders, etc.)
-Needs more aggressive spamming vs. enemies who need several hits to die
-Doesn't jump off ladders -> time loss on each ladder's top
-should jump on the platform at 3:24 to get rid of the other enemy faster. Doesn't do so and gets hit while trying to kill it with Fire Man's circling orb attack.
-loses time by dropping down after getting hit in the room at approx. 4:00
-time: 2:01.73
Elec Man:
-loses a few seconds by missing the first possible moment in the 5:20 room. Could be achieved fairly easily by jumping off ladders
-has some trouble in the third room, losing a few more seconds. It's possible to kill the met with the orb attack so it never fires, and failing that, it's also possible to jump out of the shot's way before it hits
-taking the left route would've been faster in this case (at ~5:32)
-wouldn't have to wait for the platforms in the next room, either
-jumping off the platform rather than waiting on the ladder would've been faster in 6:16
-taking damage from the lightning would've been faster in 6:35 room
-again taking damage in 7:02 would've been faster than waiting
-not sure if it's just the verification copy, but Elec Man partially disappears after each hit due to improper deinterlacing. Not a major problem, I'm sure
-as I see it, the boss could be hit a little earlier than the runner does. Might be just inaccurately deinterlaced video, though
-time: 1:57.63
Bomb Man:
-Has some little mistakes that have become a usual sight by now, but nothing especially bad
-takes a few hits on the boss, slowing the runner down slightly. Probably could be avoided by alternating distance or otherwise
-time: 1:31.31
Guts Man:
-takes an unnecessary hit at ~11:07
-could've jumped on the platform at 11:45, but it's a bit risky and the timeloss isn't much
-the boss fight is nice
-time: 1:51.21
Cut Man:
-doesn't use the platform to jump off of it at 14:00, which would most likely cut the time a bit
-gets hit at 14:53, loses time
-has some trouble hitting the boss, nothing major
-time: 1:41.75
Ice Man:
-waits for the blocks at ~16:55. This is unnecessary because you can use the helping easy platform to get up without waiting for the blocks to appear
-waits probably a bit too long for the platforms in the 17:45 room
-shooting point-blank would get rid of the need to dodge Ice Man's shots, because he'd never get to fire them. The runner does this towards the end, but loses time because they didn't do it in the first half
-time: 1:59.51
Fire Man:
-should've walked to the left earlier at ~19:55 room
-the Mega Man? [sic] fight goes smoothly
-time: 1:37.33
Time Man:
-doesn't use the platform to jump off it at ~22:58
-time: 2:11.35
Wily 1:
-this level was okay overall
-time: 1:29.45
Wily 2:
-takes some damage in the water section, slows down a bit
-the boss fight is pretty nice
-time: 1:25.73
Wily 3:
-could've jumped across the gap in 30:07, it's not particularly hard. Loses quite the bit of time by not doing that. Doesn't use the first available block on the left, either
-most of the boss fights go well, and none of them are particularly awful
-again, does not use the platform at 36:16 to jump off it
-time: 4:20.88
Wily 4:
-Wily didn't shoot oil, not once. I can't really blame the runner for the fact that the game was being a dick, but I hoped he'd had oil at least once, as Wily takes considerably more damage then than under other circumstances
-time: 3:08.58
Total time: 26:07.69 (unless I made a mistake in typing it)
Closing comments:
Little mistakes here and there, very conservative and risk-free strategies and overall the run isn't fully thought out. Those things may not be painfully apparent to your everyday Joe, but they keep chipping away the overall speed and the run as a whole left me unimpressed. Some might accept this, but I do not.
Surprisingly, most Wily levels were quite OK, but most of the 8 bosses were definitely sub-par. Leaving out some basic tricks turned out to be a costly affair, I think.
On the upside there were no particularly major blunders or long periods where it's obvious the runner forgot what they're doing, but that isn't enough to save the run in my book. The run isn't particularly lucky either, you can only get better luck by redoing the run if anything.
I'm fairly confident over a minute could be potentially saved fairly easily, thirty seconds at the very least. We're not talking about very hard tricks here; the success rate of each "trick" - if you can even call them such - should be around 98-99.6%.
For these reasons I propose a rejection.
As a side note, I do appreciate the runner's intention to revive the interest towards PSP as a running platform, it certainly is a console which gets too little notice around here. I also hope they will not be deterred by the rejection, but think it over and show us off, triumphing gloriously!
-Route doesn't make any difference because you get no weapons during the run
-the runner doesn't use jumping early off ladders, which costs quite the chunk of time during the course of the run
-similarly it can be used at the start of a stage to get rid of the acceleration phase
Intro:
-Little mistakes
-Should use Hard because it makes the enemy positioning more favorable and doesn't cost time on the boss
-Didn't keep the boss blinking all the time; needs a more aggressive approach, more attack spamming
-time: 0:51.23
Oil Man
-Uses easy mode, which most likely is the right call. Loses some time due to the extended damage animation the boss has, but it's probably an acceptable trade-off considering how lucky you'd need to be to get Oil Man not to slide all the time on Hard.
-Tiny mistakes
-Doesn't burn oil, which would get rid of the oil's slipperiness at the start. Later does so, but with some time loss at places (shooting off ladders, etc.)
-Needs more aggressive spamming vs. enemies who need several hits to die
-Doesn't jump off ladders -> time loss on each ladder's top
-should jump on the platform at 3:24 to get rid of the other enemy faster. Doesn't do so and gets hit while trying to kill it with Fire Man's circling orb attack.
