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Pudding%
I'll check and see if this would save more time (in terms of time lost learning Splash Bros. Advance vs. time gained on Queen Bean) overall after I get back from vacation next week.

And no, I'd have to re-do the entire run, since the game does save "to the second".
TASer
Is this the official Mario & Luigi thread here?
I experienced a problem when TASing the game.



In the run hosted here at SDA, Peach goes quite far off-screen and is not caught while on VBA she is caught when her sprite is just off-screen. I'm having serious trouble bypassing the enemy here.
So I feel impelled to ask if someone can verify whether the run is clean and if it's a problem on VBA's part or not. There are some known problems with VBA emulating MLSSS, but I want to be sure on that.
Pudding%
I already see the problem just based on the stills you have up.

In the VBA screen, you have Mario standing on the second step.
In my screen, I'm standing on the right half of the first.

If you're standing too far to the right, Peach will be caught by the goomba waiting up there due to it being "active" (but not moving). Keep Mario standing on the first step and wait it out before climbing any farther.
Edit history:
MUGG: 2009-03-16 09:13:59 am
TASer
No, no. The goomba is still inactive. Even if I stood on the first step there would be the same problem.
The problem is that in your run, Peach goes much more far off-screen than VBA allows for me. It's noticable in the first room as well.

edit: Ok, I see your point. It is active and doesn't move.
But still, my point applies. Your Peach goes much more off-screen than my Peach can. (I mean, my Peach would still get captured at that point even if there wasn't the goomba.)
Pudding%
Hmm...I'm not sure then. It may very well be a VBA problem. I know I was able to consistently allow Peach to walk off screen as much as I did without her being captured. Other than that, maybe it's an RNG problem? I don't remember running into any randomness myself, but maybe it calls the RNG when she's offscreen to determine how far she can get without being captured?
Edit history:
MUGG: 2009-03-16 05:59:29 pm
TASer
Quote:
maybe it's an RNG problem?


This sounds rather strange to me...
Well, there's nothing much left other than that I shall play the game on GBA till that point to see if Peach can go that far off-screen or not. I just want to see what happens. But it still sucks, because I would have to stop Peach from walking for a bit. This would be the only solution to my problem, but I don't like it >_>

You know, your run is getting questionable in this matter. It's known, that when Peach goes off-screen, she automatically gets captured, but 'your' Peach goes off-screen 0.5 screen lengths. <_>

(I don't want to attack the legitimacy of your run or something like that.
I just want to go on with my TAS ...)
TASer
I've just finished testing, and I can confirm that Dragondarch's run is alright.
Peach can go off-screen as far as she wants. But there's something strange about it.
I let Peach go off-screen 2 screen lenghts, and she still got captured by a goomba.

I assume, I've got to investigate more on what 'active' and 'not active' means then.

I can already say, VBA doesn't seem alright. Maybe the RNG or something really does determine something else here...

@Dragondarch, do you have any hints or useful information on this other than that I should go where you went in your run?

Maybe I should post on the TAS forums as well...
Pudding%
I know that even if the goombas aren't active, she can still be captured by the ninja-goomba as I like to call it. It's basically the one that appears out of nowhere when Peach isn't on-screen and captures her just because you weren't being a good babysitter. That's the reason I think the RNG may be playing a role here. I'm pseudo-guessing that the reason they added that was to make sure people didn't just let her walk off-screen all the way to the door without any potential interruption.

As for where to walk:
Pretty much all of my movements were to manipulate the goombas away from Peach. When you first pop out of the pipe, wait for the first goomba to get close before you start moving so Peach can get around it. The 2nd on at the top of the screen is a bit more random, but you want to try and manipulate it down past that bush.
On the second screen, if you stand near the pipe before peach gets down there the first goomba will bump into the pipe and won't have a chance to get at peach. The 2nd one is just leaving it inactive.
Third screen...well, I think you already know about the first one that she needs to walk through. The 2nd one just let her walk ahead so she passes above it before it becomes active.
Fourth screen is cake...there really isn't any manipulation to do. Just don't wander too far left ahead of Peach right at the start else that first one may be able to get close enough.
TASer
So if Peach is actually allowed to go off-screen on the GBA like that, VBA doesn't emulate that part of the game right. (I heard, earlier versions even crashed at the Peach guiding part...)
I still think, it's nothing related to the RNG or something. I mean, why should something like the distance or Peach's safety when she's off-screen depend on luck? I see the point that the programmers might have tried to force the player to have Peach on-screen by implementing the "ninja goomba" as you call it. But VBA doesn't allow me to go off-screen ever!

