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mikwuyma: 2010-08-24 07:48:28 pm
My feelings on The Demon Rush
Game Page: Doesn't exist yet

James 'Aftermath's really really glitchy run (okay it uses the suspend glitch)

Verifier Responses

Quote:
The video quality is great as usual. And the gameplay is top notch. I can't spot any other mistakes that the author didn't already mention. Though I believe Serris mentioned on the forum that it may be worth it to keep Charlotte alive with Mind Ups. Dunno if that'll make the run 1:56, but it would help.

Another awesomely broken New Game Plus run. I accept.


Quote:
Audio: No complaints, it's plenty audible.
Video: Nice and very steady for a DS record.  Can't really do much better except possibly taking a 2:1 widescreen camera and laying it on its side to get both screens.  I can see a little bit of the system around the screen on all edges, so it looks like there's room to zoom in a little more, but it's not enough for me to complain harshly about.

The route looks pretty well optimized, hitting key screens to get to the bottom of the stairs to Dracula's chamber quickly.  None of the suspend glitches looked to have missed their target and needed a cycle back.

Almost everything in the actual gameplay looks alright, though there are a couple of odd decisions that don't seem to serve much purpose (not equipping Jonathon with the Wing Boots with the rest of the equipment at the start and doing it at the beginning of part 2 with no other actions in the menu screen, for example), but overall pretty solid execution.  The couple of seconds lost by not being more aggressive stands out in such a short run, though it still looks good overall.

I do have one concern, and it's whenever the Use Item screen pops up.  The earliest example is at 1:36 of part 2.  HP Max Up and MP Max Up are never, to my knowledge, items that you can obtain in your inventory as usable items.  They've always been instantly applied no matter how you obtain them.  If there's a glitch or region difference I'm unaware of that causes them to be put in your inventory, cool, but if not, I'd be interested in knowing how he got them.  I know other games in the series had glitches that would cause your inventory to fluctuate, I just can't find one for PoR.

I'd tentatively say accept.  The inventory screen doesn't exactly hurt the run itself, since only Potions and Super Potions are used, but it still bothers me not knowing where they came from.

Quote from mikwuyma:
The guy used an Action Replay to level up his characters, but didn't use it for the run itself.


Alright.  I didn't see any evidence of it being used during the run itself, either, just their existence looks bad, and I'd have to say if he ever does another one to clear them out of his inventory.  Otherwise you get people like me who go "Wait...those items don't exist in that form" and it just casts a shadow on an otherwise tight run.

I'm still going to give it the okay.  The run itself was good and there wasn't any cheating during it that I could see.


Quote:
This is the LQ version right? Looks pretty good even on fullscreen. Audio is fine too.

As for the category, i guess it could be called "J/C Normal NG+ w/ SG". Err, Jonathan mode, Normal difficulty New Game+ with Suspend Glitch. Yeah.

1st segment looked fine. Like the runner said he could've backdashed the first Speed Up but the 2nd segment made up for that.

His timing for the SGs is tight. I use the same technique but i usually go back and forth the rooms at least twice to time the pause right. My only gripe is that if he could do the SG with Charlotte instead of Jonathan, he wouldn't have to switch to Charlotte on the 2nd (the OoB part) and 3rd SG; (going to the throne room) all so that the Speed Up could start instantly. Yeah, that's like, a whole half-second lost!

The first SG had one too many pauses. I could do that SG without pausing (except on the right map section obviously), but it's very hard to get right. (he could reset since it's at the start of the segment) No time lost though. Tongue

The 2nd SG....i don't even know about that one. I only ever tried to horizontal-SG past the room with the push-block, right after Behemoth. This OoB one was brilliant.

The last SG had an extraneous pause. This one's an easy SG so i dunno why he paused there.

For the Drac fight, the duo went well. I THINK he could've sneaked in an extra slash at Death when he descends at the rightmost side of the room, but that would require some very strict timing to keep the manipulation in order.

In the True Drac fight, the runner could've equipped Charlotte with a Skull Ring, and have Jonathan use Offensive Form, then jump-casting the Form to get close to drac then start mashing. It's like, 3 extra damage from Jonathan and 10 from Charlotte, saving...err, 1 extra punch. Yeah that's less than half a second lost! Add that to the part where he ran behind Drac for the last time instead of attack, then you got a shameful run!