-loses time by dropping down after getting hit in the room at approx. 4:00
-time: 2:01.73
Elec Man:
-loses a few seconds by missing the first possible moment in the 5:20 room. Could be achieved fairly easily by jumping off ladders
-has some trouble in the third room, losing a few more seconds. It's possible to kill the met with the orb attack so it never fires, and failing that, it's also possible to jump out of the shot's way before it hits
-taking the left route would've been faster in this case (at ~5:32)
-wouldn't have to wait for the platforms in the next room, either
-jumping off the platform rather than waiting on the ladder would've been faster in 6:16
-taking damage from the lightning would've been faster in 6:35 room
-again taking damage in 7:02 would've been faster than waiting
-not sure if it's just the verification copy, but Elec Man partially disappears after each hit due to improper deinterlacing. Not a major problem, I'm sure
-as I see it, the boss could be hit a little earlier than the runner does. Might be just inaccurately deinterlaced video, though
-time: 1:57.63
Bomb Man:
-Has some little mistakes that have become a usual sight by now, but nothing especially bad
-takes a few hits on the boss, slowing the runner down slightly. Probably could be avoided by alternating distance or otherwise
-time: 1:31.31
Guts Man:
-takes an unnecessary hit at ~11:07
-could've jumped on the platform at 11:45, but it's a bit risky and the timeloss isn't much
-the boss fight is nice
-time: 1:51.21
Cut Man:
-doesn't use the platform to jump off of it at 14:00, which would most likely cut the time a bit
-gets hit at 14:53, loses time
-has some trouble hitting the boss, nothing major
-time: 1:41.75
Ice Man:
-waits for the blocks at ~16:55. This is unnecessary because you can use the helping easy platform to get up without waiting for the blocks to appear
-waits probably a bit too long for the platforms in the 17:45 room
-shooting point-blank would get rid of the need to dodge Ice Man's shots, because he'd never get to fire them. The runner does this towards the end, but loses time because they didn't do it in the first half
-time: 1:59.51
Fire Man:
-should've walked to the left earlier at ~19:55 room
-the Mega Man? [sic] fight goes smoothly
-time: 1:37.33
Time Man:
-doesn't use the platform to jump off it at ~22:58
-time: 2:11.35
Wily 1:
-this level was okay overall
-time: 1:29.45
Wily 2:
-takes some damage in the water section, slows down a bit
-the boss fight is pretty nice
-time: 1:25.73
Wily 3:
-could've jumped across the gap in 30:07, it's not particularly hard. Loses quite the bit of time by not doing that. Doesn't use the first available block on the left, either
-most of the boss fights go well, and none of them are particularly awful
-again, does not use the platform at 36:16 to jump off it
-time: 4:20.88
Wily 4:
-Wily didn't shoot oil, not once. I can't really blame the runner for the fact that the game was being a dick, but I hoped he'd had oil at least once, as Wily takes considerably more damage then than under other circumstances
-time: 3:08.58
Total time: 26:07.69 (unless I made a mistake in typing it)
Closing comments:
Little mistakes here and there, very conservative and risk-free strategies and overall the run isn't fully thought out. Those things may not be painfully apparent to your everyday Joe, but they keep chipping away the overall speed and the run as a whole left me unimpressed. Some might accept this, but I do not.
Surprisingly, most Wily levels were quite OK, but most of the 8 bosses were definitely sub-par. Leaving out some basic tricks turned out to be a costly affair, I think.
On the upside there were no particularly major blunders or long periods where it's obvious the runner forgot what they're doing, but that isn't enough to save the run in my book. The run isn't particularly lucky either, you can only get better luck by redoing the run if anything.
I'm fairly confident over a minute could be potentially saved fairly easily, thirty seconds at the very least. We're not talking about very hard tricks here; the success rate of each "trick" - if you can even call them such - should be around 98-99.6%.
For these reasons I propose a rejection.
As a side note, I do appreciate the runner's intention to revive the interest towards PSP as a running platform, it certainly is a console which gets too little notice around here. I also hope they will not be deterred by the rejection, but think it over and show us off, triumphing gloriously!
Quote:
Time to serve up the fifth in my unique brand of verifier commentary not seen anywhere else, unless someone decides to be a copycat which isn't too farfetched a possiblity. My goal? To dish out the most unique verifier commentary ever seen.
WARNING: The following commentary is not suitable for all viewers. And I do mean all viewers.
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Dear People,
Hi, I'm Yours Truly. You may remember me from such verifications like Zelda II: The Adventure of Big Gay Al (funny, I don't remember Mr. Slave being in it), Castlevania: The Dracula X Chronicles (featuring missing the last orb), and Mondo Mud Monkies 3: Mudding Romance (possibly the greatest speed run ever in the history of speed running).
Today, our running man is...well, they never tell you. Possibly in case you're biased against people. Now, Yours Truly is a lot of things, but one thing he is not is biased. All I can gather is that it is not Satoryu, as he is the main driving point into the running man doing this. Unless he is Satoryu. Yeah, just like in that thing you're don't talk about, you know? Or like me! I'm someone's crazy alter ego too, ya know!
Also, he's apparantly submitted many runs in the past. All in failure. They needed improvement, but he's not one to give up hope! Hey, maybe he's Barack Obama! Don't give up hope man, you'll get that health care reform passed somehow! He's learned the secret now - he's stopped being fast, and started being slow. That's right, bitches. To be a running man, you can't run. You gotta walk. Take it slllloooowwww....counter-intuitive, right? It's fun seeing what goes on behind the scenes like this.
Whoever our running man is, he is running Mega Man Powered Up on the PSP. More PSP representing going on in the house! Fuck yeah, keep'em comin homies! Incidently, this makes three runs on the PSP I have verified now. Coincidence? You decide. On a side-note, I said way back when that they'd find a way to do custom firmware on PSP-3000, and they did. I totally called that one. But anyway, this isn't about me, this is about the running man! Instead of playing as Mega Man himself though, he has chosen to play as the #1 fiery upholder of justice in fiction. No, not the Human Torch, but FIREMAN!!!! But why him...? Well, as he claims, he had it down to two robot masters. It was either going to be Fireman or Elecman. And, he has yet to beat the game on Normal Mode with Elec Man.
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What the fuck.
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Elec Man is like, one of the easiest guys to play as! He's one of the only Yours Truly has completely beaten Hard Mode with! And I'm mediocre! I'm a run breaker, not a run maker! But it seems our running man today is not as skilled. I already have a bad feeling about this run. The good news is, it's a good ending run. That's good. Unless he plays primarily on easy, which is what the category is defined as (just gotta win the last fight on Normal). Easy mode is...well...easy! It's as easy as yo' momma, OH SNAP!!! Yeah, I'm typing this part up as it's downloading; whatcha gonna do? 22.8% downloaded now! 35 minutes remain!