So, I'll have to ignore this and go on.
I love YaBB 1G - SP1!
Sorry to revive this old thread, but I've got a question. In the description of the run, the creator mentions that if the Bros. Rock is equipped to Luigi, it has no effect; but if Mario is wearing it, it acts as if both brothers are wearing it. I don't quite understand what that's supposed to mean - and in my game it works as expected; the POW and BP of the brother wearing it are boosted while the other brother's stats are unaffected. I've got the European version. Was it a glitch in the American version that was fixed in time for the English release, or am I misunderstanding that line in the description? Thanks, hoping someone can explain it for me!
It is EXTREMELY unlikely they fixed it for the European release; it came out four days after the American release!

BTW: The thing about being unable to speed up the chuckola bounce is incorrect, if you get hit, the snail will move more. He even states that in the beginning.
Edit history:
MUGG: 2011-04-15 02:52:07 pm
MUGG: 2011-04-15 02:51:57 pm
MUGG: 2011-04-15 02:51:44 pm
TASer
Hey, I should have posted about this a lot sooner.

In the Japanese version of this game, called "Mario & Luigi RPG", there's a glitch that allows to skip some parts involving the first star bean (saves 8 minutes), some of Joke's End (saved 10~15 minutes) and Bowser's Castle completely (saved 16 minutes).
The figures in brackets are rough estimates. The Joke's End video doesn't show all the possible skips.

The glitch consists of having Mario use Fire on Luigi while close to falling off a ledge, which causes Mario and Luigi to become glitched.
I don't have a good technical explanation on how the glitch works, why Mario and Luigi get warped a screen length away sometimes etc. but it could certainly be abused in speedrunning.

As I was told, the Japanese version should run fine on an US Gameboy Advance.

If someone wants to tackle a new speedrun, do pay attention to other version differences (see here).
TASer
I did a noobish RTA of the whole game and got 6:45:xx, and today I did another RTA and got 5:51:16.
I lost time in Chucklehuck woods boss where I had to reset, in Joke's end where I ran into a lot of enemies and had to reset a couple times too. And especially in Bowser's castle which made me reset a lot of times, especially at Fawful and Bowletta.... It's only the second run, but if I want to seriously improve, I may need to find some strategies.

Are there any strategies that are good for RTA?

In the runs I did I purchased Pea badge for both brothers before Chucklehuck woods. Changed Mario to Spiny badge A after Airport. Changed to Mush badge for both brothers in Fungitown. Sold stuff and bought mushrooms until about 530 coins left.

I, as said, run into a lot of enemies and lose coins by quitting those fights (or gain coins and exp by doing those fights). I learn Knockback bros adv and chopper bros adv before Chucklissa and strange ice girl (lol).

Maybe I don't go all out in this game, but I wanna go sub 5, and maaayyyybe sub 4.
Edit history:
MUGG: 2012-10-31 05:47:46 pm
TASer
I got 4:35:28, still room for improvement.

I found that upgrading on health points near the end helps survive through the last bosses. I seriously have to practise the Peach guiding in the desert. It seems an Eeker dropped a School slacks, which I know is Luigi only and makes him move after Mario always.

Can the school slacks be reliably used to give Luigi a turn after Cackletta (final) has only her heart exposed? I think it's very hard to keep the knockbros advance chain going until she (or anyone) is dead, so maybe it's not worth worrying about. Otherwise it could be used to give Luigi a turn and then knock bros advance Cackletta's heart dead.

In the run I just sold school slacks because I couldnt remember what it does.

In other news, I felt like testing on the mini Mario glitch because when the game gets crashed with it it sometimes does some weird stuff.
-There is almost always a screeching sound and the screen/game is always frozen. Sometimes the game resets itself.
-Sometimes graphic tiles on the screen get glitched. Sometimes the brothers' icons get glitched.
-One time, there wasn't a screeching sound for 10 seconds. Then it started happening.
-One time, I think the game tried to reset itself (telling from the gameboy advance sound that I thought I heard) and kinda failed and started screeching at a glitched black screen.
-Sometimes, the screen turns blank (a certain color)
-Sometimes, sprites on the screen disappear
etc.

