Yoshi's eggs are at my mercy!
Back in 2003-2006, anyone who was in the know of general commercial gaming knew that EA (Electronic Arts) was a huge bully at the time. They were notorious for releasing a Need for Speed game every year even without necessarily having a clear concept of what said game was trying to achieve, amongst other crimes against creative IP generating. In fact, you can say that they may have pioneered the practice of sequel saturation that plagues modern gaming. Bold moves like flat-out declining support for Sega Saturn altogether (a bad example altogether, especially if viewed with the context, but whatever) and releasing garbage like GoldenEye: Rogue Agent in 2005, which hurts the integrity of the original GoldenEye for N64 are what I knew EA by for quite a while. Things have changed and I can honestly say that they've proven to become more responsible as a company since their prime expansion days. I remember when I found it hard to breathe for a while whenever they announced they're buyout of BioWare!
... Well, all that was warm-up compared to what we have to put up with in this current generation with the CEO of ActiVision, Bobby Kotick:
I could bring up quite a few examples of what this man has admitted publicly that he should be embarrassed or ashamed of towards the gaming public, but this wonderful article provides a full history of the shenanigans this man has done ever since the Blizzard/ActiVision merge in 2008:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252
Back to my original point though is that I should be mad at Kotick at large, but really, it's today's retarded consumers who keep buying things that are fueling the "sequelitis" syndrome that's rampant in the development community. It seems that when it comes to developing new IPs that the ability to market them is playing a larger role than how they actually play.
Try to imagine if things continue like this. If pure greed like what's being displayed by Kotick in the above article continue, what direction will commercial gaming go?
... Well, all that was warm-up compared to what we have to put up with in this current generation with the CEO of ActiVision, Bobby Kotick:
I could bring up quite a few examples of what this man has admitted publicly that he should be embarrassed or ashamed of towards the gaming public, but this wonderful article provides a full history of the shenanigans this man has done ever since the Blizzard/ActiVision merge in 2008:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252
Back to my original point though is that I should be mad at Kotick at large, but really, it's today's retarded consumers who keep buying things that are fueling the "sequelitis" syndrome that's rampant in the development community. It seems that when it comes to developing new IPs that the ability to market them is playing a larger role than how they actually play.
Try to imagine if things continue like this. If pure greed like what's being displayed by Kotick in the above article continue, what direction will commercial gaming go?
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