But hey, like I said, I'm not biased, so let's get into it anyway! ....well, after these 35 minutes pass, but that's my problem, not yours. Your problem is, what you will think about these comments? Either you love'em or you hate'em! So what's it gonna be? Cast your opinion today!
But remember this: I always give fair warning to my readers/viewers/players/listeners (hey, deaf people using text to speech count too you know! I don't know why they'd be on this site, but I'm not one to question them). I'm not like Australia, where I just don't give'em a choice and make them conform to some governmental law. And I'm not like...uhh...some country that doesn't give warning and has hooker killing in a game...without warning. I'm not like that at all, no sirree!!! I don't just warn, I warn twice! And here comes warning number two: I again remind you, the readers/viewers/players/listeners, that this verification is so crazy, insane, awe-inspiring, and to some, stupid, that it is effectively not suitable for all viewers.
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0 - Robocop Intro:
Not much to complain about here. A few minor hiccups, but hey, it's mostly limited to the big hopping eye of doom, and the damage there is as consistant as consistant can be! At least as much as my eyes tell me. This is done on Normal, by the way, which is sweet.
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1 - Robocop VS. The Oil Companies:
...I guess I spoke too soon. This is done on easy. Easy like yo' momma, that's the one. I don't get why he doesn't start with the hard one first. You know, the one Fireman's weak too. The ice guy. The guy who's most likely to end runs. I don't know why fire is weak to ice. Usually, it's the other way around! Man, of all the stupid things Japan's put out, this has got to be one of the stupidest. Seriously.
But hey, at least they acknowledge fire burns oil. So there's a plus.
So how does our running man deal with it? By getting hit a few times in the first screen, of course! Oh, and by setting the oil on fire. That causes lag of epic proportions, if you're not familiar with this game. The bright side that makes this possibly, potentially worth it? He can just run across there instead of jumping around on the platforms or trying to run across and slipping like an imbecile.
The small hopping eye of doom at the end is damage skipped by. That's good.
Oil dude is utterly raped here, in a showing that would make Frezyman proud. Of course, there's no real point to spamming the button because he's, you know, invincible, but whatever. It's done, and it's done fast, and that's all that matters here!
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2 - Robocop VS. The Electric Company:
What was so special about that show, anyway? I've heard about it, but what's the big deal?
Ugly minor to moderate mistake in the beginning. Involving...not being able to jump up a hole! Then succeeding, and being hit by a bullet. Then failing again before gettin-nah, just kidding. Fourth time was the charm. That's the terrible thing about this level.
So what's the good thing about this level, the redeeming factor that will hopefully allow it to be published and get more PSP representing up in the hizzle? Why, only the rest of the stage going off as smooth as a baby's bottom, of course! Not that I know anything about that. I'm not a pedophile, nor do I plan to have kids in the near future. But hey, what with broken condoms and other birth control failures, who can really say at this point?
Shocker dude is beaten as quickly as reasonably possible too, so that's also a plus!
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3- Robocounterterrorist VS. TERRORISTS:
TERRORISTS BLOW STUFF UP. THAT IS BAD. THE COUNTER-TERRORISTS MUST STOP THE BOMB BEFORE IT IS TOO LATE OR DIE TRYING
You know, this VS. always bothered me. The music is just too calm. I mean, think about it. Answer honestly now: there's a guy who likes blowing stuff up. What kind of theme music do you expect him to have? Heavy metal? Fast paced? Uhh...whatever the fuck this music is supposed to be...? No. This music does not fit the terrorist. It's too calm, too relaxing. When I'm dodging explosives, I want some fucking epic music playing. Not this calm "okay you're here" shit! Fuck that. Almost sounds like house music. Or...ELEVATOR MUSIC.
I mean, the prospect of bombs on an elevator is scary and all, but shit. This is not an elevator level! And even if it was, it doesn't fit! I loathe elevator levels in games, be they Castle Crush, the heli gunner in Final Fantasy 7, whatever the fuck Level 4 in Super C is called, and all of Elevator Action.
Oh, right. The run. Nothing much to write here, actually! This level goes as good as I could've asked for! Except for the terrorist. That's boring. But fast. That's what you get from Easy.
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4 - Robocop VS. The Guy In The Level With Those Fucking Conveyer Belts. FUCK THOSE FUCKING CONVEYOR BELTS:
You know, I can't really rip on him for not doing Eskimo first. He's scrolling through the level menus in an efficient order after all, even if there was a minor messy-uppy before this one! What I can rip on him for, however, is not going clockwise instead of counterclockwise, to do the Inuit faster.
Hilarious cock-up with the C.O.N.S.T.R.U.C.T.O.S.H.I.E.L.D. guys. I can't explain it. Doesn't lose much time, and it's not as bad as going back for a potion you already collected, but it's still...well, not record shattering, but still good.
THERE IS SEVERE CHEATING IN THE RUN AT THIS POINT
I'll admit. I went overboard last time. But there's a serious issue this time! When the guy with the big ass is fought, he pulls giant bricks out of the ground. Now, something like that can be explained away somehow. Like there being an underground temple below the construction site and like a bazillion helium balloons attached to it.
The problem is, when he's hit, he lets go of the block, but it stays floating in midair! That's right, the laws of gravity have been violated. ARREST THAT BLOCK! There is no cheating on the part of the running man but still SEVERE CHEATING nonetheless.
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5 - Robocop VS. The Logging Industry:
Now here's something that does make sense. There's a robot that cuts things, so you put him in a forest! Basic, logical stuff, and it makes a hell of a lotta more sense than that weird castle Cutsman was in in the original.
A bunch of stuff that went okay that I wasn't really paying too too much attention to (dunno why). Then it's time.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CU-wait, why am I even doing this? No one will get this fucking reference. Points if you do, though. That thing was so bad it was good. But this boss fight is done so good it's bad! Wait...that's not right. It was also so bad it was good. No? You're right, it was just plain bad. The running man plays too much chicken, and pays dearly for it! What happened to the guy who recklessly charged through stuff in the name of JUSTICE??? I guess he was temporarily in Tijuana for this boss fight, but at least he didn't die or anything.
