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These are any% SS runs with Guy and HAGGAR.

Verifier Responses

Quote:
Just watched both of these runs. I have to say, these are some of the most unimpressive runs I've seen this year, not because they're bad, but because they're done on very easy. Angry I think the only run that can compete so far is Contra 3 on easy. I think the name Final Fight One is short for Final Fight: One enemy at a time. :-/

Question about the second bonus stage: Is it really necessary to crush every pane of glass? You can just skip them all in the arcade version. Also, why is there no back-jumping? It's way faster than what you're doing in between panes.

Comment for both runs: FFS, HOW MANY SPECIALS CAN YOU DO ON VERY EASY DIFFICULTY!?!?!?!

Guy: This run seems okay. I don't remember too much bad except for dropping the infinite a couple of times when new enemies ran into Guy's fist. I know it's sometimes hard to maintain the infinite when that happens, so I guess it's okay. I'm pretty sure it's faster to use the sword during the cage battle rather than spam punch and hope both Andores run into your fist.

I guess I'll accept this because I don't see a lot of room for improvement, but I reject the notion that this is a real Final Fight run.

Haggar: This run isn't as good as the Guy run, but it's still pretty good. The runner generally takes out the enemies optimally, until the final stage. There are countless moments in the final stage where the runner sits there spamming punch and hopes the enemies just fall into his fist, which works if the enemies are coming from off-screen, but doesn't work nearly as well once the enemies are on screen. The cage battle in the third stage, is another offender where he picks up the sword and is too lazy to walk closer to the Andores to finish them off more quickly. Come on! Haggar didn't get good at piledrivers by just sitting on his ass. To be honest, those mistakes don't cost much time, they just really stick out in my mind.

BTW, the luck in the Abigail fight was ridiculous, that J was dancing in and out of Haggar punch range.

The standout moment of this run was during the final stage when a Andore chest-bumped from off-screen right before Haggar could grab the turkey. Accept for the comedy.

I know I'm just criticizing this run despite, but it's on very easy, and killing one enemy at a time isn't really that impressive. If I had my way, I would just reject this run for being on such a crap difficulty.


Quote:
Well, watched both runs.  Quality seems decent, no cheating that I could see.

Outside of that, I really just can't think of what to say about either of these.  There's honestly nothing that really stood out to me and the boss fights were made to look so quick and easy that outside of their unique appearance and those silly images in this particular version of the game before the fights, it was kinda difficult to distinguish the boss fights from the fights with the rest of the enemies.

Despite my lack of excitement and enthusiasm, both runs looked well-planned and were definitely well executed except for where the game decided to be unfriendly and interfere with that execution.  So I say accept for both.

Beyond that I'd really love to be a bit more detailed and evaluate each run individually, but there isn't really anything I can think of that hasn't already been pointed out by the first verifier or the runner.


Quote:
Guy
Audio and Video are fine.

No cheating detected

Notes: I can see you've put some planning into this and though it's on very easy mode, some planning is better then none. You are proficient at killing the enemies as they meander into Guy's fist of fury. You also pay attention to your health bar which prevents major problems from using so much of you own health to drain the enemies. The Andore cage match in stage 3 hurts a bit, especially with being chocked in mid-air as  but the rest of the stage makes up for it.

Nice Abigail fight.

The runner notes that El Gado has it in for him in stage 6 (and 5)  and I have to agree. The second-to-last Andore isn't too happy with Guy either but the runner doesn't really lose any time worth causing a fuss about. Enemies can find a way to attack, even on very easy.

Belger proves his manliness by taking his time to get to the window and by summoning other goons to attack Guy. The runner got Belger where he needed him though.

I say that this run should be accepted as it is solid and consistent, even if the game is on very easy. Maybe the runner will consider also running the game at a higher difficulty in the future.

Haggar
Video and Audio are fine.

No cheating detected

Notes: Not much to say here. As with the Guy run, excellent planning and health use. I think the runner could have been more aggressive with the second Andore during the cage match and walked over to him sooner. Love the Abigail fight.  Also, as mentioned by the first verifier, there is  a lot of wait and see moments with the punch spamming. Belger fight seems to take a while as well, though perhaps I'm just impatient.

Verdict: While not as strong as the Guy run, I say that this run should be accepted, though I also see room for improvement in stage 6 and the stage 3 cage match. Just because Haggar is cool does not mean that he can't be utilized better in the long run. Hopefully the runner will revisit Haggar on very easy and higher difficulty modes in the future. For now, let's just get runs with all three characters on the page.


Decision: Accept

Reason: HAGGAR These are good runs... and HAGGAR

Congratulations to Jeremy 'DK28' Doll!
Thread title:  
Fucking Weeaboo
The run with Guy should be rejected because Final Fight should be played with one character only.  HAGGAR.
Waiting hurts my soul...
Any thoughts if this should count for Final Fight (SNES version) in the request thread. I'm thinking no.
Talk to the Hand
Agreed with Zenic.
General Kong - Bullets and Bananas
Thank you Verifiers.  I will get on making the audio commentary immediately.

@ Sir VG - Damn right, that's why I went back to this and didn't leave the game page with only Cody.

@ Zenic - I agree with Emptyeye, besides, if my Cody run didn't warrant taking it down, then neither do these.  Also, the SNES is different enough to warrant a seperate run category, so...

And lastly, Mike effin' Haggar.
Edit history:
Reeve: 2011-07-06 05:28:57 am
Reeve: 2011-07-06 05:27:11 am
Quote from Verifier 1:
I know it's sometimes hard to maintain the infinite when that happens...

In the Arcade version there's variations of the combo: For Cody for example you can use punch, punch, turn back + punch, forward + punch... or punch, turn back + punch, forward + punch... or punch, delay, punch, turn back + punch, forward + punch, delay, punch...

This last one is specially efetive if some other enemies are going to Cody's fist while you're doing the infinite combo, this way is possible to avoid knocking the enemies down by missing the infinite combo. I'm sure that some variations could be done with Guy too, but i usually don't like to play with him so i didn't test any variations. Also, of course the little delay in the combo will make the combo slower, but that is only for waiting the enemy that is entering Cody's combo to get caught by the infinite combo, after that you can proceed with the faster combo.

As i stated, this trick works for Arcade, i didn't test it in GBA, but seeing how this game is similar to the original version, i think it could work too. I've noticed that the turbo punch in this game is too fast and maybe it can make it hard to reproduce this variations of the combo.

Btw, i played this game a little bit with Haggar and couldn't find the "special" button, i mean, not the one that makes the character to spin, but the one that makes the Andore to release you if he grabs you. In the Arcade version this button is present. How can i make the andores release the character after he grabs him?
General Kong - Bullets and Bananas
^ I usually button mash all of them while playing this version.  It usually works, but not 100% of the time.