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mikwuyma: 2010-09-06 09:29:28 pm
mikwuyma: 2010-09-06 09:29:13 pm
My feelings on The Demon Rush
Game Page: Doesn't exist yet

Yadir 'Riskbreaker Y' Osornio's run

Verifier Responses

Quote:
DD III comments:

A/V is good, no cheating.

Let the beatdown begin!!

Good ol' U.S. of A: Billy Lee represents proud Americans everywhere with his near perfect run in his homeland. It would be very tough to improve this stage, the runner shows his mastery of positioning, special moves, and uses very optimized strats.

Chinaaaaaa: Regrabs galore rule the day as Billy traverses the Great wall. He keeps 'em cornered in the cabin and the Chin fight is without equal.

Land of the rising sun: Nice job doubling up on kills with the nunchucks. Another flawless boss fight, if only Chin could move as fast on the ground as he does up that ladder.

Italia: A bit of trouble in the beginning of the "did that enemy just come out of the wall?" portion of the level, but a good recovery along with the wall jump on the 1st try makes up for it. Ok, seriously, these boss fights are just ridiculous.

Pyramid punisher: The Ranzou quick kills go off without a hitch and then Chin takes over for a bit. Back to Ranzou for a few more quick kills that do not all succeed but still on a good pace. The rest of the stage is worked over pretty well and its on to the mummies and Noiram. The mummies get massacred and then a really good final boss fight ensues. This is one of the most random and annoying bosses on the NES so luck is required. The runner certainly does his part in terms of execution and is rewarded with a low amount of teleportations/flying from the evil princess. In the end its back to Billy Lee who puts the finishing touches on with a corner trap and some killer combos.

This is really a very good benchmark for this difficult game. The runner certainly took his time and practiced, made a lot of attempts, and came out with a very solid time. It will be tough to beat.

Verdict: Accept, just one more and the trilogy is complete!


Quote:
Okay, I'm probably going to be the worst verifier ever on this run.  I probably shouldn't have offered to verify a game I hate, but I'll keep my vitriol to this single comment:

The runner mentioned "I probably poured in hundreds if not over a thousand attempts at this game.."  You, sir, have put in over a thousand more attempts than this game deserves.  I hope nobody challenges this run, because this game doesn't deserve the recognition that any version of the first game or Revenge of the Knee gets.  The enemies duck far more often than previous games, the controls are much stiffer (and the spin kick is nearly impossible sometimes), your health bar and attack damage are reduced without a corresponding change in enemy stats, etc.  One top of all that, it's like what Mike Uyama said in his Castle Crashers commentary: the game is so random you'll never get a perfect run.  Meet the 5-stage version of that.  At least it's not as bad as the arcade game, where you may have 100 health per quarter, but the enemies do 70-90 damage a hit, and you have to buy literally everything, including your attacks, with more real money.  Microtransactions done wrong before they were popular.

Anyway, hate off, run and actual verification comments on, along with my guesses about how much time was lost on each stage compared to the ideal of what should have happened in this route.

USA: One thing I might wonder is if the 2P -> 1P trick would actually save time overall, or if it'd be far too long to pull off in a run.  I'm guessing the latter, since I think it still gives you the 2P enemy set, so you're trading about 20 seconds knocking out Jimmy and more enemies through the rest of the game for an extra 5 Nunchuk uses every stage.  Total time lost on this stage: ~1 second from a missed kick in the street.  It actually went pretty well, no real complaints here.

China: Hurray for bad luck!  This is the rest of the run right here.  Bad luck, horrible enemy cooperation, bad luck, horrible game, bad luck...  This was probably the low point of the run overall with enemies not cooperating repeatedly, but the boss fight makes up for it; given the chance, Chin will drain Bimmy's health in about two combos.  Not letting him do anything, though, is good.  Total time lost on this stage: ~5-7 seconds to bad luck with enemies being jerks, but mitigated by Chin being nice.

Japan: Spin kick mistiming and ninjas running away from Chin's punches.  One of these things I can complain about, the other makes me want to slap pretty much every beat-'em-up AI designer ever.  The dojo run goes well, though, and Ranzou falls cleanly without a million backflips.  Total time lost in this stage: ~4-5 seconds, most of that due to enemies running away from the runner trying to play the game.

Italy: The couple of hits taken delay the time on the ledge by a second or two from a theoretical perfect time, but again, bad luck.  Bottle to the face, bad luck.  Spear from the spammy gladiator, bad positioning.  Boss fight goes well.  Total time lost in this stage: ~5-7 seconds, a little under half of that being a legitimate complaint.