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6 - Robocop VS. The Native Canadians:
It's time for the level that the running man claimed was one of the problems with Fireman. Being done sixth. Hell, all the robot masters have a problem. But there are solutions. That we can finalize. Heh heh heh.
We're really (not) cookin' in this level as the running man has his fire STOLEN from him by some rogue water! I don't know why you can't just relight it automatically. Or what lights it in the first place. Or why he can use those circling fireballs underwater. But it's not me to question those kinds of things.
Okay, they are, but I won't this time. For your sake. Consider it a belated Christmas present. Or whatever the hell you celebrate.
I don't get why the running man doesn't jump die-rectly to the medical aid box (because medical aid is for pussies, and only pussies play easy), on screen I-Wasn't-Keeping-Track-But-It's-One-With-The-Other-Asshole-Of-This-Game-And-All-Megaman-Games-The-Disappearing-Reappearing-Blocks. I'd ask him, but I'm afraid I can't do that, Dave. Maybe he'll give some 'splain' in the topic? By the way, it will always be "topic" to me. "Threads", as they're called in some places, sounds too much like ghetto-talk for clothes.
The flame is regained, and the running man jumps for joy! No, seriously. I'm not making it up. Watch the run if it gets accepted. Which I'm actually caught between yes and no and I don't know at this point.
So the moment of truth! Can he beat the Eskimo of Death, who I reiterate fucks up fire pretty good despite being MELTED BY IT in the real world? Well, duh, otherwise you wouldn't be reading this and the run would be deemed a failure before it even began.
NEW TERMINOLOGY, PEOPLE! LISTEN UP! The running man goes Frezy on the Eskimo of Death. To go Frezy is to push the buttons real fast and shoot real fast and kill real fast. If he was a full-blown Frezy, then theoretically, Ice Eskimo would never have gotten a shot off! But he's not. But it's okay, since Fireman's natural abilities make up for it. It takes him a while to actually get going, though. I guess that's one good thing about Easy! It's looking okay for this run now!
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7 - Robocop VS. Nonsensical Imposters:
You know what's stupid? In this game, when you play as a robot master, "Mega Man" instead awaits you in the level he goes in. But this man is a poser! He's not the real Mega Man, as there are way too many differences! Notably though, he's fake because Mega Man only became Mega Man when there was no one else around to fight the other robots, and so it doesn't even make sense for him to exist in such an alternative storyline in the first place. But hey, I've always wanted to wipe that smirk off that corny cobs face since the NES days, so I'm not complaining too loudly. Even if it is a scowl in this case.
There are two places you just never try to fuck a guy over in. His home, and his girl. This is Fireman's home, so it's no surprise the level is easy for him and in turn the running man. So really, there's not much to say.
The running man goes Frezy on MegaPoser 5000.
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8 - Robocop VS. Uncle Time:
Really, there's not much to write about anymore. Same old shit in this level. Of note is getting hit by the pendulums of electric doom and not wasting any time due to being knocked in the right direction.
Something else, you say? Hmm...okau. Why the hell do all the runs for this game do this level it on easy, anyway? I mean, all those timed explosives that get in the way waste time, ya know!Timemeister's super move (wait, does he even have one?) takes up no time at all with invincibility that's seen on easy anyway. So really, there's no excuse. It's slightly faster in an any% to use hard or even normal over easy.
Another hilarious mistake at the tail end of the level. Jumping into an enemy...WITHOUT USING FIRE! Boss fight goes okay, though he really should've gone Frezy on his ass.
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9 - Robocop VS. The Other Other Asshole of Mega Man 1:
Lots of skipping smaller eyebots of doom equals lots of damage, but luck smiles on the running man and gives him a random super health. Isn't that nice of it?
He's not an asshole in Easy, but he sure is booooooooooorrrrrrrriiiiiiinnnng. Not as boring as watching people dodge his parts (seriously, I always skip fast those fights in all Mega Man runs I watch, fuck that shit)
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10 - Robocop VS. Bizarre Eye Thing With A Serial Number:
The rushing water section goes...wow. Illegally well, I'd say. And yet, I can't prove it. He coughs towards the middle, but besides that, it's illegally well.
So, how can an intruder who relies on fire beat some bizarre eye thing underwater? Very easily, of course! Again, like Timemeister, I believe the battle could've been done a WEE BIT quicker on a higher difficulty (you can hit him more), but whatever.
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11 - Robocop VS. Pain Staking Rebuilding To No End:
I believe the first part can be done faster with a well-timed jump, but I may be wrong. Me, wrong? Hey, it's happened more than once!
I really like what they did in this game, by the way. I mean how the Robot Masturbators look and act different in the rematches. They even all have Wily's symbol instead of Light's! It almost makes them like zombies. Zombie robots? You smell that? That's the smell of a C-Grade Hollywood film!
Bosses were actually better here than before. Especially Cutsman. CUT CUT CUT CUT. More going Frezy goodness. By the way, just to add to the running man's insanity, he fights Eskimo dude last here. No going Frezy on him this time, though. And certainly no stopping for health, either! Nah, this man plays ON THE EDGE.
Not that Evil Justice Burner is that hard. Or that there's any risk of dying. Seriously, who thought that a fight where both parties can only damage each other for one unit of health at a time was challenging?
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12 - Robocop VS. Dr. Willy:
I mean that, by the way. This is not Dr. Wily in this game. Come on, answer again. What do you best know Dr. Wily for? The eyebrows taunt, right? Maybe the bowing down? Well, I was looking for the eyebrows taunt. That's always awesome in Megaman games. He just flies in, raises his eyebrows a couple times, then flies out. He's fucking awesome like that. But in MMPW? Ha! You'd be lucky to even reach to get part of it.