But now I found that this glitch can be used to give the brothers icons/abilities they shouldn't have, for example: Mario can have High jump.
I try to investigate this more.
TASer
I discovered that you can skip half of Bowser's castle. It involves beating the first 4 Koopalings and then using a tunnel to use the new glitch on (see my Youtube videos at "mugg1991"). If you save the game somewhere in the late game and reload a savegame, then it will not work, however , because the timer will be activated when you use the escape way the other way around. I may make a video about this specific application as it is useful for English version RTAs. (Japanese version RTA can just wallclip with firedash glitch.)

And another thing that was discovered was that you can clip onto the ledge with the fire switch in Oho ocean so you can go to Gwahar Lagoon early. This means you skip the ship with the barrel minigame.

If on Japanese version, you can wallclip right to Hermie3 and skip all those puzzles. If on English version, you could set up the 'selected icon' glitch and swim through the ocean and then clip through (maybe, it's untested - and it sounds really slow. Using a green pipe kills the glitch effect I think, but that's also something I'm not sure about...).

More to come later maybe
TASer
Okay, disregarding my older posts...

I've gone through the game with all the new glitches that the TAS used, including the skip in Teehee Valley. But I couldn't beat Popple & Birdo because I was so underleveled. I boosted HP and POW on that playthrough, next time I will only boost POW.

I don't really know what else to do though. Where can I get easy 1ups? Where can I get stuff that's helpful (badges or pants)? Should I learn Knockback bros advanced (needs 43 uses!!)

I don't know if I should "huge skip" into Fungitown to get mush badges. That would make things a whole lot easier but hmm... Might try it when I mess around tomorrow more.

http://www.twitch.tv/mugg1991
Edit history:
MUGG: 2013-02-15 06:49:01 am
TASer
It doesn't matter at all what you upgrade in the level ups, it doesn't make a difference. Birdo&Popple will just OHKO you and they take the minimum damage.

I'll try to figure out if I can go through Guffawha ruins to reach Little fungitown to get a mush badge for Mario so I can deal 70 damage per turn, instead of 15. Should be worth the detour even if it takes a long time (doesn't matter how fast things go, I want things to be easier and more console friendly. Battling Birdo for 40 turns and not getting hit is not feasible).

Also, I will put my rough notes here. I will not explain how the glitches work in detail unless someone tells me they want to try it for themselves and run the game glitched like I do. I've been explaining what I'm doing in my recent livestreams and I will not explain anything at all when I'll do a serious speedrun (it will be a while until I do one). Just a heads up.

Quote:
-- Oho Oasis
first hammer, pound luigi, luigi comes up,
hijump scroll 18~19 times

luigi break out -> mario gets "hop on barrel" back

-- huge skip
Mario hijump Lx18 times, cancel hijump
hop on barrel, barrel clip

mario behind luigi, Lx123
luigi breaks out
hijump, Lx41
pound luigi in the ground

walk against obtuse angle, then left,
then in place left right left right
enter next room.  Walk left very slightly, hijump,cancel.
Luigi jump DOWN a bit, and UP. keep walking UP against wall.
Then press UP LEFT to clip through.


---- WHEN GOING FROM WOODS TO RUINS DIRECTLY (it doesn't work, see below why. Will need to go to Oho Oasis to get Hands first. TODO: Still skip Luigi's Hand?)
*Luigi in front has HAMMER (!).
*Luigi in back has HIJUMP (!) else he can't jump.
*Do the glitch. Go to mountains.
*(the screen will flicker during the glitch, stop flicker with 1xR)
*Pounding Luigi in the ground while he is a barrel will give him Hand (if he had "hop off barrel" before).
>Doesn't work out because Luigi has to pound the statue before the

ruins, which will remove his "hop off barrel".
TASer
I made a how-to


But as I say in the very beginning in an annotation, the glitch is not reliable.

It works exactly as described in the video, but with this addition:
When Mario Highjumps on Luigi, and the screen is flickering (lagging), and you press L to advance the action command, normally it will advance 1 or 2 values (depends, and that is how it works). Sometimes, instead of advancing 2 values as you would expect, it would only advance 1 at random. That screws up the counting and you will either be short of L presses or you will overshoot the action command you wanted to go to.

