My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Greg Innes's run
Verifier Responses
Decision: Accept
Reason: Who knew that a game that's mostly reaction-based QTEs could be speedrun?
BTW, I hear that this game should be manually timed because the in-game timer is unreliable.
Greg Innes's run
Verifier Responses
Quote:
There is no evidence of cheating, and the audio and video quality is good.
I would ask that the runner specify which version of Heavy Rain he is using, out of curiosity and for consistency's sake.
The run is good, and there's some good strategies such as passing certain QTEs and failing others (as opposed to failing them all) during segments where you want to lose. Likewise, there's some new stuff like the approach in father and Son as well as walking directly into the building with Mad Jack.
It's a good run and is very well optimized. Approve.
I would ask that the runner specify which version of Heavy Rain he is using, out of curiosity and for consistency's sake.
The run is good, and there's some good strategies such as passing certain QTEs and failing others (as opposed to failing them all) during segments where you want to lose. Likewise, there's some new stuff like the approach in father and Son as well as walking directly into the building with Mad Jack.
It's a good run and is very well optimized. Approve.
Quote:
I did't find any sights of cheating
The audio/videoqualitiy is OK
Not mutch to say about a heavy Rain run because its one big quick time event with a lot of possibility's.
From my point of view the runner have good knowledge of the game and tested out a lot of different methods and used the fastest.
The input were all fast and SDA worthy so
a
Accept
The audio/videoqualitiy is OK
Not mutch to say about a heavy Rain run because its one big quick time event with a lot of possibility's.
From my point of view the runner have good knowledge of the game and tested out a lot of different methods and used the fastest.
The input were all fast and SDA worthy so
a
Accept
Quote:
No cheating at all. Audio and video are fine.
Pretty interesting seeing the kinds of optimization that a game like this is capable of. When I played through it I always felt like the game was kind of a straightforward experience, but this run has certainly shown me the light.
No serious gameplay hiccups, and speed was most definitely there.
Accept
Pretty interesting seeing the kinds of optimization that a game like this is capable of. When I played through it I always felt like the game was kind of a straightforward experience, but this run has certainly shown me the light.
No serious gameplay hiccups, and speed was most definitely there.
Accept
Decision: Accept
Reason: Who knew that a game that's mostly reaction-based QTEs could be speedrun?
BTW, I hear that this game should be manually timed because the in-game timer is unreliable.
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