What's with the name of his castle in this, anyway? "Castle Wily"? It's so bland! "Skull Castle" demanded respect, especially in how IT WAS A FUCKING SKULL. Cossack Citadel (or was it Citadel Cossack?) was also similarly badass. Then there were the two other places that I don't know the names of, but certainly can't be worse than Castle Wily. I mean, shit. Where was the design team's creativity that day? At least they kept the Wily "please dont hurt me" bow.
We're back on Normal for one more level, bitches! Because, just doing the last level on Normal is enough to warrant different categorization. Really, it should've been any mode, normal or hard mode, and hard only for the categories here. Not easy only, any mode but with the good ending (which really isn't all that different), and hard only. Any mode at any turn makes sense - for reasons mentioned in how some difficulties are faster. But really, when you think about it, when easy is done almost all the time anyway, why make a category just for it? Easy is nice and all, but it lacks a certain flair to it. The kind of flair that impresses! I mean shit, at least postestablisheditely (or whatever) put in a normal only category. We have like 40+ potential ones already, and it's not like a maniac's going to do them all.
Level up is unspectacular but that's only because the level is indeed unspectacular. Dr. Willy, phaser 1 looks good. But it's not a run without some major cock-up at the end! He seems to struggle against phaser 2. Not very good!
At least he has an excuse though. That dick's flying pattern is annoying! Plus he does get his act together! But even if he didn't, it still wouldn't be as bad as something like...MISSING THE LAST ORB!!! AHAHAHAHAHAHAHAHAHAHAHAHA THAT WILL NEVER GET OLD. But yeah, once he gets his groove going, it's groovy.
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Final Verdict:
Justice wins, despite having to go underwater. The world wins, because the evil villain has been stopped and promised to change, disregarding the 20 or so other times he'll try this in the future. This run wins, despite bad initial impressions (in both run and comment!). Seriously, how could you not be good at using Elecman, man? Elecman is one of the easiest to play as!
So accept it! We need more PSP in the house, anyway! If that happens, everyone wins! Except the biggest bigot Nintendrones, but they hardly count anyway. They'll just have to learn to accept it too. I eagerly await the next run on the PSP! You can bet I'll verify it! Unless it's a game I haven't played. But I've played most of what there is to play there. Maybe if I get really really bored, I'll pirate a game just to verify it. Because doing this is fun, yo!
By the way. To answer that. The running man said he may do Maverick Hunter X next. He better. I mean, I am currently holding a gun to his head he better. A Vile Run there is long overdue. I'd thought it'd be one of the first things done on that game, but noooo. It's all about the blue bomber to the peeps who did it before. So DO IT FAGGOT. >:E OR ELSE!!!!
Yours Truly,
Yours Truly
WARNING: The following commentary is not suitable for all viewers. And I do mean all viewers.
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Dear People,
Hi, I'm Yours Truly. You may remember me from such verifications like Zelda II: The Adventure of Big Gay Al (funny, I don't remember Mr. Slave being in it), Castlevania: The Dracula X Chronicles (featuring missing the last orb), and Mondo Mud Monkies 3: Mudding Romance (possibly the greatest speed run ever in the history of speed running).
Today, our running man is...well, they never tell you. Possibly in case you're biased against people. Now, Yours Truly is a lot of things, but one thing he is not is biased. All I can gather is that it is not Satoryu, as he is the main driving point into the running man doing this. Unless he is Satoryu. Yeah, just like in that thing you're don't talk about, you know? Or like me! I'm someone's crazy alter ego too, ya know!
Also, he's apparantly submitted many runs in the past. All in failure. They needed improvement, but he's not one to give up hope! Hey, maybe he's Barack Obama! Don't give up hope man, you'll get that health care reform passed somehow! He's learned the secret now - he's stopped being fast, and started being slow. That's right, bitches. To be a running man, you can't run. You gotta walk. Take it slllloooowwww....counter-intuitive, right? It's fun seeing what goes on behind the scenes like this.
Whoever our running man is, he is running Mega Man Powered Up on the PSP. More PSP representing going on in the house! Fuck yeah, keep'em comin homies! Incidently, this makes three runs on the PSP I have verified now. Coincidence? You decide. On a side-note, I said way back when that they'd find a way to do custom firmware on PSP-3000, and they did. I totally called that one. But anyway, this isn't about me, this is about the running man! Instead of playing as Mega Man himself though, he has chosen to play as the #1 fiery upholder of justice in fiction. No, not the Human Torch, but FIREMAN!!!! But why him...? Well, as he claims, he had it down to two robot masters. It was either going to be Fireman or Elecman. And, he has yet to beat the game on Normal Mode with Elec Man.
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What the fuck.
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Elec Man is like, one of the easiest guys to play as! He's one of the only Yours Truly has completely beaten Hard Mode with! And I'm mediocre! I'm a run breaker, not a run maker! But it seems our running man today is not as skilled. I already have a bad feeling about this run. The good news is, it's a good ending run. That's good. Unless he plays primarily on easy, which is what the category is defined as (just gotta win the last fight on Normal). Easy mode is...well...easy! It's as easy as yo' momma, OH SNAP!!! Yeah, I'm typing this part up as it's downloading; whatcha gonna do? 22.8% downloaded now! 35 minutes remain!
But hey, like I said, I'm not biased, so let's get into it anyway! ....well, after these 35 minutes pass, but that's my problem, not yours. Your problem is, what you will think about these comments? Either you love'em or you hate'em! So what's it gonna be? Cast your opinion today!
But remember this: I always give fair warning to my readers/viewers/players/listeners (hey, deaf people using text to speech count too you know! I don't know why they'd be on this site, but I'm not one to question them). I'm not like Australia, where I just don't give'em a choice and make them conform to some governmental law. And I'm not like...uhh...some country that doesn't give warning and has hooker killing in a game...without warning. I'm not like that at all, no sirree!!! I don't just warn, I warn twice! And here comes warning number two: I again remind you, the readers/viewers/players/listeners, that this verification is so crazy, insane, awe-inspiring, and to some, stupid, that it is effectively not suitable for all viewers.
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0 - Robocop Intro:
Not much to complain about here. A few minor hiccups, but hey, it's mostly limited to the big hopping eye of doom, and the damage there is as consistant as consistant can be! At least as much as my eyes tell me. This is done on Normal, by the way, which is sweet.