Could be fixed by developing backup strats ( = remembering what the screens are supposed to look like when you finished pressing L and are about to stop Highjumping. If the screen is different than expected, react to that by adding additional L presses or press until the values loop over and see if you get to the point again with the expected screen).


Difficult to talk about this, sorry. I'm the only person so far to even do this glitch so I think nobody understands me but I'm writing this here for future reference.

For now I give up to speedrun this game "any%" and I don't want to run it "any% glitchless".

But I may be back in the future...
Edit history:
MUGG: 2013-07-02 07:03:08 am
MUGG: 2013-07-02 06:59:31 am
MUGG: 2013-07-02 06:59:07 am
TASer
I did a glitched run in 3:05:02
http://www.twitch.tv/mugg1991/b/424509655

I want to make another write-up because I'd love if other people joined me in running this game someday...
So I will write the most important info here. You might want to watch the video in my previous post, and the run to understand all this...


*** In this run I use glitches (as mentioned) to skip half the game. I will explain some notes about the glitches here:
These glitches only aid in speedrunning on the Japanese version. You can not clip through walls with barreled Luigi on the English version.
That's why I think "English any%" and "Japanese any%" are good categories - maybe "glitched" and "glitchless" could work too.

Watch my old How to video to get a better understanding of the glitch. But I will explain it here again, in text form.

--- Initial barrel glitch in the forest (weak glitch)
In the forest, when you get to the room with the barrel in it, have Luigi behind Mario select Highjump.
Then pound Luigi in the ground and come up in the barrel.
Then break Luigi's barrel with Mario's hammer but press L twice and jump on barreled Luigi again at the correct frame and you will make Luigi into a barrel even though he isn't really a barrel anymore.
When you switch places, the screen might flicker, so just press L to fix it. Don't press it twice.
The point of having Highjump selected, and not pressing twice is that you will be able to jump ledges as Luigi when he is behind Mario. Otherwise he can't do it and you'll take forever to get anywhere.
Then you just go to the green pipe and proceed to the Eastern beach, because you want to surf to Oho Oasis now.

--- How to barrel clip
Make Luigi into a barrel. For now it doesnt matter if you directly jump on him, but later you want to line yourself up around a corner so that you will not jump on him.
Make sure Luigi has enough health or his fatigue animation will get rid of his barrel.
As Mario, walk up to the wall you want to clip through, then switch places.
Barreled Luigi walks into the wall just one pixel. If you walk more than one pixel, you might zip upwards. In that case, fall down and try again.
Once you walked one pixel, walk up and down carefully for a bit. It's easiest to do against a corner, otherwise the wall might eject you if you walk up and down too much.
Then switch places and walk into the wall. If both brothers zipped up, then continue walking against the wall while switching places over and over and you will clip through the wall successfully.
If only Mario zipped up, fall down and try again. This glitch is position dependent and sometimes it will fail even though you did everything right.

--- In Oho Oasis (actual glitch)
Grind money (see below for more info).
Then go to the temple where Mario is taught his Hand power.
Reunite with Luigi.
Mario behind Luigi has Hand selected. Split them up with the tunnel.
Luigi jumps towards Mario and away from him in such a way that Mario is perfectly behind Luigi. This will skip the sequence where Mario walks behind Luigi, and Luigi makes Mario big again.
If successful, the screen will flicker. Press L until you get the Hammer icon (but only the very first Hammer icon will let you glitch further so be careful! Don't keep pressing L).
Pound Luigi in the ground and make him emerge. Mario will have Highjump.
Start Highjumping on Luigi (but dont actually Highjump anywhere). During Highjumping you can press L and R indefinitely without it being reset. (Normally you have Jump(0),Hammer(1),Hand(2) and it resets back to Jump. But when Mario highjumps and you press L or R, there is no such reset).
Now press L 18 (19 works too but I never use it) times. After 18 times, the screen should flicker - sometimes the glitch messes up and you have to account for it - so if it doesn't flicker after 18 presses, press 1 or 2 more times.
Stop highjumping and press L once until you have "jump on barrel". If you don't have it, try the whole glitch again.
Then start a battle with Oho Jee (by using Mario's Hand on him) and grind Luigi's Knockback bros (he learns advanced version after 43 uses).
After you're done grinding, game over on purpose on Oho Jee. And in the game over menu, select the 2nd option (which makes you return to Bean Bean Castle).

