I want to do some timing measurements in a 60 FPS game that I can't play on emulator (Kirby's Return to Dream Land for Wii; I highly doubt my computer can handle Dolphin). I want to test the speed of various kinds of movement, durations of various attacks, attack hitlag, and stuff like that. I'd like to do my measurements from a 60 FPS recording for maximum accuracy.
I've made some test recordings on DVD, since my computer and/or capture card don't seem to be good enough for recording 60 FPS (tried it with XSplit local recording, seems to drop frames like crazy).
I now want to analyze my DVD recordings in a program such as VirtualDub or Avidemux - something that has frame advance and timestamps for each frame. Again, I want 60 FPS, as well as a relative lack of bobbing for my sanity, but I don't need high resolution.
Here's what I've tried:
(1) Playing it on my DVD recorder: frame advance only does 30 FPS, and with no milliseconds on the time display during frame advance, it's quite hard to time things.
(2) Using Anri-chan's field order test step to analyze the recording in VirtualDub: plays in 60 FPS, but there's severe bobbing as I frame advance, making it hard to work with.
(3) Using Anri-chan's trim frame ranges step to analyze the recording in VirtualDub: plays in 30 FPS.
(4) Opening the .vob (DVD file) directly in Avidemux 2.5.4: plays in 30 FPS.
(5) Opening the .vob directly in VLC 2.0.1: frame-by-frame playing sometimes works and sometimes doesn't, and when it works it seems like 30 FPS.
(6) Encoding the video at MQ in Anri-chan and then opening the resulting .mp4 in Avidemux: 30 FPS.
(7) Encoding the video at HQ in Anri-chan and then opening the resulting .mp4 in Avidemux: 60 FPS.
(8) Encoding the video at HQ in Anri-chan with D4 (half resolution, but the game is almost certainly D1) and then opening the resulting .mp4 in Avidemux: 60 FPS, but there is somewhat bad bobbing when I frame advance, making it hard to work with.
Method (7) (Anri-chan HQ encoding) works, but it takes longer than I'd like for a simple timing test. Is there a faster way to get the video I need? Again, I don't need the high resolution of HQ, I "just" want the 60 FPS and relatively little bobbing.
I've made some test recordings on DVD, since my computer and/or capture card don't seem to be good enough for recording 60 FPS (tried it with XSplit local recording, seems to drop frames like crazy).
I now want to analyze my DVD recordings in a program such as VirtualDub or Avidemux - something that has frame advance and timestamps for each frame. Again, I want 60 FPS, as well as a relative lack of bobbing for my sanity, but I don't need high resolution.
Here's what I've tried:
(1) Playing it on my DVD recorder: frame advance only does 30 FPS, and with no milliseconds on the time display during frame advance, it's quite hard to time things.
(2) Using Anri-chan's field order test step to analyze the recording in VirtualDub: plays in 60 FPS, but there's severe bobbing as I frame advance, making it hard to work with.
(3) Using Anri-chan's trim frame ranges step to analyze the recording in VirtualDub: plays in 30 FPS.
(4) Opening the .vob (DVD file) directly in Avidemux 2.5.4: plays in 30 FPS.
(5) Opening the .vob directly in VLC 2.0.1: frame-by-frame playing sometimes works and sometimes doesn't, and when it works it seems like 30 FPS.
(6) Encoding the video at MQ in Anri-chan and then opening the resulting .mp4 in Avidemux: 30 FPS.
(7) Encoding the video at HQ in Anri-chan and then opening the resulting .mp4 in Avidemux: 60 FPS.
(8) Encoding the video at HQ in Anri-chan with D4 (half resolution, but the game is almost certainly D1) and then opening the resulting .mp4 in Avidemux: 60 FPS, but there is somewhat bad bobbing when I frame advance, making it hard to work with.
Method (7) (Anri-chan HQ encoding) works, but it takes longer than I'd like for a simple timing test. Is there a faster way to get the video I need? Again, I don't need the high resolution of HQ, I "just" want the 60 FPS and relatively little bobbing.
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