My feelings on The Demon Rush
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James 'Aftermath's really really glitchy run (okay it uses the suspend glitch)
Verifier Responses
Decision: Accept
Reason: Somehow the the title of this game is so fitting for such a glitched and broken run.
James 'Aftermath's really really glitchy run (okay it uses the suspend glitch)
Verifier Responses
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The video quality is great as usual. And the gameplay is top notch. I can't spot any other mistakes that the author didn't already mention. Though I believe Serris mentioned on the forum that it may be worth it to keep Charlotte alive with Mind Ups. Dunno if that'll make the run 1:56, but it would help.
Another awesomely broken New Game Plus run. I accept.
Another awesomely broken New Game Plus run. I accept.
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Audio: No complaints, it's plenty audible.
Video: Nice and very steady for a DS record. Can't really do much better except possibly taking a 2:1 widescreen camera and laying it on its side to get both screens. I can see a little bit of the system around the screen on all edges, so it looks like there's room to zoom in a little more, but it's not enough for me to complain harshly about.
The route looks pretty well optimized, hitting key screens to get to the bottom of the stairs to Dracula's chamber quickly. None of the suspend glitches looked to have missed their target and needed a cycle back.
Almost everything in the actual gameplay looks alright, though there are a couple of odd decisions that don't seem to serve much purpose (not equipping Jonathon with the Wing Boots with the rest of the equipment at the start and doing it at the beginning of part 2 with no other actions in the menu screen, for example), but overall pretty solid execution. The couple of seconds lost by not being more aggressive stands out in such a short run, though it still looks good overall.
I do have one concern, and it's whenever the Use Item screen pops up. The earliest example is at 1:36 of part 2. HP Max Up and MP Max Up are never, to my knowledge, items that you can obtain in your inventory as usable items. They've always been instantly applied no matter how you obtain them. If there's a glitch or region difference I'm unaware of that causes them to be put in your inventory, cool, but if not, I'd be interested in knowing how he got them. I know other games in the series had glitches that would cause your inventory to fluctuate, I just can't find one for PoR.
I'd tentatively say accept. The inventory screen doesn't exactly hurt the run itself, since only Potions and Super Potions are used, but it still bothers me not knowing where they came from.
Alright. I didn't see any evidence of it being used during the run itself, either, just their existence looks bad, and I'd have to say if he ever does another one to clear them out of his inventory. Otherwise you get people like me who go "Wait...those items don't exist in that form" and it just casts a shadow on an otherwise tight run.
I'm still going to give it the okay. The run itself was good and there wasn't any cheating during it that I could see.
Video: Nice and very steady for a DS record. Can't really do much better except possibly taking a 2:1 widescreen camera and laying it on its side to get both screens. I can see a little bit of the system around the screen on all edges, so it looks like there's room to zoom in a little more, but it's not enough for me to complain harshly about.
The route looks pretty well optimized, hitting key screens to get to the bottom of the stairs to Dracula's chamber quickly. None of the suspend glitches looked to have missed their target and needed a cycle back.
Almost everything in the actual gameplay looks alright, though there are a couple of odd decisions that don't seem to serve much purpose (not equipping Jonathon with the Wing Boots with the rest of the equipment at the start and doing it at the beginning of part 2 with no other actions in the menu screen, for example), but overall pretty solid execution. The couple of seconds lost by not being more aggressive stands out in such a short run, though it still looks good overall.
I do have one concern, and it's whenever the Use Item screen pops up. The earliest example is at 1:36 of part 2. HP Max Up and MP Max Up are never, to my knowledge, items that you can obtain in your inventory as usable items. They've always been instantly applied no matter how you obtain them. If there's a glitch or region difference I'm unaware of that causes them to be put in your inventory, cool, but if not, I'd be interested in knowing how he got them. I know other games in the series had glitches that would cause your inventory to fluctuate, I just can't find one for PoR.
I'd tentatively say accept. The inventory screen doesn't exactly hurt the run itself, since only Potions and Super Potions are used, but it still bothers me not knowing where they came from.
Quote from mikwuyma:
The guy used an Action Replay to level up his characters, but didn't use it for the run itself.
Alright. I didn't see any evidence of it being used during the run itself, either, just their existence looks bad, and I'd have to say if he ever does another one to clear them out of his inventory. Otherwise you get people like me who go "Wait...those items don't exist in that form" and it just casts a shadow on an otherwise tight run.
I'm still going to give it the okay. The run itself was good and there wasn't any cheating during it that I could see.
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This is the LQ version right? Looks pretty good even on fullscreen. Audio is fine too.