--- Guffawha Ruins
Go to the mountains and clip through the wall to go to Guffawha Ruins (where - normally - Luigi is supposed to go to get the herb for Mario).
You want to go through here in order to go to Little Fungitown to get the mush badges which you desperately need for the final boss fights.
Luigi pounds the statue and completes the little minigame at the entrance.
At the entrance you need to use Luigi's Hand but you never learned it, so here's what you do:
Make Luigi into a barrel (but without jumping on him! Use a corner to prevent it)
Mario behind Luigi, presses L a lot of times (40 times). Then Luigi breaks out of his barrel.
Keep Pressing L until Mario gets Highjump, and then Highjump and press (if Luigi has "Jump") R 5 times and stop the Highjump.
Luigi should now have Hand and you can open the gate.
Then Highjump and carefully press L until it stops to flicker.
From this point, press L 20 times, if it flickers it's good. If it doesn't flicker, you need to make an assumption if it's at 19 or 21...
Then keep pressing until you pressed 23 times (it's supposed to flicker here too).
Stop the highjump and press L until you have "jump on barrel". If you messed up, too bad, reload a savegame and go to the Forest Chateau or a cave in the overworld and set up the glitch again, then come to Guffawha again.

Make your way through the Ruins without entering any battle. If you enter a battle, try to survive and flee.
You will need to barrel clip in a few places.
In the run, I didn't realize until much later that you could simply Highjump through the one puzzle room...
In the room with the minigame, make Luigi hit the block. If Mario hits it, it's a softlock.
During the game you can only jump to the right, jumping to the left makes you lose the game, but if you retry the game you might start with Luigi already on the ground - in that case, do not do anything for 30 seconds and you will win.

Do not collect the herb (it doesn't matter though).
Then buy 2 mushbadges and mushrooms and supermushrooms as much as you can carry (and remember to sell some of your stuff like Maxnut(?) and 1upDX).

As for identifying what's the mushbadge, you always want to buy the one badge that has a reversed E shaped kanji.
Before going to the forest you would buy Pea Badges which have such a Kanji, and now the mushbadges also have such a shaped kanji.

See below for more detail on money, items, Fungitown etc.


--- Teehee Valley skip
This is the most interesting part because you will need to teleport through a horizontal wall which is otherwise unskippable (you cannot barrel clip vertically).
Make sure you kill the Lakitu outside because he will be in the way and annoy you.
Clip until you're beyond the black rocks in the desert (the place is called Teehee Valley).

Some notes:
If you don't have your glitched action commands, there is a cave to the right of the Teehee Valley entrance where you can set up the glitch again.
Once you're in Teehee Valley, do not save your game. If you lose your glitched commands you're stuck forever because you haven't gotten the hammer upgrade (you could get it but it takes some time).
You could save right before the Popple & Birdo battle but if you have to reload your game you will not have your glitched action commands so you have to get them again (i.e. you're required to gameover on one of the enemies outside and do the whole thing again, so don't save).

You basicly do what you did in Guffawha Ruins (read the above part).
Mario highjumps on Luigi, press L until it stops to flicker, then press 23 more times. If successful, press L until you have "Hammer".
Now pound Luigi in the ground and keep pressing L until you have Highjump.
Note: Do not start highjumping on Luigi when he faces upwards or the game freezes. Always face left or right.
Start highjumping on the underground Luigi and stop. Then keep pressing L until you get another Highjump.
Luigi jumps to the next room carefully. You don't want to teleport out of bounds and be stuck now!
Come back to the previous room and walk against the right wall, then walk to the left, and walk left right left right for a bit.
Then walk straight up to the next room again.
Highjump on Luigi (whom you make face "left") and stop the Highjump.
Jump down and then (in the middle of your jump) start moving up. If you get stuck, too bad... lol.
If you don't teleport to the other side, go to the previous room and try again (Jump there, rather than walking, because you're glitched and might teleport OoB and be stuck).
If you teleport to the other side, very good! Now Highjump on Luigi again and press L until it stops to flicker, and press L another 23 times to get "hop of barrel".
Line yourself up around a corner and make Luigi into a barrel without jumping on him.
Then break out of the barrel and switch places. Success!

