My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Greg Innes's run
Verifier Response
Decision: Accept
Reason: This is a run with very little room for improvement.
Yeah, this is the only response I got over a couple of months.
Greg Innes's run
Verifier Response
Quote:
Audio/video quality is fine. No cheating. Timing should start at frame 2723; I'm not entirely sure where it should stop, but I'm guessing at frame 10851, which makes it 4:31.
The runner gets into the house as quickly as possible. The comments really cover everything here, the window is the only way to get in and you need to either knock on the door or ring the doorbell before the prompts near the window will become available. The runner rings the doorbell, which is slightly faster than knocking on the door, and then goes straight to the window and completes the prompts immediately. Inside the house, the runner walks to the left to avoid triggering a QTE and goes straight to the room with the stuffed women, which is necessary to trigger Leland getting home.
There are five different endings possible. It's no contest which one is fastest - getting yourself killed is, by far (which is what the runner does). One of the other endings requires calling the police and then getting killed (so it's the same thing, except you do something unnecessary first), and the other three involve waiting for a pretty long time. The runner triggers the fight sequence as quickly as possible by immediately going downstairs, goes into the bedroom (which is the closest room to where the fight starts), and then fails all the prompts to get killed.
Overall, the route planning is solid - the runner obviously explored his options and picked the fastest route. Execution is tight, there's nothing that can really be improved. Accept.
On another note, I wrote a longer response for a 5-minute DLC run than any of the verifier comments for the full game. lol.
The runner gets into the house as quickly as possible. The comments really cover everything here, the window is the only way to get in and you need to either knock on the door or ring the doorbell before the prompts near the window will become available. The runner rings the doorbell, which is slightly faster than knocking on the door, and then goes straight to the window and completes the prompts immediately. Inside the house, the runner walks to the left to avoid triggering a QTE and goes straight to the room with the stuffed women, which is necessary to trigger Leland getting home.
There are five different endings possible. It's no contest which one is fastest - getting yourself killed is, by far (which is what the runner does). One of the other endings requires calling the police and then getting killed (so it's the same thing, except you do something unnecessary first), and the other three involve waiting for a pretty long time. The runner triggers the fight sequence as quickly as possible by immediately going downstairs, goes into the bedroom (which is the closest room to where the fight starts), and then fails all the prompts to get killed.
Overall, the route planning is solid - the runner obviously explored his options and picked the fastest route. Execution is tight, there's nothing that can really be improved. Accept.
On another note, I wrote a longer response for a 5-minute DLC run than any of the verifier comments for the full game. lol.
Decision: Accept
Reason: This is a run with very little room for improvement.
Yeah, this is the only response I got over a couple of months.
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