Game Page: Doesn't exist yet
Eternal Sonata (Any %) (Segmented)
Verifier Responses
Decision: Accept
Congratulations to 'zxcvalor'!
Eternal Sonata (Any %) (Segmented)
Verifier Responses
Quote:
Just finished watching the run. This is a fantastic run. Video and audio quality was excellent, so no problems there.
I couldn't find any indications of cheating. The in-game timer stayed consistent from the end of one segment to the beginning of the next. Based on the times I've played the game I didn't see any areas that were skipped that can't be.
This is someone who obviously understands the battle mechanics for maximizing damage per turn, has great execution in defending against enemy attacks, and is able to avoid random encounters in almost every scenario. Simply an amazing run.
Final time (by in-game timer) was 2:55:12. Congrats to the runner, this blew my mind!
Decision: Accept
I couldn't find any indications of cheating. The in-game timer stayed consistent from the end of one segment to the beginning of the next. Based on the times I've played the game I didn't see any areas that were skipped that can't be.
This is someone who obviously understands the battle mechanics for maximizing damage per turn, has great execution in defending against enemy attacks, and is able to avoid random encounters in almost every scenario. Simply an amazing run.
Final time (by in-game timer) was 2:55:12. Congrats to the runner, this blew my mind!
Decision: Accept
Quote:
Notes about video/audio quality: A few of the segments have the audio slightly out of sync of the video. Most are minor, but 34 is off a bit. It's also missing a small chunk of video, but basically just loading the save. There seems to be no inconsistencies with timing though, but it is a bit jarring to be thrown into the segment.
Segments with issues:
Segment 12 (Very Minor)
Segment 15 (Very Minor)
Segment 28
Segment 34 (Audio Off + Missing Save Loading)
As for the run itself, it's excellent. Great use of items and wonderful abuse of how BROKEN Viola (early game) and Falsetto (late game) are. Bosses go down in a hurry, which is great because most of the run is going from point A to point B and fighting bosses. Very few other fights are done, and only to get them out of the player's way. Everything else is either dodged or ran from.
If the minor issues are fixed, this would be perfect. I still accept this run despite them, but hope that nate can help the runner get them fixed.
Segments with issues:
Segment 12 (Very Minor)
Segment 15 (Very Minor)
Segment 28
Segment 34 (Audio Off + Missing Save Loading)
As for the run itself, it's excellent. Great use of items and wonderful abuse of how BROKEN Viola (early game) and Falsetto (late game) are. Bosses go down in a hurry, which is great because most of the run is going from point A to point B and fighting bosses. Very few other fights are done, and only to get them out of the player's way. Everything else is either dodged or ran from.
If the minor issues are fixed, this would be perfect. I still accept this run despite them, but hope that nate can help the runner get them fixed.
Quote:
This is a fantastic run. Beyond the video issues the verifier before me mentioned (I didn't notice those in segments 12 and 15, but did notice those in 28 and 34), this is great! Makes me want to find my copy of this game and play it again. If the single segment run of this shapes up to be about the same length, I might even consider picking this up as a speedrun.
That said, there's one thing I noticed, but I'm not sure if there's a reason for it - the segments between Tuba 1 and up to before Tuba 2 (12, 13, 14, i.e. Forte Dungeon, Andantino Passage and Fort Fermata revisited) could easily have been merged, I don't see much reason to split those segments up? Unless I'm missing something, or the enemy spawns are just completely random.
Moving on, my decision is very easy:
Reject because the runner is wasting time actually playing the game instead of listening to the music.
Accept
That said, there's one thing I noticed, but I'm not sure if there's a reason for it - the segments between Tuba 1 and up to before Tuba 2 (12, 13, 14, i.e. Forte Dungeon, Andantino Passage and Fort Fermata revisited) could easily have been merged, I don't see much reason to split those segments up? Unless I'm missing something, or the enemy spawns are just completely random.
Moving on, my decision is very easy:
Accept
Decision: Accept
Congratulations to 'zxcvalor'!
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