My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/CastlevaniaLoI.html
Nicholas 'Sir VG' Hoppe's single-segment as Leon
Verifier Responses
Decision: Accept
Reason: It's an improvement over an old run.
Nicholas 'Sir VG' Hoppe's single-segment as Leon
Verifier Responses
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LoI was solid. There isn't much to say. It replaces an SS, with a better one. I felt there could've been more luck with Succubus but the fight went as well as anyone could expect. There are some minor luck based facts that did not go, but the skill of the playthrough was well executed. Its all good, I'd accept it. Also there wasn't any video/audio problems (for me)
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I reject this run because VG is a fucking weeaboo. How could you not want to hear Death cry "MINIONS!!!" And denying us of Dave Wittenberg as Leon? Unforgivable. I should get Dave to chop your head off and stuff it with Pup-peroni.
Seriously, though, this run does have a couple things I have issue with. I don't think the extra trips to Rinaldo are necessary. In particular, buying the two armors. With the endless supply of Potions at hand, I don't think +5% or +10% defense is going to make much of a difference. And most certainly not both. Speaking of Rinaldo, you don't even have to go to his shop after Ghostly Theatre. Just exit a boss' room so you can use a Memorial Ticket.
He doesn't handle the lasers in Ghostly Theatre properly. At the ogres before Succubus, the 100% run has a better strategy: just throw knives at them. The 100% also has a better Succubus fight thanks to using the Svarog Statue.
Why'd he get the Raccoon Charm? Is luck really a factor in this run?
He does some twitchy jumps throughout, like in the spike rooms in the Garden. And he jumped once in the glass wall room when he didn't need to.
He missed the orb after beating Golem. I feel his pain.
Only other problem is the final bosses. His Walter fight is slower because he ran away from the explosion move, and he doesn't use Vertical High. His Death fight is quicker, but again he doesn't use Vertical High. Dragondarch was getting more damage out using it. So that should mean VG's fight could be even quicker, correct?
All in all, though, those are the only few problems with the run. Everything else is performed extremely well, the improvements are immediately noticable, fights go better for the most part, better warping is used, and item duplication just makes it even easier. Even with all the pausing involved, the run is quicker even in real time. I can't wait to see what this glitch can do for 100%.
Accept this run.
Seriously, though, this run does have a couple things I have issue with. I don't think the extra trips to Rinaldo are necessary. In particular, buying the two armors. With the endless supply of Potions at hand, I don't think +5% or +10% defense is going to make much of a difference. And most certainly not both. Speaking of Rinaldo, you don't even have to go to his shop after Ghostly Theatre. Just exit a boss' room so you can use a Memorial Ticket.
He doesn't handle the lasers in Ghostly Theatre properly. At the ogres before Succubus, the 100% run has a better strategy: just throw knives at them. The 100% also has a better Succubus fight thanks to using the Svarog Statue.
Why'd he get the Raccoon Charm? Is luck really a factor in this run?
He does some twitchy jumps throughout, like in the spike rooms in the Garden. And he jumped once in the glass wall room when he didn't need to.
He missed the orb after beating Golem. I feel his pain.
Only other problem is the final bosses. His Walter fight is slower because he ran away from the explosion move, and he doesn't use Vertical High. His Death fight is quicker, but again he doesn't use Vertical High. Dragondarch was getting more damage out using it. So that should mean VG's fight could be even quicker, correct?
All in all, though, those are the only few problems with the run. Everything else is performed extremely well, the improvements are immediately noticable, fights go better for the most part, better warping is used, and item duplication just makes it even easier. Even with all the pausing involved, the run is quicker even in real time. I can't wait to see what this glitch can do for 100%.
Accept this run.
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Finished watching the run and everything seems fine (video, audio, etc). There's not much to say since it's basically an upgraded version of the old run in just about every way (using the item glitch, overall gameplay, etc). Nice route planning with the tickets. From what I remember, I believe the runner's last skill learnt was Vertical High. If that was indeed his last skill then everything is fine. If he learned the followup after that combo, he could infinite combo Walter and Death to their death (Walter can't escape but Death can). The main reason for comboing is because the LoI system was made the opposite of fighting games when it came to combos, basically the more hits you pull off, the MORE damage each hit does.
Other than that, not much else to say other than this run being great. Approved.
Other than that, not much else to say other than this run being great. Approved.
Decision: Accept
Reason: It's an improvement over an old run.
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