I just thought I'd dump some of my ideas here for KRtDL co-op strategies. I'm not planning to do such a run myself though (unless it's happening at AGDQ '13). I chose not to put this in the main KRtDL thread, since we're already discussing a lot of 1-player strategies there.
- P1 would do most of the movement work because other players are teleported to P1's position if they get left in the dust (i.e. offscreen). Having P2-P4 not get hit while being teleported all over the place could be a challenge though.
- For 100% runs (as opposed to any%), P2-P4 could help with using abilities that are needed for Energy Spheres, but not great for movement. For example, Sword in 1-2, Beam in 2-3 (P1 can keep Hi-Jump in that room), Cutter in 3-2, Stone in 5-2, and maybe even some Super Abilities like in 6-1 (where P1 would have Wing).
- Actually, consider having Meta Knight around for stuff like 1-2 and 3-2. Also, P2-P4 can swap characters in and out to fit the situation.At least two Dededes at bosses is one idea. (Whoops, didn't know MK, Dedede, and Waddle Dee can't have clones. I haven't tested co-op much...)
- For bosses, here's some info from the Rainbow Resort forum thread:
Bosses are already quick with 1P, to the point that there is sometimes more waiting than fighting, but multiplayer would do it faster if done right. Especially if the strongest moves have some downtime. For example, have two players alternate Hammer Flips on the final boss, or have two players alternate Rainbow Rains on Mr. Dooter.
- I wonder if it'd be worth it to use the co-op air puff attack. Damage numbers are in the above Rainbow Resort link again (note that each character - Kirby, MK, Dedede, and Waddle Dee - has a different air puff combo attack).
- P1 would do most of the movement work because other players are teleported to P1's position if they get left in the dust (i.e. offscreen). Having P2-P4 not get hit while being teleported all over the place could be a challenge though.
- For 100% runs (as opposed to any%), P2-P4 could help with using abilities that are needed for Energy Spheres, but not great for movement. For example, Sword in 1-2, Beam in 2-3 (P1 can keep Hi-Jump in that room), Cutter in 3-2, Stone in 5-2, and maybe even some Super Abilities like in 6-1 (where P1 would have Wing).
- Actually, consider having Meta Knight around for stuff like 1-2 and 3-2. Also, P2-P4 can swap characters in and out to fit the situation.
- For bosses, here's some info from the Rainbow Resort forum thread:
Quote:
*Damage for attacks gets reduced every time you add extra players. The reductions are as follows.
2 Players -10%
3 Players -12.5%
4 Players -15%
2 Players -10%
3 Players -12.5%
4 Players -15%
Bosses are already quick with 1P, to the point that there is sometimes more waiting than fighting, but multiplayer would do it faster if done right. Especially if the strongest moves have some downtime. For example, have two players alternate Hammer Flips on the final boss, or have two players alternate Rainbow Rains on Mr. Dooter.
- I wonder if it'd be worth it to use the co-op air puff attack. Damage numbers are in the above Rainbow Resort link again (note that each character - Kirby, MK, Dedede, and Waddle Dee - has a different air puff combo attack).
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