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1 - Robocop VS. The Oil Companies:
...I guess I spoke too soon. This is done on easy. Easy like yo' momma, that's the one. I don't get why he doesn't start with the hard one first. You know, the one Fireman's weak too. The ice guy. The guy who's most likely to end runs. I don't know why fire is weak to ice. Usually, it's the other way around! Man, of all the stupid things Japan's put out, this has got to be one of the stupidest. Seriously.
But hey, at least they acknowledge fire burns oil. So there's a plus.
So how does our running man deal with it? By getting hit a few times in the first screen, of course! Oh, and by setting the oil on fire. That causes lag of epic proportions, if you're not familiar with this game. The bright side that makes this possibly, potentially worth it? He can just run across there instead of jumping around on the platforms or trying to run across and slipping like an imbecile.
The small hopping eye of doom at the end is damage skipped by. That's good.
Oil dude is utterly raped here, in a showing that would make Frezyman proud. Of course, there's no real point to spamming the button because he's, you know, invincible, but whatever. It's done, and it's done fast, and that's all that matters here!
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2 - Robocop VS. The Electric Company:
What was so special about that show, anyway? I've heard about it, but what's the big deal?
Ugly minor to moderate mistake in the beginning. Involving...not being able to jump up a hole! Then succeeding, and being hit by a bullet. Then failing again before gettin-nah, just kidding. Fourth time was the charm. That's the terrible thing about this level.
So what's the good thing about this level, the redeeming factor that will hopefully allow it to be published and get more PSP representing up in the hizzle? Why, only the rest of the stage going off as smooth as a baby's bottom, of course! Not that I know anything about that. I'm not a pedophile, nor do I plan to have kids in the near future. But hey, what with broken condoms and other birth control failures, who can really say at this point?
Shocker dude is beaten as quickly as reasonably possible too, so that's also a plus!
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3- Robocounterterrorist VS. TERRORISTS:
TERRORISTS BLOW STUFF UP. THAT IS BAD. THE COUNTER-TERRORISTS MUST STOP THE BOMB BEFORE IT IS TOO LATE OR DIE TRYING
You know, this VS. always bothered me. The music is just too calm. I mean, think about it. Answer honestly now: there's a guy who likes blowing stuff up. What kind of theme music do you expect him to have? Heavy metal? Fast paced? Uhh...whatever the fuck this music is supposed to be...? No. This music does not fit the terrorist. It's too calm, too relaxing. When I'm dodging explosives, I want some fucking epic music playing. Not this calm "okay you're here" shit! Fuck that. Almost sounds like house music. Or...ELEVATOR MUSIC.
I mean, the prospect of bombs on an elevator is scary and all, but shit. This is not an elevator level! And even if it was, it doesn't fit! I loathe elevator levels in games, be they Castle Crush, the heli gunner in Final Fantasy 7, whatever the fuck Level 4 in Super C is called, and all of Elevator Action.
Oh, right. The run. Nothing much to write here, actually! This level goes as good as I could've asked for! Except for the terrorist. That's boring. But fast. That's what you get from Easy.
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4 - Robocop VS. The Guy In The Level With Those Fucking Conveyer Belts. FUCK THOSE FUCKING CONVEYOR BELTS:
You know, I can't really rip on him for not doing Eskimo first. He's scrolling through the level menus in an efficient order after all, even if there was a minor messy-uppy before this one! What I can rip on him for, however, is not going clockwise instead of counterclockwise, to do the Inuit faster.
Hilarious cock-up with the C.O.N.S.T.R.U.C.T.O.S.H.I.E.L.D. guys. I can't explain it. Doesn't lose much time, and it's not as bad as going back for a potion you already collected, but it's still...well, not record shattering, but still good.
THERE IS SEVERE CHEATING IN THE RUN AT THIS POINT
I'll admit. I went overboard last time. But there's a serious issue this time! When the guy with the big ass is fought, he pulls giant bricks out of the ground. Now, something like that can be explained away somehow. Like there being an underground temple below the construction site and like a bazillion helium balloons attached to it.
The problem is, when he's hit, he lets go of the block, but it stays floating in midair! That's right, the laws of gravity have been violated. ARREST THAT BLOCK! There is no cheating on the part of the running man but still SEVERE CHEATING nonetheless.
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5 - Robocop VS. The Logging Industry:
Now here's something that does make sense. There's a robot that cuts things, so you put him in a forest! Basic, logical stuff, and it makes a hell of a lotta more sense than that weird castle Cutsman was in in the original.
A bunch of stuff that went okay that I wasn't really paying too too much attention to (dunno why). Then it's time.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CUT.
CU-wait, why am I even doing this? No one will get this fucking reference. Points if you do, though. That thing was so bad it was good. But this boss fight is done so good it's bad! Wait...that's not right. It was also so bad it was good. No? You're right, it was just plain bad. The running man plays too much chicken, and pays dearly for it! What happened to the guy who recklessly charged through stuff in the name of JUSTICE??? I guess he was temporarily in Tijuana for this boss fight, but at least he didn't die or anything.
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6 - Robocop VS. The Native Canadians:
It's time for the level that the running man claimed was one of the problems with Fireman. Being done sixth. Hell, all the robot masters have a problem. But there are solutions. That we can finalize. Heh heh heh.
We're really (not) cookin' in this level as the running man has his fire STOLEN from him by some rogue water! I don't know why you can't just relight it automatically. Or what lights it in the first place. Or why he can use those circling fireballs underwater. But it's not me to question those kinds of things.
Okay, they are, but I won't this time. For your sake. Consider it a belated Christmas present. Or whatever the hell you celebrate.
I don't get why the running man doesn't jump die-rectly to the medical aid box (because medical aid is for pussies, and only pussies play easy), on screen I-Wasn't-Keeping-Track-But-It's-One-With-The-Other-Asshole-Of-This-Game-And-All-Megaman-Games-The-Disappearing-Reappearing-Blocks. I'd ask him, but I'm afraid I can't do that, Dave. Maybe he'll give some 'splain' in the topic? By the way, it will always be "topic" to me. "Threads", as they're called in some places, sounds too much like ghetto-talk for clothes.