As for the category, i guess it could be called "J/C Normal NG+ w/ SG". Err, Jonathan mode, Normal difficulty New Game+ with Suspend Glitch. Yeah.
1st segment looked fine. Like the runner said he could've backdashed the first Speed Up but the 2nd segment made up for that.
His timing for the SGs is tight. I use the same technique but i usually go back and forth the rooms at least twice to time the pause right. My only gripe is that if he could do the SG with Charlotte instead of Jonathan, he wouldn't have to switch to Charlotte on the 2nd (the OoB part) and 3rd SG; (going to the throne room) all so that the Speed Up could start instantly. Yeah, that's like, a whole half-second lost!
The first SG had one too many pauses. I could do that SG without pausing (except on the right map section obviously), but it's very hard to get right. (he could reset since it's at the start of the segment) No time lost though.
The 2nd SG....i don't even know about that one. I only ever tried to horizontal-SG past the room with the push-block, right after Behemoth. This OoB one was brilliant.
The last SG had an extraneous pause. This one's an easy SG so i dunno why he paused there.
For the Drac fight, the duo went well. I THINK he could've sneaked in an extra slash at Death when he descends at the rightmost side of the room, but that would require some very strict timing to keep the manipulation in order.
In the True Drac fight, the runner could've equipped Charlotte with a Skull Ring, and have Jonathan use Offensive Form, then jump-casting the Form to get close to drac then start mashing. It's like, 3 extra damage from Jonathan and 10 from Charlotte, saving...err, 1 extra punch. Yeah that's less than half a second lost! Add that to the part where he ran behind Drac for the last time instead of attack, then you got a shameful run!
Verdict: Accept. I love glitched CV runs. There's room for improvement indeed, but seriously, who cares for a 1.5 sec improvement on a sub 2 minute run? This run looks great for what it is. Though for people who aren't familiar with the glitches involved it would look rather weird. xD
All we need now is a glitch-run of OoE and the triad is complete!
As for the category, i guess it could be called "J/C Normal NG+ w/ SG". Err, Jonathan mode, Normal difficulty New Game+ with Suspend Glitch. Yeah.
1st segment looked fine. Like the runner said he could've backdashed the first Speed Up but the 2nd segment made up for that.
His timing for the SGs is tight. I use the same technique but i usually go back and forth the rooms at least twice to time the pause right. My only gripe is that if he could do the SG with Charlotte instead of Jonathan, he wouldn't have to switch to Charlotte on the 2nd (the OoB part) and 3rd SG; (going to the throne room) all so that the Speed Up could start instantly. Yeah, that's like, a whole half-second lost!
The first SG had one too many pauses. I could do that SG without pausing (except on the right map section obviously), but it's very hard to get right. (he could reset since it's at the start of the segment) No time lost though.
The 2nd SG....i don't even know about that one. I only ever tried to horizontal-SG past the room with the push-block, right after Behemoth. This OoB one was brilliant.
The last SG had an extraneous pause. This one's an easy SG so i dunno why he paused there.
For the Drac fight, the duo went well. I THINK he could've sneaked in an extra slash at Death when he descends at the rightmost side of the room, but that would require some very strict timing to keep the manipulation in order.
In the True Drac fight, the runner could've equipped Charlotte with a Skull Ring, and have Jonathan use Offensive Form, then jump-casting the Form to get close to drac then start mashing. It's like, 3 extra damage from Jonathan and 10 from Charlotte, saving...err, 1 extra punch. Yeah that's less than half a second lost! Add that to the part where he ran behind Drac for the last time instead of attack, then you got a shameful run!
Verdict: Accept. I love glitched CV runs. There's room for improvement indeed, but seriously, who cares for a 1.5 sec improvement on a sub 2 minute run? This run looks great for what it is. Though for people who aren't familiar with the glitches involved it would look rather weird. xD
All we need now is a glitch-run of OoE and the triad is complete!
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Video/audio quality: Fine.
Cheating: I guess he used Action Replay or something similar to get 9 of every Use inventory item, including HP/MP Max Ups, which normally can't be stored as far as I'm aware, but it doesn't affect gameplay.
Consistency: Fine.
Gameplay quality: Fine.
Decision: Accepted.
Cheating: I guess he used Action Replay or something similar to get 9 of every Use inventory item, including HP/MP Max Ups, which normally can't be stored as far as I'm aware, but it doesn't affect gameplay.
Consistency: Fine.
Gameplay quality: Fine.
Decision: Accepted.
Decision: Accept
Reason: Somehow the the title of this game is so fitting for such a glitched and broken run.
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