Verdict: Accept. I love glitched CV runs. There's room for improvement indeed, but seriously, who cares for a 1.5 sec improvement on a sub 2 minute run? This run looks great for what it is. Though for people who aren't familiar with the glitches involved it would look rather weird. xD

All we need now is a glitch-run of OoE and the triad is complete!


Quote:
Video/audio quality: Fine.

Cheating: I guess he used Action Replay or something similar to get 9 of every Use inventory item, including HP/MP Max Ups, which normally can't be stored as far as I'm aware, but it doesn't affect gameplay.

Consistency: Fine.

Gameplay quality: Fine.

Decision: Accepted.


Decision: Accept

Reason: Somehow the the title of this game is so fitting for such a glitched and broken run.
Thread title:  
Edit history:
Aftermath: 2010-08-24 08:34:12 pm
Quits halfway
This was fast. About the camera possibly being zoomed in further, that's the limit for the camera's focus, it can't focus on anything closer than that (like 3 feet). The edges also act as a bit of a buffer for screen shaking, since the DS does move around a lot. Apologies on the AR thing, I didn't notice that it added those extra items.

There's a lot of little things that could add up to 1:56, but after doing the Dracula fight a bunch, I decided that the biggest thing is just the backdash of Charlotte's Speed Up at the start, which I didn't want to redo (I'm worse at the partner jump glitch than the SG). And like v3 said, a 1.5 second improvement wasn't a big deal to me compared to sub-2:00. Same goes for any of the stat boosting stuff. None of them made a difference that was more than 1 punch, which is quite negligible (although it does look really bad to have the last 2 punches of the fight be so delayed). I couldn't have gotten an extra swipe at Death with Dracula in that position, but since Death went down earlier, the fight took the same amount of time as it always does.

As for equipping Jonathan at the start of segment 2, I was going off of Serris' run, which didn't have Winged Boots on Jonathan (since he wasn't able to do the SG with them). So it was basically a case of changing the strategy once I found out you can do it with Winged Boots, and not worrying about the menu time since it doesn't cost game time. As far as the other extra pauses go, normally I got the stuff first pause, but was a tiny bit early on the first SG, and again, no game time lost and it's not like people went into this expecting no pauses. The last extra pause is because I'm trying to SG into the Throne Room at the earliest possible time, but I was a pixel too soon (pausing early here instead of safely saved a second on the clock).

I suppose it's possible to SG as Charlotte, never tried it on that particular door, but I hit change character/speedup at about the same time so it wasn't more than a couple of frames lost. It's necessary to switch for the last SG, I was never able to SG with Speed Up activated, so had to switch to Jonathan to cancel it out.

I thought I was pretty aggressive on Dracula, and as I think I said in my notes, staying on the wrong side of him is vital for manipulation and I had no way of knowing he had 2 hits left : /////

Thanks again to all of the verifiers for sitting through the menus~
Yup, it was a good run, and it was a bit of a surprise to me seeing 'Portrait of Ruin' and then getting two tiny segments.  Then I watched it, basically duplicated the glitches myself for kicks, and went 'Oh, okay!'  In general, I think my comments were like getting a piece of pie that was delicious, but the cherry on top wasn't perfectly centered, and I felt like I had to point out anything negative I possibly could because I suck.  I swear I'll stop apologizing for my verification comments when I stop writing stupid things about a good run.

I'm the one who commented on the Dracula aggressiveness, and what I really meant was just those two hits, the rest of the fight was great.  It's just one of those hindsight 'd'oh' moments.  I understand why you did it, and I would do the same thing (and usually do in general), it's just that looking back on it would (and does) make me smack my head at not taking the chance that I could get him down that cycle.

I was trying to think of any other way you could improve the damage you were doing overall, and couldn't really come up with anything; maybe equip two Miser rings?  I forgot whether they stacked and didn't have two on my save, or anywhere near the amount of money to compare it to the Skull Ring.  Since menu time doesn't add up to game time (and why the Winged Boots at the beginning of segment 2 just looked out of place, but not harmful), you could do the Death/Dracula fight with Skull + Miser (or whatever combo adds up to the most damage), swapping one out for Hercules right before taking a hit and then swapping back right after.  One other thing that came to mind randomly was whether Dracula sits still long enough to take hits from 1,000 Blades or similar, and whether the damage compares to spamming the Invisible Fist.  I tried to give it a brief test, and it was lacking in any precision, but the crash seemed to hit faster.  It's entirely possible I suck at button mashing on a DS, though.