The flame is regained, and the running man jumps for joy! No, seriously. I'm not making it up. Watch the run if it gets accepted. Which I'm actually caught between yes and no and I don't know at this point.
So the moment of truth! Can he beat the Eskimo of Death, who I reiterate fucks up fire pretty good despite being MELTED BY IT in the real world? Well, duh, otherwise you wouldn't be reading this and the run would be deemed a failure before it even began.
NEW TERMINOLOGY, PEOPLE! LISTEN UP! The running man goes Frezy on the Eskimo of Death. To go Frezy is to push the buttons real fast and shoot real fast and kill real fast. If he was a full-blown Frezy, then theoretically, Ice Eskimo would never have gotten a shot off! But he's not. But it's okay, since Fireman's natural abilities make up for it. It takes him a while to actually get going, though. I guess that's one good thing about Easy! It's looking okay for this run now!
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7 - Robocop VS. Nonsensical Imposters:
You know what's stupid? In this game, when you play as a robot master, "Mega Man" instead awaits you in the level he goes in. But this man is a poser! He's not the real Mega Man, as there are way too many differences! Notably though, he's fake because Mega Man only became Mega Man when there was no one else around to fight the other robots, and so it doesn't even make sense for him to exist in such an alternative storyline in the first place. But hey, I've always wanted to wipe that smirk off that corny cobs face since the NES days, so I'm not complaining too loudly. Even if it is a scowl in this case.
There are two places you just never try to fuck a guy over in. His home, and his girl. This is Fireman's home, so it's no surprise the level is easy for him and in turn the running man. So really, there's not much to say.
The running man goes Frezy on MegaPoser 5000.
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8 - Robocop VS. Uncle Time:
Really, there's not much to write about anymore. Same old shit in this level. Of note is getting hit by the pendulums of electric doom and not wasting any time due to being knocked in the right direction.
Something else, you say? Hmm...okau. Why the hell do all the runs for this game do this level it on easy, anyway? I mean, all those timed explosives that get in the way waste time, ya know!Timemeister's super move (wait, does he even have one?) takes up no time at all with invincibility that's seen on easy anyway. So really, there's no excuse. It's slightly faster in an any% to use hard or even normal over easy.
Another hilarious mistake at the tail end of the level. Jumping into an enemy...WITHOUT USING FIRE! Boss fight goes okay, though he really should've gone Frezy on his ass.
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9 - Robocop VS. The Other Other Asshole of Mega Man 1:
Lots of skipping smaller eyebots of doom equals lots of damage, but luck smiles on the running man and gives him a random super health. Isn't that nice of it?
He's not an asshole in Easy, but he sure is booooooooooorrrrrrrriiiiiiinnnng. Not as boring as watching people dodge his parts (seriously, I always skip fast those fights in all Mega Man runs I watch, fuck that shit)
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10 - Robocop VS. Bizarre Eye Thing With A Serial Number:
The rushing water section goes...wow. Illegally well, I'd say. And yet, I can't prove it. He coughs towards the middle, but besides that, it's illegally well.
So, how can an intruder who relies on fire beat some bizarre eye thing underwater? Very easily, of course! Again, like Timemeister, I believe the battle could've been done a WEE BIT quicker on a higher difficulty (you can hit him more), but whatever.
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11 - Robocop VS. Pain Staking Rebuilding To No End:
I believe the first part can be done faster with a well-timed jump, but I may be wrong. Me, wrong? Hey, it's happened more than once!
I really like what they did in this game, by the way. I mean how the Robot Masturbators look and act different in the rematches. They even all have Wily's symbol instead of Light's! It almost makes them like zombies. Zombie robots? You smell that? That's the smell of a C-Grade Hollywood film!
Bosses were actually better here than before. Especially Cutsman. CUT CUT CUT CUT. More going Frezy goodness. By the way, just to add to the running man's insanity, he fights Eskimo dude last here. No going Frezy on him this time, though. And certainly no stopping for health, either! Nah, this man plays ON THE EDGE.
Not that Evil Justice Burner is that hard. Or that there's any risk of dying. Seriously, who thought that a fight where both parties can only damage each other for one unit of health at a time was challenging?
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12 - Robocop VS. Dr. Willy:
I mean that, by the way. This is not Dr. Wily in this game. Come on, answer again. What do you best know Dr. Wily for? The eyebrows taunt, right? Maybe the bowing down? Well, I was looking for the eyebrows taunt. That's always awesome in Megaman games. He just flies in, raises his eyebrows a couple times, then flies out. He's fucking awesome like that. But in MMPW? Ha! You'd be lucky to even reach to get part of it.
What's with the name of his castle in this, anyway? "Castle Wily"? It's so bland! "Skull Castle" demanded respect, especially in how IT WAS A FUCKING SKULL. Cossack Citadel (or was it Citadel Cossack?) was also similarly badass. Then there were the two other places that I don't know the names of, but certainly can't be worse than Castle Wily. I mean, shit. Where was the design team's creativity that day? At least they kept the Wily "please dont hurt me" bow.
We're back on Normal for one more level, bitches! Because, just doing the last level on Normal is enough to warrant different categorization. Really, it should've been any mode, normal or hard mode, and hard only for the categories here. Not easy only, any mode but with the good ending (which really isn't all that different), and hard only. Any mode at any turn makes sense - for reasons mentioned in how some difficulties are faster. But really, when you think about it, when easy is done almost all the time anyway, why make a category just for it? Easy is nice and all, but it lacks a certain flair to it. The kind of flair that impresses! I mean shit, at least postestablisheditely (or whatever) put in a normal only category. We have like 40+ potential ones already, and it's not like a maniac's going to do them all.
Level up is unspectacular but that's only because the level is indeed unspectacular. Dr. Willy, phaser 1 looks good. But it's not a run without some major cock-up at the end! He seems to struggle against phaser 2. Not very good!