Egypt: Nice use of Ranzou at the start.  The gladiator ducking in the pyramid is more bad luck, and having to knock them down twice.  One of the jump-slashes looks to be missed, though, which is sad.  I never did the moving platform bit like he does, so I'm not sure if the running at the edge of the screen could be avoided by just turning around and jumping off first, or if he needed to wait for the platform to leave the screen.  Without that knowledge, I'm going to say it's alright, but the botched jump-kick is bad control.  Mummies went okay, and only one botched spin kick is surprising, given how stiff it is to pull off (for me, anyway).  Noiram, well, I can't complain about, really.  She's the super-cheap arcade-style "Oshi, we need to milk another $5 out of them before the end of the game!" boss, so actually beating her is an accomplishment.  It's mostly here that having the extra 5 Nunchuks might come in any significant use, although it worked out well without.  Total time lost in this stage: ~20-30 seconds, mostly due to (what else?) bad luck.

I believe sub-14, probably even sub-13, is possible on a console, but the latter would require ridiculous amounts of luck and that run would be a one-in-a-million of the controls and the game cooperating to let you beat it quickly, not any test of skill on the part of the runner.  I can't in good (or even bad) conscience tell someone that they need to run this game again, especially that they need to run it until it cooperates.  Enemies all need to spawn in the right places, not attack, always move towards the runner, group up as much as possible, never duck...yeah, basically it needs to be a TAS so they can save state.

I say accept this run, because otherwise we'll never see it on SDA.  Wait, come to think of it, that's not altogether a bad thing...


Quote:
Quote:
The final time clocks in at around 14:12 but it’s probably closer to 14:11, I’m not sure.


Timing stops at the end of the game when you are no longer in control of the character and that's a couple seconds later.  Correct time is 14:14.

Ranzou is death abused in the elevator room in Egypt, noted in comments.

Run is well-sound: A/V quality is fine, skillful playing.

Quote:
My kung-fu is without equal.


Accept for that reason: though Frezy's Kung Fu run may disagree with that.


Quote:
The run is highly calculated and also well executed. The runner has some trouble in China and Italy, and the luck factor becomes an issue sometimes (of course, given the game, almost any moment can turn out horribly as the normal enemies can avoid you for ages on a whim and some of the bosses, Noiram in particular, can drag the fight on and on on a bad day). Still, the luck the runner has is by no means bad overall; most of the fights are finished off quickly and efficiently.

Noiram teleports around somewhat and beats the runner around a bit, but the runner comes on top quickly enough. The fight is pretty good, especially considering that it's the most luck-ridden and unpredictable fight in the game, and at the very end, too.

Visually the recording is up to standard, but the voice is a bit low (although the quality is good otherwise). I think it should be adjusted in the final encode.

In conclusion, the run has a few mistakes and some bad luck, but given the nature of the game it's nothing to complain about. The low voice should be simple enough to fix, if you consider it something that needs to be fixed. I think it's an easy accept.


Decision: Accept

Reason: The runner beat this game.
Thread title:  
berserker status
Verifier #2:

I'm not going to lie, you're probably right about this game not deserving the amount of effort I put in the run.  But after all that time, I wasn't going to let it all go to waste by submitting something mediocre.  The game isn't a diamond in the rough but the game has some merits:  Billy/Jimmy's regrab technique, Chin's dominance over anything with two legs, the disappearing bottle trick, and Ranzou's agility to name a few things.  It's definitely the weakest of the NES trilogy but it's a decent game in its own right.  I could understand the gripes about the stiff controls (because it becomes an issue at the worse times) but the difficulty isn't bad at all once you know what you should do.  Except Princess Noiram, of course.  She's just fucking annoying.
I have to respect you putting this much work into the game, and I admit I'm probably a little too hard on it, but I played it way back when I was maybe 11 or so.  It's had about a decade and a half to sit and stagnate in my mind as being absolutely horrible, and playing the arcade game years later out of curiosity didn't do anything to sweeten the memories.

It did have its good points, I'll give it that.  The fighting system, when you could get it to work, is better than the previous games; you have more moves to work with, even if it's only a couple (grab/regrab, overhead throw, double spin kick), and those that were lost aren't too bad (the knee, uppercut, and headbutt aren't bad, but the elbow and its replacement back-kick are missed), and topping it off having three characters (no, Bimmy and Jimmy Lee are not different enough to count) is a nice change of pace.  The enemy AI is more annoying, though, and I still think that the ducking is the most annoying mechanic in a brawler ever.  I never figured out if there as any rhyme or reason to it or how to avoid it.

I say again, good run of a frustrating game that left horrible memories for me.  Your kung fu is, indeed, without equal.