My feelings on The Demon Rush
Game Page: Doesn't exist yet
Charles 'Arcanod' Nannan's single-segment run
Verifier Responses
Decision: Accept
Reason: There are some deaths, but this game is also known for being ridiculous with its pixel-perfect positioning and precision timing.
Charles 'Arcanod' Nannan's single-segment run
Verifier Responses
Quote:
First of all, it should be noted this is on the game Jumper Redux, which is slightly different than the original Jumper. I think the comments go over this, if google translator didn't fail me too hard.
Alright, the run was ridiculously entertaining. The game is pretty much nothing but precise jumps and maneuvering, and the runner clearly shows a huge amount of skill. He never really slows down at any point unless it's required by the game, totally went balls to the wall the whole time. Sadly there are 4 deaths, again I think the comments cover it but I'll mention them too.
First death in 4-2, simple mistake, cost maybe 5 seconds or so.
The death in 5-1 was just silly haha, cost like a second because it was at the very beginning.
Obviously the worst level of the run was 6-1, with two deaths costing around 5 seconds each. Hey, it's a hard jump okay
I timed the run to be ~11:08. That's insane. It took me several hours and hundreds of attempts just to beat this game.
Accept it, pretty much the entire game was just beautiful. A very impressive quick run of a classic freeware title for SDA sounds good to me.
Alright, the run was ridiculously entertaining. The game is pretty much nothing but precise jumps and maneuvering, and the runner clearly shows a huge amount of skill. He never really slows down at any point unless it's required by the game, totally went balls to the wall the whole time. Sadly there are 4 deaths, again I think the comments cover it but I'll mention them too.
First death in 4-2, simple mistake, cost maybe 5 seconds or so.
The death in 5-1 was just silly haha, cost like a second because it was at the very beginning.
Obviously the worst level of the run was 6-1, with two deaths costing around 5 seconds each. Hey, it's a hard jump okay
I timed the run to be ~11:08. That's insane. It took me several hours and hundreds of attempts just to beat this game.
Accept it, pretty much the entire game was just beautiful. A very impressive quick run of a classic freeware title for SDA sounds good to me.
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Regarding the video quality, it's fine but I'll just note that the game is played in windowed mode, and the video resolution is unusual. Those are nonissues though
The run is pretty good. It contains 4 deaths, which amounts to about 25 seconds lost (for 11:09 of gameplay), but this is to be expected from a speedrun of this game. Much like "I wanna be the guy", to use a popular example, the game is divided into a multitude of small areas, and the slightest execution mistake means a death that makes you instantly start at the beginning of the screen you died in. I'm sure the runner has the potential to do a deathless run, but as it is, this is a slick run that definitely deserves a spot on the site
Oh also, it should probably be mentioned on the game page that this was done on the Redux version of the game, which a few minor differences from the original. I don't think we need to worry about whether or not to have separate categories for each version for now. I don't know why anyone would want to run the original anyway.
Accept
The run is pretty good. It contains 4 deaths, which amounts to about 25 seconds lost (for 11:09 of gameplay), but this is to be expected from a speedrun of this game. Much like "I wanna be the guy", to use a popular example, the game is divided into a multitude of small areas, and the slightest execution mistake means a death that makes you instantly start at the beginning of the screen you died in. I'm sure the runner has the potential to do a deathless run, but as it is, this is a slick run that definitely deserves a spot on the site
Oh also, it should probably be mentioned on the game page that this was done on the Redux version of the game, which a few minor differences from the original. I don't think we need to worry about whether or not to have separate categories for each version for now. I don't know why anyone would want to run the original anyway.
Accept
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Okay, well, here are my verification comments.
According to my calculations, the run's length is 11:08.7 (counting from start of movement to loss of control).
Jumper is a very ragequit-inducing game and a good challenge for runners, because there is a lot of precise platforming and every mistake ends in a death. However, due to less than ideal physics and somewhat loose movement system, it is indeed a hard game to master. In this run, most of the stages are executed well, although you can see some easy to spot precision mistakes and small instances of stalling to ensure safety. None of them cost more than a second per level, and all together they likely amount to no more than ten seconds in total, which for me is quite acceptable. Deaths, on the other hand, alone cost the player around 23–25 seconds, and they are a very apparent waste of time. So apparent there isn't even need to list any other improvements.
I'm on the fence about this run because I would have forgiven all these small mistakes if the whole playthrough was deathless, but alas it isn't. Similarly, I would have forgiven deaths if all the rest was done perfectly aggressive without mistakes. I'm leaning towards rejecting it because I see almost half a minute of apparent time loss in a 11 minute long run. Besides, SDA has always been rather strict towards dying in platformers, and this should also be kept in mind. So far, I'm afraid, more work is needed.
But don't let this discourage the player. Jumper is a nice game and a great addition to SDA's catalogue. The player did an impressive job already — the only thing left at this point is weeding out major mistakes. I'd very much like to see an improved version of this run published, and I'm sure they can do better. I'd say any deathless run under 10:50 (assuming my timing is correct) would be acceptable. 10:40 could be the reference time to aspire to.
And next time I'd actually like to read the player's comments because they seem to be interesting and very detailed. You should ask somebody bilingual to translate them into English.
Hope to see this in verification queue again!
According to my calculations, the run's length is 11:08.7 (counting from start of movement to loss of control).
Jumper is a very ragequit-inducing game and a good challenge for runners, because there is a lot of precise platforming and every mistake ends in a death. However, due to less than ideal physics and somewhat loose movement system, it is indeed a hard game to master. In this run, most of the stages are executed well, although you can see some easy to spot precision mistakes and small instances of stalling to ensure safety. None of them cost more than a second per level, and all together they likely amount to no more than ten seconds in total, which for me is quite acceptable. Deaths, on the other hand, alone cost the player around 23–25 seconds, and they are a very apparent waste of time. So apparent there isn't even need to list any other improvements.
I'm on the fence about this run because I would have forgiven all these small mistakes if the whole playthrough was deathless, but alas it isn't. Similarly, I would have forgiven deaths if all the rest was done perfectly aggressive without mistakes. I'm leaning towards rejecting it because I see almost half a minute of apparent time loss in a 11 minute long run. Besides, SDA has always been rather strict towards dying in platformers, and this should also be kept in mind. So far, I'm afraid, more work is needed.
But don't let this discourage the player. Jumper is a nice game and a great addition to SDA's catalogue. The player did an impressive job already — the only thing left at this point is weeding out major mistakes. I'd very much like to see an improved version of this run published, and I'm sure they can do better. I'd say any deathless run under 10:50 (assuming my timing is correct) would be acceptable. 10:40 could be the reference time to aspire to.
And next time I'd actually like to read the player's comments because they seem to be interesting and very detailed. You should ask somebody bilingual to translate them into English.
Hope to see this in verification queue again!
Decision: Accept
Reason: There are some deaths, but this game is also known for being ridiculous with its pixel-perfect positioning and precision timing.
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