Use the heart block and go to the next room.
Try to not enter any battles... it's very hard and frustrating if you lose your progress now.
Enter the yellow pipe and go into the Popple & Birdo Battle (as Mario! Not as Luigi or it's a softlock).

Remember, don't save your game here, ever.
Win the battle and go back to the outskirts.
The rock will block your way so jump on Luigi now (make him barreled)
and keep pressing L until you can hop off.
Then switch places over and over and walk through the rock.

--- Surf minigame
Now get glitched action commands again from the nearby cave.
Go to the beach and clip through. Start surfing to the surf minigame island and start the minigame, then escape it.
This is important because without this, the Bowser's Castle skip (coming up) will not work!

--- Bowser's Castle

Just surf back to the beach and use the nearby green pipe and go to Bean Bean Castle from the left side and start the endgame sequence.
Now you can use the tunnel on the left (where the green pipe in Bean Bean Castle is located) to get glitched action commands again, one last time.
Go to Bowser's Castle and barrel clip up at the escape way and use it the other way around to go to Bowletta.
Save your game outside.


Here is a video that explains how to do the action command glitch.


*** I use Mush badges from Little Fungitown to make up for my underleveled-ness. I will explain some details about that here:
The mush badges give you a direct damage bonus for each hit you deal on your enemies, depending on your mushroom count.
0.078 for each mushroom, and 0.098 for each supermushroom you have. It's rounded down to the next integer (so 5.5 mushpower would equal only 5 extra damage).
This is very useful because Mario's Chopper Bros can hit 10 times per attack and In the glitched run I did, I made Luigi learn Knockback Bros Advanced so he could do a chain attack (I suck at it though).
But it takes some time to get the mushrooms. You have to collect them from everywhere you can in throughout the run, and then grind a lot of money in Oho Oasis (because Oho Oasis has a heal block (JP only) and you can do the money making trick to heal yourself and convert Luigi's health into money continuously).
In my run,

I got 38mushrooms and 1supermushroom until Fungitown. I was a bit unsure about my money though so I got a little extra money to be safe.

I got 1670 coins when I arrive in Fungitown, I buy 2mushbadges and have 1195 coins left from which I buy 61mushrooms,2supermushrooms.
I sell some stuff to get 271 coins from which I buy another 5 supermushrooms. (but I'd need 11 to get 9.0 mushpower)
So this is not ideal!

It is better to:
Have 30 HIGE. Get the 38mushrooms and 1supermushroom on your way.
Grind money until 1960 coins if you want 9.0 mush power.
Or Grind money until 1400 coins if you want 8.0 mush power.
Or Grind money until 1090 coins if you want only 7.0 mush power. (Might be best because it's much faster to not do the money grinding, but makes the last battles risky)
(If you have less than 30 HIGE you need to get 200~300 extra coins to make up for it.)

Here is what items I got in my other test playthrough. The * indicates that you should get this, and the time in seconds is the detour time to get that item.
Code:
!!!!!!!!!!ITEMS
***Begin
- Supermush 4sec                                          *
- mush            '+2sec                                      *
- talk to koopa    -> ???     +5sec                 *     
- mush            '+8sec                                      *
- 1up               '+8sec  (find item quest)      *

***Cruiser
- mush             0sec                        *
- mush             3sec                        *
- 1up                 '+3sec                   *

***Stardust
pre tolstar
- 2x mush     0sec      *
tolstar
- mush          1sec      *
- syrup          0sec      *
- syrup          0sec      *
- syrup          0sec      *
- mush          0sec      *

***Village
- 2x mush    (cave)    4sec     *
- mush          (lowerpart1stroom)   12sec    *
- mush          (cave)   +10 coins     10(all)sec   *
- 4mush, 1syrup, 35coins    (othercave)   45sec *    

***Mountain
-mush        (room1)  4sec      *
- syrup        (room1)  7sec     
- syrup        (room4)  1sec     *
- mush       (room4)  2sec      *
- 20coins    (room4) 10sec   *
- mush        (room6) 1sec      *
- 1up,9coins   (room3,7)  9sec   *
- mushroom on left pillar  (room8 hoohoros) 4sec *
- 2x syrup (room9) 4sec * 
- 1up (room10)      9sec *
- mush, syrup  (room11)   4sec  *