At least he has an excuse though. That dick's flying pattern is annoying! Plus he does get his act together! But even if he didn't, it still wouldn't be as bad as something like...MISSING THE LAST ORB!!! AHAHAHAHAHAHAHAHAHAHAHAHA THAT WILL NEVER GET OLD. But yeah, once he gets his groove going, it's groovy.
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Final Verdict:
Justice wins, despite having to go underwater. The world wins, because the evil villain has been stopped and promised to change, disregarding the 20 or so other times he'll try this in the future. This run wins, despite bad initial impressions (in both run and comment!). Seriously, how could you not be good at using Elecman, man? Elecman is one of the easiest to play as!
So accept it! We need more PSP in the house, anyway! If that happens, everyone wins! Except the biggest bigot Nintendrones, but they hardly count anyway. They'll just have to learn to accept it too. I eagerly await the next run on the PSP! You can bet I'll verify it! Unless it's a game I haven't played. But I've played most of what there is to play there. Maybe if I get really really bored, I'll pirate a game just to verify it. Because doing this is fun, yo!
By the way. To answer that. The running man said he may do Maverick Hunter X next. He better. I mean, I am currently holding a gun to his head he better. A Vile Run there is long overdue. I'd thought it'd be one of the first things done on that game, but noooo. It's all about the blue bomber to the peeps who did it before. So DO IT FAGGOT. >:E OR ELSE!!!!
Yours Truly,
Yours Truly
Quote:
Quality is good. Way better than the current PSP runs.
Intro Stage: His timing's a bit off on the boss. His level time is about half a second longer than the Mega run, and I don't see a real disadvantage to Fireman that would cause this.
Oilman: He's a bit stop'n'go throughout the level. I think he's being a bit too cautious. Falling into that hole twice ain't cool. Sometimes he stops on a ladder to ignite oil. Can that not be avoided, cause it looks really slow. Oilman jumped away once, which is a bit of bad luck. But it could've been worse.
Elecman: Hiccuped a bit on the third screen. The first disappearing block room doesn't look right. It's as if he wanted to go to the left, but realized he wasn't going to make it a second after he had already committed to going left. At 6:33 he could've got hit by the electricity so he could start climbing faster. Same at 7:02. Would that have left him with too little health to reach Elecman?
Bombman: Not much to say. He could've jumped for the first hit on Bombman.
Gutsman: Some platforming trouble here and there. Otherwise, pretty good.
Cutman: Why doesn't he jump on ledges so he can cut down on the time spent climbing ladders? His Cutman fight is really icky, which isn't entirely his fault.
Iceman: He seemed a bit too cautious on the green moving platforms. I forget if the safe blocks are slippery in this stage. If so, then I kinda forgive him.
Mega Man?: He could be shooting things earlier. And when dropping into a new screen, he should be holding the direction he wants to go in prior. A few times in this stage he loses a bit for this.
Timeman: Again he just climbs a ladder without using the adjacent ledge. This stage is a pain in the ass, so his mistakes here are forgivable.
Yellow Devil: Well done. Awesome luck with the life refill. Not that he needs it. Yellow Devil's a pansy with Fire Storm.
CWU-01P: I understand he wants to conserve health for the boss fight, but I don't like him slowing down so much in the rushing water part.
Copy Robot: In the room at 30:05, can he jump directly to the left disappearing block? Two rooms after he waited too long on the ladder; I think he could've made the jump. The refights are good. He doesn't do the ladder thing again afterwards.
Wily: Man, that fight takes forever. No real mistakes to mention.
Total Time: 26:07.69
Given Fireman's disadvantages, I believe that's a pretty good time. I don't know if there's enough mistakes here that cost him sub26.
The run has some little issues, and the runner doesn't seem confident sometimes. But overall, the run is still done well and there are no huge glaring errors. I'll accept it.
Intro Stage: His timing's a bit off on the boss. His level time is about half a second longer than the Mega run, and I don't see a real disadvantage to Fireman that would cause this.
Oilman: He's a bit stop'n'go throughout the level. I think he's being a bit too cautious. Falling into that hole twice ain't cool. Sometimes he stops on a ladder to ignite oil. Can that not be avoided, cause it looks really slow. Oilman jumped away once, which is a bit of bad luck. But it could've been worse.
Elecman: Hiccuped a bit on the third screen. The first disappearing block room doesn't look right. It's as if he wanted to go to the left, but realized he wasn't going to make it a second after he had already committed to going left. At 6:33 he could've got hit by the electricity so he could start climbing faster. Same at 7:02. Would that have left him with too little health to reach Elecman?
Bombman: Not much to say. He could've jumped for the first hit on Bombman.
Gutsman: Some platforming trouble here and there. Otherwise, pretty good.
Cutman: Why doesn't he jump on ledges so he can cut down on the time spent climbing ladders? His Cutman fight is really icky, which isn't entirely his fault.
Iceman: He seemed a bit too cautious on the green moving platforms. I forget if the safe blocks are slippery in this stage. If so, then I kinda forgive him.
Mega Man?: He could be shooting things earlier. And when dropping into a new screen, he should be holding the direction he wants to go in prior. A few times in this stage he loses a bit for this.
Timeman: Again he just climbs a ladder without using the adjacent ledge. This stage is a pain in the ass, so his mistakes here are forgivable.
Yellow Devil: Well done. Awesome luck with the life refill. Not that he needs it. Yellow Devil's a pansy with Fire Storm.
CWU-01P: I understand he wants to conserve health for the boss fight, but I don't like him slowing down so much in the rushing water part.
Copy Robot: In the room at 30:05, can he jump directly to the left disappearing block? Two rooms after he waited too long on the ladder; I think he could've made the jump. The refights are good. He doesn't do the ladder thing again afterwards.
Wily: Man, that fight takes forever. No real mistakes to mention.
Total Time: 26:07.69
Given Fireman's disadvantages, I believe that's a pretty good time. I don't know if there's enough mistakes here that cost him sub26.
The run has some little issues, and the runner doesn't seem confident sometimes. But overall, the run is still done well and there are no huge glaring errors. I'll accept it.
Decision: Accept
Reason: It's a good run of a new category for the game.
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