Anyway, I have to say again, good glitchy run, and good recording a DS.  Take it as a compliment that I was picking at minor theoretical improvements and I'm new to verifying in general so I'm picking at straws.  I understand running a DS game is practically playing through the viewfinder, and I barely noticed any shaking of the screen, so it worked well.
PSP zealot
Sadly, 2 miser rings don't stack. Though i think Aftermath should've given Charlotte a Skull Ring, the damage difference wouldn't have cost 1 less punch. (unless verifier 1's comment on keeping Charlotte alive with mind ups would've worked)

Then again, it's a great run and i hope someone finds a major skip glitch for OoE as well xD
SDA Apprentice -- (3-1)
My my... So does this mean that SDA now holds every Castlevania game in the library (besides the XLBA title for now) or is there other titles that are still missing...  Last I checked, Portrait of Ruin was the only missing game...
Waiting hurts my soul...
The Game Boy games are still missing.
Fucking Weeaboo
Quote from MAS8705:
My my... So does this mean that SDA now holds every Castlevania game in the library (besides the XLBA title for now) or is there other titles that are still missing...  Last I checked, Portrait of Ruin was the only missing game...


Oh hell no.  We're missing all of the GB games, Haunted Castle, Castlevania: Dracula X, the primary storyline from CV64, Order of Shadows (which will likely never be done, since it's a mobile phone game), and of course, Harmony of Despair.  Plus we'll have to tack on Lords of Shadow come October.
Quits halfway
Keeping Charlotte alive with Mind Ups probably would have helped, but from an execution standpoint, it's really difficult to add that to the fight. Juggling when my invincibility ends, positioning to get hit behind Dracula, mashing Illusion Fist, and facing the right way as much as possible is hard enough I think. I tried it casually and it really wasn't something I'd be capable of unless I put wayyyy more work into it than PoR deserves...

Shoulda done Skull Ring though. I blame Serris for not having done that in his fight >_>

And yeah, don't worry about it too much mystimus, more verifier comments are always a good thing, unless they directly contradict something that's in my notes (which you didn't). Not sure if the Dual Crush would be better, might be something to time and compare to my fight. Illusion Fist has a hit rate limit, so don't worry too much about not being a super pro masher, you just have to go reasonably fast.
I just did a quick test of the various Dual Crashes on random enemies at level 65 in the Nest of Evil and level 1 at the start on the zombies, and it turns out they're very much not worth it in terms of damage.  I couldn't find a damage formula anywhere, though, so if someone else wants to corroborate this..

In the Nest of Evil at level 65, 1,000 Blades was doing roughly 55 damage to the Dead Warriors, while the Illusion Fist was doing about 60.  Both were affected about equally by Strength boosts like Offensive Stance.  However, at level 1 on the Zombies, the Fist was still doing about 50 damage, but Blades dropped to 3.  This makes me think that Level is used in the calculation of the Dual Crashes, too, which makes them rather useless at level 1.  The rest of the crashes aren't even really worth mentioning, with the _possible_ exception of Greatest Five, which did just under 700 damage at level 65 to a resistant enemy.  It takes forever to animate, though.

So, Dual Crashes probably aren't worth looking at, but Strength boosts might.  Using Offensive Form, I managed to bump my level 1 Fist damage from about 50 to 60 on zombies.  Stack that with having Charlotte cast STR Boost right at the start of the boss fight, and you could probably cut one, maybe two, punches off of the final count.  It's probably more damage than trying to exercise your dexterity by setting her with Spirit of Light and spamming both Y and R the entire fight.  Alternately, you could get in position and have Charlotte set with Berserk, which when cast with R will make Jonathon continually attack with a Strength boost.  You can cancel it pretty much instantly, so while it robs you of Charlotte's damage, it's giving a decent buff to Jonathon's.  I think all of the Strength boosts stack.

For reference:
Offensive Stance: +8 Strength
STR Boost: +15/+30 Strength
ALL Boost: +7/+15 All Stats (not useful here, just for completeness)
Berserker: +50 Strength (+100 at the second level, but Charlotte can only cast that on herself as the active character)