[202coin, 24 mush, 1 supermush, 8syr, 6 1-ups]
[M 14HP, 17BP, 22POW, 18DEF, 20SPD, 9HIGE, 16next, Lv4]
[L 16HP, 19BP, 21POW,20DEF,14SPD,8HIGE,31 next, Lv4]

***Village
- Nut (in hammer bean guys room)  6sec *
- Nut (after rock)                          2sec *
- 20coins                           10sec *
- 2mush, 2syrups          11 sec *
-  1mush, 1 nut      (after minecart)   2sec *
- 1syrup,2mush,20coins          30sec * 

***BeanBeanCastle
- 20 coins (before sewers)         11sec  *
Entered battle, fleed   minus 20 coins
- 2mush               3sec    *
- 2mush, 1syrup        5sec  *
- 3mush, 1syrup, 9coins    10sec *

[[[ buy reversed E     => pea badge 113   23hige

***Chuckola
- 1supersyrup, super(?)nut, 18coins  (secret room) 16sec *
- 20coins      10sec *

***Forest
- mush                         1sec *
- 2syrup, 1mush         5sec*
- 1-up,  herb                 8sec*
- syrup, mush, 9coins  5sec*



*** It is best to upgrade your level up stats like this:
Always upgrade POW.
At Dragohoho, upgrade Luigi HP and Mario Hige (=Stache)
At Queen Bean, upgrade Luigi HP, and Mario Pow
At Popple & Rookie, upgrade Hige both.

You want to have at least 30 HIGE (sum from both brothers) which allows you to buy mushrooms and supermushrooms in Little Fungitown at 18 and 48 cost respectively, rather than 19 and 49.
You want to upgrade Luigi's HP because it allows you to grind money better in Oho Oasis.
I think you've said this before, but I can't seem to find it: how long does it take to grind money?
Edit history:
kirbymastah: 2013-07-02 11:34:43 am
kirbymastah: 2013-07-02 11:34:40 am
<(^_^)>
So these are notes for anwonu to speedrun all 3 mario & luigi games, right?
CHOKES
Quote from Marche:
I think you've said this before, but I can't seem to find it: how long does it take to grind money?

It depends how many coins you want, and how much HP Luigi has.
In his run, he took about 20 mins. (check ~1:13:00 mark of his highlight.)

Quote from kirbymastah:
So these are notes for anwonu to speedrun all 3 mario & luigi games, right?

Uh, if I get enough patience to learn all of this, sure =p
Edit history:
MUGG: 2013-07-05 03:12:24 am
TASer
Quote from Marche:
I think you've said this before, but I can't seem to find it: how long does it take to grind money?

Here is the info

"It is better to:
Have 30 HIGE. Get the 38mushrooms and 1supermushroom on your way.
Grind money until 1960 coins if you want 9.0 mush power.
Or Grind money until 1400 coins if you want 8.0 mush power.
Or Grind money until 1090 coins if you want only 7.0 mush power. (Might be best because it's much faster to not do the money grinding, but makes the last battles risky)
(If you have less than 30 HIGE you need to get 200~300 extra coins to make up for it.)"

You just need to decide what mush power you aim for. Remember, chopper bros hits the enemy 10 times and does 2 damage per hit + mush power damage. And knockback bros advanced is a chain attack that you can use if you choose to learn it. I don't really remember what happened in the run, I think I had 8.5 mushpower (got extra money which I didn't need).

To answer your question more directly, grinding 700 coins takes about 10 minutes.

EDIT: Let's assume you aim for 1400 coins for 8.0 power but you only have 36 mushrooms instead of 38. In that case you need money to buy two extra mushrooms. At 30+ HIGE, 1mushroom costs 18 coins and 1super mushroom costs 48 coins...
I know such information by heart now, have been dealing with this so much...
Pudding%
I take it the Mushrooms/Super Mushrooms add less damage per mushroom compared to the US version as well? My findings for US version were around .199 damage per mushroom/super mushroom.
CHOKES
Yes. I think MUGG has the table somewhere, but the difference is pretty significant.